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Guide: Saldek's guide to Shadowgate
Use this only when it is necessary, ok?
Use this only when it is necessary, ok?
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Saldek's guide to Shadowgate
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07-01-14 03:21 PM
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| ID: 1042933 | 4827 Words
| ID: 1042933 | 4827 Words
saldek
Level: 54
POSTS: 467/648
POST EXP: 41633
LVL EXP: 1191836
CP: 1328.6
VIZ: 402434
POSTS: 467/648
POST EXP: 41633
LVL EXP: 1191836
CP: 1328.6
VIZ: 402434
Likes: 0 Dislikes: 0
First of all, I'm kinda surprised that although many people in vizzed board knows about shadowgate (ok...not THAT many), there hasn't been any walkthrough for it yet, so I decided to fill up the missing space here....anyway let's begin: ******************************************************************************************************************************************************** Contents of the guide: 1- What is shadowgate? 2- Tips 3- Fake FAQ (yes, it lists the questions that I predict your going to ask....so it isn't accurate) 4- If all else fails, the walkthrough ******************************************************************************************************************************************************** ********************** * 1- What is Shadowgate? * ********************** Shadowgate is a point-and-click game developed by ICOM Simulations, Inc , it was first ?made for Apple Macintosh in 1987, it released several ports....and probably the best of them is the NES port (well in my opinion anyway). If you want a quick tour/sentence that summarizes this game, well let's say......you open a door and a monster jumps out and kill you then you get a gameover......ok ok, it isn't that trollish, but it's accurate to say that the game doesn't tells you what to do and rarely warns you of anything ahead, that being said it isn't surprising that you die every so often, in fact....you can die in several hilarious ways, and some that made me laugh hard, and that my friends.......is why I like Shadowgate in the first place.....and why it is so popular. ******************************************************************************************************************************************************** ******** * 2- Tips* ******** Now before you advance any further, I want you to at least try it....because half of the fun in the is that you do things that you didn't realize it was wrong. Now in case you didn't cared what I said earlier and want the advises now, then here they are: A- Your torches are your life, put them out and you'll be dead immediately, and yes...with time, they will get extinguished ?(Don't worry, there are enough torches for you in the game), and before you move on to the next hint, you gatta conserve them, so you only set torches on fire if your last active torch is about to get extinguished...You can know that your torch is about to die when the music changes. B- SAVE often (well, you may say it isn't nessesary because you can continue after you die....BUT, the torch's life STILL carries over which had made me think the torches are dying faster, but there should be enough torches to you anyway). C- Use LOOK a lot, at items and objects (this action DOES takes time although I think it only take a little bit), I'm surprised by the amount of information LOOK gives to the players, heck sometimes it gives DIRECT hints. D- Pay attention to your surroundings or to the text, there may be a clue in there. E- Press " F- NOT A TIP: Try to die in different ways in this game, like drinking BOTTLE 1 or by stabbing yourself with a sword....yes, you can even do that. ******************************************************************************************************************************************************** ************** * 3- Fake FAQ ?* ************** So you're not satisfied with my hints? Very well, this fake FAQ will list several solution in the early parts of the game: Q) I have began the game, but I can't seem to open the wooden door in the inside of the first room in the castle? A) Go back outside and OPEN the skull above the door, it will move then show a key, that key will open that wooden door . Q) What the hell? I have taken a book and the floor below me opens up and I fell in?? This game sucks!!!! A) Easy there, if you followed my tips you should have examined the book and the character states that the book's pages has not been disturbed for centuries (but too bad because they can be by disturbed by OPENing it), so doesn't that seems suspicious to you? [2 days later], he actually rage quit'd.... Q) Help! I can't find a way to kill the dragon, and how can I open that chest? Does the dragon have the key? A) First of all, there's no way to kill the dragon in the first place, he is here because......well.....the designers want you to pick a shield first and.......nevermind. Just pick up the shield and pick the rest of the items, but leave the room after the dragon spews flame for the 4th time then get out and return. As for the chest....I don't think it's possible to open it....and it isn't necessary for the game either. Q) I can't seem to proceed any further, I'm in the mirror room and there is a hole that leads into another room, but it is too deep so I die if I jump down, what am I suppose to do? A) I....uhh......use the first part of the walkthrough.....ok? ******************************************************************************************************************************************************** ****************** * 4- The walkthrough * ****************** You still want to spoil the game? Fine, fine...I will give you the walkthrough then, please do note that it will be a step-by-step walkthrough, but I will try make paragraphs in order to make it easier for you to read.....and show some deaths along the way for amusement: ***** Early Part ***** Skipping the introduction, you start in front of the castle Shadowgate itself! Now before you get excited and get inside I want you look around a little bit. See anything?......Huh!? a trap you say? Jesus..the game isn't THAT merciless, ok...I guess my descr Anyway, have you seen it? no...? Alright, press "START" button please..... What!? you still don't get it?......I guess I really DO have to give out direct solutions. Just OPEN the skull above the door and it should move up revealing a key! TAKE Key 1, now you are free to MOVE through the door. Just when you enter inside, an image of the Warlock Lord appears and calls you a buffoon and says that there isn't anything for you here except death.... front door to open it, now MOVE into there. Oh goody, another two Torches...TAKE them, but wait....now you have a Torch sitting by itself in your inventory, what gives? Well, why don't you LOOK at it? Indeed, there is something strange with this Torch but you can't figure it out. Anyway, LOOK at the book....it seems nobody disturbed for centuries OPEN the book to find it has been cut and inside the cut there is Key 2, TAKE it. Now that you have Key 2, MOVE back to the room with two doors then USE Key 2 on the iron door and MOVE into it. You'll find a Sling and a Sword. Now I want you to LOOK at the awesome Sword (who cares about the Sling), now that you enjoyed staring at them, TAKE them and MOVE out then MOVE into the wooden door. Hold your horses (or in this case, your MOVE command), there is something that you should do in this room before you MOVE on to the next room?missed?in this room, can you find it? no? Then look closely "Start" button others, did you?see it? Now I want you to it's a secret passage, MOVE into it...and forget about what I said in the beginning of this