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How would you improve The Zelda series?

 

04-02-13 07:17 PM
Sword Legion is Offline
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I've been thinking of all the things that we like about Zelda games, and the things that we don't.
How could we make Zelda better? 

Some games have made great improvements, others, not so much.

I'll start with what I would like to see included in most all Zelda games.




     Refightable bosses and dungeons that can be done again after they have been beaten.
A trait from Majora's Mask. I loved how you could refight bosses and do the dungeons over.
Here is how I would implement it. After you beat a dungeon, it's minibosses, and the dungeon itself
gets unlocked in the treasure box on your menu.

     "Uh, treasure box?"

Oh yeah I think that Nintendo should add a treasure box to the title screen menu.

Here is how it would work:

You select a file to open.
You can choose between adventure mode and the treasure box.

Choose the treasure box and you will be taken to a new menu.

The menu will show you all of the stuff that you have unlocked.

Here you can redo dungeons and bosses without starting a new file.


     Action RPG elements. 
Remember how a Link to the Past classified certain things as 
levels? Confused? 

Well, in a Link to the Past the Master Sword is classified as the level two sword.
also, some enemies had defense points. Like in an RPG defense points would subtract
some of your attack points, and then the damage would be dealt.

I would make it in the game to where you could see how many attack points your current sword could
deal. Like in Skyward Sword, you could upgrade your gear by collecting materials etc. . .

But instead of making your shield more durable, rather your shield would have a higher number 
of defense points that it would provide link.

This way, you couldn't hide behind your shield and take no damage like in some Zelda games.

Using your shield will only
reduce the amount of damage that you would take.

Now dodging would become more important.


     Another trait From ALTTP that I would like is the ability to block attacks with your sword.
I would make it to where if you press R and you don't have a shield Link will block with his Sword.

He can only successfully block with his sword so many times in a row though before he gets hit.

Well, that's my take on it. What would you improve?
I've been thinking of all the things that we like about Zelda games, and the things that we don't.
How could we make Zelda better? 

Some games have made great improvements, others, not so much.

I'll start with what I would like to see included in most all Zelda games.




     Refightable bosses and dungeons that can be done again after they have been beaten.
A trait from Majora's Mask. I loved how you could refight bosses and do the dungeons over.
Here is how I would implement it. After you beat a dungeon, it's minibosses, and the dungeon itself
gets unlocked in the treasure box on your menu.

     "Uh, treasure box?"

Oh yeah I think that Nintendo should add a treasure box to the title screen menu.

Here is how it would work:

You select a file to open.
You can choose between adventure mode and the treasure box.

Choose the treasure box and you will be taken to a new menu.

The menu will show you all of the stuff that you have unlocked.

Here you can redo dungeons and bosses without starting a new file.


     Action RPG elements. 
Remember how a Link to the Past classified certain things as 
levels? Confused? 

Well, in a Link to the Past the Master Sword is classified as the level two sword.
also, some enemies had defense points. Like in an RPG defense points would subtract
some of your attack points, and then the damage would be dealt.

I would make it in the game to where you could see how many attack points your current sword could
deal. Like in Skyward Sword, you could upgrade your gear by collecting materials etc. . .

But instead of making your shield more durable, rather your shield would have a higher number 
of defense points that it would provide link.

This way, you couldn't hide behind your shield and take no damage like in some Zelda games.

Using your shield will only
reduce the amount of damage that you would take.

Now dodging would become more important.


     Another trait From ALTTP that I would like is the ability to block attacks with your sword.
I would make it to where if you press R and you don't have a shield Link will block with his Sword.

He can only successfully block with his sword so many times in a row though before he gets hit.

Well, that's my take on it. What would you improve?
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04-02-13 07:58 PM
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if i could improve the zelda series than i world make the story timeline better to follow so i don't have to keep guessing about it finally make the weapons be customizable since i want different color hookshot not just plain colors also more hint to things in the story since i find my self roaming a lot finding what i am i suppose to look for or go 
if i could improve the zelda series than i world make the story timeline better to follow so i don't have to keep guessing about it finally make the weapons be customizable since i want different color hookshot not just plain colors also more hint to things in the story since i find my self roaming a lot finding what i am i suppose to look for or go 
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04-03-13 12:01 AM
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I would improve it by getting rid of those darn Peahat enemies! I hate them!
I would also add some extra levels to the game, they mostly have the same set up of dungeons, I would like to see a bit more extra content within games.
Maybe some side quest type things, more hidden items. Maybe even a bounty aspect to the game would be nice, allowing the player to get his hands on a few more rupees in the adventure.
I would improve it by getting rid of those darn Peahat enemies! I hate them!
I would also add some extra levels to the game, they mostly have the same set up of dungeons, I would like to see a bit more extra content within games.
Maybe some side quest type things, more hidden items. Maybe even a bounty aspect to the game would be nice, allowing the player to get his hands on a few more rupees in the adventure.
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04-03-13 12:18 AM
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How would I....???

