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04-24-24 02:32 AM

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endings
07-08-14 09:30 PM
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thing1
07-10-14 03:14 AM
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Just say NO to drugs, with bullets

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
8.2
8.5
5.5
8
3.5
3
7.5
endings's Score
6.9
8
5
8
5
4
6

07-08-14 09:30 PM
endings is Offline
| ID: 1047257 | 522 Words

endings
Level: 58


POSTS: 17/829
POST EXP: 193341
LVL EXP: 1511784
CP: 19865.5
VIZ: 1245887

Likes: 0  Dislikes: 0
Code Name Viper is a side-scroller that features shooting, moving and jumping between a lower and upper floor, collecting things to complete your quest. You are a pistol-packing agent tasked with clearing stages in South America that are full of goons from a drug cartel. 

There are 8 stages, each completely different environments. You start off in the jungle, and travel through warehouses, a strange prison, Aztec ruins are a sample of what to expect. Most don't really fit the theme of a drug lab, and hardly any feature signs that its used for such.  This hurts the story, as I can't see too many drug dealers wanting to hang out inside booby-trapped ruins.  Regardless, each stage ends at a door, which you will need a grenade-like bomb to open and clear the stage.  

How do you find the bomb to clear the stage? Via secret doors that are inexplicably set into cliff faces and walls. There is no cut-scene, nor does your viewpoint change. Its a revolving door that as you go in, the door flips to show you what is inside. From finding the bomb, to saving hostages, sometimes ammo or a better weapon, the submachine gun. There are also a few doors that have great prizes, such as a permanent boost to your health, or an extra life. Many times doors are empty, but they are good to dodge attacks or use the element of surprise on a bad guy, just don't let them hit you on the way out.

Speaking of health, you get two dots to start with.  Your agent will suffer one damage if he touches any bad guy. A bullet will do two damage, and will take you right out. Finding the upgrade to 3 life is quite fortunate, as now you can take one bullet and keep going. Your enemies will feature a wide variety of color palettes, and this determines their rank and overall AI. Some like to move fast, some are indecisive, others pack pistols and fire back. None feature the submachinegun upgrade you get, so there is that thankful element. Most take two bullets to finish. There are also special enemies such as snipers, a fire bomber type, and other dangers unique to the stages themselves.

Story-wise there is not a lot go to on here. You go to clean out the bad guy's hideouts, and then at the end of each stage, a P.O.W. will give you piece by piece info about the last stage where the boss is.  There's not really any surprises or special way of finishing any of the stages. All in all, its a fun game that doesn't really do anything different from other games like it. The music is fairly standard, two stages have the same music, then a new song for two more stages, and none of it really memorable.  The noise when the bad guys die is kind of interesting. While its a bit average, I do enjoy this game alot as its very similar to other games like Rolling Thunder, and Sega's Shinobi/Shadowdancer. Its fast paced and is a short, quick time-waster.


Code Name Viper is a side-scroller that features shooting, moving and jumping between a lower and upper floor, collecting things to complete your quest. You are a pistol-packing agent tasked with clearing stages in South America that are full of goons from a drug cartel. 

There are 8 stages, each completely different environments. You start off in the jungle, and travel through warehouses, a strange prison, Aztec ruins are a sample of what to expect. Most don't really fit the theme of a drug lab, and hardly any feature signs that its used for such.  This hurts the story, as I can't see too many drug dealers wanting to hang out inside booby-trapped ruins.  Regardless, each stage ends at a door, which you will need a grenade-like bomb to open and clear the stage.  

How do you find the bomb to clear the stage? Via secret doors that are inexplicably set into cliff faces and walls. There is no cut-scene, nor does your viewpoint change. Its a revolving door that as you go in, the door flips to show you what is inside. From finding the bomb, to saving hostages, sometimes ammo or a better weapon, the submachine gun. There are also a few doors that have great prizes, such as a permanent boost to your health, or an extra life. Many times doors are empty, but they are good to dodge attacks or use the element of surprise on a bad guy, just don't let them hit you on the way out.

