...then you should try out the game that features Mario & Luigi's hot cousin, Maria. When I saw that this game actually existed, I knew that I had to see what it was all about. Super Maria Sisters 8k is probably the 1st grade exploration into game design of a Super Mario Bros. fan. There are 3 versions of the game (and I won't be writing a game review for each of them) but 8k seems to be the most well developed one of them all.
The graphics are comparable to the average classic Atari 2600 game, which historically had extremely short programming timetables. Someone put some time and passion into SMS's design. To start with it has a title screen; It's been a long time since I've played the Atari 2600 but I know that a lot of the original ROM's didn't have one. Also, the player character, Maria or maybe her sister, has some elaborate construction. Yes, she's still blocky, there's no texture and she's all pink, but you can tell that it might be a girl. The final and only boss is probably a distant relative of Bowser and it is a pretty good rendering of a giant lizard. There is very little level detail, which isn't surprising because it seems like all effort went into character development. Some fellow gamers might disagree with a graphical score of 8 but I'm comparing it to other games for this console.
There is no sound but I know it's possible. So, in this category the SMS won't receive a grade. Although, I'm tempted to rate it as a 1.
Unfortunately, there is zero replay value. After, 5 minutes or less Bowsers sister has been dodged and the game is over. There are no secrets to find, that I know of, and no technique to perfect. Addictiveness is a 1.
There is no story but none of the Atari 2600 games had one, to my knowledge, so I wasn't disappointed.
I wouldn't call this a deep game so I start the point value at 1.Add a point because of the differences between all 13 levels. Dodging and evading are the overall themes but there are several variations on how to dodge and evade. The depth earns SMS 8k a grade of 2.
The title of this review should be a dead giveaway to the difficulty score of 1.
This is a decent idea for a homebrew but it feels unfinished. What this game needs is a fan base that possess the skills to further develop this project into something more than a novelty. I hope this review gives this creation the attention that it warrants. My overall rating for Super Maria Sisters 8k is a 3 but there is room for improvement. Won't YOU care enough to adopt this ROM today?
...then you should try out the game that features Mario & Luigi's hot cousin, Maria. When I saw that this game actually existed, I knew that I had to see what it was all about. Super Maria Sisters 8k is probably the 1st grade exploration into game design of a Super Mario Bros. fan. There are 3 versions of the game (and I won't be writing a game review for each of them) but 8k seems to be the most well developed one of them all.
The graphics are comparable to the average classic Atari 2600 game, which historically had extremely short programming timetables. Someone put some time and passion into SMS's design. To start with it has a title screen; It's been a long time since I've played the Atari 2600 but I know that a lot of the original ROM's didn't have one. Also, the player character, Maria or maybe her sister, has some elaborate construction. Yes, she's still blocky, there's no texture and she's all pink, but you can tell that it might be a girl. The final and only boss is probably a distant relative of Bowser and it is a pretty good rendering of a giant lizard. There is very little level detail, which isn't surprising because it seems like all effort went into character development. Some fellow gamers might disagree with a graphical score of 8 but I'm comparing it to other games for this console.
There is no sound but I know it's possible. So, in this category the SMS won't receive a grade. Although, I'm tempted to rate it as a 1.
Unfortunately, there is zero replay value. After, 5 minutes or less Bowsers sister has been dodged and the game is over. There are no secrets to find, that I know of, and no technique to perfect. Addictiveness is a 1.
There is no story but none of the Atari 2600 games had one, to my knowledge, so I wasn't disappointed.
I wouldn't call this a deep game so I start the point value at 1.Add a point because of the differences between all 13 levels. Dodging and evading are the overall themes but there are several variations on how to dodge and evade. The depth earns SMS 8k a grade of 2.
The title of this review should be a dead giveaway to the difficulty score of 1.
This is a decent idea for a homebrew but it feels unfinished. What this game needs is a fan base that possess the skills to further develop this project into something more than a novelty. I hope this review gives this creation the attention that it warrants. My overall rating for Super Maria Sisters 8k is a 3 but there is room for improvement. Won't YOU care enough to adopt this ROM today?