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02-24-14 01:11 PM
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02-24-14 01:11 PM
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Its Zero time (Mega Man Zero review)

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.2
8.1
8.5
7.9
7.6
8.4
7.4
tornadocam's Score
8.4
8
8
7
7
9
9

02-24-14 01:11 PM
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tornadocam
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Hello everybody. Today I am going to be reviewing and critiquing Mega Man Zero. The first Zero game in the new Zero series. So here we go. 

Story: 9
 
A Century has passed since the X series. During the time that has passed, Neo Arcadia was formed. Neo Arcadia strives to protect the humans from reploids who they deem are mavericks. However, their ways of dealing with reploids is highly controversial. Several innocent reploids have been retired by this group. The game even hints that there are no criteria of reploids being labeled mavericks. A resistance group, whose name is actually called Resistance, was formed to save reploids. Ciel a scientists who works for the Resistance is trying to find energy source as she believes that is why Neo Arcadia is destroying reploids to get their energy sources. Ciel finds Zero and awakens him. She explains to Zero what is going on. Zero decides to help Ciel and the Resistance much to Neo Arcadia's dismay. 

Okay, I really liked the story line to this game. I thought the plot did a good job introducing the characters in this new series. I also thought it was creative on how they reintroduced Zero in this game. Apparently, Zero was asleep since the X series ended. I really like plots that have creativity and introduce something new. The only thing wrong with the plot is I think it left some points out. Such as, why was Neo Arcadia formed. However, Capcom fixed that later on. Thus, I give the story to this game a good rating of 9 out of 10. 

Graphics & Controls : 8
The graphics in this game were very solid. The desert stage looks like a real desert. Capcom even added dust storms in the desert levels, which was a nice touch. I also liked how the colors really shine in this game. I found that the stages were very colorful. The Resistance soldiers actually look like real soldiers in this game. Kind of like how the reploids looked in Mega Man X6. There was one thing though, I did not like about the graphics in this game. Why, do the Neo Arcadia soldiers look like zombies? I do not know if that is how Capcom intended for them to look that way or what? But, the Neo Arcadia soldiers' sprints look out of whack. 

I thought the controls of the game were also nice. Zero's controls in this game are pretty good and smooth. However, there were a few times were he felt sluggish, and that really surprised me. I was surprised, because I thought this being on 32 bit there would not be any sluggish feel to the game. The sluggishness was only a few times though, so it was  not too bad. The game also did not really have any lags to it at all, which is nice. Zero had good graphics and for the most part good controls. The only problems were the sprints and the few times Zero felt sluggish. Thus, I give the graphics and controls a good rating of 8 out of 10. 

Sound: 8  
The sound in this game was good. Some of the music is memorable. My favorite is the water level theme. The sounds the enemies make is also nicely done. In addition, Zero has the best sounds though. His buster sounds like a machine gun, which was a nice touch. His sound he makes when he uses his saber sounds really cool. The player knows when Zero shouts with his saber he is going to do major damage. The only thing wrong with the sound was there was some tingles to the other tunes. I do not like tingles in music so to hear them, hurt the rating a little in this game. To be honest, I was shocked to hear tingles in this game. I would suspect to hear a tingle if this was an 8 bit game, but this game is on a 32 bit system. I do not think there should have been any tingles to this game. Therefore, I give the sound of  Mega Man Zero a good rating of 8 out of 10. 

Addictiveness and Depth: 7 
I had fun playing this game. But, to be honest I liked the future zero games better. I just felt like they had more to offer and more stages than the first game. Still, this is a fun game even though the depth suffers a little bit. The depth in this game as I mentioned kind of suffers somewhat. The only thing to collect here is Cyber Elfs. There are no capsules to find for enhancements like there were in the X series. In addition, there are no life ups to collect either. Now, Zero does have some depth to it. There are several reploids to rescue, several missions to complete, and some of the stages can be long. So, that right there adds some depth to this game. Players, who play this game need to know that it does take a while. On the other hand, if you were looking for the depth that the X games had. You might be a little disappointed. I guess Capcom did not put depth in this game like they did future Zero games, because this was the first one. Still, it is a fun game and it does have some depth to it. At the end of the day, I give the depth rating a decent 7 out of 10 rating.  

