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sonikku
03-19-14 06:51 AM
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03-20-14 03:22 PM
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A furry fighting game? Sign me up!

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
7.5
9
9
8
6
6
6
sonikku's Score
8.2
9
9
8
6
6
6

03-19-14 06:51 AM
sonikku is Offline
| ID: 991762 | 1549 Words

sonikku
Level: 69


POSTS: 935/1132
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CP: 13861.3
VIZ: 2922535

Likes: 2  Dislikes: 0
So. I was streaming for Vizzed like normal and was boringly sifting through SNES games after finishing a SMW creepypasta hack when I stumbled on this. The screenshot provided had me raising an eyebrow immediately. "Is this... a furry fighting game? I'm intrigued. Let's see what information I can get on this game." I look in the game's page... and there's nothing here, except that David happens to own this game. (David, if you're reading this, I'm interested in what the box said about this game.) No videos. No screenshots. Nothing. So I figure I should be the first to produce content about this relatively unknown game.

Before I review this game, I'd like to share what was going through my head as my first impressions. The game was relatively simple to understand with the basic moves. B, A, and R are your light, medium, and heavy kicks, while X, Y, and L are your light, medium, and heavy punches. Knowing nothing else, I do what every other newbie to fighting games does: mash. I would quickly learn that punching is practically useless for the character I had chosen (a female fox) and that kicks were the way to go. The first foe went down rather easily, as should be the case on the lowest difficulty.

The game then tells me I'm now on a higher difficulty level before the next match starts. Dynamic difficulty. Interesting. So even though I said I wanted to be a white belt, because I won a match, I'm now a red belt. Oh boy. To make matters worse, round 2 was against a character that tends to spam his special move and combo the crap out of you with it without you being able to react. I wound up countering this by learning to spam weak kicks. Not exactly a fun way to get past a spammer, but it's better than watching the opponent spam his special until you die and he gets a perfect.

After I won the second match, the game showed me how to perform a special move. Strangely, the first move I saw was my character smacking her bum three times by pressing B and A simultaneously. I raise an eyebrow, wondering why that would be useful. Turns out it's her taunt, and it HEALS YOU. Never before have I seen a fighting game where you can recover health by using a move (all characters have a taunt), so this was new. What's better, you can use this move repeatedly to keep recovering health, and can go from deadly critical to 100% after about four or five uses, provided your opponent is an idiot and doesn't attack you at all (which has happened).

It seems like every two matches, the game wanted to teach me a new special move, but I think it's more based on your rank than it is the number of matches, because I was learning special moves all the way until I reached Grand Master. While some of the special moves do seem useful, aside from the taunt, none of them really get used because with the character I chose, spamming weak kicks was always the better option.

I was able to win against all of my opponents rather handily despite the steadily increasing difficulty... until I reached the final (ninth) match against Dali Llama. Yes. Dali Llama. The way he fights, he's practically a clone of M. Bison, complete with the charge move. Which he was able to spam to my demise enough times to hand me my first loss. Thankfully, with the magic of save states, I was able to stop that from happening. I don't mind losing, but if it's to spam like that, I won't accept it, and will in fact weak kick spam you until you fall as a counter to it.

Once he went down, the game went to its credits sequence. I stare at the game a minute, questioning why I only had 9 opponents and had not reached the end of the difficulty increases. Turns out once you beat the game, it loops back to the first level at the rank you left off at, and you can continue to learn special moves in this way until you reach Grand Master.

I rather enjoyed playing this game. It's odd, because I don't normally play fighting games a lot, but I enjoyed this one, and for more than its furry appeal that initially brought me to it. I probably wouldn't recommend it to people that play a lot of Street Fighter, but I certainly would recommend at least giving it a try. And now that you've seen my first impressions, here is how I would rate the game.

Graphics: 9

While not mind blowingly out of this world, the graphics never feel out of place. The style works. The animations are fluid and show the personality of each character. Everything is rock solid in the graphics department. The backgrounds are nice to look at, too. The only real problem I have is the forest area, where the foreground interferes with the HUD a little.

Sound: 9

The sounds, for what a fighting game needs to deliver, work. I can tell when I've landed an attack, and I can tell when I whiffed my attack. The sounds the characters make when attacking are distinct enough so I can tell who's making them. The music, while not really memorable, fits the setting and doesn't get on my nerves at all.

Addictiveness: 8

This is the rare fighting game I would pick up and play another time, possibly to learn how some of the other characters play and what their special moves are. During the stream, I was able to play through the game for 3 consecutive loops, something I certainly wasn't expecting when I first booted this up. The only thing lacking is the ability to just face off against an opponent of your choice in a regular Vs. Mode, though a multiplayer function exists.

Story: 6

It's one big martial arts tournament. What'd you expect, Dragon Ball Z? Though I like the way it was presented, I presume the only way you get the full story (aside from looking at each character's background in-game, which everyone doesn't have a full description for) is by reading the manual, so it's a bit hard to rate this. I do get a bit of insight from how Foxy Roxy's story ends, though again, to fully know what's going on, it's probably all there in the manual, and I don't have it.

