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G789
10-13-14 09:03 PM
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10-14-14 05:05 PM
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Battletoads in Battlemaniacs

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
8.5
8.5
9.5
7
6
8
9.5
G789's Score
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8
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10

10-13-14 09:03 PM
G789 is Offline
| ID: 1090878 | 1080 Words

G789
Level: 25


POSTS: 65/122
POST EXP: 26965
LVL EXP: 83241
CP: 7387.7
VIZ: 327487

Likes: 0  Dislikes: 0
Battletoads in Battlemaniacs came out for SNES in 1993. This game is a beat-em-up, with some platformer elements/levels thrown in. Even better, there are options for 1 or 2 player, and within that players can choose to enable team attack for added difficulty (like the game really needs it). While the game is not long, its difficulty will keep you playing for a long time. If you know anybody who has played this game, their first comment will likely regard the matter of difficulty, and how the curve takes a steep turn a few levels in. Battletoads in Battlemaniacs actually came out for NES years earlier, and the SNES version is a remake, revamped with new graphics and some rockin' music.

Graphics: 8
The graphics are appropriate for the system and its timing of release within the SNES' reign. Given the varied nature of lots of the levels, differing styles of art/design get to be displayed to meet those demands. I would describe the style as slightly cartoon-ish, especially when some of the attacks exaggerate the players' finishing move (e.g. hammer, anvil punch, etc.).

Sound: 10
I absolutely love the soundtrack to this game; I could listen to the ost on youtube over and over. The soundtrack is best described as rock, and some metal overall. There are some levels that deviate from that genre, but the instrumentation is pretty consistent with that of a rock & roll band. I feel that the music is similar to that of Maximum Carnage, and a little bit Mega Man x3. It's not easy for a category to get a 10/10, but the music is closest to my own personal tastes, and thus rose straight to the top.

Addictiveness: 7
There is one way to get through Battletoads: in one sitting +/- lots of endurance and resolve. There is no save file or anything like that; the game can be completed in less than an hour. The issue is more a matter of how many continues will be spent? Or, Can we even make it to the end of the game? In one sense, the challenge to overcome the steep difficulty curve can serve as addiction in and of itself. Other than that, this is not an inherently addictive game.

Story: 7
To be honest, I really had to think about what the story of the actual game was for a moment. The gameplay is fun, with some level designs whacky and interesting enough such that the story is not my biggest concern. Either that, or my impulsive childhood behavior wasn't willing to read into back in the day.
Anyway, the story is that the CEO of Psicone developed a virtual reality simulator/portal. Just as it's being unveiled, the Dark Queen, and Silas Volkmire send someone through that portal to kidnap the CEO's daughter, and battletoad Zitz. Playing as Pimple and/or Rash, the dermatological-named battletoads must enter the portal through a series of virtual reality worlds to defeat the villains, and rescue these two victims. Let me know if I missed anything here.

Depth: 8
Players can either play as Pimple or Rash. While each character has different attack animations, and combinations of punch/kick combos, they are of equal strength, and handle the same as the other.
One thing I love about Battletoads in Battlemaniacs is the variation in level design. The opening level, is most consistent with the classical beat-em-up style games. Fortunately, it's also the easiest level. Meanwhile, other levels are straight up platformer types, race-like levels (everybody's favorite tunnel), with some bonus levels thrown in to cut the player some slack. In a way, some levels almost have a mini-game feel in its variation, which does not detract from the gameplay at all. In fact, it may enhance it.
The game also throws in some humor; at the beginning and end of each level, the player gets a message from The Dark Queen basically taunting the battletoads, and then another from their ally (maybe his name is Psicone?) who gives a small briefing about the level about to come. He makes sarcastic, witty comments after dying/using a continue. There is also some variation in terms of the game's ending... I'll leave it at that.

Difficulty: 10
There aren't actually that many levels to the game. Doing a quick tally in my head (and not counting bonus levels), I counted 6 levels. And yet, this game is one of the most difficult games I've played growing up. For the vast majority of times playing through this game, I've had to use the cheat code that gives you a few more lives and continues. I feel that the most difficult levels of the game come up in the middle; if you can rack up enough lives in the beginning, and get through the dreaded tunnel and snake pit without losing too many lives, coasting through to the end should be very do-able.
Adding a 2nd player adds so much to the difficulty, mostly because later levels force both players to start over if either one of them dies. In fact, I've never completed this game with a partner. And for added difficulty, you can adjust the mode so that 1st and 2nd player can actually attack and kill each other. One that at a time, now!

Overall: 8.3
I really enjoyed playing this game growing up. Something to be aware of: this game is very difficult; it's not recommended for those of short temper, especially 2 player mode. The setting for each level was pretty cool, ranging from a volcanic wasteland to the inside of a tree trunk, and through a tunnel with features I don't fully know how to describe, so I'll just say it's possibly the inside of someone's brain. The varying types of level design keep the game interesting, too. Sometimes, the level demands you destroy everything, while other levels leave you powerless to do anything but run away. As mentioned earlier, the gameplay is fun enough alone that the details of the story tend to escape me during actual playthroughs of Battletoads. All the while, there is a great soundtrack to further keep the levels alive and dynamic... and I'm not just talking about the simplistic-yet-memorable pause music.
Take a shot at Battletoads in Battlemaniacs! If you lose all your continues, start it up again and have another go if you're up for the challenge. If you've beaten this on 2-player A mode, you have my everlasting praise.
Battletoads in Battlemaniacs came out for SNES in 1993. This game is a beat-em-up, with some platformer elements/levels thrown in. Even better, there are options for 1 or 2 player, and within that players can choose to enable team attack for added difficulty (like the game really needs it). While the game is not long, its difficulty will keep you playing for a long time. If you know anybody who has played this game, their first comment will likely regard the matter of difficulty, and how the curve takes a steep turn a few levels in. Battletoads in Battlemaniacs actually came out for NES years earlier, and the SNES version is a remake, revamped with new graphics and some rockin' music.

