Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Signup for Free!
-More Features-
-Far Less Ads-
About   Users   Help
Users & Guests Online
On Page: 1
Directory: 112
Entire Site: 8 & 1189
Page Staff: pokemon x, pennylessz, Barathemos, tgags123, alexanyways, supercool22, RavusRat,
03-28-24 07:34 PM

Forum Links

Thread Information

Views
905
Replies
2
Rating
0
Status
OPEN
Thread
Creator
saberwolfxm
09-14-13 10:19 PM
Last
Post
saberwolfxm
09-15-13 03:43 AM
System
Rating
8.8
Additional Thread Details
Views: 394
Today: 0
Users: 0 unique

Thread Actions

Order
 

The Reason Why

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
8.8
9
8
9
7
6
10
saberwolfxm's Score
9.3
9
8
9
7
6
10

09-14-13 10:19 PM
saberwolfxm is Offline
| ID: 885132 | 2307 Words

saberwolfxm
Level: 10

POSTS: 7/15
POST EXP: 6045
LVL EXP: 3916
CP: 1064.2
VIZ: 30421

Likes: 0  Dislikes: 0
                                                             
                                                                  Hello, and welcome to My Aero Blasters Review.

     Before I start I would like to ask you a question. What makes a great game? Is it the graphics or Is it the sound?  Or would you say it’s the story, or maybe the challenge even? Perhaps a combination of all these things? What do you look for when choosing a game? There must be something. Some spectacular feature that makes them stand out from amongst the rest. There’s always a reason why you choose the ones you do. So what would it be?

     I ask this because after I was done playing through this game I came away asking myself the very same question. What makes the games I choose so remarkable?  Why does one appeal to me and the other one doesn't? What lead me to these questions I will not get into until the end of the review, but for now I would like you to ponder this little mystery while I attempt to give an explanation of what it was I saw in this game that made it so enjoyable to me.


                                                                                      +++++++Backstory++++++
                                                                                    =======================

     In the year 2021 a mysterious orbital space weapon appears and assaults the nations of the Earth. The players control the pilots Mike or Holly who are a part of the Trouble Speciality Raid Unit whose mission is to stop the invasion. You control one of two potential air/spacecraft that you use with an assortment of  weapon upgrades to shoot down incoming enemy craft and missiles.


                       [Special thanks to Wikipedia, without which I would have never known that there even was a story involved.] :-)



                                                                                        +++++++Review+++++++
                                                                                      =====================


         Graphics       (9)       This is probably the best things about retro games. Yes their 16 bit, but that's also what adds to the charm. The best way I can describe it is a "futuristic sci fi anime". Everything from the explosions to the detail of the enemies looks very well done. Although I have never played a Turbografx 16 game, the visuals seemed to be very good for the era. In some ways they look just as good as the Sega Genesis. I also liked how smooth the scrolling was, although there was some stuttering from time to time. But this could have been because I'm playing on probably the last single core laptop ever made. It tends to get a hiccup sometimes when a page refreshes or something on my computer starts using up a lot of resources. For that reason I won't take off anything because of it.


    There is, however, a couple of drawbacks. The amount of things happening on the screen sometimes can get confusing. At which point you get lost and lose track of where you are. There also appears to be a glitch where your ship turns invisible. Right after you "die" your ship is supposed to come back on screen and flash for a few seconds to get you prepared to go again. However, sometimes it doesn't flash, it just isn't there. You can fire your weapon to see where your ship is supposed to be, but it's just not there. After few seconds your ship appears again and you can proceed from that point, but with a game that requires timing and exact movement those few seconds can be deadly. For that reason I removed one point from the score, even though I'm not entirely sure if it's a problem with the emulator or the game it self. Either way, It was to just to big a problem to ignore


=========================================================================================================

.
         Sound        (8.5)           The sound, in my opinion, is quite good. Even though it does have sort of tinniness to it. That's to be expected really, since sound on any console in that era wasn't all that good. There were exceptions but for the most part the audio wasn't a high priority. I guess to save on space, I don't know. Anyway, overall the music and sound effects fit the game perfectly. The weapons fire and explosions are nicely done with music accompanying the action appropriately in most cases, slowing down and then speeding up during fast segments and boss encounters really helps to keep the action tense and engaging. Overall it does what it's supposed to and does it nicely


