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05-10-14 10:29 PM
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Game Dev Tycoon

 

05-10-14 10:29 PM
soccerman611 is Offline
| ID: 1019080 | 446 Words

soccerman611
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This is my first actual fan-ficton. This is completely based on Game Dev Tycoon, but with using the same company names in the game, maybe some gaming history, too!


[Chapter 0: 1979 and a new game]



It was 1979, Mark was a big fan of gaming, and had some skill in some programming. His dream was to make a successful game, and maybe get some reviews and become the leader of the market. Mark was only 14 this time, but he knew it was the right time to start a company for gaming. So, he decided to try to come up with some cool names for a company that didn't have copyright issues so he wouldn't get sued, lose money, and other stuff that wouldn't happen. He decided to name his future company "14-bit gaming". It doesn't actually sound cool, but just let the teenager be. "14-bit Gaming, sounds great!" Mark says, going into his garage to go on his computer. Mark had a salary of 70,000 dollars, or 70K. Let's just say he went to some cave, found gold and had it worth 70K, because it doesn't have the mint-condition that would be worth about 100K. Yes, Mark likes adventure and action. He also likes parkour, which got him into the platforming idea. Mark logged in onto his computer and started going into the programming state and decided to go for an Action/Adventure game which would be later called "Parkour Pro". For it, he tuned down the story completely because this game was for fun, not a sitting duck song, which Disney always would offer in every single on of it's movies. The sound was in the 50% state because if it was too loud it would hurt the player's ears, or it would be distracting. He raised the engine to 100%, for a great gameplay and, it was for fun. He used simple 2d graphics, and designed some fail sprites but made a great level design and a 50% AI, maybe because it didn't matter. After 2 weeks, it was finished. "Finally!" Mark said, wiping off some sweat. He then released the game and waited for the reviews, news, and sales to kick in.


[END OF CHAPTER 0]




So, did you like it? I hope you did, because it took a bit to make with some ideas. When Chapter 1 actually comes out, this one can be closed. Thank you for reading this and, Chapter 1 will come soon!


Edit: Opps, forgot to remove layout from thread. Sorry.

Edit 5/26/2014: The next chapter was posted!         
Local Mods: It might be a good time to close this one because the next one was already posted.
This is my first actual fan-ficton. This is completely based on Game Dev Tycoon, but with using the same company names in the game, maybe some gaming history, too!


[Chapter 0: 1979 and a new game]



It was 1979, Mark was a big fan of gaming, and had some skill in some programming. His dream was to make a successful game, and maybe get some reviews and become the leader of the market. Mark was only 14 this time, but he knew it was the right time to start a company for gaming. So, he decided to try to come up with some cool names for a company that didn't have copyright issues so he wouldn't get sued, lose money, and other stuff that wouldn't happen. He decided to name his future company "14-bit gaming". It doesn't actually sound cool, but just let the teenager be. "14-bit Gaming, sounds great!" Mark says, going into his garage to go on his computer. Mark had a salary of 70,000 dollars, or 70K. Let's just say he went to some cave, found gold and had it worth 70K, because it doesn't have the mint-condition that would be worth about 100K. Yes, Mark likes adventure and action. He also likes parkour, which got him into the platforming idea. Mark logged in onto his computer and started going into the programming state and decided to go for an Action/Adventure game which would be later called "Parkour Pro". For it, he tuned down the story completely because this game was for fun, not a sitting duck song, which Disney always would offer in every single on of it's movies. The sound was in the 50% state because if it was too loud it would hurt the player's ears, or it would be distracting. He raised the engine to 100%, for a great gameplay and, it was for fun. He used simple 2d graphics, and designed some fail sprites but made a great level design and a 50% AI, maybe because it didn't matter. After 2 weeks, it was finished. "Finally!" Mark said, wiping off some sweat. He then released the game and waited for the reviews, news, and sales to kick in.


[END OF CHAPTER 0]




So, did you like it? I hope you did, because it took a bit to make with some ideas. When Chapter 1 actually comes out, this one can be closed. Thank you for reading this and, Chapter 1 will come soon!


Edit: Opps, forgot to remove layout from thread. Sorry.

Edit 5/26/2014: The next chapter was posted!         
Local Mods: It might be a good time to close this one because the next one was already posted.
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(edited by soccerman611 on 05-26-14 07:52 PM)    

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