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Kitoko
04-25-13 03:07 PM
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Kitoko
04-25-13 03:43 PM
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Rainbow Boy-Wonder

 

04-25-13 03:07 PM
Kitoko is Offline
| ID: 787217 | 957 Words

Kitoko
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Rainbow Boy-Wonder:

Rainbow Islands

The Story of Bubble Bobble 2

For the NES/Famicom




Introduction/Story



The story begins with Bubby on a search for hidden treasure around the sea, and finds a vivid land, known for it's colours by the name of Rainbow Islands. The bad news is, that the inhabitants have been kidnapped, and Bubby is the only one around to take a stand to it. So, now Bubby has to help save an entire island, as well as retrieve it's large diamonds, all while trying to collect treasure along the way. It won't be easy, though. 28 stages and 7 bosses stand in your way of treasure hunting success and heroism in this colourful adventure!



Graphics



For a game called "Rainbow Islands", it actually lives up to this name, and then some. The game is littered with vivid colour all around, and actually makes you feel like you're actually there. There is a wide range of graphics and sprites, even for each level's theme as well. The enemies, surprisingly, are all individually sprited. It was all an amazing experience to the eyes, and ceases to hit you with boredom. The graphics are well thought-out for this game.

Sound

While the game excels in graphics, it doesn't do a half-bad job with sounds either. The stage music is a little half-half, though. Stages that have their own music track actually fit the theme they portray and sound exceptionally thought-out. Otherwise, for Worlds 2, 3, and 4, they are all stuck with World 1's theme, as if the developers stopped getting lazy with music after world 4. Otherwise, the sounds are clear and cute, go with the game, and each important action has their own sound effect to let you know you achieved something. The best part is, the music can play ALONG with the sound effects FLAWLESSLY, something not seen very often in NES titles.

Addictiveness

When you meet a platformer that isn't quite like any other game out there, with it's own unique blend of game play elements, something that stands out above the rest, that in itself will keep you going to the same game. Because, only one game has those game play elements that you may love. Even better yet, it's tied together with a cool soundtrack, a very gradual difficulty curve, and lovable graphics and characters (Even the enemies are cute!) that will bring you back to trying to get further into the game. To add to that, you got hundreds of collectibles to grab which makes it fun to bop all those enemies and rack up a gigantic score! Lastly, it keeps the puzzle aspect widely known in Puzzle Bobble, where you need to use your smarts to make rainbow stairs up to where you want to go without getting hurt. If I were a kid and playing this game, I wouldn't put the controller down. It's a fairly fun game for being a platformer, whichever way you look at it.

Story

As fascinating as the game is, it is quite lacking in the story department. The story feels unexplained as world three heads to a Medieval Castle, too a mechanical warehouse, to an Arkanoid tribute? The rather simple story of Bubby visiting an island does not appear to explain all the otherworldly places that he visits. Does all this really fit on islands? And finally, the last world is in space. The game does not explain how he got into space, nor how an island-related adventure takes him into space. All of this feels left undone or thrown together in total.

Depth

For a platformer game, it does have quite a lot of depth into it. It has a full seven themed worlds, bosses for each one, and each of the seven worlds has four detailed stages to go along with them. It can take quite a long while to beat the game from start to finish, and even more to return all seven big diamonds to the island. There's multiple power ups to collect, hidden treasures to find, and plenty of enemies to get rid of. Sure, you are given an invisible time limit, but it's not too restrictive if you keep a good pace.

Difficulty

The controls are quite simple, you move, jump with A and form rainbows with B. The not so simple part is putting your rainbow power to good use. Sure you can walk on your own rainbows, but this can get tedious sometimes, especially when the goal is to keep going up. The limited air movement and air control is unlike most plat formers, where your momentum counts. On the bright side, the game has a very gradual difficulty curve, which allows the player to get used to the controls fairly quickly, and continue to improve. Although this game is difficult, it is quite fair and puzzling. Although, it sort of feels like world 4 to 7's difficulties could use a bit of reorganizing.

Overall

After all is said and done, this game stacks up to be a fairly decent platformer. It's only real downfall is it's insecurity with it's own story and level themes. Other than that, it's a very complete game, with plenty of things to go for, collect, and defeat, while trying to send all of the evil bosses packing and  let the islanders claim their home once more. The graphics are full of rich environments and beautiful colours, the sounds are pleasant to the ears and are informative, the game lets you learn out the game on the first few levels before picking up the pace gradually, and it's all filled together to provide a welcome atmosphere. If you're a gamer who doesn't mind the story, you'll love it to pieces!