=========================================================================================================

.
         Addictiveness    (9.5)       This is probably THE best aspect of the game. The sheer thrill of shooting down enemy aircraft and at the same time trying desperately to avoid theirs is possibly one of the best experiences in gaming. Every shot, every upgrade pickup, every enemy destroyed compels you to go further, to achieve more than you had before. Even dying helps achieve this, forcing you to try harder, to be quicker than the last time. The best way to describe the feeling is like being at a arcade and using all your money on a game only to be left with a single dollar bill. Instead of cutting your losses and going home you decide to try one more time. So sure that, in the end, you would emerge victorious. All you needed was just one more play.


=========================================================================================================


          Story         (6)                There's a story? Surprisingly yes, there is. Although it's paper thin. It won't win an Oscar or anything but it does give you a reason to shoot down hundreds of enemies at a time, not that you needed one to begin with. All you need to know is that a whole bunch of aliens have made their way to earth. Instead of doing the whole "live long and prosper/world peace" thing, they decided to get all uppity and blow up some stuff, namely Earth. Now it’s your turn. Hop in your suped up jet fighter, head into the fray, and bring the righteous hand of God down on these heathen scum. Got it? Groovy!!


=========================================================================================================


          Depth            (7.5)                Meh...there's about as much depth as you would expect from a side scrolling shooter. There's only six levels or phases as the game calls them. There aren't any extras or secret levels as far as I know of. The upgrades are all the same from level to level, no difference from the first phase to the last. Even the story is almost non existent. All and all I would have to say this is the one of the biggest weakness of the game. If the developers had of incorporated some of these things it would have went a long way to making this a very replayable game. It is what it is though. But then again, games like this don't really need those things do they?


=========================================================================================================


           Difficulty       (10)                 Difficulty? What difficulty? This games totally easy. You'll be able to zip through this in one hour, two tops, guaranteed..........yep..............yeah I don't believe me either. Okay I'm going to level with you, this game is hard, really hard. Have you ever tried to juggle a sack full of grenades while walking through a minefield with your pants around your ankles? No? Well if you did this is what it would feel like.

    Just as the graphics were a reminder of why I loved the 16 bit era, so too does this remind me of why I absolutely hated it. Almost every game we had was some grand experiment in sadism. It was like the Game Creators were toying with us, prodding us, looking to see how much we could endure before we eventually broke. We would be drawn in by the promise of such a grand adventure only to be crushed by merciless cruelty. I've had more than my fair share of broken controllers because it.

     Luckily, I've grown out of that, and I no longer throw my remotes in frustration, but I have to wonder, why would they make a game so hard that you couldn't beat it? With arcade games I can understand, your trying to get as many plays as possible, more plays more money, but why would you with a console? This is something I may never know. But to get back to the review and as to what makes it so difficult there's a few things. Foremost is the amount of things trying to kill you at any moment. At one time there can be anywhere from five to thirty (give or take) missiles, plasma orbs or laser beams on the screen at once, not including the actual enemies themselves. Add on top of that how one hit can kill you and you have a very harrowing time just trying to stay alive
.
    Thankfully, only the last two levels are that difficult. The first four phases, while challenging, are still easy enough that you Should be able to get through them without much trouble. But what about the last two levels? How do you level the playing field you ask? By using that other wonderful tool from 16 bit era. CHEATS!! That's right, I cheated. Gloriously so. Everything from giving myself extra credits to using the level select, without both of them I would have never got past the fifth phase. But you know what? Inspite of all that I was never able to beat last phase. I tried, I really did, I tried so many times but was never able to.

    I guess some things never change.


=========================================================================================================


                                                                                     +++++++Conclusion+++++++
                                                                                ==========================


    So what can I say? That this was one of my favorite games from my youth? It wasn't. Can I say that this was a game that  I had so many memories of playing? No, I had never played this game before now. Can I say that it was a game that I had always wanted to play? No, I can't because I never did, I never wanted to play this game. So why would I then? Why would I take the time to play, much less write a review for a game I cared nothing about? The answer to that is simple really, Because I wanted to play something else.

