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07-08-13 11:58 PM
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Banjo-Tooie: Walkthroughie

 
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07-08-13 11:58 PM
Fireproof is Offline
| ID: 840475 | 7060 Words

Fireproof
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Banjo-Tooie is the direct sequel to Banjo-Kazooie taking place 3 years after the events in Banjo-Kazooie. In the first game, Gruntilda the witch kidnaps Tooty for her beauty. Banjo and Kazooie made their way to the top of the tower and fought Grunty which lead to her downfall and the end of the game. 3 years after the downfall of Grunty, her sisters come to the rescue and help remove the rock that keeps Grunty buried. Afterwards Grunty exacts her revenge on Banjo's House, killing Bottles and plans to restore her body by stealing the life force from other creatures throughout the game. This leads Banjo on a new adventure.

Like all my other game guides I will color code specific parts to help users read the guide with ease. The standard red color tiles each section. Yellow will highlight the Jigsaw pieces in each world. Green will highlight other details like notes needed to earn your next move. Brown will highlight new moves and the number of notes required for them. Light blue will highlight the different items, Jinjo and the 20 Note Nest that can be found. Honeycombs will be in Pink. Bosses will be in an Orange color.

Introduction
Like Banjo-Kazooie you will need to travel from world to world
collecting the different Jiggies hidden within them. There's 10 in every
world and 100 notes that can be found. Jiggies are used to open the
other worlds and notes are used to learn new moves. If you don't have
enough of either you won't be able to make any progress. You're also
going to need to collect the different items found throughout the
worlds. There are also a few changes to some of this.

First off, there are a few different things in this game compared to the first. Bottles is dead and will no longer be giving you new moves to learn. This time around it will be Jamjars when you find him. Another thing that's change is the number of feathers and eggs you get from picking them up in their nests. This is similar to the notes as well. Notes are found in nests and are worth 5. There is a large Note in a nest worth 20. This is usually hidden in some place you wouldn't think about going. When you learn how to use the other eggs in the game, you will also gain different amounts of each from the nests. You will also come in contact with warp pads when you're inside a world. These help you teleport between different points.

While you're playing you may come across Mumbo and Wumba throughout the game. This time around, Mumbo can be given a Glowbo that will allow you to play Mumbo. This allows you to run around the world and use Mumbo's Pads that have various magical effects. If you find Wumba and give her a Glowbo you can be transformed into different things in her pool of magic.

Another change is searching for the Jinjo. Instead of collecting all of the Jinjo and earning a Jiggy in the world you're in, you'll need to find the Jinjo of all the worlds AND those in Isle O' Hags. Finding 5 no longer grants you a Jiggy, you'll need to find all the same color Jinjo to earn the Jiggy and each color has a different number than the rest. The last change is there aren't any cauldrons to teleport with.. this is done by a circular metal thing that sticks out of the ground and are found throughout the game in various places.

Spiral Mountain
In the beginning stages of the game you'll notice that the Spiral Mountain area is somewhat different than it was in Banjo-Kazooie. This time around the area has been damaged. You still have your old moves from the last game so the area is designed to help familiarize yourself with your old moves. If you venture to Grunty's Lair you'll see that you can't go into the rooms found in the first game due to a rockslide in front of each of the entrances. You can find Cheato in here and this is where you should bring all the Cheato Pages. When you're done searching the area you should search for the cave in the area

Items
Cheato Page - Below Grunty's Lair in an alcove where you need to use the Shock Pad to reach. Once you've gained 5 pages and give these to Cheato you will gain a cheat.

Fish - After you've learned the Drill Technique you can break the moving boulder and rescue the Fish. This extends your Air Meter

Blue Egg - If you use the Flight Pad you can fly into the mouth of the waterfall. If you swim over to ledge you can jump onto a crack on the wall, however, you will need to learn the New Technique to do that. You won't be able to get the Egg early in the game.

Pink Egg - There is a large metal grate in the side of the mountain. Unfortunately you won't be able to break the grate early in the game. You will need to learn the Grenade Eggs to break this open.

Boss Fight: Klungo 1
Not a very challenging boss fight but he can be a pain in the butt if you're not used to the game. First off, Klungo will use potions that will change his abilities. He can go invisible, he can create clones or he can grow big. Usually he goes invisible for me. After you've attacked him, he will put up a magic shield around him and assault you with a fast throwing potion attack. If you dodge the potions, you should attack once the shield goes off. Keep doing this until he's defeated. Afterwards, make your way into the next area.

Isle O' Hags/Jinjo Village
Isle O' Hags is similar to Grunty's Lair of the first game where you can collect Jigsaw pieces. This time though, you will also need to collect Note as well. This makes Isle O' Hags it's own world. Jinjo Village is only a piece of the Isle O' Hags. This area will stretch throughout the rest of the game. If you follow the tracks of the drill you'll notice that it travels right through Jinjo Village (Where the Jinjo live). It leads you past a castle where King Jingaling lives. After you've talked with him he will give you a Jiggy and open your next path. After your talk with him, Grunty will suck the life force out of the Castle which drains all color from the area and turns Jingaling into a zombie.

In Isle O' Hags there are several ways to get around. Unfortunately, you will need to discover the different paths you can use to get around and learn the moves required to reach some of the different areas. The next area you will need to go is Bottle's House which is directly in front of Jingaling's Castle.

Jiggy 1 - Found by talking to King Jingaling for the first time

Jiggy 2 - Find the 1 White Jinjo

Jiggy 3 - Find the 2 Orange Jinjo

Jiggy 4 - Find the 3 Yellow Jinjo

Jiggy 5 - Find the 4 Brown Jinjo

Jiggy 6 - Find the 5 Green Jinjo

Jiggy 7 - Find the 6 Red Jinjo

Jiggy 8 - Find the 7 Blue Jinjo

Jiggy 9 - Find the 8 Purple Jinjo

Jiggy 10 - Find the 9 Black Jinjo

The Jinjo are found throughout the game. They will be found in the Isle O' Hags and other worlds that you will unlock later and as you progress.

Items
20 Note Nest - Found on top of the Red Jinjo House but you will need grip grab to get it

Bottle's House
Bottle's house has tons of Rare references in it like Donkey Kong and Jet Gemini (Never played it). You can talk to Goggles in here and he will give you glasses that allow you to zoom in and out in first person point of view. Afterwards you will need to exit through the entrance that King Jingaling opened for you. This area will be closed off later in the game.

**Also, after you learn the Grip Grab ability you should head back here to find a Game Pak hidden in the sandy area**

Isle O' Hags/Wooded Hollow
This will be your headquarters because anytime you need to open a new world you will need to speak with Jiggywiggy in Jiggywiggy temple. After you've opened your first world you will need to enter it.

Items
1 Jinjo

Jiggywiggy Temple
Since you have your first Jiggy you should visit the temple and watch as
the almighty Jiggy unlocks your world but there's a little catch.. you
need to solve a puzzle before you actually gain access to the world.
Unfortunately, I can't tell you how to solve the puzzle.. so you'll just
need to be fast and match up the pieces as fast as you can. You will need to come back to this temple to unlock the different worlds.

Henny's Egg Nesting Grounds
If you find the Pink and Blue Eggs from Spiral Mountain you can bring those here to hatch. You will also need Kazooie's ability to hatch eggs found later in the game.

Mayahem Temple
Welcome to the first world of the game. Overall, it's pretty easy and should provide you no trouble at all. Jiggies will not be in any particular order so please think of these as a check list instead of trying to do them in order. Also, some Jiggy will not be reachable until you've learned other moves found later in the game.

New Moves
Egg Aim - 25 Notes Required. This is found on your way up to the temple. It gives you a cross hair to fire eggs in a first point of view. Instead of needing to fire eggs straight where you're facing, you can point upwards and around and fire at a different angle to reach your target.

Breegull Blaster - 30 Notes Required. Found on a path branching off of Targitzan's Temple. This will allow you to enter first person only areas like Targitzan's Temple.

Grip Grab - 35 Notes Required. Found by the Jade Snake Grove entrance. This will allow you to grab on to edges and move along them to reach other destinations.

Honeycombs
1. Inside an alcove where Bovina is (need Grip Grab).
2. Right behind the level entrance, inside an alcove accessible only as a Stony (Talk to Wumba).
3. Inside the Treasure Chamber, on top of one of the piles of gold.

Jiggy 1 - Bovina's Fields. Kill the flies using the first person Egg Aim to earn this Jiggy

Jiggy 2 - Sandpit. After you've collected a Glowbo, give it to Mumbo and use Mumbo on his pad in front of the Golden Statue. This will grant you access to the gold giant which will allow you to break down the giant doors with the skulls on them. Enter through the door that you can fit in and cross the sand pit to reach the Jiggy way up high.

Jiggy 3 - Jade Snake. After you've opened this with the gold statue you should notice a snake up top one of the temples. You will need to tip toe very quietly and very carefully to reach the Jiggy before the snake swallows it.