paragraph.....Actually....MOVE into the right. Now three doors are in front of you, let's start with the one on the right and *Gulp* there....i-i-ss....a...a....A SHARK IN A POOL! that we humans live outside of the water MOVE into the pool, everything should be fine....just....MOVE into the door to the to the left. Pheeeew! That was over.....not , so anyway, here we....OMG, perfectly round rocks, TAKE it! TAKE THEM ALL! Now let's see what else we have here, a waterfall, stairs that is blocked by rocks that you can't move, and the other side of the river that you can't get to. Hmmm, well that's kinda tough, we'll have to press "Start" and see what does it says: "It looks like something is behind the waterfall", come to think of it, it does look like we can go behind it, shall we MOVE behind it? Ok, this must be the most cramped room we have ever been...and what's that pitch black rock anyway? let's LOOK at it. Ahaa!, it's loose so we can TAKE it. Huh? we can't take it? grrrr, you know what? nothing goes the way I want it I just bang my head at the wall, so do me a favor and banging your head at the wall DOES work can't take the bag so we'll have to OPEN it, and wow....nice gems, the Warlock Lord was lying, there is something other than death in this castle, back twice....I-I mean.....thrice. Now you're back in the room with three room, let's MOVE into the to the left. Owww, what's that smell? and why it is so cold here? We better get out of this room, just TAKE the Torches and USE the White gem in the hole to make a sphere appear out of nowhere then TAKE the sphere, be careful...it makes cold atmosphere in this room looks pitiful. Finally, now we just have to OPEN Ok, admit that you got scared when you first entered this room, I mean... who doesn't get scared of a (20-30 feet tall?) dragon when he's totally naked? Now listen, we both ganna die if you attempt to anything except the shield, ok? Shall I repeat myself? Ok then, TAKE and prepare to block the fire attack, WHOOOOSH, there...now remember, I've made that shield and while I was testing it, I found that it melts at a very high temperature, so whatever you do...MOVE back after you block the 4th fire attack, and remember to TAKE everything else. Now after we're done, MOVE back twice...and no...we can't kill the dragon nor do I know how to open that chest. Now *Gulp*, we MOVE right into the room where there is a...shark, ok we need to get the key from that skeleton, but how? Think fool, think (referring to myself)....Ahaaa!, the sphere, it might freeze the water! let's USE it on the pool. Heh, poor sharky....you must be feeling cold, heh heh, alright let's get..I mean TAKE that damn Key 3 and.....let's not leave the sphere, but it block by the sheet of ice....hmmm, how about we try to melt the ice a little with the Torch (just....don't USE the Torch on the sphere please), ok so the sphere floated to the surface. Great, Take the sphere and MOVE out of here! Ok, let's MOVE to the door in the front, annnnnnd......my, what a creepy room this is...and there seems to be six coffins (actually four...for our logic anyway, the last two are a door on the left, and a coffin that doesn't seems to open), let's OPEN the coffins from right to left, from the nearest to the farthest 1st coffin: ahhh....we got a mummy here and...it's basically dead....ummmm, how about we burn it? let's see what happens then! Ok, so we burned this toilet undead and....WOW...a scepter! Let's LOOK at it, indeed...it is for a king!, now let's OPEN the next one....AAAHHHH!, a Banshee! (good thing it doesn't kill you), now you can barely hear anything.....ON TO THE NEXT ONE, OPEN the next coffin to find a bag and OPEN the bag to find money, so TAKE them. Ok, next....and here we......Ewwwww, it's slime and it looks like it covered the whole way to the next door....great....Let's just MOVE back twice now, then go to the secret passage. More Torches, great....TAKE them, huh? you can't? why? well then LOOK at them. Oh, it seems they're attached to the wall, well then.....try USEing them....and it seems that the left one can move and it reveals a hidden door, now MOVE int....wait, we forgot to TAKE the arrow (or I forgot to take it). Anyway, MOVE Now you've arrived before two bridges, one that is solid, and the other that is in a poor state. Don't worry about any cheap tricks if you attempted to cross the solid bridge and fall into the abyss, which is a lie Bridge and Aaaaacccccckk!.....it's a wraith! Time for your first random encounter.......oh come on why didn't anybody laugh at that? USE the sword to attack him. Huh? you hit him and nothing happened? That must be one weak sword you have, remind yourself to buy a better Quick! Talk your way out of it by SPEAKING to him....errr...I forgot to mention that he doesn't understand English, perhaps if you could speak Germany, he could understand you. But now...it seems there is one option we haven't tried it yet, BURN THE WITCH! Starting with lighting the Torch that is standing alone in the inventory (USE lit Torch on the lonely Torch), careful now...don't let it drop...or it will fall to the ground then bounce into the wraith, then explodes......that's actually good, ok then drop it and watch him die. Now let's do what we were about to do if he wasn't here, TAKE the Torches and the Cloak then MOVE into the Front door, the door to the left is high so you will need a ladder. Oh boy, this room must contain the loot! TAKE the Torch, Bottles, the Scroll 1 (Now's not the time to explain that, later) and the Rope... and for some reason....you can't TAKE the Rope. Anyway, what's this word "EPOR"? is this even english? I hope so, why don't we LOOK at it? no results? Hmmm, we should press "Start" now and see the hint: "Some things require a second glance", hmmm, I Think the designers mean that we should check the room again. Huh? what's that graphical error over there? right there! at the end of the room! Try to OPEN it....it worked...so it the designer were right! Ok, let's MOVE on to the door in front of us. Hmmm, a hole for a gem eh? well then let's try USEing Blue gem into the hole, now the wall will move to reveal an image of a mage (an image of a mage....more like that Warlock Lord), so the mage tells that the Warlock Lord can only be defeated by the staff, one to be the key, and one to be the pathway. And with that the stone slides back and Scroll 2 will appear, Take it then OPEN it, to spell "Humana" basically it allows you turn invisible.....in one area only... Anyway, MOVE back. Now, we're back at this engrish word again. I wonder if the designer's hint applies to this. Let's look at it again and....well...well...well, we've learned a new spell "EPOR", let's try it out and......it magically make the un-TAKE-ble rope move! Now I wonder...wait just a sec.....