Speaking of health, you get two dots to start with.  Your agent will suffer one damage if he touches any bad guy. A bullet will do two damage, and will take you right out. Finding the upgrade to 3 life is quite fortunate, as now you can take one bullet and keep going. Your enemies will feature a wide variety of color palettes, and this determines their rank and overall AI. Some like to move fast, some are indecisive, others pack pistols and fire back. None feature the submachinegun upgrade you get, so there is that thankful element. Most take two bullets to finish. There are also special enemies such as snipers, a fire bomber type, and other dangers unique to the stages themselves.

Story-wise there is not a lot go to on here. You go to clean out the bad guy's hideouts, and then at the end of each stage, a P.O.W. will give you piece by piece info about the last stage where the boss is.  There's not really any surprises or special way of finishing any of the stages. All in all, its a fun game that doesn't really do anything different from other games like it. The music is fairly standard, two stages have the same music, then a new song for two more stages, and none of it really memorable.  The noise when the bad guys die is kind of interesting. While its a bit average, I do enjoy this game alot as its very similar to other games like Rolling Thunder, and Sega's Shinobi/Shadowdancer. Its fast paced and is a short, quick time-waster.


Trusted Member
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Affected by 'Laziness Syndrome'

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07-09-14 09:38 PM
Chindogu is Offline
| ID: 1047874 | 120 Words

Chindogu
Level: 68


POSTS: 649/1197
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Likes: 0  Dislikes: 0
Enjoyable review you made there. Only thing I could criticize is that reviews on this site are often broken up into categories. For example there would be a category for music, graphics, story etc. so people can glance at a section to quickly determine how well it was executed for its generation of games. But really, that's more of a personal preference than anything when it comes to reading reviews. I enjoy this style of review, one that isn't broken up and overly technical, but perhaps you could add an "overall" to the end or beginning of your post for people who prefer to glance at a review to see it's rating. That's just my two-cents, do whatever you want.
Enjoyable review you made there. Only thing I could criticize is that reviews on this site are often broken up into categories. For example there would be a category for music, graphics, story etc. so people can glance at a section to quickly determine how well it was executed for its generation of games. But really, that's more of a personal preference than anything when it comes to reading reviews. I enjoy this style of review, one that isn't broken up and overly technical, but perhaps you could add an "overall" to the end or beginning of your post for people who prefer to glance at a review to see it's rating. That's just my two-cents, do whatever you want.
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Affected by 'Laziness Syndrome'

Registered: 01-17-13
Last Post: 2556 days
Last Active: 1795 days

07-10-14 01:37 AM
endings is Offline
| ID: 1047994 | 43 Words

endings
Level: 58


POSTS: 19/829
POST EXP: 193341
LVL EXP: 1511784
CP: 19865.5
VIZ: 1245887

Likes: 0  Dislikes: 0
Chindogu : In earlier reviews I did follow categories for sound and other attributes. Play4Fun had suggested going a bit more free form, and not following a robotic structure of mentioning each category by paragraph. I probably could have worked out a better balance
Chindogu : In earlier reviews I did follow categories for sound and other attributes. Play4Fun had suggested going a bit more free form, and not following a robotic structure of mentioning each category by paragraph. I probably could have worked out a better balance
Trusted Member
A reviewer prone to flashbacks


Affected by 'Laziness Syndrome'

Registered: 04-30-13
Last Post: 25 days
Last Active: 18 days

07-10-14 03:14 AM
thing1 is Offline
| ID: 1048053 | 73 Words

thing1
Thingywingy
Level: 219


POSTS: 7915/17208
POST EXP: 921418
LVL EXP: 156855717
CP: 31507.7
VIZ: 527258

Likes: 0  Dislikes: 0
A word of advice, if I may?

I used to do reviews. You are more than free to go to my profile and check them out.

What I would do is I would give each category, I would give the ranking, I would describe things that were related to the category, and then I would explain my reasoning for my score.

Try it out next time, and summon me if you don't mind?
A word of advice, if I may?

I used to do reviews. You are more than free to go to my profile and check them out.

What I would do is I would give each category, I would give the ranking, I would describe things that were related to the category, and then I would explain my reasoning for my score.

Try it out next time, and summon me if you don't mind?
Vizzed Elite
What is life?


Affected by 'Laziness Syndrome'

Registered: 02-03-11
Location: Washington DC Area
Last Post: 49 days
Last Active: 14 hours

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