Jiggy 4 - Kickball Championship. If you found a Glowbo and destroyed the large skull doors you can speak to Wumba. Give her a Glowbo and she will transform you into a stony. Talk to the Cat Guard and he will let you into the Arena. Compete to win.

Jiggy 5 - Treasure Chamber. After you fired eggs into the stone heads that stick out of the closed off building you will need to go inside and speak to the person in there. They tell you that a Relic has been stolen. You will need to climb the inside of the chamber and work your way up and into a passage that leads outside of the world (Actually leads you to a later level in the game). You will need to walk very quietly and slowly through the brush to reach the relic. Return it to the dude in the temple.

Jiggy 6 - Columns (Need Bill Drill Move). After you destroy the boulder you will need to swim through an underwater passage to reach some columns. Roll into the column with the Jiggy on it and you will have 45 seconds to knock the Jiggy off of all the columns.

Jiggy 7 - Prison Chamber. There is another sand pit but this time you will need to find the Wading Boots nearby the Prison to find another Jiggy.

Jiggy 8 - At the top of Targitzan's Temple. (Fly or Climb Stairs)

Jiggy 9 - Inside Targitzan's Temple you will need to collect gold statues. After collecting 10 you will gain access to the less sacred camber where a Jiggy can be found.

Jiggy 10 - Inside Targitzan's temple you will need to collect 20 statues. After collecting 20 you will gain access to the sacred chamber where you will fight Targitzan for the Jiggy.

Boss Fight: Targitzan
In this fight you're in a first person point of view unlike anything the Banjo Kazooie game has done so far. You will need to shoots the targets on Targitzan while dodging enemies and his dart attacks. The more times you can damage him the more ferocious his attacks get and number of minions increase until he will self-destruct. If you wanted to make the battle extremely easy, enter the chamber after obtaining the golden eggs.

Code Chamber
I think you need Grenade Eggs to open this door. This area will allow you to enter your cheats you've found for the game either by using Cheato's cheats or cheats found outside of the game.

Items/Extras
5 Jinjo
20 Note Nest
- Found behind Targitzan's Temple
3 Cheato Pages
2 Glowbo

Isle O' Hags/Plateau
Once you've completed the first world as best you can at this point, you will need to speak to Jiggywiggy. This time you can open world 2 which can be found by progressing further into the Isle O' Hags by using your new moves to explore more areas that you couldn't possibly reach before. Advance to the next area and you can find Fire Eggs outside of the 2nd world entrance. You may also want to explore the area a little bit as well. Afterwards jump on in to the

HoneyBee Hive
In this area you will want to bring your honeycombs here and in exchange the HoneyBee will give you additional life. The more honeycombs you give her, the higher the number of honeycombs needed for the next life increase.

New Moves
Fire Eggs - 45 Notes Required. These are new egg ammo you can use throughout the game to burn enemies and solve puzzles.

Honeycombs

1. Behind Honey B's Hive.

Items
1 Jinjo (Need move from Glitter Gultch Mine)

Glitter Gultch Mine
2nd world of the game. You will need fire eggs in this world and you will need to bluw stuff up as Dynamite from Wumba's Wigwam to reach other areas. To open this area you will need to have 4 Jiggy.

New Moves
Bill Drill - 85 Notes Required. Can be found along the river on a structure on your right. This will allow Kazooie to drill into rocks or cracked ground.

Beak Bayonet - 95 Notes Required. Can be found at the entrance to the Ordinance Storage. This provides you with a melee in first person point of view when using the Breegull Blaster technique.

Honeycombs
1. Under a rock next to the Prospector's Hut.
2. At the train station, inside a Rare box.
3. Stuck under a rock in the toxic cave near the Crushing Shed (near to the waterfall).

Jiggy 1 - Dilberta. After speaking with Bill you'll learn that his wife is trapped in the prison back in Mayahem Temple. You will need to head back to Mayahem and learn the code from a nearby stone (Transform into a Stony). Open the prison and drill the rock. This will get Dilberta back to Glitter Gultch and you'll earn your Jiggy.

Jiggy 2 - Inside the Gloomy Caverns there is complete darkness. Use Fire Eggs on the generators to provide light for a short time and you can nab your Jiggy.

Jiggy 3 - There is another Jiggy in a different area of the Gloomy Caverns where there are no generators. Use fire eggs to light the way and reach the Jiggy at the end.

Jiggy 4 - Crushing Shed. You will need to climb into the Crushing area and dodge the crushers to activate a button to start the conveyor belt. Have Mumbo use his special powers to lift the boulder up on to the conveyor belt which will have the boulder crushed into pieces including the Jiggy. Collect the pieces and you will earn your next Jiggy.

Jiggy 5 - Waterfall Caverns. Using the Speed Shoes you can step on a switch and race your way down the river to the gate that is opened. Once inside, climb up on the ledge and you can grab your Jiggy.

Jiggy 6 - Behind the Waterfall. (Will need the Spring Shoes to reach)

Jiggy 7 - Canary Mary. You will need to be the Detonator in order to open the rubble blocking the entrance to the poisonous room where Canary is at. You will need to blast open her cage to set her free. Find her near a mine cart and race her to earn a Cheato Page and Jiggy.

Jiggy 8 - Pipe Maze. This area is submerged and if navigated correctly will only show a little light with a Jiggy.

Jiggy 9 - Ordinance Storage. This is a first person point of view area. After you've learned the technique to melee in first person you will be able to defuse the TNT located throughout the area. Diffuse all the TNT and you will earn your Jiggy.

Jiggy 10 - When you find the train you will need to return as Mumbo and use Mumbo's special powers to fix the derailed train. Afterwards return as Banjo and fight Old King Coal in the engine.

Boss Fight: Old King Coal
Not a very difficult boss fight. When you engage him you will want to stay on the platforms while dodging the fiery coal. Shoot eggs at Old King Coal and he will start losing his arms until only his legs are left. Once you've defeated him you will gain access to the train and win your Jiggy.

Items
3 Cheato Pages
2 Glowbo
4 Jinjo
20 Note Nest
- Inside the Water Caverns at the bottom of the Big Pool of Water

Isle O' Hags/Pine Grove
Progressing further into the game you can now open the 3rd level by returning to Jiggywiggy and completing the next puzzle. Continue making your way further into Isle O' Hags and you will find more things to discover and the 3rd world by firing the fire eggs to open the gate to the next area.. You might notice the giant Wigwam outside world 3 but that will only be available later in the game when you find the legendary Mega Glowbo. Please note that there is a wall with Kazooie's face on it that can be broke by a move you learn in Jolly Roger's Lagoon. This area will lead to the Wasteland.

New Move
Grenade Eggs - 110 Notes Required. These will do a lot of damage to your enemies and can blow stuff up. This is found outside of Witchyworld.

Witchyworld
Here in this run down amusement park are some pretty cool areas. To open this world you will need 8 Jiggy.

New Moves
Split Up - 160 Notes Required. Found behind the big tent. This move allows you to split Banjo and Kazooie which gives each character their own moves and allows you to do multiple tasks at the same time.

Whack Pack
170 Notes Required. Found near the blow up castle. This allows you to whack with your pack when banjo is alone. You must be split from Kazooie to learn.

Air-Born Egg Aiming:
180 Notes Required. Located in the Space Area.
This allows you to aim while you're airborne.

Honeycombs
1. The first can be found Inside Mumbo's Skull.
2. Take a ride across the rope over the Big Top to the Space Zone Tower, it's at the top of the tower.
3. The pump room for the jumping castle has a honeycomb.

Jiggy 1 - Dive of Death.  Climb to the very top of the tower and walk along a narrow beam find this Jiggy..

Jiggy 2 - Spiral Slide. You must transform into the Van and pay your way into the Inferno to reach this area, You are going to need to split up and have Banjo wait for Kazooie as you grab the speed shoes and race your way to the top of the slide dodging the fiery friends.

Jiggy 3 - Spinning Planet. You need Mumbo to use his special powers to activate the stars in the space building. This will allow you as Banjo and Kazooie to work their way up to the spinning planet and grab another Jiggy.

Jiggy 4 - Dodgems Challenge. You need to be the Van in order to pay your way into this mini-game. Also, power needs restored in order to make it work.

Jiggy 5 - Saucer of Peril. After you've freed the saucer from Glitter Gultch Mine it will show up here in Witchyworld. Have MUmbo restore power and return as Banjo to play the Saucer of Peril mini-game.

Jiggy 6 - Cactus of Strength. To play this amusement game you will need to use Bill Drill, Beak Buster and a Grenade Egg to ring the bell.

Jiggy 7 - Crazy Castle and Balloon Shoot Mini-game. Banjo and Kazooie must split up to pump up the building and win a Jiggy in the Western Theme area of the world.

Jiggy 8 - Crazy Castle's Hoop Hurry Challenge. This is a Kazooie only mini-game where you will need to jump through the hoops to win the mini-game.

