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DN updates - asking for your suggestions!

 

03-21-15 06:07 AM
merf is Offline
| ID: 1148704 | 184 Words

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Hey, all!

So, Devil's Nightmare (part 1) was released close to a year ago, and part 2 was released recently. However, there are a couple updates to both parts that EM and I plan to implement around the time we release part 3. So, my question is, what updates would you like to see implemented with DN pts 1 and 2?

Here's a list of things we plan to update so far. It's incomplete, but it'll serve as an idea of what will be updated.

-More story added to part 1 (story is basically non-existent, and additional story will really add to the mini-game overall)
-Less of the story will be unavoidable (people have complained that they are having to get attacked by walls of text if they fail specific parts)
-A second copy of each level will be made, without the story. This will be playable after death/completion of the game (for the first time), and will be very useful for speedruns or for those looking for a good challenge
-Updating questions within pt1
-Maybe possibly changing some locations and such around :v
Hey, all!

So, Devil's Nightmare (part 1) was released close to a year ago, and part 2 was released recently. However, there are a couple updates to both parts that EM and I plan to implement around the time we release part 3. So, my question is, what updates would you like to see implemented with DN pts 1 and 2?

Here's a list of things we plan to update so far. It's incomplete, but it'll serve as an idea of what will be updated.

-More story added to part 1 (story is basically non-existent, and additional story will really add to the mini-game overall)
-Less of the story will be unavoidable (people have complained that they are having to get attacked by walls of text if they fail specific parts)
-A second copy of each level will be made, without the story. This will be playable after death/completion of the game (for the first time), and will be very useful for speedruns or for those looking for a good challenge
-Updating questions within pt1
-Maybe possibly changing some locations and such around :v

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[1:32 AM] A user of this: wALL'D MYNERD


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03-21-15 07:16 AM
Snowchu is Offline
| ID: 1148710 | 62 Words

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Here's some stuff I would love to see in DN1/DN2.

1. A mob chasing you in DN2 first level.
2. Like you said, storymode and non storymode.
3. Switching manly bath hole around.
4. Changing command block patterns.
5. Lava maze slightly altered.
6. First level DN1's buttons to be LESS triggery.

... You get the idea, just generally confuse people.
Here's some stuff I would love to see in DN1/DN2.

1. A mob chasing you in DN2 first level.
2. Like you said, storymode and non storymode.
3. Switching manly bath hole around.
4. Changing command block patterns.
5. Lava maze slightly altered.
6. First level DN1's buttons to be LESS triggery.

... You get the idea, just generally confuse people.

"Hopscotch chalk is made of lead. Hopscotch chalk is made of lead!" - Little Sister
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03-21-15 12:14 PM
King Sull is Offline
| ID: 1148807 | 69 Words

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MOAR CAKE


Really though, Snow got here first with the first DN1 level needing to be changed.... impossible with 5 people or even 3.
But I rather not have patterns changed because no :V

How about more annoyance? DN1 had that when you left the game..... but how about more things like 'DN OP whispers to you: LELZ UR SKILLZ SAWK' or something, I think it would be hilarious.
Eggman: Get a load of this!

MOAR CAKE


Really though, Snow got here first with the first DN1 level needing to be changed.... impossible with 5 people or even 3.
But I rather not have patterns changed because no :V

How about more annoyance? DN1 had that when you left the game..... but how about more things like 'DN OP whispers to you: LELZ UR SKILLZ SAWK' or something, I think it would be hilarious.


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03-27-15 05:39 AM
merf is Offline
| ID: 1150504 | 80 Words

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Snowdeath :
paper luigi :

The first level of DN pt 1 is supposed to be that 'triggery'. It's annoying, but helps to set the mood for playthroughs.

We'll also plan to balance out all of the levels. I feel like pt 1 is WAAAAAAAAAAY easier than pt 2, and so we'll probably work to add a bit more challenging aspects to DN pt2.

Also...

DN - Ultimate Edition. (name not finalized)

Just yes.

(and you thought it was hard before)
Snowdeath :
paper luigi :

The first level of DN pt 1 is supposed to be that 'triggery'. It's annoying, but helps to set the mood for playthroughs.

We'll also plan to balance out all of the levels. I feel like pt 1 is WAAAAAAAAAAY easier than pt 2, and so we'll probably work to add a bit more challenging aspects to DN pt2.

Also...

DN - Ultimate Edition. (name not finalized)

Just yes.

(and you thought it was hard before)

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