Difficulty: 9
 Mega Man Zero was a hard game in several ways. First of all, the enemy placement can be a problem. It is so easy to get hit from behind by enemies in this game. Also, it is easy to get surrounded in this game as well. The bosses some of them are a pain to deal with. The guardians are the ones that gave me the most trouble in this game. In addition, some of the missions are timed, so it is real easy to fail a mission due to the clock running out. I really liked the game's difficulty though. It is the good kind of difficulty. This game, will test your skills and there are puzzles to solve. Moreover, it also tests your reflexes too especially during the timed missions. 

Mega Man Zero really shined on its difficulty. In fact, this game reminded me of some of my hardest X games I played from the X series. I really liked this game's difficulty. Thus, at the end of the day I give Mega Man Zero a solid 9 out of 10 rating. 

Overall: 8.4 
Mega Man zero was a good game overall though it did have some issues. First of all, I do not know why they stuck Mega Man in the title. My only guess was Capcom was trying to let people know this was a spin off of the Mega Man series. Still, X is only referenced in this game as he is not the main character at all. I think the game would have been more appealing if they would have dropped Mega Man from the title. Second, why did Capcom have the Neo Arcadia soldiers look like zombies. I never really understood that. I thought the Neo Arcadia troops would look like the Resistance soldiers, accept be in a different uniform. Some players might think that is a nice touch, but for me it just seems out of place. Third, the depth in this game could have been better. I was hoping there would be more items to collect just like they were in the X series. 

Okay, now onto the positives. I really liked how this game reintroduced Zero. Zero needed a good introduction to be introduced and Capcom did a good job of doing that. Second, I also really liked the fact that Zero is the start in this game. I mean, he was already a star before this series. I guess what I am trying to say was this made Zero into a bigger star. Mega Man zero is a fun game to play and it does a good job introducing the players to the main characters. In addition, I also liked it how they allowed Zero to maintain his moves. As far as recommending this game. Yes I would recommend this game. It is a good game to start the Zero series. But I also recommend you play the other Zero games too as they are so much better. 
Hello everybody. Today I am going to be reviewing and critiquing Mega Man Zero. The first Zero game in the new Zero series. So here we go. 

Story: 9
 
A Century has passed since the X series. During the time that has passed, Neo Arcadia was formed. Neo Arcadia strives to protect the humans from reploids who they deem are mavericks. However, their ways of dealing with reploids is highly controversial. Several innocent reploids have been retired by this group. The game even hints that there are no criteria of reploids being labeled mavericks. A resistance group, whose name is actually called Resistance, was formed to save reploids. Ciel a scientists who works for the Resistance is trying to find energy source as she believes that is why Neo Arcadia is destroying reploids to get their energy sources. Ciel finds Zero and awakens him. She explains to Zero what is going on. Zero decides to help Ciel and the Resistance much to Neo Arcadia's dismay. 

Okay, I really liked the story line to this game. I thought the plot did a good job introducing the characters in this new series. I also thought it was creative on how they reintroduced Zero in this game. Apparently, Zero was asleep since the X series ended. I really like plots that have creativity and introduce something new. The only thing wrong with the plot is I think it left some points out. Such as, why was Neo Arcadia formed. However, Capcom fixed that later on. Thus, I give the story to this game a good rating of 9 out of 10. 

Graphics & Controls : 8
The graphics in this game were very solid. The desert stage looks like a real desert. Capcom even added dust storms in the desert levels, which was a nice touch. I also liked how the colors really shine in this game. I found that the stages were very colorful. The Resistance soldiers actually look like real soldiers in this game. Kind of like how the reploids looked in Mega Man X6. There was one thing though, I did not like about the graphics in this game. Why, do the Neo Arcadia soldiers look like zombies? I do not know if that is how Capcom intended for them to look that way or what? But, the Neo Arcadia soldiers' sprints look out of whack. 