*face palm me* "EPOR" is actually rope spelled backward! I feel stupid now....anyway MOVE up, into the hole to get a chance to win yourself a bridge! All you have to do is to break the right mirror USEing the hammer, now which one shall it be? Let's make it easier for you, the right mirror leads to the outer space, now which one shall it be? Remember, the answer is to LOOK at them.....yep.....that's right...the answer is the middle mirror (try breaking the left one, please), congratulations! and don't forget to TAKE the Torches and the Broom....Now, use Key 3 on the door, also USE the Cloak on yourself and MOVE to the front door. The Early part ends here, Horray! ***** Mid Part ***** Note on Mid Part to end of the game: Ok, if I keep joking like how I joked in the previous part, I might never finish this walkthrough, so I'll be less talky. Also now there are many ways to die by simply MOVEing into them, try to find them all. We've arrived to the bridge (and no that's not your prized bridge, it's in the next room with an intense flame underneath it. We really need to cool this thing so we don't get roasted...so let's try USEing our coldest item (in this case the sphere) on the flames. Alright, now that things have cooled down we can MOVE to the door in front of us. Now there is your prized bridge, it simply doesn't do anything...just allow you to cross to the other side of the place, anyway....just MOVE to the front and...What? A troll appeared from under the bridge and says that it's his bridge? and in order for you to cross it you need to pay a gold coin? What nerves! If I were you, I would USE the at him, and watch him fall (but no thud sound), serves him right! Now you have your bridge back, continue MOVEing to the front. A Cyclops is blocking your way! He's armed AND skilled so attempting to engage melee combat with him is a bad idea, let's stick with a ranged weapon...that is....a Sling....why isn't there a bow in this game? At least Cyclops have one eye therefore we need to shoot at his only eye, now USE the perfectly round stone in the Sling to load it, then USE it at his eye to Eye! Wait, don't MOVE now....the cyclops may be blind but that will change if you MOVE to another room, "Finish Him" by USEing the sword to end his life (and be sure to LOOK at him after your done). Now before we MOVE, we have a well unchecked, to let's USE the lever and OPEN the bucket (wait, wasn't that suppose to be LOOK?), and TAKE the Gauntlet, now you can MOVE forward. Another Torch, TAKE it. Now let's see, we have three rooms to enter, let's MOVE to the nearest one. Now that you're in the room, TAKE the Skull and the Book...and the Map (no, it doesn't display the castle's map). That Book you have is very scrambled and the only way to read it is by wearing a glasses with cracks on specific location (wait, doesn't that means that ours vision will be....), where can you find such glasses? Why OPEN the on the right, TAKE it (along with Key 5 and scroll 3 and scroll 4). Now USE that on yourself, now to can OPEN and read the book to learn the spell "Motari Riseth", it allows to...uhhh...form a bridge.. somewhere....Anway, USE the Red gem on the hole to reveal a hidden passage (and don't forget to OPEN scroll 3 and scroll 4 to learn "Terra Terrakk" and "Instantum Illumina"). Now MOVE into the secret passage. Now, I want you to SPEAK the spell "Terra Terrakk" to....crack the globe, anyway OPEN the globe and TAKE Key 6 and Bottle 5, and TAKE everything else in the room and MOVE into the window....yes, MOVE to the second one. Oh boy, there are many bottles here, TAKE them all, but be careful not to OPEN the steel cage or USE the green pot on yourself. Now, do you notice anything strange? any GRAPHICAL error? no? well then look closely at the floor, you'll notice that there is a button. Now USE it and Holy water will appear before you! TAKE it, and MOVE on to the right door. Hey Hey, stop it now.....just because you feel thirsty it doesn't mean you drink directly from the fountain, have anyone told you to LOOK at what are you about to drink? Then do it! Then you'll realize that I saved your life, the fountain is acidic! Good thing you got an acid-proof Gauntlet, now USE it on yourself and TAKE that Flute, now USE it to....make the Now that we finished both of the left paths, MOVE on to the front door. What a large carpet! it's covering quite a lot, let's burn it....then it will reveal Key 4, TAKE it, and the Mirror and the Crest. Now, USE Keys from 4-6 on these door until you unlock them all, then MOVE on to the right one. Before you, lies Sphinx. Don't worry, it looks at us indifferently, so we should both MOVE our way then.....that is until he and item will change, so here's what I got: "You look at me, I look back, your right hand raises, I my left. You speak, but I in vain.". Answer: Mirror "Long neck, no hands, 100 legs, cannot stand. Born of a forest nest, Against a wall I rest." Answer: Broom "First burnt and beaten, drowned and pierced with nails, then stepped on by long-faced animals." Answer: Horseshoe (or Hrseshoe) "It has towns, but no houses. Forests, but no trees. Rivers, but no fish." Answer: Map "I've no eyes, bout once did see, thoughts had I, but now I'm white, and empty." Answer: Skull "I'm a Fire's Friend, My Body Swells With Wind. With My Nose I Blow, How The Embers Glow." Answer: Bellows After finishing his riddle, MOVE up the stairs. Now as you enter the room, LOOK at the telescope and enjoy the view....errr, anyway, TAKE the scroll, then OPEN it which doesn't give you any spell sadly. Anyway, see that red and white thingy? you can TAKE it, and then LOOK at it, you'll notice it is loose so Rod, then MOVE the ladder. Now before you, lies the most and she is even more beautiful in the moonlight....too bad she's a werewolf now....oh? you didn't know that? sorry for spoiling it.... well we both know that werewolves hate silver so our only silver weapon is.....a sliver Arrow! At least she's a stationary target so if you missed....well....you don't want that to happen do you? Anyway, USE that Arrow on her and she will die....in wolf form...then take the Blade and causeing him to kill you Now MOVE to the left door. Well well well, look at what we have here...a Horn! let's TA-A-Aaaaaaaah! A hell hound appeared out of nowhere! Quick, USE the Water on it compels you!" not to MOVE into the window) and MOVE up the ladder to face a Wyvern! Oh no....what to do? Man, it's getting dark here....wait a minute, THAT'S IT! It's dark so there should some stars here, so USE the star at him to add him to the new collection of the universe (I don't know what am I talking about!), now that he's gone...it's safe to TAKE the Tailsman, careful though...it's sharp! (and don't MOVE off the ledge!). Now MOVE back twice then MOVE into the middle door. Great! two more Torches, TAKE them then MOVE to the left door to step out into a balcony, now LOOK at that GRAPHICAL error, it seems it's for a flagpole or something else.....well, why don't we USE the Rod on it? Ok, now that the lightning have had it's fun with the Rod, it repays us by making a skeleton hand appears right beneath you! With a Wand! TAKE the Wand and the hand will lower down and disappeared from your sight...anyway, MOVE on to the left. Now, OPEN the Big coin and the Gold coins, now MOVE waaaay back, all the way to the two bridges, one that is solid, and the other that is in a poor state, remember? Oh, and don't forget to go down in the hole in the mirror room, or else you'll get slimed! Now that you're here, USE Bottle 2 on yourself to lose some weight (this was ganna every 30 seconds), now your weightless form will not break the that wrecked bridge, so MOVE into the right path to encounter a deadly snake! It's huge and mighty and....why don't you LOOK at it? it's a statue for god's sake! Anyway remember that wand you got earlier? LOOK at it....now you know what to do right? USE at the MOVE back to where we were (oh and SPEAK "Humana" if the troll is still alive). Now MOVE to the right to the that some unknown dead king. Say, we don't we mock him and USE a scepter on him? now after you USE it on him, a wall will slide revealing a ring hole. Now USE the passage, MOVE into it and WOW.....four Torches? TAKE them then MOVE to the front (MOVE to the left for some amusement). See these bunnies over there? They are gargoyles! (and according to the TV show gargoyles, they are females), they will attack you if you MOVE to the front without SPEAKing the spell "Illumina". But we don't need to go there now, so MOVE to the right to find yourself in huge field of lave, SPEAK "Matori" to cause the statue to descend and a bridge to rise. Then MOVE forward. Now, did you wonder what was