I'd make Link a pimp. (.)

Give him a paycheck at least.
There seems to be little reward for Link to do what he does.
That is the biggest thing I would change.

Give him a chance to bring closure to the Monsters that roam the land is another Idea.
Why is it that Link is the only one that can fight them and stay alive???
In each generation no less. ????

Link would have to score in the next Zelda game for me to at least bother checking the Youtube videos on it.

Plus I would want to know who and what "Dark Link" is.

And get rid of the silly motion controls. Link never looked so rediculous on youtube.

Good Luck To All.
Peace.
How would I....???

I'd make Link a pimp. (.)

Give him a paycheck at least.
There seems to be little reward for Link to do what he does.
That is the biggest thing I would change.

Give him a chance to bring closure to the Monsters that roam the land is another Idea.
Why is it that Link is the only one that can fight them and stay alive???
In each generation no less. ????

Link would have to score in the next Zelda game for me to at least bother checking the Youtube videos on it.

Plus I would want to know who and what "Dark Link" is.

And get rid of the silly motion controls. Link never looked so rediculous on youtube.

Good Luck To All.
Peace.
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(edited by orionfoxgibson on 04-03-13 12:19 AM)    

04-03-13 02:45 AM
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I would remake zelda ocerania of time and majora's mask into one gome then i would make it so after you beat  both of them you could explore nice hyrule as adult link with bonus quest's and stuff
I would remake zelda ocerania of time and majora's mask into one gome then i would make it so after you beat  both of them you could explore nice hyrule as adult link with bonus quest's and stuff
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04-03-13 09:56 AM
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orionfoxgibson : Yeah it's pretty absurd that Link is the only person capable of fighting in Hyrule. 
In Ocarina of Time there is a soldier that tried to stop Gannondorf, but he was mortally wounded.

In Twilight Princess, you do meat some other people who can fight in Hyrule.

You finally get to see what they can do at the end of the game, halfway through the final dungeon.

Maybe Link should occasionally have allies Like in Star Fox 64. 
Only temporarily.
orionfoxgibson : Yeah it's pretty absurd that Link is the only person capable of fighting in Hyrule. 
In Ocarina of Time there is a soldier that tried to stop Gannondorf, but he was mortally wounded.

In Twilight Princess, you do meat some other people who can fight in Hyrule.

You finally get to see what they can do at the end of the game, halfway through the final dungeon.

Maybe Link should occasionally have allies Like in Star Fox 64. 
Only temporarily.
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04-05-13 12:51 AM
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Here's what I would do in the next game/next few games:

I would like to see a 3D Zelda game that is capable of online play and a competition mode. The gaming industry is moving more towards co-op and multiplayer modes, and I think it would be foolhardy for Nintendo not to feature this in some way with their series. This could be a Four Swords game, or it could be another game all together. Either way, I think this is pretty important.

Story:

I think the story needs revamping. I understand that some of the more recent games (Skyward Sword, Spirit Tracks) have taken a different route than your normal Zelda games, but I think that there needs to be one with a story that knocks our socks off. Something epic, something that plays like a movie in its execution and sticks with us long after we've finished the game. I want it to be the type of game that I lay in bed and think about weeks after I've played the game, kind of like how I feel after an amazing book or an amazing movie.

Character:

The characters need strengthening, too. Link's motives are pretty clear-cut, and he's an iconic character, but the conflict between ultimate good and ultimate evil has been played out a bit too much, in my opinion. Perhaps Link can remain his completely innocent self, but the opposing villain (perhaps even Ganondorf) needs to have motives that are more complex. Other characters need more complexity, too. Midna and Tetra are two characters that I think are well-done, but I think the series needs an entire cast of characters that really bring the wow factor.

Another user suggested Link having allies. I think this is an excellent idea. These allies can be within the confines of the story, they can be generated characters recruited under certain conditions, or they can be a combination of the two. If Hyrule is under attack, it is in the best interest of the entire world to band together to fight against the forces of evil. I cannot see the Hylian military standing by while Ganondorf just easily overcomes them without breaking a sweat. Or even if he does, there must be some form of rebellion. Everyone just can't be content with the state of the world in decay.