Rainbow Boy-Wonder:

Rainbow Islands

The Story of Bubble Bobble 2

For the NES/Famicom




Introduction/Story



The story begins with Bubby on a search for hidden treasure around the sea, and finds a vivid land, known for it's colours by the name of Rainbow Islands. The bad news is, that the inhabitants have been kidnapped, and Bubby is the only one around to take a stand to it. So, now Bubby has to help save an entire island, as well as retrieve it's large diamonds, all while trying to collect treasure along the way. It won't be easy, though. 28 stages and 7 bosses stand in your way of treasure hunting success and heroism in this colourful adventure!



Graphics



For a game called "Rainbow Islands", it actually lives up to this name, and then some. The game is littered with vivid colour all around, and actually makes you feel like you're actually there. There is a wide range of graphics and sprites, even for each level's theme as well. The enemies, surprisingly, are all individually sprited. It was all an amazing experience to the eyes, and ceases to hit you with boredom. The graphics are well thought-out for this game.

Sound

While the game excels in graphics, it doesn't do a half-bad job with sounds either. The stage music is a little half-half, though. Stages that have their own music track actually fit the theme they portray and sound exceptionally thought-out. Otherwise, for Worlds 2, 3, and 4, they are all stuck with World 1's theme, as if the developers stopped getting lazy with music after world 4. Otherwise, the sounds are clear and cute, go with the game, and each important action has their own sound effect to let you know you achieved something. The best part is, the music can play ALONG with the sound effects FLAWLESSLY, something not seen very often in NES titles.

Addictiveness

When you meet a platformer that isn't quite like any other game out there, with it's own unique blend of game play elements, something that stands out above the rest, that in itself will keep you going to the same game. Because, only one game has those game play elements that you may love. Even better yet, it's tied together with a cool soundtrack, a very gradual difficulty curve, and lovable graphics and characters (Even the enemies are cute!) that will bring you back to trying to get further into the game. To add to that, you got hundreds of collectibles to grab which makes it fun to bop all those enemies and rack up a gigantic score! Lastly, it keeps the puzzle aspect widely known in Puzzle Bobble, where you need to use your smarts to make rainbow stairs up to where you want to go without getting hurt. If I were a kid and playing this game, I wouldn't put the controller down. It's a fairly fun game for being a platformer, whichever way you look at it.

Story

As fascinating as the game is, it is quite lacking in the story department. The story feels unexplained as world three heads to a Medieval Castle, too a mechanical warehouse, to an Arkanoid tribute? The rather simple story of Bubby visiting an island does not appear to explain all the otherworldly places that he visits. Does all this really fit on islands? And finally, the last world is in space. The game does not explain how he got into space, nor how an island-related adventure takes him into space. All of this feels left undone or thrown together in total.

Depth

For a platformer game, it does have quite a lot of depth into it. It has a full seven themed worlds, bosses for each one, and each of the seven worlds has four detailed stages to go along with them. It can take quite a long while to beat the game from start to finish, and even more to return all seven big diamonds to the island. There's multiple power ups to collect, hidden treasures to find, and plenty of enemies to get rid of. Sure, you are given an invisible time limit, but it's not too restrictive if you keep a good pace.

Difficulty

The controls are quite simple, you move, jump with A and form rainbows with B. The not so simple part is putting your rainbow power to good use. Sure you can walk on your own rainbows, but this can get tedious sometimes, especially when the goal is to keep going up. The limited air movement and air control is unlike most plat formers, where your momentum counts. On the bright side, the game has a very gradual difficulty curve, which allows the player to get used to the controls fairly quickly, and continue to improve. Although this game is difficult, it is quite fair and puzzling. Although, it sort of feels like world 4 to 7's difficulties could use a bit of reorganizing.

Overall

After all is said and done, this game stacks up to be a fairly decent platformer. It's only real downfall is it's insecurity with it's own story and level themes. Other than that, it's a very complete game, with plenty of things to go for, collect, and defeat, while trying to send all of the evil bosses packing and  let the islanders claim their home once more. The graphics are full of rich environments and beautiful colours, the sounds are pleasant to the ears and are informative, the game lets you learn out the game on the first few levels before picking up the pace gradually, and it's all filled together to provide a welcome atmosphere. If you're a gamer who doesn't mind the story, you'll love it to pieces!