those strange marks at the sphinx room? well they are the solution to this lever puzzle, let me refresh it to you, USE right....middle....right to make the cylinder reveal an Orb. TAKE the Orb then MOVE good time to SPEAK "Illumina" and MOVE forward. The Middle part ends here, almost there! ***** End Part ***** Now you have completed more than 90% of the game, just a little and you'll face the Warlock Lord!: As you enter this room you'll notice pretty soon that the door is locked with no way to unlock it, so let's focus in the well. Now USE the lever, then USE the Big coin on the well for a good luck, MOVE into the well, then you'll find that are facing the river of Styx. Since there is nothing to do here except that there is large metal thingy, we could USE that mallet to on it, then a ferryman appears. And by the looks of it....he seems that he wants something, give him a Gold coin....that will do, now MOVE into the raft. Now....OPEN scroll 1 and read what it says: "Five to find, three are one. One gives access, the Bladed Sun. The Silver Orb, to banish below. The Staff of Ages, to vanquish the foe. Joining two, the Golden Blade. The last to invoke, the Platinum Horn.". Hmmm.....it seems you don't get it do you? alright, just USE the Tailsman on the hole that is under the sword sign, then USE the Horn, then the gate to the final battle will open....Now MOVE inside. Oh god....that Warlock Lord did it! HE SUMMONED BEHEMOTH, but fear not...we got required to defeat it. Just USE the Blade on the Staff then USE the Orb on the Staff, now USE the Staff on the mighty Behemoth and watch him as he groans in agony and TAKEs the Warlock Lord with him bad for him Congratulations, you have have beaten Shadowgate, I do hope you haven't used this walkthrough for the entire game, right? ******************************************************************************************************************************************************** Contents of the guide: 1- What is shadowgate? 2- Tips 3- Fake FAQ (yes, it lists the questions that I predict your going to ask....so it isn't accurate) 4- If all else fails, the walkthrough ******************************************************************************************************************************************************** ********************** * 1- What is Shadowgate? * ********************** Shadowgate is a point-and-click game developed by ICOM Simulations, Inc , it was first ?made for Apple Macintosh in 1987, it released several ports....and probably the best of them is the NES port (well in my opinion anyway). If you want a quick tour/sentence that summarizes this game, well let's say......you open a door and a monster jumps out and kill you then you get a gameover......ok ok, it isn't that trollish, but it's accurate to say that the game doesn't tells you what to do and rarely warns you of anything ahead, that being said it isn't surprising that you die every so often, in fact....you can die in several hilarious ways, and some that made me laugh hard, and that my friends.......is why I like Shadowgate in the first place.....and why it is so popular. ******************************************************************************************************************************************************** ******** * 2- Tips* ******** Now before you advance any further, I want you to at least try it....because half of the fun in the is that you do things that you didn't realize it was wrong. Now in case you didn't cared what I said earlier and want the advises now, then here they are: A- Your torches are your life, put them out and you'll be dead immediately, and yes...with time, they will get extinguished ?(Don't worry, there are enough torches for you in the game), and before you move on to the next hint, you gatta conserve them, so you only set torches on fire if your last active torch is about to get extinguished...You can know that your torch is about to die when the music changes. B- SAVE often (well, you may say it isn't nessesary because you can continue after you die....BUT, the torch's life STILL carries over which had made me think the torches are dying faster, but there should be enough torches to you anyway). C- Use LOOK a lot, at items and objects (this action DOES takes time although I think it only take a little bit), I'm surprised by the amount of information LOOK gives to the players, heck sometimes it gives DIRECT hints. D- Pay attention to your surroundings or to the text, there may be a clue in there. E- Press " F- NOT A TIP: Try to die in different ways in this game, like drinking BOTTLE 1 or by stabbing yourself with a sword....yes, you can even do that. ******************************************************************************************************************************************************** ************** * 3- Fake FAQ ?* ************** So you're not satisfied with my hints? Very well, this fake FAQ will list several solution in the early parts of the game: Q) I have began the game, but I can't seem to open the wooden door in the inside of the first room in the castle? A) Go back outside and OPEN the skull above the door, it will move then show a key, that key will open that wooden door . Q) What the hell? I have taken a book and the floor below me opens up and I fell in?? This game sucks!!!! A) Easy there, if you followed my tips you should have examined the book and the character states that the book's pages has not been disturbed for centuries (but too bad because they can be by disturbed by OPENing it), so doesn't that seems suspicious to you? [2 days later], he actually rage quit'd.... Q) Help! I can't find a way to kill the dragon, and how can I open that chest? Does the dragon have the key? A) First of all, there's no way to kill the dragon in the first place, he is here because......well.....the designers want you to pick a shield first and.......nevermind. Just pick up the shield and pick the rest of the items, but leave the room after the dragon spews flame for the 4th time then get out and return. As for the chest....I don't think it's possible to open it....and it isn't necessary for the game either. Q) I can't seem to proceed any further, I'm in the mirror room and there is a hole that leads into another room, but it is too deep so I die if I jump down, what am I suppose to do? A) I....uhh......use the first part of the walkthrough.....ok? ******************************************************************************************************************************************************** ****************** * 4- The walkthrough * ****************** You still want to spoil the game? Fine, fine...I will give you the walkthrough then, please do note that it will be a step-by-step walkthrough, but I will try make paragraphs in order to make it easier for you to read.....and show some deaths along the way for amusement: ***** Early Part ***** Skipping the introduction, you start in front of the castle Shadowgate itself! Now before you get excited and get inside I want you look around a little bit. See anything?......Huh!? a trap you say? Jesus..the game isn't THAT merciless, ok...I guess my descr Anyway, have you seen it? no...? Alright, press "START" button please..... What!? you still don't get it?......I guess I really DO have to give out direct solutions. Just OPEN the skull above the door and it should move up revealing a key! TAKE Key 1, now you are free to MOVE through the door. Just when you enter inside, an image of the Warlock Lord appears and calls you a buffoon and says that there isn't anything for you here except death.... front door to open it, now MOVE into there. Oh goody, another two Torches...TAKE them, but wait....now you have a Torch sitting by itself