Hi supernerd117 here and here's my review of Megaman Battle Network 3: Blue Version.
Like Darkpower, this was my very first Mega Man game. I picked this game up when it was on sale at Sam's Club. I have since lost the game, but remember the good times I had playing this game, and have a clearer picture now of how good it really was. Compared to the two previous games in the series, everything is bigger, better, and more organized. The map system is clear, and there's a good bit of exploration to be had, but more about that later.
Story:
Dr. Wily intends seeks four Tetracodes to awaken the original embodiment of the internet, Alpha. Will he succeed? Or will Lan and Megaman stop him once again? There's not much more to it than that.
Graphics:
Better than Megaman Battle Network, and little better than Megaman Battle Network 2. The environments and sprites now have more detail, making this a bit more solid package. Battle animations are simple, yet fantastic, and will keep you going for an S rank as you battle Navis or viruses.
Gameplay:
The style change system from Megaman Battle Network 2 has been kept and refined. Now, there are two special battlechips for each elemental style change (fire, water, electric, wood), and several different types for each element (such as Team, which allows extra Navi chips). This will keep fans of the game trying with different battlechip customizations to see what style they'll get.
The most significant addition is the Navi Customizer, and it's sure a breath of fresh air to the series. Each bonus you want to give Megaman takes up a certain amount of space in a grid. Run out of space, and you can't install any more bonuses in Megaman. You can do this as often as you like, though, trying with different configurations to find the best way to take on a boss or a section of the game. However, a set of rules must be followed. Place a certain color next to a block of the same color, or place a block where it shouldn't be, and you will likely end up with a bug. These bugs can range from nasty (lose HP fast) to excellent (buster charges more quickly). It's rewarding to try and get a bug, just to see what it does. Unfortunately, Capcom never fully capitalized on this system. I would have liked to see more battlechips that work according to the type of bug you have.
Sound:
The best music in the series so far. It was so good, that I would occasionally put my ear to my GBA SP when the volume was low just to hear the opening tune, or some battle tunes. It's been a good while since I've played the game, but I can still vividly hear the tunes in my head, an I remember them fondly.
Addictiveness/Depth:
There is so much to do here. Hundreds of battlechips have been added to the mix, in standard, mega, and giga class. Battlechips work together in many different ways, and new program advances have been added. Add the Navi Customizer, plenty of sidequests, and a long aftergame, and you'll find some of the best replay value in a game anywhere.
Difficulty:
This isn't quite as hard as MMBN2 because of the Navi Customizer, in my opinion. However, the bosses and enemies are so well designed, that the game hasn't been dumbed down, either.
Overall:
Megaman Battle Network 3 is considered by many fans to be the best in the series, and it's not too hard to see why. This one is definitely worth picking up, but try to find a friend with White Version, as well, so that you can obtain battlechips from both games.
Hi supernerd117 here and here's my review of Megaman Battle Network 3: Blue Version.
Like Darkpower, this was my very first Mega Man game. I picked this game up when it was on sale at Sam's Club. I have since lost the game, but remember the good times I had playing this game, and have a clearer picture now of how good it really was. Compared to the two previous games in the series, everything is bigger, better, and more organized. The map system is clear, and there's a good bit of exploration to be had, but more about that later.
Story:
Dr. Wily intends seeks four Tetracodes to awaken the original embodiment of the internet, Alpha. Will he succeed? Or will Lan and Megaman stop him once again? There's not much more to it than that.
Graphics:
Better than Megaman Battle Network, and little better than Megaman Battle Network 2. The environments and sprites now have more detail, making this a bit more solid package. Battle animations are simple, yet fantastic, and will keep you going for an S rank as you battle Navis or viruses.
Gameplay:
The style change system from Megaman Battle Network 2 has been kept and refined. Now, there are two special battlechips for each elemental style change (fire, water, electric, wood), and several different types for each element (such as Team, which allows extra Navi chips). This will keep fans of the game trying with different battlechip customizations to see what style they'll get.
The most significant addition is the Navi Customizer, and it's sure a breath of fresh air to the series. Each bonus you want to give Megaman takes up a certain amount of space in a grid. Run out of space, and you can't install any more bonuses in Megaman. You can do this as often as you like, though, trying with different configurations to find the best way to take on a boss or a section of the game. However, a set of rules must be followed. Place a certain color next to a block of the same color, or place a block where it shouldn't be, and you will likely end up with a bug. These bugs can range from nasty (lose HP fast) to excellent (buster charges more quickly). It's rewarding to try and get a bug, just to see what it does. Unfortunately, Capcom never fully capitalized on this system. I would have liked to see more battlechips that work according to the type of bug you have.
Sound:
The best music in the series so far. It was so good, that I would occasionally put my ear to my GBA SP when the volume was low just to hear the opening tune, or some battle tunes. It's been a good while since I've played the game, but I can still vividly hear the tunes in my head, an I remember them fondly.
Addictiveness/Depth:
There is so much to do here. Hundreds of battlechips have been added to the mix, in standard, mega, and giga class. Battlechips work together in many different ways, and new program advances have been added. Add the Navi Customizer, plenty of sidequests, and a long aftergame, and you'll find some of the best replay value in a game anywhere.
Difficulty:
This isn't quite as hard as MMBN2 because of the Navi Customizer, in my opinion. However, the bosses and enemies are so well designed, that the game hasn't been dumbed down, either.
Overall:
Megaman Battle Network 3 is considered by many fans to be the best in the series, and it's not too hard to see why. This one is definitely worth picking up, but try to find a friend with White Version, as well, so that you can obtain battlechips from both games.
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