Uheheh... I probably should have posted these first, but, oh well. This DLC pack features the final war with the Einherjar cards which has most of the main villains, heroes, and favorites(?) from previous Fire Emblem titles.
Map Summary: For this map, you are allied with Prince Marth (yes, there is a difference between Price Marth and King Marth), Alm, Leif, Sigurd, Seliph, Eliwood, Roy, Ephraim, Ike, and Sothe against an army of 30 villains (and some "side-heroes"). Essentially, you start off SURROUNDED by every single enemy, but they will mostly aim after all of your allies before moving on to your units.
Things to watch out for: Being surrounded by a plethora of enemies means you have to make decisions FAST if you don't want to lose units, and you DON'T want to do anything stupid. JAFFAR HAS LETHALITY!!! Every single unit, ally or no, has a breaker skill of some sort and the ones that the enemies do have are designed to screw your allies over, especially since all of them save for Ephraim wields a sword. JAFFAR HAS LETHALITY!!! Nonetheless, they will either be doubled or they will take a ton of damage with their paper defenses and usually mediocre luck stat allowing the enemies high chances to crit. JAFFAR HAS LETHALITY!!! When they move to you, keep an eye for certain enemies depending on the weapon equipped: Sephiran has Lancebreaker and can easily do the most damage with Thoron and Vengeance, Hardin and Marisa have Tomebreaker, but Hardin will end up doing more damage, where as the only thing you'll have to worry about with Marisa is not being able to double her easily, and a large fraction of enemies carry Swordbreaker, particularly the lance users. I REPEAT FOR THE FOURTH TIME THAT JAFFAR HAS LETHALITY!!!!!!! Low chance of activation or not, if you don't kill him off ASAP, you run an immense risk of getting a unit downed immediately as long as he's around, and, to make matters worse, he has Galeforce! KILL. HIM. FAST!!!!!
Here are some skills that can help you with this map if you're having trouble (Galeforce excluded for obvious reasons (it's useful everywhere barring Double Duel)):
1. EVERY BREAKER SKILL: I am NOT kidding! These guys will have high hit rates just about EVERYWHERE on the map, and if they have even one breaker on you, that is painting a giant target on a unit. Get a breaker skill to counter this or increase your odds of survival, especially Swordbreaker for Lethal- I mean Jaffar.
2. Lifetaker: It isn't a stretch to say you'll likely take damage on this map. You can gain back some lost health with this skill.
3. Vengeance: Same reason for Lifetaker, except it adds to how much damage you'll deal when injured.
4. Vantage: Getting knocked to below half health will make you PANIC! I almost lost Gregor on my last run due to bad luck with the Sorcerers at the bottom end of the map. Equip this and a multi-ranged weapon to HEAVILY increase chances of living if you can kill the enemy off before they can land anything.
5. Astra: Multiple hits means you won't have to worry about only hitting once or twice.
6. Aegis and Pavise: These skills will be able to help you survive a long sojourn if they activate often.
7. Sol: Immediate healing is always a good thing.
8. Rally Skills: Bringing these to boost stats can mean the difference between life and death.
Other tips: Bringing your own Sorcerers to tank with Nosferatu or Aversa's Night can be a big boost if you don't have Sol or Lifetaker equipped. Also, try to target units that are most likely to wipe out most of your allies in no time flat to reduce any strain. Above all, however, save your healing for YOUR units ONLY. Your allies will commit suicide going after everyone they can, and more than likely they will get their faces plastered on the wall.
That's the end of this DLC guide! I'll have more strategy guides up in the coming days, so be sure to look around. Until then, adieu! Uheheh... I probably should have posted these first, but, oh well. This DLC pack features the final war with the Einherjar cards which has most of the main villains, heroes, and favorites(?) from previous Fire Emblem titles.
Map Summary: For this map, you are allied with Prince Marth (yes, there is a difference between Price Marth and King Marth), Alm, Leif, Sigurd, Seliph, Eliwood, Roy, Ephraim, Ike, and Sothe against an army of 30 villains (and some "side-heroes"). Essentially, you start off SURROUNDED by every single enemy, but they will mostly aim after all of your allies before moving on to your units.
Things to watch out for: Being surrounded by a plethora of enemies means you have to make decisions FAST if you don't want to lose units, and you DON'T want to do anything stupid. JAFFAR HAS LETHALITY!!! Every single unit, ally or no, has a breaker skill of some sort and the ones that the enemies do have are designed to screw your allies over, especially since all of them save for Ephraim wields a sword. JAFFAR HAS LETHALITY!!! Nonetheless, they will either be doubled or they will take a ton of damage with their paper defenses and usually mediocre luck stat allowing the enemies high chances to crit. JAFFAR HAS LETHALITY!!! When they move to you, keep an eye for certain enemies depending on the weapon equipped: Sephiran has Lancebreaker and can easily do the most damage with Thoron and Vengeance, Hardin and Marisa have Tomebreaker, but Hardin will end up doing more damage, where as the only thing you'll have to worry about with Marisa is not being able to double her easily, and a large fraction of enemies carry Swordbreaker, particularly the lance users. I REPEAT FOR THE FOURTH TIME THAT JAFFAR HAS LETHALITY!!!!!!! Low chance of activation or not, if you don't kill him off ASAP, you run an immense risk of getting a unit downed immediately as long as he's around, and, to make matters worse, he has Galeforce! KILL. HIM. FAST!!!!!
Here are some skills that can help you with this map if you're having trouble (Galeforce excluded for obvious reasons (it's useful everywhere barring Double Duel)):
1. EVERY BREAKER SKILL: I am NOT kidding! These guys will have high hit rates just about EVERYWHERE on the map, and if they have even one breaker on you, that is painting a giant target on a unit. Get a breaker skill to counter this or increase your odds of survival, especially Swordbreaker for Lethal- I mean Jaffar.
2. Lifetaker: It isn't a stretch to say you'll likely take damage on this map. You can gain back some lost health with this skill.
3. Vengeance: Same reason for Lifetaker, except it adds to how much damage you'll deal when injured.
4. Vantage: Getting knocked to below half health will make you PANIC! I almost lost Gregor on my last run due to bad luck with the Sorcerers at the bottom end of the map. Equip this and a multi-ranged weapon to HEAVILY increase chances of living if you can kill the enemy off before they can land anything.
5. Astra: Multiple hits means you won't have to worry about only hitting once or twice.
6. Aegis and Pavise: These skills will be able to help you survive a long sojourn if they activate often.
7. Sol: Immediate healing is always a good thing.
8. Rally Skills: Bringing these to boost stats can mean the difference between life and death.
Other tips: Bringing your own Sorcerers to tank with Nosferatu or Aversa's Night can be a big boost if you don't have Sol or Lifetaker equipped. Also, try to target units that are most likely to wipe out most of your allies in no time flat to reduce any strain. Above all, however, save your healing for YOUR units ONLY. Your allies will commit suicide going after everyone they can, and more than likely they will get their faces plastered on the wall.
That's the end of this DLC guide! I'll have more strategy guides up in the coming days, so be sure to look around. Until then, adieu! |