    For the last few weeks I've been trying to earn enough vizz to get the PlayStation item from vizz store. I had already missed the Earlier promotion and when the price went on sale for half-off I decided to make it my goal to try and obtain it. A decision that would ultimately lead to me writing my first review. But after finishing it and running into numerous problems ( none of which was because of vizzed) I was debating whether or not to write another one. So Instead I turned to other ways to earn vizz
.
    As I was searching the market forums one particular thread caught my eye. was the name. It sounded promising, with it I would have just enough to get the psx item, so I clicked on it. It was a simple request, all I had to do was play a game and write a thousand word review. There was also the matter of taking screen shots, that too I had never done before, but after looking at the support page it didn't seem that difficult. So, I accepted.

     As I clicked on the link he provided to the game I had to laugh. How was I ever going to write a thousand word review about a side scrolling shooter? I didn't like side scrolling shooters, at least I didn't think I did, In fact the only shooters I did like was the ones where I had a gun in my hands and I'm defending the nation from a terroristic threat or fighting off some otherworldly alien horde hell-bent on our destruction, for whatever reason they had at the moment. Certainly not a side scroller.

    But as I started playing it occurred to me. It wasn't that didn't like them, it was simply that I had forgotten I did. As I grew up, there came a point in my life where I started looking for more complex games and as I found them the simple joy of blowing things out of the sky began to fade. By the time I  played my first RPG it was all but gone. But after playing one again after so long, I start to remember why I liked them so much. The sad thing is if I hadn't taken this offer I would have never remembered it.

     So what about you? Why do you choose the games you do? Theres always a reason. For some its a way of reliving the past, some special moment they had playing with their friend's or family. For others it's the challenge, the thrill of overcoming against impossible odds. And for others it's a way to lose themselves, somewhere deep within a virtual realm. Even new games have their own reasons, to see things never seen before, to experience stories never told. Not to mention the millions in advertising, telling us how much we want the game, giving us a reason to pick them up. There's always a reason.

     But for some games there is no reason, nothing that makes them stand apart, nothing that makes them unique in our minds. And so we pass by, never knowing what lay beneath it's dust covered exterior, so sure that whatever it was about we wouldn't like. That was how I felt about this game. If  I hadn't taken the offer I would have never known what it was I was missing. Needless to say I've already chosen my next game. "Blazing Lazers" as it's called, oddly enough for the same console. Although not a side scroller, it still holds the same spirit. And in doing so I hope to encourage others. The next time you see a game you think you would never like, give it a try. You never know. You may find that one thing you were searching for all along.



                                                                                      The Reason Why We Play.
                                                             
                                                                  Hello, and welcome to My Aero Blasters Review.

     Before I start I would like to ask you a question. What makes a great game? Is it the graphics or Is it the sound?  Or would you say it’s the story, or maybe the challenge even? Perhaps a combination of all these things? What do you look for when choosing a game? There must be something. Some spectacular feature that makes them stand out from amongst the rest. There’s always a reason why you choose the ones you do. So what would it be?

     I ask this because after I was done playing through this game I came away asking myself the very same question. What makes the games I choose so remarkable?  Why does one appeal to me and the other one doesn't? What lead me to these questions I will not get into until the end of the review, but for now I would like you to ponder this little mystery while I attempt to give an explanation of what it was I saw in this game that made it so enjoyable to me.


                                                                                      +++++++Backstory++++++
                                                                                    =======================

     In the year 2021 a mysterious orbital space weapon appears and assaults the nations of the Earth. The players control the pilots Mike or Holly who are a part of the Trouble Speciality Raid Unit whose mission is to stop the invasion. You control one of two potential air/spacecraft that you use with an assortment of  weapon upgrades to shoot down incoming enemy craft and missiles.


