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TheScarletSaiyan
07-05-13 04:23 PM
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The Kongs are back for an unforgettable masterpiece!

 
Game's Ratings
Overall
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Sound
Addictiveness
Depth
Story
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Average User Score
9.4
9.6
9.2
9.6
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8
7.3
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7

07-05-13 04:23 PM
TheScarletSaiyan is Offline
| ID: 836838 | 2066 Words

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I always have a hard time choosing favorites when it comes to my hobbies, like anime or video games, as I am very indecisive. However, for probably the first time in my entire life, I can safely say that I have found a video game worthy of being deemed my all-time favorite. After playing through it again recently, I feel that Donkey Kong Country 2: Diddy's Kong Quest, is the best game I have ever played.

The first Donkey Kong Country game, released on the SNES in 1994, amazed everyone with its spectacular graphics, wonderful character sprites, and superb game play. It seemed that making a sequel that could top the original would be an impossible task, but Donkey Kong Country 2, released on the SNES in 1995, took everything that made the first DKC so great and made a ton of improvements, while also adding in many new features that made the game even better than its predecessor.

In DKC2, King K. Rool, the villain from the first DKC, has returned, only this time he's a pirate and is calling himself Kaptain K. Rool. He kidnaps Donkey Kong to get revenge for his defeat in the first game, and it's up to Donkey's best friend, Diddy Kong, and Diddy's girlfriend, Dixie Kong, to travel to Crocodile Isle and rescue Donkey from the Kremlings. There is a heavy pirate theme in this game, as many Kremlings have features such as peg legs and eye patches, and many stages take place on pirate ships.

The first DKC took place on Donkey Kong Island, but since this game takes place in a completely new area, there are several new environments to explore, including pirate ships, lava fields, swamps, beehives, and even roller coasters. And two allies from the first game have returned to aid you: Funky Kong will let you use his plane to travel to any world or level you've already been to (the first flight in each world costs 2 coins, the rest are free), and Cranky Kong will lecture you and offer you tips about each level in the game (some tips are free, some will cost coins.) There are also two new Kongs in this game: Wrinkly Kong, Cranky's wife who runs Kong Kollege, a school for Kremlings, will let you save your game (first time in each world is free, then it costs two coins). There is also Swanky Kong, who in each world will have three different 3-question quizzes. Complete the first quiz, get a 1-up, complete the second, get a 2-up, complete the third, you guessed it, a 3-up.

Coins are a new feature in this game, and as I just mentioned, they act as your currency. You can find coins hidden throughout the levels in the game, and you better stock up! However, you want to search for more than just money when you're in a level. Each level in the game will have hidden bonus rooms, just like in the first one. Sometimes you'll have to find a special barrel with a "B" on it, sometimes you'll have to find a hidden doorway that you may or may not need a barrel or other sturdy object to break open, and sometimes you will have to find a cannonball and get it to a cannon in order to launch yourself to a bonus. There are three different challenges in the bonus rooms: you either have to defeat all the enemies, collect a certain number of stars, or just find a Kremcoin. Kremcoins are always found in bonus rooms, and you need to collect all 75 of them! In five of the of the game's seven main worlds, you will find a Kremling named Klubba, who will let you cross his toll booth into what is known as the "Lost World" if you pay him 15 Kremcoins. There are five Lost World levels, and all of them are quite difficult, but you will need to beat every single one of them if you want to truly finish the game.

Aside from Kremcoins, each level also has one Hero Coin, and you'll want to collect these two. They aren't mandatory to completing the game, but if you want to beat the game 100 percent, you better collect them all. It's the only way Cranky will ever see you as a true video game hero like himself and Donkey. So yes, there is a lot of stuff to collect in this game, however, while I won't spoil anything in particular, it's worth taking time to find all 75 Kremcoins and all 40 Hero Coins.

