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06-16-14 07:19 AM
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Sega 32X Review

 

06-16-14 07:19 AM
VideogamemanX is Offline
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After the failure of the Sega CD. Nintendo was at cloud nine with its Super Nintendo the other reason was not only its qualitiy of games,
but its new achievement, The Super FX Chip.
Which gave more 3D shapes for the 16-bit console and upgrading it a little. One example that has this chip is StarFox.
So Sega set its eyes on this achievement by Nintendo, and thus the 32X was born...




Which became the Genesis' 2nd add-on Basically the 32X in a nutshell is a poor version and boring version of the
Genesis just more advanced in bits.
Hence the name 32X which like I said is 32-Bit.
Anyways...

Console Design:
Again, its not a console its an add-on. By the way awesome design for the 32X, Sega! NOT! Seriously what is it supposed to be?
AVGN said it was a tumor and a mushroom, but I just don't know what it is...
Someone help me...
And that is all I got to say...

Game Format and Game Library:
The 32X didn't use CDs this time instead it used cartridges and luckly the 32X got over the stupid loading time of the Sega CD that it didn't even had it all and sure there was some good games like Knuckles' Chaotix, but guess what?
There was only about 60 games, I think. So it makes the most poorest game library for an add-on in video game existence!
Furthermore there about 4 games that used the Sega CD and 32X at the same time and I don't even know how that would work, but if you ever want to play a Sega CD 32X game there is a little problem you have to face...

Graphics and Sound:
The graphics are amazing, but the sound is what is brought up the most, its horrible... Take the sound effects of the 32X's DOOM for example the graphics are good, but the sound is horrible. I can't believe that the SNES's DOOM with its poor graphics even with a Super FX Chip has better sound and its a better game!

Other Things:
You know what I said about a problem in the "Game Format and Game Library" Section for this review. So here is the problem...
Like the Sega CD the 32X used its own AC-Adapter... So now theres 3 one for the Genesis, one for the Sega CD, and one for the 32X  so you may be asking yourself how will you possibily plug all of them? You have to use 2 Power Strips which are those things where you plug in the AC-Adapter, but this has like 6 of them on avarage. Also I heard that you have to insert metal prongs into the Genesis to make the 32X work and you need to connect a cable to the Genesis onto the 32X. So basically the 32X was more disfunctional than the Sega CD and this is how the whole mess looks like...

Overall:
So in the end the Sega 32X failed and it was one of the biggest failures of all time, but guess what Sega had a console on its way, which was the Sega Saturn which was released like at the last months of the 32X before it was discountinued, however did you  know there was another one on its way as well? Well it was the Sega Neptune, however it was just basically a 32X as a console, however the Neptune was scrapped and the 32X was being worked on. So then after the Saturn came to US. The 32X price lowered to $20, however...
Did you think the Sega Saturn was better than the 32X well I am done talking about Sega for now next time I will talk about the system that changed the video game industry... The Nintendo Entertainment System...
After the failure of the Sega CD. Nintendo was at cloud nine with its Super Nintendo the other reason was not only its qualitiy of games,
but its new achievement, The Super FX Chip.
Which gave more 3D shapes for the 16-bit console and upgrading it a little. One example that has this chip is StarFox.
So Sega set its eyes on this achievement by Nintendo, and thus the 32X was born...




Which became the Genesis' 2nd add-on Basically the 32X in a nutshell is a poor version and boring version of the
Genesis just more advanced in bits.
Hence the name 32X which like I said is 32-Bit.
Anyways...

Console Design:
Again, its not a console its an add-on. By the way awesome design for the 32X, Sega! NOT! Seriously what is it supposed to be?
AVGN said it was a tumor and a mushroom, but I just don't know what it is...
Someone help me...
And that is all I got to say...

Game Format and Game Library:
The 32X didn't use CDs this time instead it used cartridges and luckly the 32X got over the stupid loading time of the Sega CD that it didn't even had it all and sure there was some good games like Knuckles' Chaotix, but guess what?
There was only about 60 games, I think. So it makes the most poorest game library for an add-on in video game existence!
Furthermore there about 4 games that used the Sega CD and 32X at the same time and I don't even know how that would work, but if you ever want to play a Sega CD 32X game there is a little problem you have to face...

Graphics and Sound:
The graphics are amazing, but the sound is what is brought up the most, its horrible... Take the sound effects of the 32X's DOOM for example the graphics are good, but the sound is horrible. I can't believe that the SNES's DOOM with its poor graphics even with a Super FX Chip has better sound and its a better game!

Other Things:
You know what I said about a problem in the "Game Format and Game Library" Section for this review. So here is the problem...
Like the Sega CD the 32X used its own AC-Adapter... So now theres 3 one for the Genesis, one for the Sega CD, and one for the 32X  so you may be asking yourself how will you possibily plug all of them? You have to use 2 Power Strips which are those things where you plug in the AC-Adapter, but this has like 6 of them on avarage. Also I heard that you have to insert metal prongs into the Genesis to make the 32X work and you need to connect a cable to the Genesis onto the 32X. So basically the 32X was more disfunctional than the Sega CD and this is how the whole mess looks like...