                       [Special thanks to Wikipedia, without which I would have never known that there even was a story involved.] :-)



                                                                                        +++++++Review+++++++
                                                                                      =====================


         Graphics       (9)       This is probably the best things about retro games. Yes their 16 bit, but that's also what adds to the charm. The best way I can describe it is a "futuristic sci fi anime". Everything from the explosions to the detail of the enemies looks very well done. Although I have never played a Turbografx 16 game, the visuals seemed to be very good for the era. In some ways they look just as good as the Sega Genesis. I also liked how smooth the scrolling was, although there was some stuttering from time to time. But this could have been because I'm playing on probably the last single core laptop ever made. It tends to get a hiccup sometimes when a page refreshes or something on my computer starts using up a lot of resources. For that reason I won't take off anything because of it.


    There is, however, a couple of drawbacks. The amount of things happening on the screen sometimes can get confusing. At which point you get lost and lose track of where you are. There also appears to be a glitch where your ship turns invisible. Right after you "die" your ship is supposed to come back on screen and flash for a few seconds to get you prepared to go again. However, sometimes it doesn't flash, it just isn't there. You can fire your weapon to see where your ship is supposed to be, but it's just not there. After few seconds your ship appears again and you can proceed from that point, but with a game that requires timing and exact movement those few seconds can be deadly. For that reason I removed one point from the score, even though I'm not entirely sure if it's a problem with the emulator or the game it self. Either way, It was to just to big a problem to ignore


=========================================================================================================

.
         Sound        (8.5)           The sound, in my opinion, is quite good. Even though it does have sort of tinniness to it. That's to be expected really, since sound on any console in that era wasn't all that good. There were exceptions but for the most part the audio wasn't a high priority. I guess to save on space, I don't know. Anyway, overall the music and sound effects fit the game perfectly. The weapons fire and explosions are nicely done with music accompanying the action appropriately in most cases, slowing down and then speeding up during fast segments and boss encounters really helps to keep the action tense and engaging. Overall it does what it's supposed to and does it nicely


=========================================================================================================

.
         Addictiveness    (9.5)       This is probably THE best aspect of the game. The sheer thrill of shooting down enemy aircraft and at the same time trying desperately to avoid theirs is possibly one of the best experiences in gaming. Every shot, every upgrade pickup, every enemy destroyed compels you to go further, to achieve more than you had before. Even dying helps achieve this, forcing you to try harder, to be quicker than the last time. The best way to describe the feeling is like being at a arcade and using all your money on a game only to be left with a single dollar bill. Instead of cutting your losses and going home you decide to try one more time. So sure that, in the end, you would emerge victorious. All you needed was just one more play.


=========================================================================================================


          Story         (6)                There's a story? Surprisingly yes, there is. Although it's paper thin. It won't win an Oscar or anything but it does give you a reason to shoot down hundreds of enemies at a time, not that you needed one to begin with. All you need to know is that a whole bunch of aliens have made their way to earth. Instead of doing the whole "live long and prosper/world peace" thing, they decided to get all uppity and blow up some stuff, namely Earth. Now it’s your turn. Hop in your suped up jet fighter, head into the fray, and bring the righteous hand of God down on these heathen scum. Got it? Groovy!!


=========================================================================================================


          Depth            (7.5)                Meh...there's about as much depth as you would expect from a side scrolling shooter. There's only six levels or phases as the game calls them. There aren't any extras or secret levels as far as I know of. The upgrades are all the same from level to level, no difference from the first phase to the last. Even the story is almost non existent. All and all I would have to say this is the one of the biggest weakness of the game. If the developers had of incorporated some of these things it would have went a long way to making this a very replayable game. It is what it is though. But then again, games like this don't really need those things do they?


=========================================================================================================


           Difficulty       (10)                 Difficulty? What difficulty? This games totally easy. You'll be able to zip through this in one hour, two tops, guaranteed..........yep..............yeah I don't believe me either. Okay I'm going to level with you, this game is hard, really hard. Have you ever tried to juggle a sack full of grenades while walking through a minefield with your pants around your ankles? No? Well if you did this is what it would feel like.

    Just as the graphics were a reminder of why I loved the 16 bit era, so too does this remind me of why I absolutely hated it. Almost every game we had was some grand experiment in sadism. It was like the Game Creators were toying with us, prodding us, looking to see how much we could endure before we eventually broke. We would be drawn in by the promise of such a grand adventure only to be crushed by merciless cruelty. I've had more than my fair share of broken controllers because it.