Jiggy 9 - The Children. You are going to need to bring the children back to Mrs. Boggy. Soggy will go if you feed him fries. Moggy needs to be attacked and he'll go back. Groggy wants you to feed him some burgers but when he eats he can't walk. Only after you've learned the Taxi Pack will you be able to carry him. (Not learned in this world)

Jiggy 10 - Mr. Patch. The last Jiggy is found with the boss fight. You need to have learned the Airborne Egg Aiming technique and found all the tickets in order to enter the tent. When you do you engage Mr. Patch.

Boss Fight: Mr. Patch
In this boss fight you're going to need to be airborne. It's not the easiest fight but you might be stuck taking a long time trying to fire eggs at the smaller patches. It's easy to fire eggs at the big patches because they're more likely to hit. If you play right you won't take any damage but it will take up time. Be sure to have plenty of eggs too.

Items
3 Cheato Pages
5 Jinjos
20 Note Nest
- Van Door in the space area
2 Glowbo
Burgers
Fries


You will need to return to this world later in the game in order to feed people elsewhere.

Isle O' Hags/Clifftop
Now you're starting to make your way into the more exciting parts of the game. On the Clifftop you should call the train to you so that you make sure that you have that on your train list of destinations. Open Jolly Roger's Lagoon from Jiggywiggy, solve your puzzle and head on in to the water level of the game.

New Moves
Ice Eggs - 200 Notes Required. With these you can freeze enemies and solve puzzles.

Jolly Roger's Lagoon
To open this world you need 14 Jiggy. This is your all water level. There are a few things that happen on land but after you've finished doing the land related things, you will spend the other portion of this world underwater and swimming. I'm not exactly sure how big this world is but it might be one of the bigger worlds or "open worlds" in the game.
 
New Moves
Wing Whack
- 265 Notes Required. Found in an alcove next to Captain Blubber's shop. This is a Kazooie only move.

Sub-Aqua Egg Aiming - 275 Notes Required. Banjo and Kazooie must pay two Doubloons to Jolly to open  the room he located in. This will help with firing eggs underwater.

Talon Torpedo - 290 Notes Required. Underwater by the Electric Eel's Lair.


Honeycombs
1. There is a transparent fish swimming around and it's only possible to obtain this once you use the Talon Torpedo to claim it.

2. On a pipe near Jolly's use the Bill Drill on a patch of uneven ground near Jolly's; inside should be a Shock Pad. Use it to get on the roof of Jolly's (use the Talon Trot as soon as you get up there) then go to the chimney which should have another Shock Pad.

3. Use to get to a ledge and go along it until you are above a pipe, which should have the Empty Honeycomb on it, and drop down.
In a small alcove in Atlantis: In Atlantis, on the right side of the outside of the Temple of the Fishes building, there should be a small alcove, inside of which is an Empty Honeycomb. (This was looked up due to the vast depth in the water and with locations I wasn't sure how to describe this location without sounding confusing)

Jiggy 1 - Pawno. Pay Pawno 20 doubloons to earn a Jiggy.

Jiggy 2 - Tiptup's Overdue Son. You will need to blow a hole in Mumbo's wall (It looks discolored) and hatch Tiptup's egg. You will need only Kazooie to do this and you will need to learn the Hatching technique in a later level.

Jiggy 3 - (Not possible to earn until later in the game). First you will need to climb into the pipe which takes you to Grunty Industries where you need to shut off the pipe. Then you will need to go to Cloud Cuckooland to knock the Ice Cube off into the very hot water of Hailfire Peak's fire side. Then you will need to drain the water into the pool in the Lagoon here and you will earn the Jiggy.

Jiggy 4 - Mine Shooting Game. After Mumbo has Oxygenated the water with his special powers you can find Wumba and have her turn you into a Submarine with her magical powers. Play this mini-game as the Submarine with 60 points and you will win the Jiggy.

Jiggy 5 - Free Merry Maggie. There is a big fish swimming around the waters and you will need to find it. When you do, fire eggs to knock out the teeth and rescue Maggie.

Jiggy 6- Protect Chris P. Bacon. You must fire eggs at the different urns in a certain order. I don't have the order at this time... Once inside, you will need to protect the pig from the other fish. This earns you a Jiggy.

Jiggy 7 - Smuggler's Cavern, Underneath Jolly's Tavern you can blow up some of the TNT down there which leads you to another room where you must fly across to obtain the Jiggy. You can glide (Found later in the game) or you can try your luck at flapping and Wing Whacking.

Jiggy 8 - There is more transparent fish floating around the lagoon that have something in them. If you use the Torpedo Kazooie to reach, you can earn another Jiggy in one of them.

Jiggy 9 - UFO. When you find the UFO you will need to help the aliens out. You will need to use Ice Eggs to power their ship. When you do they will take off and the Jiggy appears beneath the ship.

Jiggy 10 - Boss Fight Lord Woo Fak Fak - You will need to make your way into Davy Jone's Locker to find this boss and fight under water.

Boss Fight: Lord Woo Fak Fak
To defeat him you will need to fire grenade eggs at the boils on his sides. This was one of the tougher boss fights I had to deal with in the game because I was never any good with the Swimming element. After you hit the 6 Boils you will need to aim for his opened eyes. 6 hits on the eyes and he should go down and give you a Jiggy for your hard work.

Items
5 Jinjo
2Glowbo

3 Cheato Pages
20 Note Nest
Doubloons


Isle O' Hags/Wasteland
Once you've learned how to use the Kazooie Torpedo you can head back to the area around Witchyworld and head under water. Use the Rocket on the Kazooie face and you can open the next path to another area of the game. Before you can go anywhere you'll run into Klungo. You will also need to open the next world which can be found on the other side of the fight with Klungo.

New Move
Clockwork Kazooie Egg - 315 Notes Required. Alows you to fire a miniature time bomb Kazooie that you can control and move around. This will allow you to reach inaccessible locations and squeeze into tiny holes that you can't normally fit into.

Boss Fight: Klungo 2
This boss fight with Klungo is very similar to the boss fight with Klungo last time except that he may use different abilities than he did before. If you attack him when he's not shielded and dodge when he is you can bring him down without any problems. Use Talon Trot if necessary.

Terrydactyland

To open this world you will need 20 Jiggy. This is a Dinosaur world and it's quite a big world actually. If you work your way to the top of the world you can confront Terry. This world is possibly the most unique of all the worlds in my eyes.

New Moves
Springy Step Shoes - 390 Notes Required. This allows you to use a new step of shoes that will spring you up into the sky but not too far. This can be found in the Unga Bunga Cave.

Taxi Pack
- 405 Notes Required. As Banjo only you will be able to transport things in your backpack. This allows you to pick them up and carry them no matter what size they are. This is found in the River passage.

Hatch - 420 Notes Required. As Kazooie only you will be able to hatch eggs. This is found near the world entry and exit.

Honeycombs
Unsure - Will need to check this out

Jiggy 1 - You will need to defeat the tribe that has armor. They can only be defeated by using the Clockwork Kazooie eggs so they need to be turned facing towards you while your egg gets them from behind. There are 5 total.

Jiggy 2 - Help the Dinosaurs. One of the children are sick and need to be taken to the train station using Banjo's Taxi Pack. You will need to take the train to Clifftop and have Mumbo use his special powers there. The second thing you need to do is break a nearby boulder and have Mumbo work his special powers on the tiny dinosaur. The last dinosaur is caged in Witchyworld. Take the train to Witchyworld and destroy the lock on the cage. Head back to Terrydactyland and you will be rewarded.

Jiggy 3 - There is a thirsty dinosaur that needs water. Unfortunately you can't help him until you arrive in Cloud Cuckooland. In Cloud Cuckooland you will need to Kazooie Torpedo a wall in the pond to make the water fall into the area for the Dinosaur to drink and earn a Jiggy.

Jiggy 4 - The Unga Bunga tribe needs your help. You can use Fire Eggs to heat up the fire for them and you need to bring food from Witchyworld. There is a specific place where you can travel between both these worlds without the food being confiscated. Unfortunately you will need the Claw Clamber boots from Grunty Industries first.

Jiggy 5 - As the baby T-Rex you will need to have learned how to roar from the Stegosaurous. Once you have you will need to go to the Dinosaur rock and find a cage with a Jiggy in it and do a series of roars. Short, Long, Short, Long, Long and the cage will open.

Jiggy 6 - In the stomping plains you will need to quickly make your way across while avoiding the huge feet stomping on you. Use Talon Trot and Wonderwing to survive. Must be Banjo and Kazooie.

Jiggy 7 - Inside Chompa's Belly there is a mini-game where you can fire at the viruses inside his stomach. Doing so will earn you a Jiggy if you score high enough.

Jiggy 8 - Fight Terry to earn this Jiggy.

Jiggy 9 - After you defeat Terry there is a crack in the center that you can fall through and find another Jiggy.

Jiggy 10 - You will need to return all of Terry's Hatchlings to the nest. You will need to Hatch each egg and carry them to the nest. Doing so will earn you a Jiggy.

Items
3 Cheato Pages
2 Glowbo
20 Note Nest
- Under a rock near Wumba's Wigwam
5 Jinjo

Isle O' Hags/Quagmire
After you've completed the last world you will need to Spring yourself up to the next area where the Quagmire can be found. You should teleport back to Jiggywiggy and unlock the next world by completing the puzzle. Doing so will open Grunty Industries.