Here's something that could turn the Zelda series on its head. Link is brought up under a group opposed to the Hylian Royal Family, and all of the sudden, Zelda or her father are the enemy. You could really do some work with character and story in this respect, as there would be an inevitable conflict within Link as to how to proceed, especially when he actually meets Zelda.

The Zelda Landscape:

I think it's time for the Zelda experience to expand. It needs to be close to an open world, perhaps being as expansive as Wind Waker but without all the water. In Ocarina of Time, Majora's Mask, and Twilight Princess, for instance, I feel rather limited in respect to what the world has to offer. Sure, the worlds are huge, but there are massive gaps between places, and each race is in its own location, secluded for the most part from the other.

Intermingling the cultures will do a lot of good for the Zelda Universe. You could play on the Zora race having conflict with the Gorons in one part of the world, but a different sect of Gorons might befriend a different sect of Zoras. This adds complexity to the story and grants the potential for some awesome side-stories that could lead into the history of the different races and their respective conflicts.

On top of that, say you are roaming the plains between Zora's Domain and Hyrule Castle, there is a real potential for side quests and other missions that I'll talk about later.

I don't even necessarily think that one "world" should do. Link could travel between islands or continents, meeting a variety of people and doing a variety of things. In this case, you could do things involving boats.

The Role of NPCs and the Peoples of Hyrule:

Expanding upon the last point, I think there is a real potential to integrate the people of Hyrule into the story to make the conflict feel very real. Suddenly, the people of Hyrule have very real problems, and Link can choose whether or not to help these people. This would be somewhat like Majora's Mask, but along with main NPCs that add to the story in some way, there can be randomly generated NPCs that need certain things done, and you can receive money or other kinds of items that help the story. I also think that many of the main NPCs should be able to be revisited for various reasons, so they do not just fall off the map and have no real role anymore.

On top of that, I can't imagine there just being 100-200 beings in Hyrule. I think Twilight Princess did a better job of having more people in their world, but I think even more could be added, giving a realistic feeling and not one of extreme loneliness. I always felt extremely lonely playing Adult Link in Ocarina of Time, and though this effect was on purpose, I think the developers could contrast a bustling Hyrule Castle Town with a withering village being plagued by a mysterious gas that kills villagers or causes them to run away.

Missions:

The Legend of Zelda has an excellent capacity for some real missions to be accomplished. From rounding up bad guys to getting a cat out of a large tree, Link (AND COMPANY!) should be recruited to help the people of Hyrule with their issues. A variety of issues should be present, that way you're never bored with getting something done.

On top of that, say you're in Hyrule Field and you happen upon a group of Moblins attacking a family with small children. Your company dispatches the enemies and escorts the family to the nearest town. Or you happen upon a group of treasure hunters who has a member trapped in a canyon, and asks you to help rescue him. You have the option to do so or to turn away, giving Link more control over his own life, since he's always being called upon and it really seems like there is no choice. Say he does choose to save the guy, and then the gang attacks him. He can collect their loot, hold a member or two hostage, or even recruit the guy he saved to his squad (the potential to be betrayed is there, too!).

Missions recruiting allies should be in no short supply, particularly because Link is in the midst of a war. Main allies could be completely loyal to Link (I don't particularly think that Link should even start off as the leader), but recruited allies would need a system to keep them happy. Different allies could have different needs. One might want more money, another might want to go on more missions. In any case, there will be no shortage of things to do with them, either.

I also want to expound upon another point in respect to missions. Say Link and his crew (two Gorons, a Hylian thief, and a female Hylian blacksmith, for instance) roll up to a Zora tribe that hates Gorons. Depending on the level of animosity between that race and the Gorons nearby, they could turn Link away or even attack. Thus, sometimes you should be able to go it alone or select who to bring. Depending on the time you are away from your friends, if they are not main characters (or even if they are, come to think of it), they could be attacked, kidnapped, or run off all together. They could also join an opposing side. For a main character ally, there might have to be points in the game where this automatic, meaning that there would be a part in the story where you confront them if they betray you, or save them if they are captured.

Going back to a race conflict, Link's crew would have the option to choose sides in a battle between the races, or he could try to mend the relationship. A variety of missions and actions could make either happen. I also don't want to limit the conflict to race squabbles. If the Gorons from West Goron City are in conflict with the Gorons from East Goron City, this could potentially happen. The world's complexity is really endless in this respect, and the replay value would go through the roof, especially if the game is done well.