     Luckily, I've grown out of that, and I no longer throw my remotes in frustration, but I have to wonder, why would they make a game so hard that you couldn't beat it? With arcade games I can understand, your trying to get as many plays as possible, more plays more money, but why would you with a console? This is something I may never know. But to get back to the review and as to what makes it so difficult there's a few things. Foremost is the amount of things trying to kill you at any moment. At one time there can be anywhere from five to thirty (give or take) missiles, plasma orbs or laser beams on the screen at once, not including the actual enemies themselves. Add on top of that how one hit can kill you and you have a very harrowing time just trying to stay alive
.
    Thankfully, only the last two levels are that difficult. The first four phases, while challenging, are still easy enough that you Should be able to get through them without much trouble. But what about the last two levels? How do you level the playing field you ask? By using that other wonderful tool from 16 bit era. CHEATS!! That's right, I cheated. Gloriously so. Everything from giving myself extra credits to using the level select, without both of them I would have never got past the fifth phase. But you know what? Inspite of all that I was never able to beat last phase. I tried, I really did, I tried so many times but was never able to.

    I guess some things never change.


=========================================================================================================


                                                                                     +++++++Conclusion+++++++
                                                                                ==========================


    So what can I say? That this was one of my favorite games from my youth? It wasn't. Can I say that this was a game that  I had so many memories of playing? No, I had never played this game before now. Can I say that it was a game that I had always wanted to play? No, I can't because I never did, I never wanted to play this game. So why would I then? Why would I take the time to play, much less write a review for a game I cared nothing about? The answer to that is simple really, Because I wanted to play something else.

    For the last few weeks I've been trying to earn enough vizz to get the PlayStation item from vizz store. I had already missed the Earlier promotion and when the price went on sale for half-off I decided to make it my goal to try and obtain it. A decision that would ultimately lead to me writing my first review. But after finishing it and running into numerous problems ( none of which was because of vizzed) I was debating whether or not to write another one. So Instead I turned to other ways to earn vizz
.
    As I was searching the market forums one particular thread caught my eye. was the name. It sounded promising, with it I would have just enough to get the psx item, so I clicked on it. It was a simple request, all I had to do was play a game and write a thousand word review. There was also the matter of taking screen shots, that too I had never done before, but after looking at the support page it didn't seem that difficult. So, I accepted.

     As I clicked on the link he provided to the game I had to laugh. How was I ever going to write a thousand word review about a side scrolling shooter? I didn't like side scrolling shooters, at least I didn't think I did, In fact the only shooters I did like was the ones where I had a gun in my hands and I'm defending the nation from a terroristic threat or fighting off some otherworldly alien horde hell-bent on our destruction, for whatever reason they had at the moment. Certainly not a side scroller.

    But as I started playing it occurred to me. It wasn't that didn't like them, it was simply that I had forgotten I did. As I grew up, there came a point in my life where I started looking for more complex games and as I found them the simple joy of blowing things out of the sky began to fade. By the time I  played my first RPG it was all but gone. But after playing one again after so long, I start to remember why I liked them so much. The sad thing is if I hadn't taken this offer I would have never remembered it.

     So what about you? Why do you choose the games you do? Theres always a reason. For some its a way of reliving the past, some special moment they had playing with their friend's or family. For others it's the challenge, the thrill of overcoming against impossible odds. And for others it's a way to lose themselves, somewhere deep within a virtual realm. Even new games have their own reasons, to see things never seen before, to experience stories never told. Not to mention the millions in advertising, telling us how much we want the game, giving us a reason to pick them up. There's always a reason.

     But for some games there is no reason, nothing that makes them stand apart, nothing that makes them unique in our minds. And so we pass by, never knowing what lay beneath it's dust covered exterior, so sure that whatever it was about we wouldn't like. That was how I felt about this game. If  I hadn't taken the offer I would have never known what it was I was missing. Needless to say I've already chosen my next game. "Blazing Lazers" as it's called, oddly enough for the same console. Although not a side scroller, it still holds the same spirit. And in doing so I hope to encourage others. The next time you see a game you think you would never like, give it a try. You never know. You may find that one thing you were searching for all along.



