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04-19-24 12:51 PM

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TetraDigm
09-01-14 06:49 AM
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TetraDigm
09-01-14 06:49 AM
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TetraDigm

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why do people pay money for this?

 
Game's Ratings
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Graphics
Sound
Addictiveness
Depth
Story
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Average User Score
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3.5
4
2.5
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6.5
4.5
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1
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2

09-01-14 06:49 AM
TetraDigm is Offline
| ID: 1074103 | 397 Words

TetraDigm
Level: 24

POSTS: 100/107
POST EXP: 24659
LVL EXP: 75228
CP: 1972.2
VIZ: 13635

Likes: 1  Dislikes: 0
Graphics: the graphics in Pier Solar (demo) are absolutely terrible. they have that od sharp yet blurry look of sega CD games, but with terrible choices of colors and oftentimes odd, like wierd blue or green dots sometimes on the borders of tiles, or some parts of characters. its all very eye wrenching and for being made well after the system was dead, these guys should have been able to program graphics at least on par with early genesis titles, not slightly better than a pirate chinese rpg for the nes.

Sound: its difficult to tell if its badly arranged, they had no idea how to use synthetic wave forms to make their instruments, or both, but the music in this demo sounds absolutely terrible. im sure the CD version music sounds better, but theres no excuse for them just deciding to put no effort into this sound.

addictive: no. its (the demo) a generic rpg thats over very quick. if it werent for the fact that you move i tiles in like 2 seconds, the game would be over far quicker.

Story: meh its well written, and by that i mean obviously by native english speakers. its not engaging, nothing out of the ordinary or special. theres nothing in this story for the demo to make me say "oh damn i need that"

depth: again, generic rpg. you have some kind of charge option in battle, but its useless in this demo because you lose ALL your charges anytime you get hit and need to charge for like 3-4 turns to have a small increase in damage, which you would have surpassed by simply attacking those 4 turns.

difficulty: meh. there really is none. youll find it difficult if you try to use that idiotic charge mechanic though.

Overall, this demo, if indicative of the actual game, tells me that the creators were basically making some chinese pirate rpg, but with text we can understand. a generic battle system, coupled with terrible sound and graphics, extremely slow movement, a bland and boring story, and all the same stuff weve seen before. i suppose they used some paralax scrolling here and there and other pointless features like that, but do those really make the game any better when everything looks like crap to begin with, and it plays like every other rpg you walked away bored from?
Graphics: the graphics in Pier Solar (demo) are absolutely terrible. they have that od sharp yet blurry look of sega CD games, but with terrible choices of colors and oftentimes odd, like wierd blue or green dots sometimes on the borders of tiles, or some parts of characters. its all very eye wrenching and for being made well after the system was dead, these guys should have been able to program graphics at least on par with early genesis titles, not slightly better than a pirate chinese rpg for the nes.

Sound: its difficult to tell if its badly arranged, they had no idea how to use synthetic wave forms to make their instruments, or both, but the music in this demo sounds absolutely terrible. im sure the CD version music sounds better, but theres no excuse for them just deciding to put no effort into this sound.

addictive: no. its (the demo) a generic rpg thats over very quick. if it werent for the fact that you move i tiles in like 2 seconds, the game would be over far quicker.

Story: meh its well written, and by that i mean obviously by native english speakers. its not engaging, nothing out of the ordinary or special. theres nothing in this story for the demo to make me say "oh damn i need that"

depth: again, generic rpg. you have some kind of charge option in battle, but its useless in this demo because you lose ALL your charges anytime you get hit and need to charge for like 3-4 turns to have a small increase in damage, which you would have surpassed by simply attacking those 4 turns.

difficulty: meh. there really is none. youll find it difficult if you try to use that idiotic charge mechanic though.

Overall, this demo, if indicative of the actual game, tells me that the creators were basically making some chinese pirate rpg, but with text we can understand. a generic battle system, coupled with terrible sound and graphics, extremely slow movement, a bland and boring story, and all the same stuff weve seen before. i suppose they used some paralax scrolling here and there and other pointless features like that, but do those really make the game any better when everything looks like crap to begin with, and it plays like every other rpg you walked away bored from?
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