Grunty Industries
To open this world you will need to have 28 Jiggy.

New Moves
Claw Clamber Boots - 505 Notes Required. These allow you to climb walls.

Snooze Pack - 525 Notes Required. This will allow Banjo, by himself, to recover his health.

Leg Spring - 545 Notes Required. This allows Kazooie to back flip pretty high.

Honeycombs
Inside the Train Station on Floor 1 there is a rail up top to cross

On Floor 3 jump up onto the higher stack of boxes and there should be another breakable box. Inside is the Honeycomb.

On top of the Smokestack that you can't enter.

Jiggy 1 - You will need to get up top of the 1st room where the main entrance is and work your way across to there the electrical enemies are. Defeat them and get your Jiggy.

Jiggy 2 -  Survive the Trash Compactor. Use your snooze pack to heal and double jump your way across.

Jiggy 3 -  If you fly to the roof you can break open the glass and fall into the warehouses. Inside one of them there is a Jiggy you can get.

Jiggy 4 - Laundry. Wash the overalls for the six rabbits located throughout the world. You will need to make sure you've opened all the paths you can. You will need to be the Washing machine to do this.

Jiggy 5 - Twinklies. If you grab the battery and bring it over to the door of this mini-game you can play it and if you earn enough points you will earn yourself a Jiggy.

Jiggy 6 - Barrel Blasting. After stopping the Crushers (With Mumbo's help of course) you will need to find the battery to open the cable room. Make your way into the room and fire at the Blue Rare Barrels. Th Jiggy falls onto the other side of the room where you will need to be the Washing machine to reach.

Jiggy 7 - Clinkers. This is another 1st person point of view thing you must do in the game. You will need to fire at the clinkers that cover the vents in 200 seconds. When you finish this task you will earn a Jiggy.

Jiggy 8 - Weldar, you will need to fight Weldar.

Jiggy 9 - Toxic Waste. You will need to have the shack pack ability in order to survive the Toxic Waste after you've defeated Weldar and stopped the fan.

Jiggy 10 - Toxic Waste. As Banjo you will need to cross the Toxic Waste with Sack Pack

Boss Fight: Welder
Using Grenade Eggs when the vacuum tries to vacuum you will damage Welder. Dodge his attacks and avoid the electricity covering the ground.

Items
3 Cheato Pages
2 Glowbo
20 Note Nest
- On top of the factory's entrance
5 Jinjo

Isle O' Hags
Go back to Jiggywiggy and complete the next puzzle to open up the next world then head to that world. All areas have been unlocked now.

Cloud Cuckooland
In order to open this world you will need to have 45 Jiggy.

New Moves
Sack Pack - 660 Notes Required. This is found in central cavern and allows Banjo o jump into his pack to stay on top of water.

Honeycombs
1. At the start you will need to use the Bill Drill to open holes in the ground where the soft patches are.
2. There is 1 behind the Pot of Gold
3. Fly through the handle of the large trashcan

Jiggy 1 - If you go into the wrong skull you will need to fight the Mumbo fake called Mingo? or Monjo? Something like that..

Jiggy 2 - You will need to compete against Mr. Fit in a series of small tasks. The first is to Spring higher than the bar. The second is a race against Mr. Fir using your sack pack as Banjo. Your last is a foot race as Kazooie using the Speed Shoes.

Jiggy 3 - Trash Can. You will need to attack all the germs in the trash can. If your score is high enough you'll earn another Jiggy.

Jiggy 4 - Inside the Pot of Gold you will need to fire your infinite supply of eggs at the wall to get all 100 Jiggies to light up. Doing so will increase your Jiggy collection.

Jiggy 5 - Have Wumba transform you into the Bee and fly to the top of the world and fire your stingers at the Zubba holding a target. This will allow you to enter the Zubba nest and you will need to shoot at the other Zubba to gain points. If you earn enough points you'll earn the Jiggy.

Jiggy 6 - As the bee you will need to shoot at all the Eyeball plants that are scattered throughout the world. When you destroy all 4 you will earn yourself another Jiggy.

Jiggy 7 - Make your way into the Cheese Wedge where you will find another Jiggy. It's toxic so be quick.

Jiggy 8 - As Banjo you need to make your way to the Jelly Castle and once inside you will get the Jiggy.

Jiggy 9 - The giant safe hid the combination throughout the level. These numbers can be found in small holes where you need the Clockwork Kazooie egg to reach them.

Jiggy 10 - Canary Mary is a lot faster than she used to be and if you get too far ahead of her she will speed up to a speed where you can't keep up. The trick is to stay on her tail and at the end smash that button like you've never smashed a button before.

Items
5 Jinjo
3 Cheato Pages
20 Note Nest - At the top of the Central Cave only accessible by a cave near the top of the mountain on the outside.

Cauldron Keep

You will need at least 70 Jiggy to reach the final boss at the end of the game. The Cauldron only requires 55 Jiggy but you'll still need the 70 later. From the Quagmire you will need to use your wall climbing boots to reach the higher area and work your way up to the last place of the game. When at the cauldron you will need to open the "back" door. When you do you can make your way in to fight Klungo.

Boss Fight: Klungo 3
Like the other Klungo battles he'll drink some potion that will give him special abilities making him big or invisble and I'm not entirely sure what he does now because I can't remember. If you attack him the same way you have before you should be able to beat him without many problems. He's not too hard if you focus on your dodging.

After the fight with Klungo you will engage in some Trivia about the game. This time you're on a game show against Grunty's 2 sisters. You will want to answer the questions you know as fast as you can so that you can rack in some points and stay ahead of the 2 sisters. After you've won all the rounds Grunty will flee to the top. You should chase after her. You'll come across the room where you can restore the life of Bottles and King Jingaling from earlier in the game. When you're done celebrating you need to head up to the top of the tower and reach Grunty once again.

Final Boss Fight: Hag 1
In this fight you will be answering questions which if you get wrong, Grunty will attack you with her more powerful spell and if you get right, she'll attack with her weaker, slower spell. You are going to need to do quite a bit of damage to her in order to defeat her. There are many phases and you will need to dodge A LOT or you WILL DIE. There's no way that you can dodge every single one of her attacks, it just ain't happening. Each stage of the fight will require you to do something different but overall it will mostly have something to do with your Grenade Eggs. Have those ready and have those fully stocked and waiting to go.
Banjo-Tooie is the direct sequel to Banjo-Kazooie taking place 3 years after the events in Banjo-Kazooie. In the first game, Gruntilda the witch kidnaps Tooty for her beauty. Banjo and Kazooie made their way to the top of the tower and fought Grunty which lead to her downfall and the end of the game. 3 years after the downfall of Grunty, her sisters come to the rescue and help remove the rock that keeps Grunty buried. Afterwards Grunty exacts her revenge on Banjo's House, killing Bottles and plans to restore her body by stealing the life force from other creatures throughout the game. This leads Banjo on a new adventure.

Like all my other game guides I will color code specific parts to help users read the guide with ease. The standard red color tiles each section. Yellow will highlight the Jigsaw pieces in each world. Green will highlight other details like notes needed to earn your next move. Brown will highlight new moves and the number of notes required for them. Light blue will highlight the different items, Jinjo and the 20 Note Nest that can be found. Honeycombs will be in Pink. Bosses will be in an Orange color.

Introduction
Like Banjo-Kazooie you will need to travel from world to world
collecting the different Jiggies hidden within them. There's 10 in every
world and 100 notes that can be found. Jiggies are used to open the
other worlds and notes are used to learn new moves. If you don't have
enough of either you won't be able to make any progress. You're also
going to need to collect the different items found throughout the
worlds. There are also a few changes to some of this.

First off, there are a few different things in this game compared to the first. Bottles is dead and will no longer be giving you new moves to learn. This time around it will be Jamjars when you find him. Another thing that's change is the number of feathers and eggs you get from picking them up in their nests. This is similar to the notes as well. Notes are found in nests and are worth 5. There is a large Note in a nest worth 20. This is usually hidden in some place you wouldn't think about going. When you learn how to use the other eggs in the game, you will also gain different amounts of each from the nests. You will also come in contact with warp pads when you're inside a world. These help you teleport between different points.

While you're playing you may come across Mumbo and Wumba throughout the game. This time around, Mumbo can be given a Glowbo that will allow you to play Mumbo. This allows you to run around the world and use Mumbo's Pads that have various magical effects. If you find Wumba and give her a Glowbo you can be transformed into different things in her pool of magic.

Another change is searching for the Jinjo. Instead of collecting all of the Jinjo and earning a Jiggy in the world you're in, you'll need to find the Jinjo of all the worlds AND those in Isle O' Hags. Finding 5 no longer grants you a Jiggy, you'll need to find all the same color Jinjo to earn the Jiggy and each color has a different number than the rest. The last change is there aren't any cauldrons to teleport with.. this is done by a circular metal thing that sticks out of the ground and are found throughout the game in various places.