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Post Rating: 1   Liked By: jnisol,

04-25-13 03:15 PM
iN008 is Offline
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Great review with plenty of detail, you could reduce the amount of spacing between paragraphs but that doesn't matter much.
Great review with plenty of detail, you could reduce the amount of spacing between paragraphs but that doesn't matter much.
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04-25-13 03:23 PM
Jordanv78 is Offline
| ID: 787233 | 69 Words

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Kitoko : Good review. I enjoyed reading it. Nice amount of detail too.

The only complaint I have is the spacing. If you fixed that a little it would be great.

As far as the game itself goes, it's pretty fun. It takes from "Bubble Bobble" and adds to it. I've played it a few times before. It's a fun game to play around with for short periods of time.
Kitoko : Good review. I enjoyed reading it. Nice amount of detail too.

The only complaint I have is the spacing. If you fixed that a little it would be great.

As far as the game itself goes, it's pretty fun. It takes from "Bubble Bobble" and adds to it. I've played it a few times before. It's a fun game to play around with for short periods of time.
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04-25-13 03:43 PM
Kitoko is Offline
| ID: 787250 | 371 Words

Kitoko
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You're right, I could probably do something about that spacing. I have three ideas, like this:

Topic: Text goes here

OR

Topic:
Text goes here

OR

Topic
Text goes here

I am not sure what to do about spacing, I just did it this way because it's what I as taught to do in school, and it seems to look more neat and organized, so I just stuck with it whenever I wanted to write up a titled paragraph essay. If anyone has any ideas on how to perform some clean spacing while being organized, I'd be thrilled to heed the response! Considering I've made a whopping total of two reviews, it shouldn't be too hard to run around and fix the reviews of their spacing.

Aside from that, I thank you very much, I greatly appreciate that you liked the review. I always try my best to catch every point I can. And I actually enjoy writing up reviews, I find it to be a lot of fun to do, and a good way to pass the time while playing said game, as well! ^^

I enjoyed the game for the same reason. It's not just a plat former, but a plat former where you have to use your head sometimes, on top of skill. Good examples of this are the fire parts in 3X2 and the spike parts in 4X1 and 4X2. A lot of the times you can't just rush in and expect it to go well, unlike other games of the same genre, holding in on the original Bubble Bobble series quite strongly.

I actually kind of giggled to myself a bit when Arkanoid was referenced for World 5, because it was one of my own favourite games as a kid, and I guess it was the developer's favourite, too. Sure it didn't fit at all into the story, nor did it have anything to do with islands or saving people or collecting treasures, but it was still fun for the memories it shared to me! I have a feeling somewhere around that world, that maybe another company with a lot of money took over development. It would be fun to go and look up the details sometime.
You're right, I could probably do something about that spacing. I have three ideas, like this:

Topic: Text goes here

OR

Topic:
Text goes here

OR

Topic
Text goes here

I am not sure what to do about spacing, I just did it this way because it's what I as taught to do in school, and it seems to look more neat and organized, so I just stuck with it whenever I wanted to write up a titled paragraph essay. If anyone has any ideas on how to perform some clean spacing while being organized, I'd be thrilled to heed the response! Considering I've made a whopping total of two reviews, it shouldn't be too hard to run around and fix the reviews of their spacing.

Aside from that, I thank you very much, I greatly appreciate that you liked the review. I always try my best to catch every point I can. And I actually enjoy writing up reviews, I find it to be a lot of fun to do, and a good way to pass the time while playing said game, as well! ^^

I enjoyed the game for the same reason. It's not just a plat former, but a plat former where you have to use your head sometimes, on top of skill. Good examples of this are the fire parts in 3X2 and the spike parts in 4X1 and 4X2. A lot of the times you can't just rush in and expect it to go well, unlike other games of the same genre, holding in on the original Bubble Bobble series quite strongly.

I actually kind of giggled to myself a bit when Arkanoid was referenced for World 5, because it was one of my own favourite games as a kid, and I guess it was the developer's favourite, too. Sure it didn't fit at all into the story, nor did it have anything to do with islands or saving people or collecting treasures, but it was still fun for the memories it shared to me! I have a feeling somewhere around that world, that maybe another company with a lot of money took over development. It would be fun to go and look up the details sometime.
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(edited by Kitoko on 04-25-13 03:59 PM)     Post Rating: 1   Liked By: jnisol,

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