in your inventory, what gives? Well, why don't you LOOK at it? Indeed, there is something strange with this Torch but you can't figure it out. Anyway, LOOK at the book....it seems nobody disturbed for centuries OPEN the book to find it has been cut and inside the cut there is Key 2, TAKE it. Now that you have Key 2, MOVE back to the room with two doors then USE Key 2 on the iron door and MOVE into it. You'll find a Sling and a Sword. Now I want you to LOOK at the awesome Sword (who cares about the Sling), now that you enjoyed staring at them, TAKE them and MOVE out then MOVE into the wooden door. Hold your horses (or in this case, your MOVE command), there is something that you should do in this room before you MOVE on to the next room?missed?in this room, can you find it? no? Then look closely "Start" button others, did you?see it? Now I want you to it's a secret passage, MOVE into it...and forget about what I said in the beginning of this paragraph.....Actually....MOVE into the right. Now three doors are in front of you, let's start with the one on the right and *Gulp* there....i-i-ss....a...a....A SHARK IN A POOL! that we humans live outside of the water MOVE into the pool, everything should be fine....just....MOVE into the door to the to the left. Pheeeew! That was over.....not , so anyway, here we....OMG, perfectly round rocks, TAKE it! TAKE THEM ALL! Now let's see what else we have here, a waterfall, stairs that is blocked by rocks that you can't move, and the other side of the river that you can't get to. Hmmm, well that's kinda tough, we'll have to press "Start" and see what does it says: "It looks like something is behind the waterfall", come to think of it, it does look like we can go behind it, shall we MOVE behind it? Ok, this must be the most cramped room we have ever been...and what's that pitch black rock anyway? let's LOOK at it. Ahaa!, it's loose so we can TAKE it. Huh? we can't take it? grrrr, you know what? nothing goes the way I want it I just bang my head at the wall, so do me a favor and banging your head at the wall DOES work can't take the bag so we'll have to OPEN it, and wow....nice gems, the Warlock Lord was lying, there is something other than death in this castle, back twice....I-I mean.....thrice. Now you're back in the room with three room, let's MOVE into the to the left. Owww, what's that smell? and why it is so cold here? We better get out of this room, just TAKE the Torches and USE the White gem in the hole to make a sphere appear out of nowhere then TAKE the sphere, be careful...it makes cold atmosphere in this room looks pitiful. Finally, now we just have to OPEN Ok, admit that you got scared when you first entered this room, I mean... who doesn't get scared of a (20-30 feet tall?) dragon when he's totally naked? Now listen, we both ganna die if you attempt to anything except the shield, ok? Shall I repeat myself? Ok then, TAKE and prepare to block the fire attack, WHOOOOSH, there...now remember, I've made that shield and while I was testing it, I found that it melts at a very high temperature, so whatever you do...MOVE back after you block the 4th fire attack, and remember to TAKE everything else. Now after we're done, MOVE back twice...and no...we can't kill the dragon nor do I know how to open that chest. Now *Gulp*, we MOVE right into the room where there is a...shark, ok we need to get the key from that skeleton, but how? Think fool, think (referring to myself)....Ahaaa!, the sphere, it might freeze the water! let's USE it on the pool. Heh, poor sharky....you must be feeling cold, heh heh, alright let's get..I mean TAKE that damn Key 3 and.....let's not leave the sphere, but it block by the sheet of ice....hmmm, how about we try to melt the ice a little with the Torch (just....don't USE the Torch on the sphere please), ok so the sphere floated to the surface. Great, Take the sphere and MOVE out of here! Ok, let's MOVE to the door in the front, annnnnnd......my, what a creepy room this is...and there seems to be six coffins (actually four...for our logic anyway, the last two are a door on the left, and a coffin that doesn't seems to open), let's OPEN the coffins from right to left, from the nearest to the farthest 1st coffin: ahhh....we got a mummy here and...it's basically dead....ummmm, how about we burn it? let's see what happens then! Ok, so we burned this toilet undead and....WOW...a scepter! Let's LOOK at it, indeed...it is for a king!, now let's OPEN the next one....AAAHHHH!, a Banshee! (good thing it doesn't kill you), now you can barely hear anything.....ON TO THE NEXT ONE, OPEN the next coffin to find a bag and OPEN the bag to find money, so TAKE them. Ok, next....and here we......Ewwwww, it's slime and it looks like it covered the whole way to the next door....great....Let's just MOVE back twice now, then go to the secret passage. More Torches, great....TAKE them, huh? you can't? why? well then LOOK at them. Oh, it seems they're attached to the wall, well then.....try USEing them....and it seems that the left one can move and it reveals a hidden door, now MOVE int....wait, we forgot to TAKE the arrow (or I forgot to take it). Anyway, MOVE Now you've arrived before two bridges, one that is solid, and the other that is in a poor state. Don't worry about any cheap tricks if you attempted to cross the solid bridge and fall into the abyss, which is a lie Bridge and Aaaaacccccckk!.....it's a wraith! Time for your first random encounter.......oh come on why didn't anybody laugh at that? USE the sword to attack him. Huh? you hit him and nothing happened? That must be one weak sword you have, remind yourself to buy a better Quick! Talk your way out of it by SPEAKING to him....errr...I forgot to mention that he doesn't understand English, perhaps if you could speak Germany, he could understand you. But now...it seems there is one option we haven't tried it yet, BURN THE WITCH! Starting with lighting the Torch that is standing alone in the inventory (USE lit Torch on the lonely Torch), careful now...don't let it drop...or it will fall to the ground then bounce into the wraith, then explodes......that's actually good, ok then drop it and watch him die. Now let's do what we were about to do if he wasn't here, TAKE the Torches and the Cloak then MOVE into the Front door, the door to the left is high so you will need a ladder. Oh boy, this room must contain the loot! TAKE the Torch, Bottles, the Scroll 1 (Now's not the time to explain that, later) and the Rope... and for some reason....you can't TAKE the Rope. Anyway, what's this word "EPOR"? is this even english? I hope so, why don't we LOOK at it? no results? Hmmm, we should press "Start" now and see the hint: "Some things require a second glance", hmmm, I Think the designers mean that we should check the room again. Huh? what's that graphical error over there? right there! at the end of the room! Try to OPEN it....it worked...so it the designer were right! Ok, let's MOVE on to the door in front of us. Hmmm, a hole for a gem eh? well then let's try USEing Blue gem into the hole, now the wall will move to reveal an image of a mage (an image of a mage....more like that Warlock Lord), so the mage tells that the Warlock Lord can only be defeated by the staff, one to be the key, and one to be the pathway. And with that the stone slides back and Scroll 2 will appear, Take it then OPEN it, to spell "Humana" basically it allows you turn invisible.....in one area only... Anyway, MOVE back. Now, we're back at this engrish word again. I wonder if the designer's hint applies to this. Let's look at it again and....well...well...well, we've learned a new spell "EPOR", let's try it out and......it magically make the un-TAKE-ble rope move! Now I wonder...wait just a sec.....