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What do you think of Super Smash Bros 4?

 

04-09-15 10:25 AM
bombchu link is Offline
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bombchu link
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Oh boy here we go.



My overall opinion of sm4sh have varied greatly over the last few months, but I think I've finally came to a conclusion.



To start, compared to it's predecessor Melee, I have to say the gameplay is more simply made and focuses on dealing actual damage to you opponent instead of setting up good combos. It's difficult if not impossible to extend combos beyond 2 or 3 moves (even with a good degree of predictability of the opponent's moves.) forcing you to play a good nip/tuck stratigy as many characters, especially Jigglypuff with her low altitude N-air game, and Toon link's projectile fest.


The simplicity that was brought with brawl is still most certainly there, but the game isn't a horridly broken and hit-stun from Melee has returned to some degree. The real love-hate relation ship with this game I have is the lack of tech skill. No SHFFL'ing, wavedashing, L-canceling, DI'ing, moon walking, or DACUS, (for PM players anyway) Edgeguarding is very very difficult to do in sm4sh if at all possible because the ledge literally SUCKS YOU IN. and it favors more of a defensive playstyle.

The lack of necessary tech skill does make the game more open to newbies to the smash world, but this also closes more options and variables to take into account.

But this within lies the beauty of the game, it simple but not to simple, there is strategy, and it's literally an completely different game with different characters in a different (way more floaty) physics engine.

I like them both, but long term PM/Melee is better. Sm4sh will keep up going for at least 5 years though.

'Till next time, see you all at tourney.
Oh boy here we go.



My overall opinion of sm4sh have varied greatly over the last few months, but I think I've finally came to a conclusion.



To start, compared to it's predecessor Melee, I have to say the gameplay is more simply made and focuses on dealing actual damage to you opponent instead of setting up good combos. It's difficult if not impossible to extend combos beyond 2 or 3 moves (even with a good degree of predictability of the opponent's moves.) forcing you to play a good nip/tuck stratigy as many characters, especially Jigglypuff with her low altitude N-air game, and Toon link's projectile fest.


The simplicity that was brought with brawl is still most certainly there, but the game isn't a horridly broken and hit-stun from Melee has returned to some degree. The real love-hate relation ship with this game I have is the lack of tech skill. No SHFFL'ing, wavedashing, L-canceling, DI'ing, moon walking, or DACUS, (for PM players anyway) Edgeguarding is very very difficult to do in sm4sh if at all possible because the ledge literally SUCKS YOU IN. and it favors more of a defensive playstyle.

The lack of necessary tech skill does make the game more open to newbies to the smash world, but this also closes more options and variables to take into account.

But this within lies the beauty of the game, it simple but not to simple, there is strategy, and it's literally an completely different game with different characters in a different (way more floaty) physics engine.

I like them both, but long term PM/Melee is better. Sm4sh will keep up going for at least 5 years though.

'Till next time, see you all at tourney.
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04-14-15 06:51 PM
thing1 is Offline
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thing1
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I think it is a good game, but I am not a huge fan with the broad range of characters in the game. I think they should not be as all over the place as they are. 
I think it is a good game, but I am not a huge fan with the broad range of characters in the game. I think they should not be as all over the place as they are. 
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04-20-15 08:01 PM
SacredShadow is Offline
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SacredShadow
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I really like the game, even if there are a few characters I really didn't want to come into the game ** cough cough duck hunt cough cough**. I'd have to agree with bombchu's statement about the gameplay, it has shifted from landing multiple combos to occasional attacks and playing survival. There is also less strategy involved in the game as well, and there aren't a lot of options as far as techniques go. 

One thing I do like is that the gameplay itself is faster than brawl, but not quite as fast as melee. The graphics are also really outstanding and sharp as well. Overall there is a mixture of pros and cons in comparison with the prior games as far as actual skill and strategy goes. I still prefer Project M though, that's just my opinion. 
I really like the game, even if there are a few characters I really didn't want to come into the game ** cough cough duck hunt cough cough**. I'd have to agree with bombchu's statement about the gameplay, it has shifted from landing multiple combos to occasional attacks and playing survival. There is also less strategy involved in the game as well, and there aren't a lot of options as far as techniques go. 

One thing I do like is that the gameplay itself is faster than brawl, but not quite as fast as melee. The graphics are also really outstanding and sharp as well. Overall there is a mixture of pros and cons in comparison with the prior games as far as actual skill and strategy goes. I still prefer Project M though, that's just my opinion. 
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10-15-15 09:37 AM
Final Weapon is Offline
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I liked it. Still kinda disappointing that the 3DS version didn't have the option when you could K.O opponents by deleting their HP.
I liked it. Still kinda disappointing that the 3DS version didn't have the option when you could K.O opponents by deleting their HP.
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10-15-15 09:46 AM
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I like it a lot, when I first got it foe the 2DS, I used to play it non stop, always with Fox and I loved playing it, for sometimes 3 hours or more per day. I love all the little game modes that you can choose from, and of course the massive selection of characters and stages which is another reason why I like it so much because you never run out of options.
I like it a lot, when I first got it foe the 2DS, I used to play it non stop, always with Fox and I loved playing it, for sometimes 3 hours or more per day. I love all the little game modes that you can choose from, and of course the massive selection of characters and stages which is another reason why I like it so much because you never run out of options.
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