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Deadman9001
02-20-14 02:18 PM
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thephantombrain
02-21-14 07:11 AM
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Fire Emblem: Sword of Seals

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.5
8.3
9.4
9.7
7.7
8.7
7.4
Deadman9001's Score
9.2
9
10
10
8
7
9

02-20-14 02:18 PM
Deadman9001 is Offline
| ID: 978859 | 1082 Words

Deadman9001
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Fire Emblem, a fabled series of medieval turn-based strategy games finally hits the mobile market with the game Fire Emblem: Sword of Seals.  This game would be the last Japan only release of a Fire Emblem game as its canonical prequel (known today in Western Markets as Fire Emblem, or Fire Emblem: The Sword of Flame) would be the first of the series to flood Europe and North America.  The game features class advancements, a story arch that leads the player on a journey, as well as the Perma-Death mechanic that gives the series its uniqueness.  Turn-based play, grid path movements, weapon damage as well as RPG elements advance the battles along.  Cutscenes and music are the driving force behind this historic game despite a lack of voice acting.

Story: 7
As an avid Fire Emblem fan of the games released to North America, it took me many tries to find any games made prior to Sword of Flames.  After finding Sword of Seals on an emulator with English translation (not Vizzed at the time) it was time to dive into the game.  Sword of Seals takes place on Elibe, the same continent as its canonical prequel known today in short as FE7 years after the events of FE7.  Eliwood, Hector and their children have grown older having you play as the main protagonist Roy, son of Eliwood during a time of war.  Bern the kingdom of the east has invaded neighboring countries for an unknown reason, it is up to you to stop the war and bring peace back to the land.  
For a game that canonically follows FE7, Sword of Seals story line felt rather poor.  Characters didn't have a lot of detail, and the dialogue feels a little rushed.  This game could Easily be the best Fire Emblem on hand held device, even topping Awakening, despite lacking all the features.  However Dialogue and the overall story was lacking in this game, compared to the games that followed.  Whether this is due to poor translation between the Official Japanese title and the English version that found its way on Vizzed, or the entire title failing to provide the epic tale, I could not rate the game any higher. There seem to be a few plot holes that are able to rear their ugly heads in a game that should only receive a 9.9 or 10 rating.

Depth: 8
Lacking the features that would come in later games like Fire Emblem: Sacred Stones, this games depth still did well.  The game has a nice amount of chapters to keep the player hooked for hours, despite the lower quality of the story.  The player still has the ability to level characters to 10-20 and use class changing items to advance the rank of their troops to newer heights, as well as grind away in the arena to gain gold and valuable experience.  Without an overworld map to freely travel on, this game and its prequel were not as in depth with gameplay as Sacred Stones, however this in itself provided added challenge to the game.  If you have played Fire Emblem: The Sword of Flame The battlegrounds will look familiar as well as the backstory to the main characters who return here.  

Difficulty: 9
While this game isn't nearly as difficult to play through as the two world wide releases of the game, trying to keep your characters alive is still a difficult challenge.  A missed swing, an unexpected Critical Hit or a troublesome priest healing the boss from afar could ruin your adventure and goal to keep everyone alive.  However this is what makes the Fire Emblem series so great, that you have to develop characters to survive, and you generally get attached to them.

Graphics: 9
Sword of Seals was released one year after the Game Boy Advanced came to Japan, as such the graphics to this game were already starting to push the boundaries of the system, as only a few years before gamers saw far less color on the handhelds.  Most handhelds had the top down style with sprites represented on the screen, but unlike games such as Pokemon, this game switched easily between the overview map and the fight screen with animated cutscenes showing the results of the attacks.  Not even Pokemon's graphics showed an attack actually land on the opponent or the opponent actually dodging the attack.  it was cutting edge, which is even shown off more with the unique critical hit attacks per class. 

Sound: 10
The music of this game really trumps the handheld games that followed it on Game Boy Advanced.  Not a single track is any less exciting to listen to than the rest.  Music was what really made this game shine, and players remember the soundtracks of the series very well.  With a soundtrack of over 80+ clips to chose from this games audio was not very repetitive, but very catchy.

Addictiveness: 10 
Fire Emblem is the one series that I can never put down, regardless of the title or what features are included.  These games have been very exciting and demanding with the perma-death mechanic driving players to play complete games without losing a character.  The Strategy involved in completing the game demands your full attention, as there is never really a dull moment despite the lower quality of the story. 

Overall: 9.2
After everything, this game really wants to be the perfect game for you.  It does everything and more than what you'd expect from a title from early 2002 on a handheld console.  If it wasn't for the strange lapses in the dialogue and story department this game would easily be the best Fire Emblem title on GBA, and be a top choice for best game ever on any console for the series.  Fire Emblem is my favorite series of games, but having played Sword of Flames prior to playing this Japanese exclusive, I have to say that Fire Emblem #7 is a better game overall than Fire Emblem #6.  This title should be the best of the three games released on GBA, but sadly it is the worst of the bunch.  In saying that though, this game still rivals some of the better titles of any other game out there today.  Pick this game up on Vizzed and give it a go! If you need to follow canon (you gotta play Fable 2 before Fable 3) finish up Fire Emblem #7 before you try this game out.  
Fire Emblem, a fabled series of medieval turn-based strategy games finally hits the mobile market with the game Fire Emblem: Sword of Seals.  This game would be the last Japan only release of a Fire Emblem game as its canonical prequel (known today in Western Markets as Fire Emblem, or Fire Emblem: The Sword of Flame) would be the first of the series to flood Europe and North America.  The game features class advancements, a story arch that leads the player on a journey, as well as the Perma-Death mechanic that gives the series its uniqueness.  Turn-based play, grid path movements, weapon damage as well as RPG elements advance the battles along.  Cutscenes and music are the driving force behind this historic game despite a lack of voice acting.