I even think there should be missions that allow you to track down and dispatch certain sects of enemies (or a certain enemy) that is causing trouble in a city. And to make it even more dynamic, say there's a city that is a melting pot of people within the city and there is a conflict between the Hylians and another race because of a specific person of that other race, you could control one of your Goron allies to dispatch or capture a Goron causing the problems. The same could be said if you have your Hylian thief enter a den of thieves, or a Gerudo guard entering a heavily-fortified Gerudo Fortress. This could even be a necessity to gain the trust of a certain people/city to allow the rest of your team in. In a lot of these cases, you'd have to be stealthy.

I also think that a city defense system could be utilized. An army of moblins chooses to siege a small city that you're trying to help out, causing you even more grief since all of the citizens are unruly about unfair taxes. You could choose to team up with the city's defenses and eliminate the threat, with the option to be selfish and take money for your help, or you could operate with the understanding that the leadership lower taxes on the citizens. You could even choose to do nothing and watch the city succeed or fail on its own. And what you could do after that is anyone's guess (retake the city from the occupying moblins, anyone?).

You could also have the classic trade missions, where you trade one item for another for another for another until you get to the very end, either to get an excellent weapon or an upgrade of some kind. I think for the sake of avoiding redundancy, you could send members of your teams on quests themselves to acquire these or do other types of missions. And think, if you are doing multi-player online, as Link you could do one mission while your friend Johnny goes to Goron City as a Goron to collect a few stones to feed a hungry Goron in Hyrule Castle Town.

Conflicts with Enemies:

Having allies could really bring a dynamic to fighting enemies. Monsters, bandits, you have it, your highly talented team of warriors are ready to stand their ground and fight with Link against these foes. Your Gorons could take out a Rock monster while a few archers dispatch moblins flying on giant bat creatures. Link's own skills will prove useful in fighting these battles, as a Goron might be able to take down the rock monster but only a blade through the skull will finish the deed. Or Link could all but finish off a monster while a Zora delivers the finishing take-down using her blades. On top of that, the enemies (particularly the more sentient beings you might have to fight) might have a stronger AI and actually adopt strategies to fight against your people, forcing you to improvise.

On top of that, I want to see more colossal monsters that require more than just few bombs and some stabs with a sword. Think Shadow of the Colossus, only not quite as large, and much more fearsome. I think these would work as boss battles in dungeons (which I am getting to soon). You would definitely have to implement strategy to accomplish these things, for sure.

I also want see battles that are more war-like in nature. Mass chaos, hack-and-slash, or even battles in cities around obstacles and whatnot. Commanding your team to take strategic positions while you immobilize the enemy's leadership, that would be awesome.

Temples and Dungeons:

The days of 8 temples and then final battle need to end. It's too predictable. What I'd personally like to see is this scenario set up - where you complete the 8th temple, go into what you think will be the final battle, only to open up a whole new series of conflicts that open more dungeons and more Zelda goodness.

Some of the dungeons could be cooperative, meaning you select a team to accompany you, but I also think that this is where Link needs to separate himself from the pack and really show his true potential. As I said earlier, in this type of game, Link would not start off as the leader of this team. He would go with the leader into the first few dungeons with some of the other recruits. But after some plot event, perhaps the leader's death or even his betrayal, Link comes into his own. And for the first few dungeons or even the first several rooms of a dungeon, his team could help, but once it gets to the point where it's clear their company would hold Link back, he would move on and finish himself.

Furthermore, I think the puzzles need more surprises and perhaps some randomly-generated enemies. He could walk into a room one time to face a Stalfos and have to backtrack later to find a couple of Wolfos and a Wall Master ready to pounce. I even think in certain temples, enemies could spring up from behind and attack without warning. It would really give an element of surprise and make the games much more difficult.

Couple that with the colossal bosses or some difficult fights (not one, but three Dark Links???) could push these dungeons over the top.

Come to think of it, I even think that there could be dungeons being completed simultaneously. Say this game allows up to eight people per server, you could have Link in the middle of one dungeon and another player working on another, and at a certain point, you would be forced to leave your dungeon because you couldn't continue, but another friend in your game could advance even further in the dungeon. Even without multiple players, sending AI controlled allies would work in getting these things done.