Spiral Mountain
In the beginning stages of the game you'll notice that the Spiral Mountain area is somewhat different than it was in Banjo-Kazooie. This time around the area has been damaged. You still have your old moves from the last game so the area is designed to help familiarize yourself with your old moves. If you venture to Grunty's Lair you'll see that you can't go into the rooms found in the first game due to a rockslide in front of each of the entrances. You can find Cheato in here and this is where you should bring all the Cheato Pages. When you're done searching the area you should search for the cave in the area

Items
Cheato Page - Below Grunty's Lair in an alcove where you need to use the Shock Pad to reach. Once you've gained 5 pages and give these to Cheato you will gain a cheat.

Fish - After you've learned the Drill Technique you can break the moving boulder and rescue the Fish. This extends your Air Meter

Blue Egg - If you use the Flight Pad you can fly into the mouth of the waterfall. If you swim over to ledge you can jump onto a crack on the wall, however, you will need to learn the New Technique to do that. You won't be able to get the Egg early in the game.

Pink Egg - There is a large metal grate in the side of the mountain. Unfortunately you won't be able to break the grate early in the game. You will need to learn the Grenade Eggs to break this open.

Boss Fight: Klungo 1
Not a very challenging boss fight but he can be a pain in the butt if you're not used to the game. First off, Klungo will use potions that will change his abilities. He can go invisible, he can create clones or he can grow big. Usually he goes invisible for me. After you've attacked him, he will put up a magic shield around him and assault you with a fast throwing potion attack. If you dodge the potions, you should attack once the shield goes off. Keep doing this until he's defeated. Afterwards, make your way into the next area.

Isle O' Hags/Jinjo Village
Isle O' Hags is similar to Grunty's Lair of the first game where you can collect Jigsaw pieces. This time though, you will also need to collect Note as well. This makes Isle O' Hags it's own world. Jinjo Village is only a piece of the Isle O' Hags. This area will stretch throughout the rest of the game. If you follow the tracks of the drill you'll notice that it travels right through Jinjo Village (Where the Jinjo live). It leads you past a castle where King Jingaling lives. After you've talked with him he will give you a Jiggy and open your next path. After your talk with him, Grunty will suck the life force out of the Castle which drains all color from the area and turns Jingaling into a zombie.

In Isle O' Hags there are several ways to get around. Unfortunately, you will need to discover the different paths you can use to get around and learn the moves required to reach some of the different areas. The next area you will need to go is Bottle's House which is directly in front of Jingaling's Castle.

Jiggy 1 - Found by talking to King Jingaling for the first time

Jiggy 2 - Find the 1 White Jinjo

Jiggy 3 - Find the 2 Orange Jinjo

Jiggy 4 - Find the 3 Yellow Jinjo

Jiggy 5 - Find the 4 Brown Jinjo

Jiggy 6 - Find the 5 Green Jinjo

Jiggy 7 - Find the 6 Red Jinjo

Jiggy 8 - Find the 7 Blue Jinjo

Jiggy 9 - Find the 8 Purple Jinjo

Jiggy 10 - Find the 9 Black Jinjo

The Jinjo are found throughout the game. They will be found in the Isle O' Hags and other worlds that you will unlock later and as you progress.

Items
20 Note Nest - Found on top of the Red Jinjo House but you will need grip grab to get it

Bottle's House
Bottle's house has tons of Rare references in it like Donkey Kong and Jet Gemini (Never played it). You can talk to Goggles in here and he will give you glasses that allow you to zoom in and out in first person point of view. Afterwards you will need to exit through the entrance that King Jingaling opened for you. This area will be closed off later in the game.

**Also, after you learn the Grip Grab ability you should head back here to find a Game Pak hidden in the sandy area**

Isle O' Hags/Wooded Hollow
This will be your headquarters because anytime you need to open a new world you will need to speak with Jiggywiggy in Jiggywiggy temple. After you've opened your first world you will need to enter it.

Items
1 Jinjo

Jiggywiggy Temple
Since you have your first Jiggy you should visit the temple and watch as
the almighty Jiggy unlocks your world but there's a little catch.. you
need to solve a puzzle before you actually gain access to the world.
Unfortunately, I can't tell you how to solve the puzzle.. so you'll just
need to be fast and match up the pieces as fast as you can. You will need to come back to this temple to unlock the different worlds.

Henny's Egg Nesting Grounds
If you find the Pink and Blue Eggs from Spiral Mountain you can bring those here to hatch. You will also need Kazooie's ability to hatch eggs found later in the game.

Mayahem Temple
Welcome to the first world of the game. Overall, it's pretty easy and should provide you no trouble at all. Jiggies will not be in any particular order so please think of these as a check list instead of trying to do them in order. Also, some Jiggy will not be reachable until you've learned other moves found later in the game.

New Moves
Egg Aim - 25 Notes Required. This is found on your way up to the temple. It gives you a cross hair to fire eggs in a first point of view. Instead of needing to fire eggs straight where you're facing, you can point upwards and around and fire at a different angle to reach your target.

Breegull Blaster - 30 Notes Required. Found on a path branching off of Targitzan's Temple. This will allow you to enter first person only areas like Targitzan's Temple.

Grip Grab - 35 Notes Required. Found by the Jade Snake Grove entrance. This will allow you to grab on to edges and move along them to reach other destinations.

Honeycombs
1. Inside an alcove where Bovina is (need Grip Grab).
2. Right behind the level entrance, inside an alcove accessible only as a Stony (Talk to Wumba).
3. Inside the Treasure Chamber, on top of one of the piles of gold.

Jiggy 1 - Bovina's Fields. Kill the flies using the first person Egg Aim to earn this Jiggy

Jiggy 2 - Sandpit. After you've collected a Glowbo, give it to Mumbo and use Mumbo on his pad in front of the Golden Statue. This will grant you access to the gold giant which will allow you to break down the giant doors with the skulls on them. Enter through the door that you can fit in and cross the sand pit to reach the Jiggy way up high.

Jiggy 3 - Jade Snake. After you've opened this with the gold statue you should notice a snake up top one of the temples. You will need to tip toe very quietly and very carefully to reach the Jiggy before the snake swallows it.

Jiggy 4 - Kickball Championship. If you found a Glowbo and destroyed the large skull doors you can speak to Wumba. Give her a Glowbo and she will transform you into a stony. Talk to the Cat Guard and he will let you into the Arena. Compete to win.

Jiggy 5 - Treasure Chamber. After you fired eggs into the stone heads that stick out of the closed off building you will need to go inside and speak to the person in there. They tell you that a Relic has been stolen. You will need to climb the inside of the chamber and work your way up and into a passage that leads outside of the world (Actually leads you to a later level in the game). You will need to walk very quietly and slowly through the brush to reach the relic. Return it to the dude in the temple.

Jiggy 6 - Columns (Need Bill Drill Move). After you destroy the boulder you will need to swim through an underwater passage to reach some columns. Roll into the column with the Jiggy on it and you will have 45 seconds to knock the Jiggy off of all the columns.

Jiggy 7 - Prison Chamber. There is another sand pit but this time you will need to find the Wading Boots nearby the Prison to find another Jiggy.

Jiggy 8 - At the top of Targitzan's Temple. (Fly or Climb Stairs)

Jiggy 9 - Inside Targitzan's Temple you will need to collect gold statues. After collecting 10 you will gain access to the less sacred camber where a Jiggy can be found.

Jiggy 10 - Inside Targitzan's temple you will need to collect 20 statues. After collecting 20 you will gain access to the sacred chamber where you will fight Targitzan for the Jiggy.

Boss Fight: Targitzan
In this fight you're in a first person point of view unlike anything the Banjo Kazooie game has done so far. You will need to shoots the targets on Targitzan while dodging enemies and his dart attacks. The more times you can damage him the more ferocious his attacks get and number of minions increase until he will self-destruct. If you wanted to make the battle extremely easy, enter the chamber after obtaining the golden eggs.

Code Chamber
I think you need Grenade Eggs to open this door. This area will allow you to enter your cheats you've found for the game either by using Cheato's cheats or cheats found outside of the game.

Items/Extras
5 Jinjo
20 Note Nest
- Found behind Targitzan's Temple
3 Cheato Pages
2 Glowbo

Isle O' Hags/Plateau
Once you've completed the first world as best you can at this point, you will need to speak to Jiggywiggy. This time you can open world 2 which can be found by progressing further into the Isle O' Hags by using your new moves to explore more areas that you couldn't possibly reach before. Advance to the next area and you can find Fire Eggs outside of the 2nd world entrance. You may also want to explore the area a little bit as well. Afterwards jump on in to the

HoneyBee Hive
In this area you will want to bring your honeycombs here and in exchange the HoneyBee will give you additional life. The more honeycombs you give her, the higher the number of honeycombs needed for the next life increase.

New Moves
Fire Eggs - 45 Notes Required. These are new egg ammo you can use throughout the game to burn enemies and solve puzzles.