*face palm me* "EPOR" is actually rope spelled backward! I feel stupid now....anyway MOVE up, into the hole to get a chance to win yourself a bridge! All you have to do is to break the right mirror USEing the hammer, now which one shall it be? Let's make it easier for you, the right mirror leads to the outer space, now which one shall it be? Remember, the answer is to LOOK at them.....yep.....that's right...the answer is the middle mirror (try breaking the left one, please), congratulations! and don't forget to TAKE the Torches and the Broom....Now, use Key 3 on the door, also USE the Cloak on yourself and MOVE to the front door. The Early part ends here, Horray! ***** Mid Part ***** Note on Mid Part to end of the game: Ok, if I keep joking like how I joked in the previous part, I might never finish this walkthrough, so I'll be less talky. Also now there are many ways to die by simply MOVEing into them, try to find them all. We've arrived to the bridge (and no that's not your prized bridge, it's in the next room with an intense flame underneath it. We really need to cool this thing so we don't get roasted...so let's try USEing our coldest item (in this case the sphere) on the flames. Alright, now that things have cooled down we can MOVE to the door in front of us. Now there is your prized bridge, it simply doesn't do anything...just allow you to cross to the other side of the place, anyway....just MOVE to the front and...What? A troll appeared from under the bridge and says that it's his bridge? and in order for you to cross it you need to pay a gold coin? What nerves! If I were you, I would USE the at him, and watch him fall (but no thud sound), serves him right! Now you have your bridge back, continue MOVEing to the front. A Cyclops is blocking your way! He's armed AND skilled so attempting to engage melee combat with him is a bad idea, let's stick with a ranged weapon...that is....a Sling....why isn't there a bow in this game? At least Cyclops have one eye therefore we need to shoot at his only eye, now USE the perfectly round stone in the Sling to load it, then USE it at his eye to Eye! Wait, don't MOVE now....the cyclops may be blind but that will change if you MOVE to another room, "Finish Him" by USEing the sword to end his life (and be sure to LOOK at him after your done). Now before we MOVE, we have a well unchecked, to let's USE the lever and OPEN the bucket (wait, wasn't that suppose to be LOOK?), and TAKE the Gauntlet, now you can MOVE forward. Another Torch, TAKE it. Now let's see, we have three rooms to enter, let's MOVE to the nearest one. Now that you're in the room, TAKE the Skull and the Book...and the Map (no, it doesn't display the castle's map). That Book you have is very scrambled and the only way to read it is by wearing a glasses with cracks on specific location (wait, doesn't that means that ours vision will be....), where can you find such glasses? Why OPEN the on the right, TAKE it (along with Key 5 and scroll 3 and scroll 4). Now USE that on yourself, now to can OPEN and read the book to learn the spell "Motari Riseth", it allows to...uhhh...form a bridge.. somewhere....Anway, USE the Red gem on the hole to reveal a hidden passage (and don't forget to OPEN scroll 3 and scroll 4 to learn "Terra Terrakk" and "Instantum Illumina"). Now MOVE into the secret passage. Now, I want you to SPEAK the spell "Terra Terrakk" to....crack the globe, anyway OPEN the globe and TAKE Key 6 and Bottle 5, and TAKE everything else in the room and MOVE into the window....yes, MOVE to the second one. Oh boy, there are many bottles here, TAKE them all, but be careful not to OPEN the steel cage or USE the green pot on yourself. Now, do you notice anything strange? any GRAPHICAL error? no? well then look closely at the floor, you'll notice that there is a button. Now USE it and Holy water will appear before you! TAKE it, and MOVE on to the right door. Hey Hey, stop it now.....just because you feel thirsty it doesn't mean you drink directly from the fountain, have anyone told you to LOOK at what are you about to drink? Then do it! Then you'll realize that I saved your life, the fountain is acidic! Good thing you got an acid-proof Gauntlet, now USE it on yourself and TAKE that Flute, now USE it to....make the Now that we finished both of the left paths, MOVE on to the front door. What a large carpet! it's covering quite a lot, let's burn it....then it will reveal Key 4, TAKE it, and the Mirror and the Crest. Now, USE Keys from 4-6 on these door until you unlock them all, then MOVE on to the right one. Before you, lies Sphinx. Don't worry, it looks at us indifferently, so we should both MOVE our way then.....that is until he and item will change, so here's what I got: "You look at me, I look back, your right hand raises, I my left. You speak, but I in vain.". Answer: Mirror "Long neck, no hands, 100 legs, cannot stand. Born of a forest nest, Against a wall I rest." Answer: Broom "First burnt and beaten, drowned and pierced with nails, then stepped on by long-faced animals." Answer: Horseshoe (or Hrseshoe) "It has towns, but no houses. Forests, but no trees. Rivers, but no fish." Answer: Map "I've no eyes, bout once did see, thoughts had I, but now I'm white, and empty." Answer: Skull "I'm a Fire's Friend, My Body Swells With Wind. With My Nose I Blow, How The Embers Glow." Answer: Bellows After finishing his riddle, MOVE up the stairs. Now as you enter the room, LOOK at the telescope and enjoy the view....errr, anyway, TAKE the scroll, then OPEN it which doesn't give you any spell sadly. Anyway, see that red and white thingy? you can TAKE it, and then LOOK at it, you'll notice it is loose so Rod, then MOVE the ladder. Now before you, lies the most and she is even more beautiful in the moonlight....too bad she's a werewolf now....oh? you didn't know that? sorry for spoiling it.... well we both know that werewolves hate silver so our only silver weapon is.....a sliver Arrow! At least she's a stationary target so if you missed....well....you don't want that to happen do you? Anyway, USE that Arrow on her and she will die....in wolf form...then take the Blade and causeing him to kill you Now MOVE to the left door. Well well well, look at what we have here...a Horn! let's TA-A-Aaaaaaaah! A hell hound appeared out of nowhere! Quick, USE the Water on it compels you!" not to MOVE into the window) and MOVE up the ladder to face a Wyvern! Oh no....what to do? Man, it's getting dark here....wait a minute, THAT'S IT! It's dark so there should some stars here, so USE the star at him to add him to the new collection of the universe (I don't know what am I talking about!), now that he's gone...it's safe to TAKE the Tailsman, careful though...it's sharp! (and don't MOVE off the ledge!). Now MOVE back twice then MOVE into the middle door. Great! two more Torches, TAKE them then MOVE to the left door to step out into a balcony, now LOOK at that GRAPHICAL error, it seems it's for a flagpole or something else.....well, why don't we USE the Rod on it? Ok, now that the lightning have had it's fun with the Rod, it repays us by making a skeleton hand appears right beneath you! With a Wand! TAKE the Wand and the hand will lower down and disappeared from your sight...anyway, MOVE on to the left. Now, OPEN the Big coin and the Gold coins, now MOVE waaaay back, all the way to the two bridges, one that is solid, and the other that is in a poor state, remember? Oh, and don't forget to go down in the hole in the mirror room, or else you'll get slimed! Now that you're here, USE Bottle 2 on yourself to lose some weight (this was ganna every 30 seconds), now your weightless form will not break the that wrecked bridge, so MOVE into the right path to encounter a deadly snake! It's huge and mighty