Playing this game is very easy to do, thanks to the superb controls. Just like in DKC, you can switch between your two Kongs at will in this game, and both are easy to control. You can run, jump, duck, grab, throw, and cartwheel or dash, depending on if you're using Diddy or Dixie. Dixie has a really special ability though, because if you press the Y button while in the air and using Dixie, she will spin her long ponytail like a helicopter, slowing down your descent and helping you get across large gaps or evade certain obstacles. The two Kongs in this game can also use the team throw, where, if you press A, one Kong will stand on top of the other, and the top Kong can be thrown in the air to reach higher places or collect certain items. If you get hit once, you lose a Kong, and you lose a life if both Kongs are hit. You can find a DK barrel to give you an extra Kong should you lose one, and if you collect 100 bananas, you will get an extra life, like in the first game. And you can still pick up and throw barrels in this game, such as DK barrels or explosive TNT barrels.

Something that really adds to the amazing game play is the fact that you can still use animal buddies, like in the first game. Rambi the rhino and Engarde the swordfish both return, and now have supercharge attacks that can break open hidden rooms in certain walls. You also have 4 new animal buddies in this game: Squitter, a spider who can shoot webs at enemies and also make platforms with webs, Rattly, a rattlesnake who can bounce off just about everything and can jump very high, Clapper, a seal who appears twice in the game to cool down hot lava or freeze water, and glimmer, an angler fish who appears in a dark water level to provide some light. Also, Squawks, the parrot who provided a torchlight in a dark level in DKC, has returned, and you can now fly with him and use the Y button to have him shoot eggs at enemies. But you can do more than just ride animal buddies in this game: All of your buddies except Clapper and Glimmer have special barrels that let you transform into them! Sometimes, you will have to become a certain animal to complete a level, whether it be for part of a level, or the entire level.

And while you play DKC2, you will definitely notice how great the game looks! The graphics are incredibly detailed, and each stage is designed intricately, with wonderful backgrounds and visuals. Some things that stand out to me, graphic wise, are the honeycombs in the beehive levels, the fog in the Web Woods level, and the clouds on the rigging levels. So much detail and effort was put into each stage, and you can tell that the developers truly wanted to make the game look good, just like the first one. Mission accomplished.

And of course, there is the music. DKC had a stellar soundtrack, but let me tell you, DKC2 has one of the best soundtracks of any video game I have ever played. Literally every song in the game is ear-catching a joy to listen to, such as the soothing rhythm of the swamp levels, the peaceful, relaxing tune of the ice levels, and the unforgettable, catchy beat of the lava levels. Like I said, every song is a blast to listen to, and as a matter of fact, I'm listening to this game's soundtrack while I type this review. 

I've already mentioned that the levels in this game look great, have wonderful music, and consist of many different environments, but the levels also have such a wonderful variety in game play. In one level, you ride on a roller coaster while being chased by a ghost Kremling in a haunted house, and you have a time limit going. You must hit plus barrels to extend the time limit, while dodging minus barrels that speed up the countdown. If the timer hits zero, the ghost will claim one of your kongs! There is also a level where you turn into Squawks, and have to race a fierce bird named Screech through a field of painful brambles, while trying to avoid a plethora of Zingers (those darn bees are everywhere in this game!). Make sure you come in first against Screech, or you will pay with your life. And of course, like in the first DKC, you have stages loaded with barrel cannons, and you will have to press the button at the right time to get from cannon to cannon and make it through the stage. Heck, one stage is literally a maze of barrel cannons, and you can't afford to mess up, because you're in a field of thorny brambles!

Aside from great levels, DKC2 has great bosses too. No longer do you fight each boss in a cave chock full of bananas, like you did in the first game. Instead, each boss has his own unique environment, and you will have to be quick and cautious to triumph over the game's cast of bosses, such as a giant Zinger, a ghost Necky, and even a flying sword. The bosses aren't exactly difficult, but each one is fun to fight, especially the giant Zinger, since you have to fight him by transforming into Squawks.

I could go on for a very long time praising Donkey Kong Country 2, because it's just that good of a game. The graphics are amazing, the levels are unique and well-designed, the music is godly, the bosses are fun to fight, the characters are memorable. My favorite Kong is easily Cranky, as his lectures are always amusing, and listening to him grumble about the good old days where video games had just one screen is appealing if you are a classic gamer-nut like I am. But the other Kongs are also fun to talk to,as Funky has some awesome music at his airport, and Wrinkly's classroom has some amusingly incorrect math problems on the chalkboard, no doubt the Kremlings handiwork. I mean, 4 + 2= 5? 8 X 1= 9? It's the tiny details like that which make DKC2 so much fun to play.