                                                                                      The Reason Why We Play.
Member

Affected by 'Laziness Syndrome'

Registered: 10-17-11
Last Post: 3807 days
Last Active: 1328 days

09-14-13 10:35 PM
SacredShadow is Offline
| ID: 885154 | 159 Words

SacredShadow
Razor-987
Level: 152


POSTS: 2671/7753
POST EXP: 960743
LVL EXP: 43665097
CP: 34604.9
VIZ: 985840

Likes: 0  Dislikes: 0
Whoa, this is a massive review. Over 2000 words! Quite impressive indeed! Lots to say about the game huh? Well nice job on this. I must say it is incredibly detailed and descriptive which is good and one of the main things that I find essentials in a good review. You also have good organization, it is well spaced out and easy to tell your categories apart from each other. So it is very neat and organized. Again, another good feature you put into this review.

To sum it all up, you really did a great job on this review, great detail, quality and organization, what could be better? So you have an incredible skill for writing reviews. Anyone who can say a descriptive 2,000+ words on a game is a pro by my standards. So great work, phenomenal job, keep it up and I look forward to reading your next review! I know I will be impressed again!
Whoa, this is a massive review. Over 2000 words! Quite impressive indeed! Lots to say about the game huh? Well nice job on this. I must say it is incredibly detailed and descriptive which is good and one of the main things that I find essentials in a good review. You also have good organization, it is well spaced out and easy to tell your categories apart from each other. So it is very neat and organized. Again, another good feature you put into this review.

To sum it all up, you really did a great job on this review, great detail, quality and organization, what could be better? So you have an incredible skill for writing reviews. Anyone who can say a descriptive 2,000+ words on a game is a pro by my standards. So great work, phenomenal job, keep it up and I look forward to reading your next review! I know I will be impressed again!
Vizzed Elite

Affected by 'Laziness Syndrome'

Registered: 01-14-13
Last Post: 376 days
Last Active: 343 days

09-15-13 03:43 AM
saberwolfxm is Offline
| ID: 885213 | 152 Words

saberwolfxm
Level: 10

POSTS: 9/15
POST EXP: 6045
LVL EXP: 3916
CP: 1064.2
VIZ: 30421

Likes: 0  Dislikes: 0
Razor-987 : Thanks, It may not seem like it but this review took me three nights to write. I don't like to do something if I don't put at least a  little effort into it. But I have to wonder, do people actually read these reviews all the way through? With my on experience reading other people's I tended to start skimming through if they went on long enough, so I'm thinking it might be best to keep it at a 1400 word max. Sure, the Vizz incentive is there to write a 2000+ word review, but if people don't read it then it doesn't fulfill it's purpose. Anyway, after writing two reviews almost back to back I think I'll take a break and play some games for a few weeks. But just wanted to say how good it feels to have someone appreciate something you put so much effort into.  Thank You  
Razor-987 : Thanks, It may not seem like it but this review took me three nights to write. I don't like to do something if I don't put at least a  little effort into it. But I have to wonder, do people actually read these reviews all the way through? With my on experience reading other people's I tended to start skimming through if they went on long enough, so I'm thinking it might be best to keep it at a 1400 word max. Sure, the Vizz incentive is there to write a 2000+ word review, but if people don't read it then it doesn't fulfill it's purpose. Anyway, after writing two reviews almost back to back I think I'll take a break and play some games for a few weeks. But just wanted to say how good it feels to have someone appreciate something you put so much effort into.  Thank You  
Member

Affected by 'Laziness Syndrome'

Registered: 10-17-11
Last Post: 3807 days
Last Active: 1328 days

Links

Adblocker detected!

Vizzed.com is very expensive to keep alive! The Ads pay for the servers.

Vizzed has 3 TB worth of games and 1 TB worth of music.  This site is free to use but the ads barely pay for the monthly server fees.  If too many more people use ad block, the site cannot survive.

We prioritize the community over the site profits.  This is why we avoid using annoying (but high paying) ads like most other sites which include popups, obnoxious sounds and animations, malware, and other forms of intrusiveness.  We'll do our part to never resort to these types of ads, please do your part by helping support this site by adding Vizzed.com to your ad blocking whitelist.

×