Honeycombs

1. Behind Honey B's Hive.

Items
1 Jinjo (Need move from Glitter Gultch Mine)

Glitter Gultch Mine
2nd world of the game. You will need fire eggs in this world and you will need to bluw stuff up as Dynamite from Wumba's Wigwam to reach other areas. To open this area you will need to have 4 Jiggy.

New Moves
Bill Drill - 85 Notes Required. Can be found along the river on a structure on your right. This will allow Kazooie to drill into rocks or cracked ground.

Beak Bayonet - 95 Notes Required. Can be found at the entrance to the Ordinance Storage. This provides you with a melee in first person point of view when using the Breegull Blaster technique.

Honeycombs
1. Under a rock next to the Prospector's Hut.
2. At the train station, inside a Rare box.
3. Stuck under a rock in the toxic cave near the Crushing Shed (near to the waterfall).

Jiggy 1 - Dilberta. After speaking with Bill you'll learn that his wife is trapped in the prison back in Mayahem Temple. You will need to head back to Mayahem and learn the code from a nearby stone (Transform into a Stony). Open the prison and drill the rock. This will get Dilberta back to Glitter Gultch and you'll earn your Jiggy.

Jiggy 2 - Inside the Gloomy Caverns there is complete darkness. Use Fire Eggs on the generators to provide light for a short time and you can nab your Jiggy.

Jiggy 3 - There is another Jiggy in a different area of the Gloomy Caverns where there are no generators. Use fire eggs to light the way and reach the Jiggy at the end.

Jiggy 4 - Crushing Shed. You will need to climb into the Crushing area and dodge the crushers to activate a button to start the conveyor belt. Have Mumbo use his special powers to lift the boulder up on to the conveyor belt which will have the boulder crushed into pieces including the Jiggy. Collect the pieces and you will earn your next Jiggy.

Jiggy 5 - Waterfall Caverns. Using the Speed Shoes you can step on a switch and race your way down the river to the gate that is opened. Once inside, climb up on the ledge and you can grab your Jiggy.

Jiggy 6 - Behind the Waterfall. (Will need the Spring Shoes to reach)

Jiggy 7 - Canary Mary. You will need to be the Detonator in order to open the rubble blocking the entrance to the poisonous room where Canary is at. You will need to blast open her cage to set her free. Find her near a mine cart and race her to earn a Cheato Page and Jiggy.

Jiggy 8 - Pipe Maze. This area is submerged and if navigated correctly will only show a little light with a Jiggy.

Jiggy 9 - Ordinance Storage. This is a first person point of view area. After you've learned the technique to melee in first person you will be able to defuse the TNT located throughout the area. Diffuse all the TNT and you will earn your Jiggy.

Jiggy 10 - When you find the train you will need to return as Mumbo and use Mumbo's special powers to fix the derailed train. Afterwards return as Banjo and fight Old King Coal in the engine.

Boss Fight: Old King Coal
Not a very difficult boss fight. When you engage him you will want to stay on the platforms while dodging the fiery coal. Shoot eggs at Old King Coal and he will start losing his arms until only his legs are left. Once you've defeated him you will gain access to the train and win your Jiggy.

Items
3 Cheato Pages
2 Glowbo
4 Jinjo
20 Note Nest
- Inside the Water Caverns at the bottom of the Big Pool of Water

Isle O' Hags/Pine Grove
Progressing further into the game you can now open the 3rd level by returning to Jiggywiggy and completing the next puzzle. Continue making your way further into Isle O' Hags and you will find more things to discover and the 3rd world by firing the fire eggs to open the gate to the next area.. You might notice the giant Wigwam outside world 3 but that will only be available later in the game when you find the legendary Mega Glowbo. Please note that there is a wall with Kazooie's face on it that can be broke by a move you learn in Jolly Roger's Lagoon. This area will lead to the Wasteland.

New Move
Grenade Eggs - 110 Notes Required. These will do a lot of damage to your enemies and can blow stuff up. This is found outside of Witchyworld.

Witchyworld
Here in this run down amusement park are some pretty cool areas. To open this world you will need 8 Jiggy.

New Moves
Split Up - 160 Notes Required. Found behind the big tent. This move allows you to split Banjo and Kazooie which gives each character their own moves and allows you to do multiple tasks at the same time.

Whack Pack
170 Notes Required. Found near the blow up castle. This allows you to whack with your pack when banjo is alone. You must be split from Kazooie to learn.

Air-Born Egg Aiming:
180 Notes Required. Located in the Space Area.
This allows you to aim while you're airborne.

Honeycombs
1. The first can be found Inside Mumbo's Skull.
2. Take a ride across the rope over the Big Top to the Space Zone Tower, it's at the top of the tower.
3. The pump room for the jumping castle has a honeycomb.

Jiggy 1 - Dive of Death.  Climb to the very top of the tower and walk along a narrow beam find this Jiggy..

Jiggy 2 - Spiral Slide. You must transform into the Van and pay your way into the Inferno to reach this area, You are going to need to split up and have Banjo wait for Kazooie as you grab the speed shoes and race your way to the top of the slide dodging the fiery friends.

Jiggy 3 - Spinning Planet. You need Mumbo to use his special powers to activate the stars in the space building. This will allow you as Banjo and Kazooie to work their way up to the spinning planet and grab another Jiggy.

Jiggy 4 - Dodgems Challenge. You need to be the Van in order to pay your way into this mini-game. Also, power needs restored in order to make it work.

Jiggy 5 - Saucer of Peril. After you've freed the saucer from Glitter Gultch Mine it will show up here in Witchyworld. Have MUmbo restore power and return as Banjo to play the Saucer of Peril mini-game.

Jiggy 6 - Cactus of Strength. To play this amusement game you will need to use Bill Drill, Beak Buster and a Grenade Egg to ring the bell.

Jiggy 7 - Crazy Castle and Balloon Shoot Mini-game. Banjo and Kazooie must split up to pump up the building and win a Jiggy in the Western Theme area of the world.

Jiggy 8 - Crazy Castle's Hoop Hurry Challenge. This is a Kazooie only mini-game where you will need to jump through the hoops to win the mini-game.

Jiggy 9 - The Children. You are going to need to bring the children back to Mrs. Boggy. Soggy will go if you feed him fries. Moggy needs to be attacked and he'll go back. Groggy wants you to feed him some burgers but when he eats he can't walk. Only after you've learned the Taxi Pack will you be able to carry him. (Not learned in this world)

Jiggy 10 - Mr. Patch. The last Jiggy is found with the boss fight. You need to have learned the Airborne Egg Aiming technique and found all the tickets in order to enter the tent. When you do you engage Mr. Patch.

Boss Fight: Mr. Patch
In this boss fight you're going to need to be airborne. It's not the easiest fight but you might be stuck taking a long time trying to fire eggs at the smaller patches. It's easy to fire eggs at the big patches because they're more likely to hit. If you play right you won't take any damage but it will take up time. Be sure to have plenty of eggs too.

Items
3 Cheato Pages
5 Jinjos
20 Note Nest
- Van Door in the space area
2 Glowbo
Burgers
Fries


You will need to return to this world later in the game in order to feed people elsewhere.

Isle O' Hags/Clifftop
Now you're starting to make your way into the more exciting parts of the game. On the Clifftop you should call the train to you so that you make sure that you have that on your train list of destinations. Open Jolly Roger's Lagoon from Jiggywiggy, solve your puzzle and head on in to the water level of the game.

New Moves
Ice Eggs - 200 Notes Required. With these you can freeze enemies and solve puzzles.

Jolly Roger's Lagoon
To open this world you need 14 Jiggy. This is your all water level. There are a few things that happen on land but after you've finished doing the land related things, you will spend the other portion of this world underwater and swimming. I'm not exactly sure how big this world is but it might be one of the bigger worlds or "open worlds" in the game.
 
New Moves
Wing Whack
- 265 Notes Required. Found in an alcove next to Captain Blubber's shop. This is a Kazooie only move.

Sub-Aqua Egg Aiming - 275 Notes Required. Banjo and Kazooie must pay two Doubloons to Jolly to open  the room he located in. This will help with firing eggs underwater.

Talon Torpedo - 290 Notes Required. Underwater by the Electric Eel's Lair.


Honeycombs
1. There is a transparent fish swimming around and it's only possible to obtain this once you use the Talon Torpedo to claim it.

2. On a pipe near Jolly's use the Bill Drill on a patch of uneven ground near Jolly's; inside should be a Shock Pad. Use it to get on the roof of Jolly's (use the Talon Trot as soon as you get up there) then go to the chimney which should have another Shock Pad.

3. Use to get to a ledge and go along it until you are above a pipe, which should have the Empty Honeycomb on it, and drop down.
In a small alcove in Atlantis: In Atlantis, on the right side of the outside of the Temple of the Fishes building, there should be a small alcove, inside of which is an Empty Honeycomb. (This was looked up due to the vast depth in the water and with locations I wasn't sure how to describe this location without sounding confusing)

Jiggy 1 - Pawno. Pay Pawno 20 doubloons to earn a Jiggy.