The challenge level in this game can be quite high.. Beating the game itself provides a nice challenge your first time through, but the real task is finding all the hidden goodies. Collecting every Kremcoin and Hero Coin  and beating every Lost World level is not an easy task at all, but like I said before, it's worth the effort. Not only do you get hidden levels for collecting enough Kremcoins, but if you beat every Lost World level and collect every Hero Coin, you will have beaten the game 100% and will definitely be worthy of being called a video game hero. If you haven't played Donkey Kong Country 2, you don't know what you are missing.  The second you turn on the game and see the title screen (while listening to an epic title theme), you will know that you are about to play a game that is definitely worthy of being a sequel to Donkey Kong Country. Find a copy of the game and immerse yourself in a unforgettable adventure that will never get tiresome, no matter how many times you go through it. I've beaten the game 6 or 7 times, and my fastest time beating the game 100% is 2 hours and 3 minutes. What's your fastest time? Go play the game, even if you've beaten it a million times, and see how quick you can get 100%!

I always have a hard time choosing favorites when it comes to my hobbies, like anime or video games, as I am very indecisive. However, for probably the first time in my entire life, I can safely say that I have found a video game worthy of being deemed my all-time favorite. After playing through it again recently, I feel that Donkey Kong Country 2: Diddy's Kong Quest, is the best game I have ever played.

The first Donkey Kong Country game, released on the SNES in 1994, amazed everyone with its spectacular graphics, wonderful character sprites, and superb game play. It seemed that making a sequel that could top the original would be an impossible task, but Donkey Kong Country 2, released on the SNES in 1995, took everything that made the first DKC so great and made a ton of improvements, while also adding in many new features that made the game even better than its predecessor.

In DKC2, King K. Rool, the villain from the first DKC, has returned, only this time he's a pirate and is calling himself Kaptain K. Rool. He kidnaps Donkey Kong to get revenge for his defeat in the first game, and it's up to Donkey's best friend, Diddy Kong, and Diddy's girlfriend, Dixie Kong, to travel to Crocodile Isle and rescue Donkey from the Kremlings. There is a heavy pirate theme in this game, as many Kremlings have features such as peg legs and eye patches, and many stages take place on pirate ships.

The first DKC took place on Donkey Kong Island, but since this game takes place in a completely new area, there are several new environments to explore, including pirate ships, lava fields, swamps, beehives, and even roller coasters. And two allies from the first game have returned to aid you: Funky Kong will let you use his plane to travel to any world or level you've already been to (the first flight in each world costs 2 coins, the rest are free), and Cranky Kong will lecture you and offer you tips about each level in the game (some tips are free, some will cost coins.) There are also two new Kongs in this game: Wrinkly Kong, Cranky's wife who runs Kong Kollege, a school for Kremlings, will let you save your game (first time in each world is free, then it costs two coins). There is also Swanky Kong, who in each world will have three different 3-question quizzes. Complete the first quiz, get a 1-up, complete the second, get a 2-up, complete the third, you guessed it, a 3-up.

Coins are a new feature in this game, and as I just mentioned, they act as your currency. You can find coins hidden throughout the levels in the game, and you better stock up! However, you want to search for more than just money when you're in a level. Each level in the game will have hidden bonus rooms, just like in the first one. Sometimes you'll have to find a special barrel with a "B" on it, sometimes you'll have to find a hidden doorway that you may or may not need a barrel or other sturdy object to break open, and sometimes you will have to find a cannonball and get it to a cannon in order to launch yourself to a bonus. There are three different challenges in the bonus rooms: you either have to defeat all the enemies, collect a certain number of stars, or just find a Kremcoin. Kremcoins are always found in bonus rooms, and you need to collect all 75 of them! In five of the of the game's seven main worlds, you will find a Kremling named Klubba, who will let you cross his toll booth into what is known as the "Lost World" if you pay him 15 Kremcoins. There are five Lost World levels, and all of them are quite difficult, but you will need to beat every single one of them if you want to truly finish the game.