Depth: 6

The game as a whole lacks depth because the only modes you get are single player looping story mode and multiplayer. But when it comes to the depth of the characters, that's a whole different story. The animations tell the story of the character's personality for each one. The character select screen provides a lot of information on each character, including a quite, their favorite attacks, their height and weight, their style, their background, and even what type of people play as each of these characters. Which in itself leads to a problem: There is FAR too much text on the screen at once trying to convey all of this information that it becomes a detriment to this score. While I like all the information, a way to condense it down, or even putting the "who plays this character" section at the end of the character info to limit the amount of scrolling text, would help this a lot.

Difficulty: 6

This game is neither very easy nor very hard. The basic controls are simple to learn, and the game gives you a bit of space early game to learn it all (provided you start easy). What drags this up is the fact that the AI can and will spam special moves and combo you to death, which is countered by spamming weak attacks repeatedly in the same manner until the opponent falls. Also bringing this up is the difficulty in pulling off a couple of special moves. The last special move I learned in particular comes to mind. It was the only special move I failed to pull off in the three tries (30 seconds each) the game gives you to pull it off, and for one reason alone. When you first look at it, it looks like half circle forward-back-left, release the D-Pad, press R. But after loading a save state and going back to it, I noticed something off. They stop the move on back-down. So it's not a complete half circle. This actually makes the move extremely hard to pull off, and turns out to be a possibly more powerful version of her taunt. I can't say for sure because due to my controller, I was never able to successfully execute this move at a point I would've been able to tell, but I do know it does heal you like the easier taunt.

Overall: 8.2/10

The game does have some flaws in it, but nothing majorly prohibiting me from enjoying this game. There are better games out there of this type, but this is one I'll more than likely come back to in the future. If nothing else, I recommend giving this a try.
So. I was streaming for Vizzed like normal and was boringly sifting through SNES games after finishing a SMW creepypasta hack when I stumbled on this. The screenshot provided had me raising an eyebrow immediately. "Is this... a furry fighting game? I'm intrigued. Let's see what information I can get on this game." I look in the game's page... and there's nothing here, except that David happens to own this game. (David, if you're reading this, I'm interested in what the box said about this game.) No videos. No screenshots. Nothing. So I figure I should be the first to produce content about this relatively unknown game.

Before I review this game, I'd like to share what was going through my head as my first impressions. The game was relatively simple to understand with the basic moves. B, A, and R are your light, medium, and heavy kicks, while X, Y, and L are your light, medium, and heavy punches. Knowing nothing else, I do what every other newbie to fighting games does: mash. I would quickly learn that punching is practically useless for the character I had chosen (a female fox) and that kicks were the way to go. The first foe went down rather easily, as should be the case on the lowest difficulty.

The game then tells me I'm now on a higher difficulty level before the next match starts. Dynamic difficulty. Interesting. So even though I said I wanted to be a white belt, because I won a match, I'm now a red belt. Oh boy. To make matters worse, round 2 was against a character that tends to spam his special move and combo the crap out of you with it without you being able to react. I wound up countering this by learning to spam weak kicks. Not exactly a fun way to get past a spammer, but it's better than watching the opponent spam his special until you die and he gets a perfect.

After I won the second match, the game showed me how to perform a special move. Strangely, the first move I saw was my character smacking her bum three times by pressing B and A simultaneously. I raise an eyebrow, wondering why that would be useful. Turns out it's her taunt, and it HEALS YOU. Never before have I seen a fighting game where you can recover health by using a move (all characters have a taunt), so this was new. What's better, you can use this move repeatedly to keep recovering health, and can go from deadly critical to 100% after about four or five uses, provided your opponent is an idiot and doesn't attack you at all (which has happened).

It seems like every two matches, the game wanted to teach me a new special move, but I think it's more based on your rank than it is the number of matches, because I was learning special moves all the way until I reached Grand Master. While some of the special moves do seem useful, aside from the taunt, none of them really get used because with the character I chose, spamming weak kicks was always the better option.

I was able to win against all of my opponents rather handily despite the steadily increasing difficulty... until I reached the final (ninth) match against Dali Llama. Yes. Dali Llama. The way he fights, he's practically a clone of M. Bison, complete with the charge move. Which he was able to spam to my demise enough times to hand me my first loss. Thankfully, with the magic of save states, I was able to stop that from happening. I don't mind losing, but if it's to spam like that, I won't accept it, and will in fact weak kick spam you until you fall as a counter to it.

Once he went down, the game went to its credits sequence. I stare at the game a minute, questioning why I only had 9 opponents and had not reached the end of the difficulty increases. Turns out once you beat the game, it loops back to the first level at the rank you left off at, and you can continue to learn special moves in this way until you reach Grand Master.

I rather enjoyed playing this game. It's odd, because I don't normally play fighting games a lot, but I enjoyed this one, and for more than its furry appeal that initially brought me to it. I probably wouldn't recommend it to people that play a lot of Street Fighter, but I certainly would recommend at least giving it a try. And now that you've seen my first impressions, here is how I would rate the game.