Jiggy 2 - Tiptup's Overdue Son. You will need to blow a hole in Mumbo's wall (It looks discolored) and hatch Tiptup's egg. You will need only Kazooie to do this and you will need to learn the Hatching technique in a later level.

Jiggy 3 - (Not possible to earn until later in the game). First you will need to climb into the pipe which takes you to Grunty Industries where you need to shut off the pipe. Then you will need to go to Cloud Cuckooland to knock the Ice Cube off into the very hot water of Hailfire Peak's fire side. Then you will need to drain the water into the pool in the Lagoon here and you will earn the Jiggy.

Jiggy 4 - Mine Shooting Game. After Mumbo has Oxygenated the water with his special powers you can find Wumba and have her turn you into a Submarine with her magical powers. Play this mini-game as the Submarine with 60 points and you will win the Jiggy.

Jiggy 5 - Free Merry Maggie. There is a big fish swimming around the waters and you will need to find it. When you do, fire eggs to knock out the teeth and rescue Maggie.

Jiggy 6- Protect Chris P. Bacon. You must fire eggs at the different urns in a certain order. I don't have the order at this time... Once inside, you will need to protect the pig from the other fish. This earns you a Jiggy.

Jiggy 7 - Smuggler's Cavern, Underneath Jolly's Tavern you can blow up some of the TNT down there which leads you to another room where you must fly across to obtain the Jiggy. You can glide (Found later in the game) or you can try your luck at flapping and Wing Whacking.

Jiggy 8 - There is more transparent fish floating around the lagoon that have something in them. If you use the Torpedo Kazooie to reach, you can earn another Jiggy in one of them.

Jiggy 9 - UFO. When you find the UFO you will need to help the aliens out. You will need to use Ice Eggs to power their ship. When you do they will take off and the Jiggy appears beneath the ship.

Jiggy 10 - Boss Fight Lord Woo Fak Fak - You will need to make your way into Davy Jone's Locker to find this boss and fight under water.

Boss Fight: Lord Woo Fak Fak
To defeat him you will need to fire grenade eggs at the boils on his sides. This was one of the tougher boss fights I had to deal with in the game because I was never any good with the Swimming element. After you hit the 6 Boils you will need to aim for his opened eyes. 6 hits on the eyes and he should go down and give you a Jiggy for your hard work.

Items
5 Jinjo
2Glowbo

3 Cheato Pages
20 Note Nest
Doubloons


Isle O' Hags/Wasteland
Once you've learned how to use the Kazooie Torpedo you can head back to the area around Witchyworld and head under water. Use the Rocket on the Kazooie face and you can open the next path to another area of the game. Before you can go anywhere you'll run into Klungo. You will also need to open the next world which can be found on the other side of the fight with Klungo.

New Move
Clockwork Kazooie Egg - 315 Notes Required. Alows you to fire a miniature time bomb Kazooie that you can control and move around. This will allow you to reach inaccessible locations and squeeze into tiny holes that you can't normally fit into.

Boss Fight: Klungo 2
This boss fight with Klungo is very similar to the boss fight with Klungo last time except that he may use different abilities than he did before. If you attack him when he's not shielded and dodge when he is you can bring him down without any problems. Use Talon Trot if necessary.

Terrydactyland

To open this world you will need 20 Jiggy. This is a Dinosaur world and it's quite a big world actually. If you work your way to the top of the world you can confront Terry. This world is possibly the most unique of all the worlds in my eyes.

New Moves
Springy Step Shoes - 390 Notes Required. This allows you to use a new step of shoes that will spring you up into the sky but not too far. This can be found in the Unga Bunga Cave.

Taxi Pack
- 405 Notes Required. As Banjo only you will be able to transport things in your backpack. This allows you to pick them up and carry them no matter what size they are. This is found in the River passage.

Hatch - 420 Notes Required. As Kazooie only you will be able to hatch eggs. This is found near the world entry and exit.

Honeycombs
Unsure - Will need to check this out

Jiggy 1 - You will need to defeat the tribe that has armor. They can only be defeated by using the Clockwork Kazooie eggs so they need to be turned facing towards you while your egg gets them from behind. There are 5 total.

Jiggy 2 - Help the Dinosaurs. One of the children are sick and need to be taken to the train station using Banjo's Taxi Pack. You will need to take the train to Clifftop and have Mumbo use his special powers there. The second thing you need to do is break a nearby boulder and have Mumbo work his special powers on the tiny dinosaur. The last dinosaur is caged in Witchyworld. Take the train to Witchyworld and destroy the lock on the cage. Head back to Terrydactyland and you will be rewarded.

Jiggy 3 - There is a thirsty dinosaur that needs water. Unfortunately you can't help him until you arrive in Cloud Cuckooland. In Cloud Cuckooland you will need to Kazooie Torpedo a wall in the pond to make the water fall into the area for the Dinosaur to drink and earn a Jiggy.

Jiggy 4 - The Unga Bunga tribe needs your help. You can use Fire Eggs to heat up the fire for them and you need to bring food from Witchyworld. There is a specific place where you can travel between both these worlds without the food being confiscated. Unfortunately you will need the Claw Clamber boots from Grunty Industries first.

Jiggy 5 - As the baby T-Rex you will need to have learned how to roar from the Stegosaurous. Once you have you will need to go to the Dinosaur rock and find a cage with a Jiggy in it and do a series of roars. Short, Long, Short, Long, Long and the cage will open.

Jiggy 6 - In the stomping plains you will need to quickly make your way across while avoiding the huge feet stomping on you. Use Talon Trot and Wonderwing to survive. Must be Banjo and Kazooie.

Jiggy 7 - Inside Chompa's Belly there is a mini-game where you can fire at the viruses inside his stomach. Doing so will earn you a Jiggy if you score high enough.

Jiggy 8 - Fight Terry to earn this Jiggy.

Jiggy 9 - After you defeat Terry there is a crack in the center that you can fall through and find another Jiggy.

Jiggy 10 - You will need to return all of Terry's Hatchlings to the nest. You will need to Hatch each egg and carry them to the nest. Doing so will earn you a Jiggy.

Items
3 Cheato Pages
2 Glowbo
20 Note Nest
- Under a rock near Wumba's Wigwam
5 Jinjo

Isle O' Hags/Quagmire
After you've completed the last world you will need to Spring yourself up to the next area where the Quagmire can be found. You should teleport back to Jiggywiggy and unlock the next world by completing the puzzle. Doing so will open Grunty Industries.

Grunty Industries
To open this world you will need to have 28 Jiggy.

New Moves
Claw Clamber Boots - 505 Notes Required. These allow you to climb walls.

Snooze Pack - 525 Notes Required. This will allow Banjo, by himself, to recover his health.

Leg Spring - 545 Notes Required. This allows Kazooie to back flip pretty high.

Honeycombs
Inside the Train Station on Floor 1 there is a rail up top to cross

On Floor 3 jump up onto the higher stack of boxes and there should be another breakable box. Inside is the Honeycomb.

On top of the Smokestack that you can't enter.

Jiggy 1 - You will need to get up top of the 1st room where the main entrance is and work your way across to there the electrical enemies are. Defeat them and get your Jiggy.

Jiggy 2 -  Survive the Trash Compactor. Use your snooze pack to heal and double jump your way across.

Jiggy 3 -  If you fly to the roof you can break open the glass and fall into the warehouses. Inside one of them there is a Jiggy you can get.

Jiggy 4 - Laundry. Wash the overalls for the six rabbits located throughout the world. You will need to make sure you've opened all the paths you can. You will need to be the Washing machine to do this.

Jiggy 5 - Twinklies. If you grab the battery and bring it over to the door of this mini-game you can play it and if you earn enough points you will earn yourself a Jiggy.

Jiggy 6 - Barrel Blasting. After stopping the Crushers (With Mumbo's help of course) you will need to find the battery to open the cable room. Make your way into the room and fire at the Blue Rare Barrels. Th Jiggy falls onto the other side of the room where you will need to be the Washing machine to reach.

Jiggy 7 - Clinkers. This is another 1st person point of view thing you must do in the game. You will need to fire at the clinkers that cover the vents in 200 seconds. When you finish this task you will earn a Jiggy.

Jiggy 8 - Weldar, you will need to fight Weldar.

Jiggy 9 - Toxic Waste. You will need to have the shack pack ability in order to survive the Toxic Waste after you've defeated Weldar and stopped the fan.

Jiggy 10 - Toxic Waste. As Banjo you will need to cross the Toxic Waste with Sack Pack

Boss Fight: Welder
Using Grenade Eggs when the vacuum tries to vacuum you will damage Welder. Dodge his attacks and avoid the electricity covering the ground.

Items
3 Cheato Pages
2 Glowbo
20 Note Nest
- On top of the factory's entrance
5 Jinjo

Isle O' Hags
Go back to Jiggywiggy and complete the next puzzle to open up the next world then head to that world. All areas have been unlocked now.

Cloud Cuckooland
In order to open this world you will need to have 45 Jiggy.