Money and Items:

So you have a ton of Rupees and a woman needs a cat saved from her gutter. You're like, "Well, I don't need the money," but then she offers you Gerudo shekels. You don't have any of those, and even though you can trade your rupees for the going rate (changes throughout the game!), an easy mission for such a commodity will make you think twice about not helping people. I want to see multiple currencies that allow you to equip members of your team with the weapons and armor they need for success. Gerudos wielding Hylian long swords are much less effective than using their scimitars, and the only way you can buy a Gerudo scimitar in a Hylian town is paying an exorbitant amount of money due to its rarity. So sending your Gerudo to her hometown with the shekels could save you a bundle in both equipment costs and in time it takes to kill enemies. Not only that, but I think that certain towns should have higher inflation than others, depending on what's going on in them.

Items should be breakable, commodities such as iron should be collectible, and they should be used to forge weapons or "quick fix" the ones you are currently using. Also, I think that a person using a specific weapon should get better with that weapon type as he goes along, and this applies to Link, too. Using your boomerang in one temple might get you through that, but neglecting it won't allow you to get better at using it. Thus, when there is a really hard switch to hit and only the boomerang will do, it will take much longer than if you had practiced with it.

I think that thieves should be able to steal items and money, whether it is your thief stealing from someone or vice versa. Looting enemies, as well, would work.

I'm not so concerned with something like a stamina system in respect to having to eat to replenish yourself, but I think there should be some food available for some of your allies who really like food (part of keeping them happy). Also, I think that if food was to be implemented, then it should be in the respect of healing.

Music:

Orchestrated versions of popular Zelda themes, along with new songs, would give the game an excellent feel. Complex strings, along with simple ones, will fit the mood depending on what's going on, and a wide variety of songs would mean that it never gets old. I even think, to some extent, being able to unlock and choose which songs you want to play, say while roaming the overworld, would be pretty cool if that's the route you wanted to choose.

Concluding Points:

There are several games I think the Zelda franchise could take notes from. I'm particularly thinking some popular MMOs and Assassin's Creed games. I understand that these things would completely overhaul the face of the Zelda franchise, and it definitely would not feel like a typical Zelda game, but doing these kinds of things would really bring life to Nintendo and Zelda in general. At the same time, it would still be a Zelda game, but you are simply expanding Link's role in the world he lives to protect. The sometimes oversimplified Zelda universe would be turned upside down on its head, and all of the sudden, you're in control of what happens, playing a non-linear story that really delivers.

Of course, this is just my idea of where I think the Zelda series needs to go. I understand its complicated, and I think a lot of die-hard Zelda fans might not approve of this, especially at first. But I think that on top of making its fans happy, Nintendo needs to compete, and this is definitely a way that competition could be done. I've put a lot of thought into this, for sure, and if I could do it myself, I would. Alas, I cannot, but I am happy that I got to share my thoughts. Let me know what you guys think!
Here's what I would do in the next game/next few games:

I would like to see a 3D Zelda game that is capable of online play and a competition mode. The gaming industry is moving more towards co-op and multiplayer modes, and I think it would be foolhardy for Nintendo not to feature this in some way with their series. This could be a Four Swords game, or it could be another game all together. Either way, I think this is pretty important.

Story:

I think the story needs revamping. I understand that some of the more recent games (Skyward Sword, Spirit Tracks) have taken a different route than your normal Zelda games, but I think that there needs to be one with a story that knocks our socks off. Something epic, something that plays like a movie in its execution and sticks with us long after we've finished the game. I want it to be the type of game that I lay in bed and think about weeks after I've played the game, kind of like how I feel after an amazing book or an amazing movie.

Character:

The characters need strengthening, too. Link's motives are pretty clear-cut, and he's an iconic character, but the conflict between ultimate good and ultimate evil has been played out a bit too much, in my opinion. Perhaps Link can remain his completely innocent self, but the opposing villain (perhaps even Ganondorf) needs to have motives that are more complex. Other characters need more complexity, too. Midna and Tetra are two characters that I think are well-done, but I think the series needs an entire cast of characters that really bring the wow factor.

Another user suggested Link having allies. I think this is an excellent idea. These allies can be within the confines of the story, they can be generated characters recruited under certain conditions, or they can be a combination of the two. If Hyrule is under attack, it is in the best interest of the entire world to band together to fight against the forces of evil. I cannot see the Hylian military standing by while Ganondorf just easily overcomes them without breaking a sweat. Or even if he does, there must be some form of rebellion. Everyone just can't be content with the state of the world in decay.