Story: 7
As an avid Fire Emblem fan of the games released to North America, it took me many tries to find any games made prior to Sword of Flames.  After finding Sword of Seals on an emulator with English translation (not Vizzed at the time) it was time to dive into the game.  Sword of Seals takes place on Elibe, the same continent as its canonical prequel known today in short as FE7 years after the events of FE7.  Eliwood, Hector and their children have grown older having you play as the main protagonist Roy, son of Eliwood during a time of war.  Bern the kingdom of the east has invaded neighboring countries for an unknown reason, it is up to you to stop the war and bring peace back to the land.  
For a game that canonically follows FE7, Sword of Seals story line felt rather poor.  Characters didn't have a lot of detail, and the dialogue feels a little rushed.  This game could Easily be the best Fire Emblem on hand held device, even topping Awakening, despite lacking all the features.  However Dialogue and the overall story was lacking in this game, compared to the games that followed.  Whether this is due to poor translation between the Official Japanese title and the English version that found its way on Vizzed, or the entire title failing to provide the epic tale, I could not rate the game any higher. There seem to be a few plot holes that are able to rear their ugly heads in a game that should only receive a 9.9 or 10 rating.

Depth: 8
Lacking the features that would come in later games like Fire Emblem: Sacred Stones, this games depth still did well.  The game has a nice amount of chapters to keep the player hooked for hours, despite the lower quality of the story.  The player still has the ability to level characters to 10-20 and use class changing items to advance the rank of their troops to newer heights, as well as grind away in the arena to gain gold and valuable experience.  Without an overworld map to freely travel on, this game and its prequel were not as in depth with gameplay as Sacred Stones, however this in itself provided added challenge to the game.  If you have played Fire Emblem: The Sword of Flame The battlegrounds will look familiar as well as the backstory to the main characters who return here.  

Difficulty: 9
While this game isn't nearly as difficult to play through as the two world wide releases of the game, trying to keep your characters alive is still a difficult challenge.  A missed swing, an unexpected Critical Hit or a troublesome priest healing the boss from afar could ruin your adventure and goal to keep everyone alive.  However this is what makes the Fire Emblem series so great, that you have to develop characters to survive, and you generally get attached to them.

Graphics: 9
Sword of Seals was released one year after the Game Boy Advanced came to Japan, as such the graphics to this game were already starting to push the boundaries of the system, as only a few years before gamers saw far less color on the handhelds.  Most handhelds had the top down style with sprites represented on the screen, but unlike games such as Pokemon, this game switched easily between the overview map and the fight screen with animated cutscenes showing the results of the attacks.  Not even Pokemon's graphics showed an attack actually land on the opponent or the opponent actually dodging the attack.  it was cutting edge, which is even shown off more with the unique critical hit attacks per class. 

Sound: 10
The music of this game really trumps the handheld games that followed it on Game Boy Advanced.  Not a single track is any less exciting to listen to than the rest.  Music was what really made this game shine, and players remember the soundtracks of the series very well.  With a soundtrack of over 80+ clips to chose from this games audio was not very repetitive, but very catchy.

Addictiveness: 10 
Fire Emblem is the one series that I can never put down, regardless of the title or what features are included.  These games have been very exciting and demanding with the perma-death mechanic driving players to play complete games without losing a character.  The Strategy involved in completing the game demands your full attention, as there is never really a dull moment despite the lower quality of the story. 

Overall: 9.2
After everything, this game really wants to be the perfect game for you.  It does everything and more than what you'd expect from a title from early 2002 on a handheld console.  If it wasn't for the strange lapses in the dialogue and story department this game would easily be the best Fire Emblem title on GBA, and be a top choice for best game ever on any console for the series.  Fire Emblem is my favorite series of games, but having played Sword of Flames prior to playing this Japanese exclusive, I have to say that Fire Emblem #7 is a better game overall than Fire Emblem #6.  This title should be the best of the three games released on GBA, but sadly it is the worst of the bunch.  In saying that though, this game still rivals some of the better titles of any other game out there today.  Pick this game up on Vizzed and give it a go! If you need to follow canon (you gotta play Fable 2 before Fable 3) finish up Fire Emblem #7 before you try this game out.  
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02-21-14 07:11 AM
thephantombrain is Offline
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This is a very well written review. Your knowledge of this franchise seems to give you the authority to make a good review of this game. Well done!
This is a very well written review. Your knowledge of this franchise seems to give you the authority to make a good review of this game. Well done!
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