Aside from Kremcoins, each level also has one Hero Coin, and you'll want to collect these two. They aren't mandatory to completing the game, but if you want to beat the game 100 percent, you better collect them all. It's the only way Cranky will ever see you as a true video game hero like himself and Donkey. So yes, there is a lot of stuff to collect in this game, however, while I won't spoil anything in particular, it's worth taking time to find all 75 Kremcoins and all 40 Hero Coins.

Playing this game is very easy to do, thanks to the superb controls. Just like in DKC, you can switch between your two Kongs at will in this game, and both are easy to control. You can run, jump, duck, grab, throw, and cartwheel or dash, depending on if you're using Diddy or Dixie. Dixie has a really special ability though, because if you press the Y button while in the air and using Dixie, she will spin her long ponytail like a helicopter, slowing down your descent and helping you get across large gaps or evade certain obstacles. The two Kongs in this game can also use the team throw, where, if you press A, one Kong will stand on top of the other, and the top Kong can be thrown in the air to reach higher places or collect certain items. If you get hit once, you lose a Kong, and you lose a life if both Kongs are hit. You can find a DK barrel to give you an extra Kong should you lose one, and if you collect 100 bananas, you will get an extra life, like in the first game. And you can still pick up and throw barrels in this game, such as DK barrels or explosive TNT barrels.

Something that really adds to the amazing game play is the fact that you can still use animal buddies, like in the first game. Rambi the rhino and Engarde the swordfish both return, and now have supercharge attacks that can break open hidden rooms in certain walls. You also have 4 new animal buddies in this game: Squitter, a spider who can shoot webs at enemies and also make platforms with webs, Rattly, a rattlesnake who can bounce off just about everything and can jump very high, Clapper, a seal who appears twice in the game to cool down hot lava or freeze water, and glimmer, an angler fish who appears in a dark water level to provide some light. Also, Squawks, the parrot who provided a torchlight in a dark level in DKC, has returned, and you can now fly with him and use the Y button to have him shoot eggs at enemies. But you can do more than just ride animal buddies in this game: All of your buddies except Clapper and Glimmer have special barrels that let you transform into them! Sometimes, you will have to become a certain animal to complete a level, whether it be for part of a level, or the entire level.

And while you play DKC2, you will definitely notice how great the game looks! The graphics are incredibly detailed, and each stage is designed intricately, with wonderful backgrounds and visuals. Some things that stand out to me, graphic wise, are the honeycombs in the beehive levels, the fog in the Web Woods level, and the clouds on the rigging levels. So much detail and effort was put into each stage, and you can tell that the developers truly wanted to make the game look good, just like the first one. Mission accomplished.

And of course, there is the music. DKC had a stellar soundtrack, but let me tell you, DKC2 has one of the best soundtracks of any video game I have ever played. Literally every song in the game is ear-catching a joy to listen to, such as the soothing rhythm of the swamp levels, the peaceful, relaxing tune of the ice levels, and the unforgettable, catchy beat of the lava levels. Like I said, every song is a blast to listen to, and as a matter of fact, I'm listening to this game's soundtrack while I type this review. 

I've already mentioned that the levels in this game look great, have wonderful music, and consist of many different environments, but the levels also have such a wonderful variety in game play. In one level, you ride on a roller coaster while being chased by a ghost Kremling in a haunted house, and you have a time limit going. You must hit plus barrels to extend the time limit, while dodging minus barrels that speed up the countdown. If the timer hits zero, the ghost will claim one of your kongs! There is also a level where you turn into Squawks, and have to race a fierce bird named Screech through a field of painful brambles, while trying to avoid a plethora of Zingers (those darn bees are everywhere in this game!). Make sure you come in first against Screech, or you will pay with your life. And of course, like in the first DKC, you have stages loaded with barrel cannons, and you will have to press the button at the right time to get from cannon to cannon and make it through the stage. Heck, one stage is literally a maze of barrel cannons, and you can't afford to mess up, because you're in a field of thorny brambles!