and....why don't you LOOK at it? it's a statue for god's sake! Anyway remember that wand you got earlier? LOOK at it....now you know what to do right? USE at the MOVE back to where we were (oh and SPEAK "Humana" if the troll is still alive). Now MOVE to the right to the that some unknown dead king. Say, we don't we mock him and USE a scepter on him? now after you USE it on him, a wall will slide revealing a ring hole. Now USE the passage, MOVE into it and WOW.....four Torches? TAKE them then MOVE to the front (MOVE to the left for some amusement). See these bunnies over there? They are gargoyles! (and according to the TV show gargoyles, they are females), they will attack you if you MOVE to the front without SPEAKing the spell "Illumina". But we don't need to go there now, so MOVE to the right to find yourself in huge field of lave, SPEAK "Matori" to cause the statue to descend and a bridge to rise. Then MOVE forward. Now, did you wonder what was those strange marks at the sphinx room? well they are the solution to this lever puzzle, let me refresh it to you, USE right....middle....right to make the cylinder reveal an Orb. TAKE the Orb then MOVE good time to SPEAK "Illumina" and MOVE forward. The Middle part ends here, almost there! ***** End Part ***** Now you have completed more than 90% of the game, just a little and you'll face the Warlock Lord!: As you enter this room you'll notice pretty soon that the door is locked with no way to unlock it, so let's focus in the well. Now USE the lever, then USE the Big coin on the well for a good luck, MOVE into the well, then you'll find that are facing the river of Styx. Since there is nothing to do here except that there is large metal thingy, we could USE that mallet to on it, then a ferryman appears. And by the looks of it....he seems that he wants something, give him a Gold coin....that will do, now MOVE into the raft. Now....OPEN scroll 1 and read what it says: "Five to find, three are one. One gives access, the Bladed Sun. The Silver Orb, to banish below. The Staff of Ages, to vanquish the foe. Joining two, the Golden Blade. The last to invoke, the Platinum Horn.". Hmmm.....it seems you don't get it do you? alright, just USE the Tailsman on the hole that is under the sword sign, then USE the Horn, then the gate to the final battle will open....Now MOVE inside. Oh god....that Warlock Lord did it! HE SUMMONED BEHEMOTH, but fear not...we got required to defeat it. Just USE the Blade on the Staff then USE the Orb on the Staff, now USE the Staff on the mighty Behemoth and watch him as he groans in agony and TAKEs the Warlock Lord with him bad for him Congratulations, you have have beaten Shadowgate, I do hope you haven't used this walkthrough for the entire game, right? |
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Affected by 'Laziness Syndrome'
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Affected by 'Laziness Syndrome'
Registered: 01-07-10
Last Post: 2946 days
Last Active: 2719 days
(edited by saldek on 07-02-14 12:43 PM)
07-02-14 11:04 AM
Fireproof is Offline
| ID: 1043924 | 592 Words
| ID: 1043924 | 592 Words
Fireproof
Level: 48
POSTS: 333/518
POST EXP: 219650
LVL EXP: 804732
CP: 11889.2
VIZ: 4005137
POSTS: 333/518
POST EXP: 219650
LVL EXP: 804732
CP: 11889.2
VIZ: 4005137
Likes: 1 Dislikes: 0
saldek : I noticed your walk through from your application for becoming a walk through maker. I have a few things I'd like to share with you so consider these words of encouragement to help you grow as a potential walk through maker. Some of it is constructive criticism so take these words as suggestions to help you improve. First Thoughts I don't understand the purpose of the question marks that run down the side of the text. It looks like it works much like numbers/bullets to highlight each part of the game but that makes me wonder why not just use numbers or bullets? To me, it's easier to follow numbers or bullets as I read down the text. My second first thought has to do with your paragraphs. Why don't you just let the text run the length of the page?? Your first three parts seem to run the length of the page but your actual walk through does not. It's really weird to me not to keep your entire post uniform with all the text. You just drag out the length of your post when it looks like it should be short and sweet. Second Thoughts There is only 1 thing I actually liked about your walk through. The only thing I liked about it is your first 3 parts; Tips, FAQ and Explanation of Shadowgate. Everything else just feels wrong. The reason why I say this is due to half of your walk through being made up of reaction. You lack a great bit of detail while you have an overwhelming amount of reaction to everything. This walk through can be cut down from by half just by eliminating all the things that are not needed in here. I do like a walk through with a little humor or a little character but none of it is funny and its too much character. I recommend you read through some of the walk through found on here to see other member's work. Some are good and some are bad. If you want yours to stand out, I recommend having a little bit of character, use color to highlight your different parts and list as many details about the game as you possibly can. Walk through should be built with a tremendous amount detail. Details should be the most overwhelming aspect of your guide. Players don't read through our walk through to see what other people think about the game. The main reason why they read a walk through is to get through challenging parts of the game. From the looks of your guide, this game seems to be quite short. Your reactions were the only thing making this guide longer and longer than it should have been. Here is a link to a guide I created for Banjo Kazooie of the N64:?https://www.vizzed.com/boards/thread.php?id=61873 My guide is colored and straight to the point with incredible accuracy and detail. The colors highlight each specific feature the game has to offer so that players in need of something specific can easily browse through the guide and find their part they're stuck at. Details explain each part and there isn't much if any reaction in my entire post. My guide is built so that gamers can quickly locate everything they are looking for. You don't have to model your walk through after mine, but it can help encourage you to find your own variation of character and detail that works smoothly and flawlessly. Keep at it and you can make good guides. Good luck. First Thoughts I don't understand the purpose of the question marks that run down the side of the text. It looks like it works much like numbers/bullets to highlight each part of the game but that makes me wonder why not just use numbers or bullets? To me, it's easier to follow numbers or bullets as I read down the text. My second first thought has to do with your paragraphs. Why don't you just let the text run the length of the page?? Your first three parts seem to run the length of the page but your actual walk through does not. It's really weird to me not to keep your entire post uniform with all the text. You just drag out the length of your post when it looks like it should be short and sweet. Second Thoughts There is only 1 thing I actually liked about your walk through. The only thing I liked about it is your first 3 parts; Tips, FAQ and Explanation of Shadowgate. Everything else just feels wrong. The reason why I say this is due to half of your walk through being made up of reaction. You lack a great bit of detail while you have an overwhelming amount of reaction to everything. This walk through can be cut down from by half just by eliminating all the things that are not needed in here. I do like a walk through with a little humor or a little