I thought the controls of the game were also nice. Zero's controls in this game are pretty good and smooth. However, there were a few times were he felt sluggish, and that really surprised me. I was surprised, because I thought this being on 32 bit there would not be any sluggish feel to the game. The sluggishness was only a few times though, so it was  not too bad. The game also did not really have any lags to it at all, which is nice. Zero had good graphics and for the most part good controls. The only problems were the sprints and the few times Zero felt sluggish. Thus, I give the graphics and controls a good rating of 8 out of 10. 

Sound: 8  
The sound in this game was good. Some of the music is memorable. My favorite is the water level theme. The sounds the enemies make is also nicely done. In addition, Zero has the best sounds though. His buster sounds like a machine gun, which was a nice touch. His sound he makes when he uses his saber sounds really cool. The player knows when Zero shouts with his saber he is going to do major damage. The only thing wrong with the sound was there was some tingles to the other tunes. I do not like tingles in music so to hear them, hurt the rating a little in this game. To be honest, I was shocked to hear tingles in this game. I would suspect to hear a tingle if this was an 8 bit game, but this game is on a 32 bit system. I do not think there should have been any tingles to this game. Therefore, I give the sound of  Mega Man Zero a good rating of 8 out of 10. 

Addictiveness and Depth: 7 
I had fun playing this game. But, to be honest I liked the future zero games better. I just felt like they had more to offer and more stages than the first game. Still, this is a fun game even though the depth suffers a little bit. The depth in this game as I mentioned kind of suffers somewhat. The only thing to collect here is Cyber Elfs. There are no capsules to find for enhancements like there were in the X series. In addition, there are no life ups to collect either. Now, Zero does have some depth to it. There are several reploids to rescue, several missions to complete, and some of the stages can be long. So, that right there adds some depth to this game. Players, who play this game need to know that it does take a while. On the other hand, if you were looking for the depth that the X games had. You might be a little disappointed. I guess Capcom did not put depth in this game like they did future Zero games, because this was the first one. Still, it is a fun game and it does have some depth to it. At the end of the day, I give the depth rating a decent 7 out of 10 rating.  

Difficulty: 9
 Mega Man Zero was a hard game in several ways. First of all, the enemy placement can be a problem. It is so easy to get hit from behind by enemies in this game. Also, it is easy to get surrounded in this game as well. The bosses some of them are a pain to deal with. The guardians are the ones that gave me the most trouble in this game. In addition, some of the missions are timed, so it is real easy to fail a mission due to the clock running out. I really liked the game's difficulty though. It is the good kind of difficulty. This game, will test your skills and there are puzzles to solve. Moreover, it also tests your reflexes too especially during the timed missions. 

Mega Man Zero really shined on its difficulty. In fact, this game reminded me of some of my hardest X games I played from the X series. I really liked this game's difficulty. Thus, at the end of the day I give Mega Man Zero a solid 9 out of 10 rating. 

Overall: 8.4 
Mega Man zero was a good game overall though it did have some issues. First of all, I do not know why they stuck Mega Man in the title. My only guess was Capcom was trying to let people know this was a spin off of the Mega Man series. Still, X is only referenced in this game as he is not the main character at all. I think the game would have been more appealing if they would have dropped Mega Man from the title. Second, why did Capcom have the Neo Arcadia soldiers look like zombies. I never really understood that. I thought the Neo Arcadia troops would look like the Resistance soldiers, accept be in a different uniform. Some players might think that is a nice touch, but for me it just seems out of place. Third, the depth in this game could have been better. I was hoping there would be more items to collect just like they were in the X series. 

Okay, now onto the positives. I really liked how this game reintroduced Zero. Zero needed a good introduction to be introduced and Capcom did a good job of doing that. Second, I also really liked the fact that Zero is the start in this game. I mean, he was already a star before this series. I guess what I am trying to say was this made Zero into a bigger star. Mega Man zero is a fun game to play and it does a good job introducing the players to the main characters. In addition, I also liked it how they allowed Zero to maintain his moves. As far as recommending this game. Yes I would recommend this game. It is a good game to start the Zero series. But I also recommend you play the other Zero games too as they are so much better. 
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