New Moves
Sack Pack - 660 Notes Required. This is found in central cavern and allows Banjo o jump into his pack to stay on top of water.

Honeycombs
1. At the start you will need to use the Bill Drill to open holes in the ground where the soft patches are.
2. There is 1 behind the Pot of Gold
3. Fly through the handle of the large trashcan

Jiggy 1 - If you go into the wrong skull you will need to fight the Mumbo fake called Mingo? or Monjo? Something like that..

Jiggy 2 - You will need to compete against Mr. Fit in a series of small tasks. The first is to Spring higher than the bar. The second is a race against Mr. Fir using your sack pack as Banjo. Your last is a foot race as Kazooie using the Speed Shoes.

Jiggy 3 - Trash Can. You will need to attack all the germs in the trash can. If your score is high enough you'll earn another Jiggy.

Jiggy 4 - Inside the Pot of Gold you will need to fire your infinite supply of eggs at the wall to get all 100 Jiggies to light up. Doing so will increase your Jiggy collection.

Jiggy 5 - Have Wumba transform you into the Bee and fly to the top of the world and fire your stingers at the Zubba holding a target. This will allow you to enter the Zubba nest and you will need to shoot at the other Zubba to gain points. If you earn enough points you'll earn the Jiggy.

Jiggy 6 - As the bee you will need to shoot at all the Eyeball plants that are scattered throughout the world. When you destroy all 4 you will earn yourself another Jiggy.

Jiggy 7 - Make your way into the Cheese Wedge where you will find another Jiggy. It's toxic so be quick.

Jiggy 8 - As Banjo you need to make your way to the Jelly Castle and once inside you will get the Jiggy.

Jiggy 9 - The giant safe hid the combination throughout the level. These numbers can be found in small holes where you need the Clockwork Kazooie egg to reach them.

Jiggy 10 - Canary Mary is a lot faster than she used to be and if you get too far ahead of her she will speed up to a speed where you can't keep up. The trick is to stay on her tail and at the end smash that button like you've never smashed a button before.

Items
5 Jinjo
3 Cheato Pages
20 Note Nest - At the top of the Central Cave only accessible by a cave near the top of the mountain on the outside.

Cauldron Keep

You will need at least 70 Jiggy to reach the final boss at the end of the game. The Cauldron only requires 55 Jiggy but you'll still need the 70 later. From the Quagmire you will need to use your wall climbing boots to reach the higher area and work your way up to the last place of the game. When at the cauldron you will need to open the "back" door. When you do you can make your way in to fight Klungo.

Boss Fight: Klungo 3
Like the other Klungo battles he'll drink some potion that will give him special abilities making him big or invisble and I'm not entirely sure what he does now because I can't remember. If you attack him the same way you have before you should be able to beat him without many problems. He's not too hard if you focus on your dodging.

After the fight with Klungo you will engage in some Trivia about the game. This time you're on a game show against Grunty's 2 sisters. You will want to answer the questions you know as fast as you can so that you can rack in some points and stay ahead of the 2 sisters. After you've won all the rounds Grunty will flee to the top. You should chase after her. You'll come across the room where you can restore the life of Bottles and King Jingaling from earlier in the game. When you're done celebrating you need to head up to the top of the tower and reach Grunty once again.

Final Boss Fight: Hag 1
In this fight you will be answering questions which if you get wrong, Grunty will attack you with her more powerful spell and if you get right, she'll attack with her weaker, slower spell. You are going to need to do quite a bit of damage to her in order to defeat her. There are many phases and you will need to dodge A LOT or you WILL DIE. There's no way that you can dodge every single one of her attacks, it just ain't happening. Each stage of the fight will require you to do something different but overall it will mostly have something to do with your Grenade Eggs. Have those ready and have those fully stocked and waiting to go.
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07-10-13 07:49 PM
SacredShadow is Offline
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SacredShadow
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Oh wow, so this was the massive post you made to get yellow jersey the other day. Cool, this is probably the biggest post I have ever seen besides some guy who submitted a 36,000 word post that i think may have been copied, it is just simply too big.

Anyways, the longer the better, the more detailed, the easier it will make it for users to understand the game and it will be easier for them. I think that this is a really good, massive post and I think you made a great walkthrough of this game. This is very in depth which I always find to be very useful when making a walkthrough.


So overall, this is the second walkthrough I have seen and replied to, and I must say I am quite impressed. I think you are doing an amazing job with this.Keep it up and keep making more helpful walkthroughs. This was great and I know it will help others!
Oh wow, so this was the massive post you made to get yellow jersey the other day. Cool, this is probably the biggest post I have ever seen besides some guy who submitted a 36,000 word post that i think may have been copied, it is just simply too big.

Anyways, the longer the better, the more detailed, the easier it will make it for users to understand the game and it will be easier for them. I think that this is a really good, massive post and I think you made a great walkthrough of this game. This is very in depth which I always find to be very useful when making a walkthrough.


So overall, this is the second walkthrough I have seen and replied to, and I must say I am quite impressed. I think you are doing an amazing job with this.Keep it up and keep making more helpful walkthroughs. This was great and I know it will help others!
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07-10-13 08:40 PM
Fireproof is Offline
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Fireproof
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Razor-987 : Thanks man. It looks like I need to edit this post though... I just realized I lost an entire level and my intro is messed up lol. Yeah this was one of the posts I worked on in the last couple days. It takes too much time to make game reviews like this so don't expect them every night or I'd get burnt out lol.
Razor-987 : Thanks man. It looks like I need to edit this post though... I just realized I lost an entire level and my intro is messed up lol. Yeah this was one of the posts I worked on in the last couple days. It takes too much time to make game reviews like this so don't expect them every night or I'd get burnt out lol.
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07-10-13 08:45 PM
SacredShadow is Offline
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SacredShadow
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Oh, by no means man, quality takes time and I know and understand that. I take my time too when I write,I would much rather take my time and end up with a great quality review then rush it and have it not be as great as it could potentially be. So you take your time to make these enormous posts, because it is all worth it when you get a jersey for it. Congrats on first place in the TDV so far. You are doing great and I think that you did amazing on this walkthrough! I am not expecting one from you every day because I know how exhausting it is to write such great reviews and walkthroughs.So by all means take your time if it means doing a great job!
Oh, by no means man, quality takes time and I know and understand that. I take my time too when I write,I would much rather take my time and end up with a great quality review then rush it and have it not be as great as it could potentially be. So you take your time to make these enormous posts, because it is all worth it when you get a jersey for it. Congrats on first place in the TDV so far. You are doing great and I think that you did amazing on this walkthrough! I am not expecting one from you every day because I know how exhausting it is to write such great reviews and walkthroughs.So by all means take your time if it means doing a great job!
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07-11-13 09:22 PM
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pacman1755
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Man, I grew up playing this game. Now that there is a guide to the somewhat long and confusing game(at least to me when I was young), now I can find the secrets and get through it faster than a month
Man, I grew up playing this game. Now that there is a guide to the somewhat long and confusing game(at least to me when I was young), now I can find the secrets and get through it faster than a month
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Winner of The August VCS 2011, December VCS 2013, and Summer 2014 TDV


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07-14-13 01:38 PM
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Magma_Cube
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Once Again.A cool.Epic.Awesome.(Hard to Be described) Of it's Awesomeness.No one could not do it.I always see 9000+ word guides by you.Great job keep up the great work
Once Again.A cool.Epic.Awesome.(Hard to Be described) Of it's Awesomeness.No one could not do it.I always see 9000+ word guides by you.Great job keep up the great work
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07-15-13 05:49 AM
UFC is Offline
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Jesus that's a long post, I never did 100% this game it just wasn't as fun to me as Banjo Kazooie and that game I could actually be bothered to do it since I was having more fun with the game.
Jesus that's a long post, I never did 100% this game it just wasn't as fun to me as Banjo Kazooie and that game I could actually be bothered to do it since I was having more fun with the game.
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07-15-13 10:10 AM
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Fireproof
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Honestly I liked this game more because I thought it was more puzzle based and had more of an adventure to it. Yeah I liked Kazooie but I was up to the Stop N Swop I disliked the fact that the game was never fully completed. Had Stop N Swop been completed I'd probably see Banjo Kazooie as the better game depending on what the eggs and Ice Key would do.
Honestly I liked this game more because I thought it was more puzzle based and had more of an adventure to it. Yeah I liked Kazooie but I was up to the Stop N Swop I disliked the fact that the game was never fully completed. Had Stop N Swop been completed I'd probably see Banjo Kazooie as the better game depending on what the eggs and Ice Key would do.
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07-18-13 08:15 AM
UFC is Offline
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UFC
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yeah that stop and swop crap was a bad tease, it only happened because of some trouble in development. Which is why the pirate in tooie is a drunk saying I was gonna be in this game as he looks at the surfaced island in banjo kazooie     
yeah that stop and swop crap was a bad tease, it only happened because of some trouble in development. Which is why the pirate in tooie is a drunk saying I was gonna be in this game as he looks at the surfaced island in banjo kazooie     
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