Graphics: 9

While not mind blowingly out of this world, the graphics never feel out of place. The style works. The animations are fluid and show the personality of each character. Everything is rock solid in the graphics department. The backgrounds are nice to look at, too. The only real problem I have is the forest area, where the foreground interferes with the HUD a little.

Sound: 9

The sounds, for what a fighting game needs to deliver, work. I can tell when I've landed an attack, and I can tell when I whiffed my attack. The sounds the characters make when attacking are distinct enough so I can tell who's making them. The music, while not really memorable, fits the setting and doesn't get on my nerves at all.

Addictiveness: 8

This is the rare fighting game I would pick up and play another time, possibly to learn how some of the other characters play and what their special moves are. During the stream, I was able to play through the game for 3 consecutive loops, something I certainly wasn't expecting when I first booted this up. The only thing lacking is the ability to just face off against an opponent of your choice in a regular Vs. Mode, though a multiplayer function exists.

Story: 6

It's one big martial arts tournament. What'd you expect, Dragon Ball Z? Though I like the way it was presented, I presume the only way you get the full story (aside from looking at each character's background in-game, which everyone doesn't have a full description for) is by reading the manual, so it's a bit hard to rate this. I do get a bit of insight from how Foxy Roxy's story ends, though again, to fully know what's going on, it's probably all there in the manual, and I don't have it.

Depth: 6

The game as a whole lacks depth because the only modes you get are single player looping story mode and multiplayer. But when it comes to the depth of the characters, that's a whole different story. The animations tell the story of the character's personality for each one. The character select screen provides a lot of information on each character, including a quite, their favorite attacks, their height and weight, their style, their background, and even what type of people play as each of these characters. Which in itself leads to a problem: There is FAR too much text on the screen at once trying to convey all of this information that it becomes a detriment to this score. While I like all the information, a way to condense it down, or even putting the "who plays this character" section at the end of the character info to limit the amount of scrolling text, would help this a lot.

Difficulty: 6

This game is neither very easy nor very hard. The basic controls are simple to learn, and the game gives you a bit of space early game to learn it all (provided you start easy). What drags this up is the fact that the AI can and will spam special moves and combo you to death, which is countered by spamming weak attacks repeatedly in the same manner until the opponent falls. Also bringing this up is the difficulty in pulling off a couple of special moves. The last special move I learned in particular comes to mind. It was the only special move I failed to pull off in the three tries (30 seconds each) the game gives you to pull it off, and for one reason alone. When you first look at it, it looks like half circle forward-back-left, release the D-Pad, press R. But after loading a save state and going back to it, I noticed something off. They stop the move on back-down. So it's not a complete half circle. This actually makes the move extremely hard to pull off, and turns out to be a possibly more powerful version of her taunt. I can't say for sure because due to my controller, I was never able to successfully execute this move at a point I would've been able to tell, but I do know it does heal you like the easier taunt.

Overall: 8.2/10

The game does have some flaws in it, but nothing majorly prohibiting me from enjoying this game. There are better games out there of this type, but this is one I'll more than likely come back to in the future. If nothing else, I recommend giving this a try.
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Post Rating: 2   Liked By: huygeb, TheReaper7290,

03-19-14 09:46 PM
Batcake is Offline
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Batcake
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That's a very nice review you wrote. Clean, long, and detailed. Keep writing these! These are amazing, good job!

My reviews are 2 times shorter than yours though. o:

Best to luck to you in writing further reviews! =)
That's a very nice review you wrote. Clean, long, and detailed. Keep writing these! These are amazing, good job!

My reviews are 2 times shorter than yours though. o:

Best to luck to you in writing further reviews! =)
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03-20-14 11:16 AM
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| ID: 992298 | 45 Words

zanderlex
dark mode
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This is a really nice review. Just based on the length, I can see that you put a lot of effort into it. There is a ton of details and I think that you did a great job with it. Keep up the good work.
This is a really nice review. Just based on the length, I can see that you put a lot of effort into it. There is a ton of details and I think that you did a great job with it. Keep up the good work.
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03-20-14 03:22 PM
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SacredShadow
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Likes: 0  Dislikes: 0
Excellent work on this review, it is quite lengthy but you stayed on topic all the way through and you managed to capture my attention all the way through it as well, which becomes increasingly harder to do the longer a review is, so kudos to you. You put a lot of great effort and detail into making this review and I must say that it really paid off. Along with that, it is also very organized, easy to read and just has a professional, clean look to it which makes the review that much better in my opinion. 


Overall I think this review came out great and you should definitely keep on doing what you are doing to make these detailed reviews! Keep up the great work and I look forward to reading your next review! 
Excellent work on this review, it is quite lengthy but you stayed on topic all the way through and you managed to capture my attention all the way through it as well, which becomes increasingly harder to do the longer a review is, so kudos to you. You put a lot of great effort and detail into making this review and I must say that it really paid off. Along with that, it is also very organized, easy to read and just has a professional, clean look to it which makes the review that much better in my opinion. 


Overall I think this review came out great and you should definitely keep on doing what you are doing to make these detailed reviews! Keep up the great work and I look forward to reading your next review! 
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