character but none of it is funny and its too much character. I recommend you read through some of the walk through found on here to see other member's work. Some are good and some are bad. If you want yours to stand out, I recommend having a little bit of character, use color to highlight your different parts and list as many details about the game as you possibly can. Walk through should be built with a tremendous amount detail. Details should be the most overwhelming aspect of your guide. Players don't read through our walk through to see what other people think about the game. The main reason why they read a walk through is to get through challenging parts of the game. From the looks of your guide, this game seems to be quite short. Your reactions were the only thing making this guide longer and longer than it should have been. Here is a link to a guide I created for Banjo Kazooie of the N64:?https://www.vizzed.com/boards/thread.php?id=61873 My guide is colored and straight to the point with incredible accuracy and detail. The colors highlight each specific feature the game has to offer so that players in need of something specific can easily browse through the guide and find their part they're stuck at. Details explain each part and there isn't much if any reaction in my entire post. My guide is built so that gamers can quickly locate everything they are looking for. You don't have to model your walk through after mine, but it can help encourage you to find your own variation of character and detail that works smoothly and flawlessly. Keep at it and you can make good guides. Good luck. |
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Tactician |
Affected by 'Laziness Syndrome'
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(edited by Fireproof on 07-02-14 11:05 AM) Post Rating: 1 Liked By: saldek,
07-02-14 12:20 PM
saldek is Offline
| ID: 1043970 | 341 Words
| ID: 1043970 | 341 Words
saldek
Level: 54
POSTS: 469/648
POST EXP: 41633
LVL EXP: 1191836
CP: 1328.6
VIZ: 402434
POSTS: 469/648
POST EXP: 41633
LVL EXP: 1191836
CP: 1328.6
VIZ: 402434
Likes: 1 Dislikes: 0
Fireproof : To the first thoughts: Huh? what? I didn't wrote this!!!! I just pressed "TAB"! It displays an empty space to me when I was writing....., I guess now that I noticed them, I should remove them. To the second-first and second thoughts: This is after all, my first walkthrough....so yeah I may mess up with things. Also, Shadowgate IS a really a short game, in fact....you can finish it in less than 15 mins, AND I could have done this all in less than 1500 words. It IS correct for a walkthrough to be just about helping people to get through challenging parts of the game, I find this to be a little boring....well for me...so that's why I'm trying to add some humor in here (I have to admit my humor here was terrible) and try to entertain the players......somehow. But I wasn't planning to make this a straight, serious walkthrough, I was planning to make this a half-serious. But my initial attempts are worse mind you, I was initially attempting to make this a trollish walkthrough that gives players wrong solutions that kills them and all in one paragraph so the only way to finish get through it is to read every word till they find what they want (or watch a walkthrough in youtube). But then again, thanks for your suggestion. EDIT: My God! Where did all those question mark came from? it seems every time that I pressed enter seems to create a question mark that doesn't appear until I post! Oh and some jokes I said in the walkthrough are actually valid as they tell the player about the death scenes, like.....there is a place where you are in a balcony and there is a bag on the left and a box on the right, and the box looks like a cake and it's a trap...so when I said To the first thoughts: Huh? what? I didn't wrote this!!!! I just pressed "TAB"! It displays an empty space to me when I was writing....., I guess now that I noticed them, I should remove them. To the second-first and second thoughts: This is after all, my first walkthrough....so yeah I may mess up with things. Also, Shadowgate IS a really a short game, in fact....you can finish it in less than 15 mins, AND I could have done this all in less than 1500 words. It IS correct for a walkthrough to be just about helping people to get through challenging parts of the game, I find this to be a little boring....well for me...so that's why I'm trying to add some humor in here (I have to admit my humor here was terrible) and try to entertain the players......somehow. But I wasn't planning to make this a straight, serious walkthrough, I was planning to make this a half-serious. But my initial attempts are worse mind you, I was initially attempting to make this a trollish walkthrough that gives players wrong solutions that kills them and all in one paragraph so the only way to finish get through it is to read every word till they find what they want (or watch a walkthrough in youtube). But then again, thanks for your suggestion. EDIT: My God! Where did all those question mark came from? it seems every time that I pressed enter seems to create a question mark that doesn't appear until I post! Oh and some jokes I said in the walkthrough are actually valid as they tell the player about the death scenes, like.....there is a place where you are in a balcony and there is a bag on the left and a box on the right, and the box looks like a cake and it's a trap...so when I said |
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Affected by 'Laziness Syndrome'
Registered: 01-07-10
Last Post: 2946 days
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Affected by 'Laziness Syndrome'
Registered: 01-07-10
Last Post: 2946 days
Last Active: 2719 days
(edited by saldek on 07-02-14 01:03 PM) Post Rating: 1 Liked By: Fireproof,
07-02-14 02:48 PM
Fireproof is Offline
| ID: 1044097 | 188 Words
| ID: 1044097 | 188 Words
Fireproof
Level: 48
POSTS: 335/518
POST EXP: 219650
LVL EXP: 804732
CP: 11889.2
VIZ: 4005137
POSTS: 335/518
POST EXP: 219650
LVL EXP: 804732
CP: 11889.2
VIZ: 4005137
Likes: 0 Dislikes: 0
saldek : There;s nothing wrong to add humor, it's a good idea to be somewhat humorous because it becomes easier to read overall. I tend to think players use a walk through as a last resort to completing difficult parts of a game so they might be frustrated, upset, angry, etc. I get this way when I've tried everything and I've reached my boiling point. When I want to get to the bottom of the problem I'd rather just read the guide through the point which helps me and be done with it. Not everyone is the same and it's good to have a variety of different walk through because other players might like your sense of humor more than my down right seriousness. For a first walk through, you did right. If you continue to show interest and always work to improve your work, it'll shine. I recommend reviewing your post after you've made it. Anything from all your text being incorrectly colored to random ? appearing to your text moving to one side of the post can be some of the hidden challenges Vizzed may offer xD. For a first walk through, you did right. If you continue to show interest and always work to improve your work, it'll shine. I recommend reviewing your post after you've made it. Anything from all your text being incorrectly colored to random ? appearing to your text moving to one side of the post can be some of the hidden challenges Vizzed may offer xD. |
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Affected by 'Laziness Syndrome'
Registered: 07-22-11
Location: Ohio, USA
Last Post: 3170 days
Last Active: 3170 days
Tactician |
Affected by 'Laziness Syndrome'
Registered: 07-22-11
Location: Ohio, USA
Last Post: 3170 days
Last Active: 3170 days