Graphics: 8
The graphics are appropriate for the system and its timing of release within the SNES' reign. Given the varied nature of lots of the levels, differing styles of art/design get to be displayed to meet those demands. I would describe the style as slightly cartoon-ish, especially when some of the attacks exaggerate the players' finishing move (e.g. hammer, anvil punch, etc.).

Sound: 10
I absolutely love the soundtrack to this game; I could listen to the ost on youtube over and over. The soundtrack is best described as rock, and some metal overall. There are some levels that deviate from that genre, but the instrumentation is pretty consistent with that of a rock & roll band. I feel that the music is similar to that of Maximum Carnage, and a little bit Mega Man x3. It's not easy for a category to get a 10/10, but the music is closest to my own personal tastes, and thus rose straight to the top.

Addictiveness: 7
There is one way to get through Battletoads: in one sitting +/- lots of endurance and resolve. There is no save file or anything like that; the game can be completed in less than an hour. The issue is more a matter of how many continues will be spent? Or, Can we even make it to the end of the game? In one sense, the challenge to overcome the steep difficulty curve can serve as addiction in and of itself. Other than that, this is not an inherently addictive game.

Story: 7
To be honest, I really had to think about what the story of the actual game was for a moment. The gameplay is fun, with some level designs whacky and interesting enough such that the story is not my biggest concern. Either that, or my impulsive childhood behavior wasn't willing to read into back in the day.
Anyway, the story is that the CEO of Psicone developed a virtual reality simulator/portal. Just as it's being unveiled, the Dark Queen, and Silas Volkmire send someone through that portal to kidnap the CEO's daughter, and battletoad Zitz. Playing as Pimple and/or Rash, the dermatological-named battletoads must enter the portal through a series of virtual reality worlds to defeat the villains, and rescue these two victims. Let me know if I missed anything here.

Depth: 8
Players can either play as Pimple or Rash. While each character has different attack animations, and combinations of punch/kick combos, they are of equal strength, and handle the same as the other.
One thing I love about Battletoads in Battlemaniacs is the variation in level design. The opening level, is most consistent with the classical beat-em-up style games. Fortunately, it's also the easiest level. Meanwhile, other levels are straight up platformer types, race-like levels (everybody's favorite tunnel), with some bonus levels thrown in to cut the player some slack. In a way, some levels almost have a mini-game feel in its variation, which does not detract from the gameplay at all. In fact, it may enhance it.
The game also throws in some humor; at the beginning and end of each level, the player gets a message from The Dark Queen basically taunting the battletoads, and then another from their ally (maybe his name is Psicone?) who gives a small briefing about the level about to come. He makes sarcastic, witty comments after dying/using a continue. There is also some variation in terms of the game's ending... I'll leave it at that.

Difficulty: 10
There aren't actually that many levels to the game. Doing a quick tally in my head (and not counting bonus levels), I counted 6 levels. And yet, this game is one of the most difficult games I've played growing up. For the vast majority of times playing through this game, I've had to use the cheat code that gives you a few more lives and continues. I feel that the most difficult levels of the game come up in the middle; if you can rack up enough lives in the beginning, and get through the dreaded tunnel and snake pit without losing too many lives, coasting through to the end should be very do-able.
Adding a 2nd player adds so much to the difficulty, mostly because later levels force both players to start over if either one of them dies. In fact, I've never completed this game with a partner. And for added difficulty, you can adjust the mode so that 1st and 2nd player can actually attack and kill each other. One that at a time, now!

Overall: 8.3
I really enjoyed playing this game growing up. Something to be aware of: this game is very difficult; it's not recommended for those of short temper, especially 2 player mode. The setting for each level was pretty cool, ranging from a volcanic wasteland to the inside of a tree trunk, and through a tunnel with features I don't fully know how to describe, so I'll just say it's possibly the inside of someone's brain. The varying types of level design keep the game interesting, too. Sometimes, the level demands you destroy everything, while other levels leave you powerless to do anything but run away. As mentioned earlier, the gameplay is fun enough alone that the details of the story tend to escape me during actual playthroughs of Battletoads. All the while, there is a great soundtrack to further keep the levels alive and dynamic... and I'm not just talking about the simplistic-yet-memorable pause music.
Take a shot at Battletoads in Battlemaniacs! If you lose all your continues, start it up again and have another go if you're up for the challenge. If you've beaten this on 2-player A mode, you have my everlasting praise.
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Affected by 'Laziness Syndrome'

Registered: 11-13-13
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10-14-14 05:05 PM
Teh Doge Wit Nustrils is Offline
| ID: 1091319 | 41 Words


mostcheats43
Level: 22


POSTS: 56/94
POST EXP: 3306
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CP: 712.8
VIZ: 54397

Likes: 0  Dislikes: 0
Great review! I like all the details you put into this but there were some capapial i's you needed to fix.other than that great review! Keep them coming!For a level 13 person,this is over average and that's not bad or anything.
Great review! I like all the details you put into this but there were some capapial i's you needed to fix.other than that great review! Keep them coming!For a level 13 person,this is over average and that's not bad or anything.
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Affected by 'Laziness Syndrome'

Registered: 12-25-13
Location: Steam
Last Post: 2832 days
Last Active: 511 days

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