Aside from great levels, DKC2 has great bosses too. No longer do you fight each boss in a cave chock full of bananas, like you did in the first game. Instead, each boss has his own unique environment, and you will have to be quick and cautious to triumph over the game's cast of bosses, such as a giant Zinger, a ghost Necky, and even a flying sword. The bosses aren't exactly difficult, but each one is fun to fight, especially the giant Zinger, since you have to fight him by transforming into Squawks.

I could go on for a very long time praising Donkey Kong Country 2, because it's just that good of a game. The graphics are amazing, the levels are unique and well-designed, the music is godly, the bosses are fun to fight, the characters are memorable. My favorite Kong is easily Cranky, as his lectures are always amusing, and listening to him grumble about the good old days where video games had just one screen is appealing if you are a classic gamer-nut like I am. But the other Kongs are also fun to talk to,as Funky has some awesome music at his airport, and Wrinkly's classroom has some amusingly incorrect math problems on the chalkboard, no doubt the Kremlings handiwork. I mean, 4 + 2= 5? 8 X 1= 9? It's the tiny details like that which make DKC2 so much fun to play.

The challenge level in this game can be quite high.. Beating the game itself provides a nice challenge your first time through, but the real task is finding all the hidden goodies. Collecting every Kremcoin and Hero Coin  and beating every Lost World level is not an easy task at all, but like I said before, it's worth the effort. Not only do you get hidden levels for collecting enough Kremcoins, but if you beat every Lost World level and collect every Hero Coin, you will have beaten the game 100% and will definitely be worthy of being called a video game hero. If you haven't played Donkey Kong Country 2, you don't know what you are missing.  The second you turn on the game and see the title screen (while listening to an epic title theme), you will know that you are about to play a game that is definitely worthy of being a sequel to Donkey Kong Country. Find a copy of the game and immerse yourself in a unforgettable adventure that will never get tiresome, no matter how many times you go through it. I've beaten the game 6 or 7 times, and my fastest time beating the game 100% is 2 hours and 3 minutes. What's your fastest time? Go play the game, even if you've beaten it a million times, and see how quick you can get 100%!

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07-05-13 04:30 PM
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If I say so myself, Diddy Kong's quest was a great sequel to Donkey Kong Country. It debuts Dixie Kong to the mix, and Diddy as the main protagonist finding DK is the best way to make the game relevant to its roots.
If I say so myself, Diddy Kong's quest was a great sequel to Donkey Kong Country. It debuts Dixie Kong to the mix, and Diddy as the main protagonist finding DK is the best way to make the game relevant to its roots.
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07-05-13 09:26 PM
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TheScarletSaiyan : You sure put in a whole lot of words onto this review and you separated them into paragraphs wich is way better to see than one giant paragraph because no one like one giant paragraphs, nicely done.
TheScarletSaiyan : You sure put in a whole lot of words onto this review and you separated them into paragraphs wich is way better to see than one giant paragraph because no one like one giant paragraphs, nicely done.
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07-11-13 01:05 AM
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Ah thank you very much! I know I hate reading giant, clunky paragraphs, so I like to try and break up what I say. And yeah, I tend to ramble, but this game is so special to me, I couldn't help but ramble about it. Also, I put up a review of DKC3 if anyone wants to check that out.
Ah thank you very much! I know I hate reading giant, clunky paragraphs, so I like to try and break up what I say. And yeah, I tend to ramble, but this game is so special to me, I couldn't help but ramble about it. Also, I put up a review of DKC3 if anyone wants to check that out.
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07-11-13 03:35 AM
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Yes very good. Nice organization here. Great job! 
Yes very good. Nice organization here. Great job! 
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07-12-13 12:46 PM
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I see a well put review you made of this game , pretty amazing and keep up the work, Reviews like these are great to read and there also persuasive .
I see a well put review you made of this game , pretty amazing and keep up the work, Reviews like these are great to read and there also persuasive .
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