Overall:
So in the end the Sega 32X failed and it was one of the biggest failures of all time, but guess what Sega had a console on its way, which was the Sega Saturn which was released like at the last months of the 32X before it was discountinued, however did you  know there was another one on its way as well? Well it was the Sega Neptune, however it was just basically a 32X as a console, however the Neptune was scrapped and the 32X was being worked on. So then after the Saturn came to US. The 32X price lowered to $20, however...
Did you think the Sega Saturn was better than the 32X well I am done talking about Sega for now next time I will talk about the system that changed the video game industry... The Nintendo Entertainment System...
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06-16-14 08:46 PM
alexanyways is Offline
| ID: 1036953 | 593 Words

alexanyways
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Beyond too many "..."'s. Those dots kinda make it look like you don't know what you're talking about, and are taking long awkward pauses in your speeches.

I wouldn't call it the poor version of the Genesis, as it not only needed a Genesis to work, but it also costed the same as the Genesis. If there's a console it could be compared with it could be the PS1 or the Saturn.

The Super FX chip only amplified the console a bit to make things work better and display more. It was in no way a full fledged console add on, nor comparable with the power of the 32X.

I also wouldn't have called it boring, seeing the massive potential it had, it was really interesting to see in the early 90's.

The loading time wasn't needed because it wasn't on a disk.

It wasn't the poorest library for an addon either, there's many more addons with poor support. Look at the N64DD.

The design was pretty poor, but really, you can't have imagined anything else.

You'd need both the Sega CD and the 32X to have those games work, it wouldn't be too hard.

The sound was great in quite a few of the 32X games, the Doom sounds likely had to be nerfed to accommodate the new graphics systems, and back in those days, it was really hard to optimize on something so recent, and so complicated. It could have been done, but not even the geniuses at iD Software knew what to do at that time.

Saying that sound is what makes a game great doesn't seem like a right thing to say either, because Doom 32X looks a lot better, and it runs a lot better, that makes it a better game. The SNES version looked very poor, and was difficult to play, but it had good sound. That does not make it a better game.

I agree on the power adapters, those were a pain. It also meant more power was taken up, so the bills would be a little more.

It really was a mess, too.

The reason it had such a crappy library is because of all of the game developers not having the money nor the technology to develop for it, so there wasn't as much interest. Plus it was new hardware, meaning new dev kits needed to be purchased, and there wasn't a good enough install base to have many games made for it. If you look at the Playstation Vita nowadays, it's a much better situation, but a similar one.

The 32X was a fine piece of hardware, and it worked incredibly well for what it was. There was a ton of things that could have made it great. All it needed was a smaller power supply and a software library, and it would have been on par with the PSX, and the Genesis could very well have lasted into the 5th generation. The Saturn turned out to be a truly revised version of this, and was done a lot better.

It was also marketed pretty poorly, and with the Sega CD, the Saturn, and the Neptune on the way, they really oversaturated the market, confusing people and just causing them not to be purchased.

The majority of the information in this review seems to be from AVGN too.

If you really want to judge something, you have to own it, and use it to understand it well enough to review it well.

I hope to see your next review on the NES.
Beyond too many "..."'s. Those dots kinda make it look like you don't know what you're talking about, and are taking long awkward pauses in your speeches.

I wouldn't call it the poor version of the Genesis, as it not only needed a Genesis to work, but it also costed the same as the Genesis. If there's a console it could be compared with it could be the PS1 or the Saturn.

The Super FX chip only amplified the console a bit to make things work better and display more. It was in no way a full fledged console add on, nor comparable with the power of the 32X.

I also wouldn't have called it boring, seeing the massive potential it had, it was really interesting to see in the early 90's.

The loading time wasn't needed because it wasn't on a disk.

It wasn't the poorest library for an addon either, there's many more addons with poor support. Look at the N64DD.

The design was pretty poor, but really, you can't have imagined anything else.

You'd need both the Sega CD and the 32X to have those games work, it wouldn't be too hard.

The sound was great in quite a few of the 32X games, the Doom sounds likely had to be nerfed to accommodate the new graphics systems, and back in those days, it was really hard to optimize on something so recent, and so complicated. It could have been done, but not even the geniuses at iD Software knew what to do at that time.

Saying that sound is what makes a game great doesn't seem like a right thing to say either, because Doom 32X looks a lot better, and it runs a lot better, that makes it a better game. The SNES version looked very poor, and was difficult to play, but it had good sound. That does not make it a better game.

I agree on the power adapters, those were a pain. It also meant more power was taken up, so the bills would be a little more.

It really was a mess, too.

The reason it had such a crappy library is because of all of the game developers not having the money nor the technology to develop for it, so there wasn't as much interest. Plus it was new hardware, meaning new dev kits needed to be purchased, and there wasn't a good enough install base to have many games made for it. If you look at the Playstation Vita nowadays, it's a much better situation, but a similar one.

The 32X was a fine piece of hardware, and it worked incredibly well for what it was. There was a ton of things that could have made it great. All it needed was a smaller power supply and a software library, and it would have been on par with the PSX, and the Genesis could very well have lasted into the 5th generation. The Saturn turned out to be a truly revised version of this, and was done a lot better.

It was also marketed pretty poorly, and with the Sega CD, the Saturn, and the Neptune on the way, they really oversaturated the market, confusing people and just causing them not to be purchased.

The majority of the information in this review seems to be from AVGN too.

If you really want to judge something, you have to own it, and use it to understand it well enough to review it well.

I hope to see your next review on the NES.
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