Link's back, and in better form than ever! Review below.
Nintendo spent a full 5 years putting this game together, so expectations were high. Some criticized the art style, which seemed to be a cross between the dark, realistic graphics of Twilight Princess and the toony, cel-shaded graphics of The Wind Waker. Others wondered whether the promise of better motion controls than seen in any game before was too good to be true. I myself doubted that the game would be as epic as Nintendo claimed it would be. Those doubts are gone now. The Legend of Zelda: Skyward Sword is an absolute masterpiece.
I will divide the rest of my review into sections.
Controls:
The controls take some getting used to, but they work great. You move using the nunchuck, and dash with the A button (more on this later). The C button is mapped to the camera, and Z is to lock on. B accesses the items you have a the moment, and you select on by pointing at the screen. 1 is used to check your gear, and 2 is for help if you have questions about the controls, etc. The greatest innovation is the swinging of the sword, though. You swing your sword with the Wii remote, and Link follows the input exactly. It feels amazing, and contributes fantastically to the combat situations. Also, holding your Wii remote up vertically powers up your sword, making you feel like a boss if you so choose.
Graphics:
Some will love it, others will hate it, but it works well. The bright use of color and well designed environments lend themselves to the joy you'll experience while playing the game. The graphics are not as realistic as those in Twilight Princess, and more so than the Wind Waker (of course), but if you loved either game, you shouldn't find anything to hate here. The rush of the wind as you fly through the air couples with the sound effects brilliantly. You could lose so much of your life just looking at the game and listening to the music.
Sound:
Koji Kondo once again took the helm composing the music, and the result is amazing, in particular the boss battle music and the music while flying. Music also takes front-and-center in the game once again by way of a harp, which is played to unlock further sections in the game, or just to find secrets.
Addictiveness/Depth:
Although the game might give you less time in a 100% playthrough than say, Ocarina of Time, the game really sucks you in in just about every way. As mentioned, the graphics are amazing, and this couples with the sound and gameplay that cannot be described as anything less than superb. Also, when the game is completed, the game gives you an option to return to play in "Hero Mode", where you take double damage and find the items you had in your previous playthrough earlier in the game. Many sidequests add even more replayability.
Story:
I gave this a 9 since it is more than a cut above previous titles in the series, yet voice acting would have been nice. The story, although not complex, is genuinely moving, and you come to care about all the characters over the course of the game. In certain cutscenes, Link will be able to choose between more than one response, giving a bit of flair to them. Zelda in particular is depicted as a strong-willed young woman who comes to learn of her role and the sorrow that comes with it over the course of the game. Link comes to bond with Zelda more deeply than in any other Zelda game.
Difficulty:
The controls are fantastic, and in general, a Zelda player should still have a little trouble getting through the game, due to some fantastic puzzles. It's a bit of a challenge learning how to take down each enemy, but overall, it's not too difficult.
Overall:
This game is full of absolute win. Rent it first, and you more than likely will want to buy it. Link's back, and in better form than ever! Review below.
Nintendo spent a full 5 years putting this game together, so expectations were high. Some criticized the art style, which seemed to be a cross between the dark, realistic graphics of Twilight Princess and the toony, cel-shaded graphics of The Wind Waker. Others wondered whether the promise of better motion controls than seen in any game before was too good to be true. I myself doubted that the game would be as epic as Nintendo claimed it would be. Those doubts are gone now. The Legend of Zelda: Skyward Sword is an absolute masterpiece.
I will divide the rest of my review into sections.
Controls:
The controls take some getting used to, but they work great. You move using the nunchuck, and dash with the A button (more on this later). The C button is mapped to the camera, and Z is to lock on. B accesses the items you have a the moment, and you select on by pointing at the screen. 1 is used to check your gear, and 2 is for help if you have questions about the controls, etc. The greatest innovation is the swinging of the sword, though. You swing your sword with the Wii remote, and Link follows the input exactly. It feels amazing, and contributes fantastically to the combat situations. Also, holding your Wii remote up vertically powers up your sword, making you feel like a boss if you so choose.
Graphics:
Some will love it, others will hate it, but it works well. The bright use of color and well designed environments lend themselves to the joy you'll experience while playing the game. The graphics are not as realistic as those in Twilight Princess, and more so than the Wind Waker (of course), but if you loved either game, you shouldn't find anything to hate here. The rush of the wind as you fly through the air couples with the sound effects brilliantly. You could lose so much of your life just looking at the game and listening to the music.
Sound:
Koji Kondo once again took the helm composing the music, and the result is amazing, in particular the boss battle music and the music while flying. Music also takes front-and-center in the game once again by way of a harp, which is played to unlock further sections in the game, or just to find secrets.
Addictiveness/Depth:
Although the game might give you less time in a 100% playthrough than say, Ocarina of Time, the game really sucks you in in just about every way. As mentioned, the graphics are amazing, and this couples with the sound and gameplay that cannot be described as anything less than superb. Also, when the game is completed, the game gives you an option to return to play in "Hero Mode", where you take double damage and find the items you had in your previous playthrough earlier in the game. Many sidequests add even more replayability.
Story:
I gave this a 9 since it is more than a cut above previous titles in the series, yet voice acting would have been nice. The story, although not complex, is genuinely moving, and you come to care about all the characters over the course of the game. In certain cutscenes, Link will be able to choose between more than one response, giving a bit of flair to them. Zelda in particular is depicted as a strong-willed young woman who comes to learn of her role and the sorrow that comes with it over the course of the game. Link comes to bond with Zelda more deeply than in any other Zelda game.
Difficulty:
The controls are fantastic, and in general, a Zelda player should still have a little trouble getting through the game, due to some fantastic puzzles. It's a bit of a challenge learning how to take down each enemy, but overall, it's not too difficult.
Overall:
This game is full of absolute win. Rent it first, and you more than likely will want to buy it. |