GT Racing 3 is a racing game made with characteristics of both simulators and arcade racers. The car list has a wide variety of cars, mainly Japanese racing icons including the Toyota Sprinter Trueno (AE86) and the Nissan Skyline V-Spec Nur (BNR34)
Graphics: 6/10
Compared to other games, it's a slight disappointment. The graphics do get in the way of some of the game play and the detail is rather minimal. There's also the fact that some sprites tend to flash quite fast on the screen, either distracting you from driving, or giving you seizures. It's advanced for what it was, but it had more potential. Other games have an advantage over this one for sure.
Sound: 8/10
Some of the sounds are reused, but if you think about it, most of these sounds actually do come close to their real-life counterparts. It's distinct and brings happiness to my ears. Though some sounds such as tire screeching or a couple engine sounds.
Addictiveness: 3/10
There isn't really much to bother with in this game, it being a "racing simulator." It doesn't give much of a variety. It allows for a couple game modes including drift-combo, championship racing, practice in the field, and time-attack. The game gives a surprisingly large amount of cars at the beginning, which adds to the problem of getting them. It's too simple. There's also the problem that, once the player finishes the 4 beginning championship leagues in gold, they're given the 4 championship leagues again to gain new cars, but reusing the same tracks. Which is rather boring. I actually finished this game in less than 8 hours. The game tries to get replay value for its extra cars, which doesn't help because they don't really have any purpose. The game unlocks cars for the player, but that reduces play value, as it takes less time to get every car.
Depth: 8/10
It includes an extensive list of cars, ending at 97, plus the 3 "extra" cars. The tracks have a list of 22 championship tracks, 9 license test tracks, 3 drift tracks, and a field for practice.
Difficulty: 4/10
In the Drift-Combo mode, it's really surprising how FWD cars don't have any understeer. As if physics don't matter. The AI is quite simple. The player may think that with a couple silly mistakes, they'll never make it to first place, but even with those mistakes, a player can still overlap 3 cars by the end of a race. The only difficult part about the game is nearing the end, which is where the player starts going against cars much faster than yours, but by tuning some cars, the player can go to the end of the game without any real problems.
Overall: 8.5/10
Despite the terrible replay value, the lack of any challenge, and the limiting graphics, this game is something I've been enjoying to the end. The JDM classics and the modern cars just gave me so many memories. This game had a lot of potential and I find that most players will have as great a time playing this as I did.
GT Racing 3 is a racing game made with characteristics of both simulators and arcade racers. The car list has a wide variety of cars, mainly Japanese racing icons including the Toyota Sprinter Trueno (AE86) and the Nissan Skyline V-Spec Nur (BNR34)
Graphics: 6/10
Compared to other games, it's a slight disappointment. The graphics do get in the way of some of the game play and the detail is rather minimal. There's also the fact that some sprites tend to flash quite fast on the screen, either distracting you from driving, or giving you seizures. It's advanced for what it was, but it had more potential. Other games have an advantage over this one for sure.
Sound: 8/10
Some of the sounds are reused, but if you think about it, most of these sounds actually do come close to their real-life counterparts. It's distinct and brings happiness to my ears. Though some sounds such as tire screeching or a couple engine sounds.
Addictiveness: 3/10
There isn't really much to bother with in this game, it being a "racing simulator." It doesn't give much of a variety. It allows for a couple game modes including drift-combo, championship racing, practice in the field, and time-attack. The game gives a surprisingly large amount of cars at the beginning, which adds to the problem of getting them. It's too simple. There's also the problem that, once the player finishes the 4 beginning championship leagues in gold, they're given the 4 championship leagues again to gain new cars, but reusing the same tracks. Which is rather boring. I actually finished this game in less than 8 hours. The game tries to get replay value for its extra cars, which doesn't help because they don't really have any purpose. The game unlocks cars for the player, but that reduces play value, as it takes less time to get every car.
Depth: 8/10
It includes an extensive list of cars, ending at 97, plus the 3 "extra" cars. The tracks have a list of 22 championship tracks, 9 license test tracks, 3 drift tracks, and a field for practice.
Difficulty: 4/10
In the Drift-Combo mode, it's really surprising how FWD cars don't have any understeer. As if physics don't matter. The AI is quite simple. The player may think that with a couple silly mistakes, they'll never make it to first place, but even with those mistakes, a player can still overlap 3 cars by the end of a race. The only difficult part about the game is nearing the end, which is where the player starts going against cars much faster than yours, but by tuning some cars, the player can go to the end of the game without any real problems.
Overall: 8.5/10
Despite the terrible replay value, the lack of any challenge, and the limiting graphics, this game is something I've been enjoying to the end. The JDM classics and the modern cars just gave me so many memories. This game had a lot of potential and I find that most players will have as great a time playing this as I did.
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