Here's something that could turn the Zelda series on its head. Link is brought up under a group opposed to the Hylian Royal Family, and all of the sudden, Zelda or her father are the enemy. You could really do some work with character and story in this respect, as there would be an inevitable conflict within Link as to how to proceed, especially when he actually meets Zelda.

The Zelda Landscape:

I think it's time for the Zelda experience to expand. It needs to be close to an open world, perhaps being as expansive as Wind Waker but without all the water. In Ocarina of Time, Majora's Mask, and Twilight Princess, for instance, I feel rather limited in respect to what the world has to offer. Sure, the worlds are huge, but there are massive gaps between places, and each race is in its own location, secluded for the most part from the other.

Intermingling the cultures will do a lot of good for the Zelda Universe. You could play on the Zora race having conflict with the Gorons in one part of the world, but a different sect of Gorons might befriend a different sect of Zoras. This adds complexity to the story and grants the potential for some awesome side-stories that could lead into the history of the different races and their respective conflicts.

On top of that, say you are roaming the plains between Zora's Domain and Hyrule Castle, there is a real potential for side quests and other missions that I'll talk about later.

I don't even necessarily think that one "world" should do. Link could travel between islands or continents, meeting a variety of people and doing a variety of things. In this case, you could do things involving boats.

The Role of NPCs and the Peoples of Hyrule:

Expanding upon the last point, I think there is a real potential to integrate the people of Hyrule into the story to make the conflict feel very real. Suddenly, the people of Hyrule have very real problems, and Link can choose whether or not to help these people. This would be somewhat like Majora's Mask, but along with main NPCs that add to the story in some way, there can be randomly generated NPCs that need certain things done, and you can receive money or other kinds of items that help the story. I also think that many of the main NPCs should be able to be revisited for various reasons, so they do not just fall off the map and have no real role anymore.

On top of that, I can't imagine there just being 100-200 beings in Hyrule. I think Twilight Princess did a better job of having more people in their world, but I think even more could be added, giving a realistic feeling and not one of extreme loneliness. I always felt extremely lonely playing Adult Link in Ocarina of Time, and though this effect was on purpose, I think the developers could contrast a bustling Hyrule Castle Town with a withering village being plagued by a mysterious gas that kills villagers or causes them to run away.

Missions:

The Legend of Zelda has an excellent capacity for some real missions to be accomplished. From rounding up bad guys to getting a cat out of a large tree, Link (AND COMPANY!) should be recruited to help the people of Hyrule with their issues. A variety of issues should be present, that way you're never bored with getting something done.

On top of that, say you're in Hyrule Field and you happen upon a group of Moblins attacking a family with small children. Your company dispatches the enemies and escorts the family to the nearest town. Or you happen upon a group of treasure hunters who has a member trapped in a canyon, and asks you to help rescue him. You have the option to do so or to turn away, giving Link more control over his own life, since he's always being called upon and it really seems like there is no choice. Say he does choose to save the guy, and then the gang attacks him. He can collect their loot, hold a member or two hostage, or even recruit the guy he saved to his squad (the potential to be betrayed is there, too!).

Missions recruiting allies should be in no short supply, particularly because Link is in the midst of a war. Main allies could be completely loyal to Link (I don't particularly think that Link should even start off as the leader), but recruited allies would need a system to keep them happy. Different allies could have different needs. One might want more money, another might want to go on more missions. In any case, there will be no shortage of things to do with them, either.

I also want to expound upon another point in respect to missions. Say Link and his crew (two Gorons, a Hylian thief, and a female Hylian blacksmith, for instance) roll up to a Zora tribe that hates Gorons. Depending on the level of animosity between that race and the Gorons nearby, they could turn Link away or even attack. Thus, sometimes you should be able to go it alone or select who to bring. Depending on the time you are away from your friends, if they are not main characters (or even if they are, come to think of it), they could be attacked, kidnapped, or run off all together. They could also join an opposing side. For a main character ally, there might have to be points in the game where this automatic, meaning that there would be a part in the story where you confront them if they betray you, or save them if they are captured.

Going back to a race conflict, Link's crew would have the option to choose sides in a battle between the races, or he could try to mend the relationship. A variety of missions and actions could make either happen. I also don't want to limit the conflict to race squabbles. If the Gorons from West Goron City are in conflict with the Gorons from East Goron City, this could potentially happen. The world's complexity is really endless in this respect, and the replay value would go through the roof, especially if the game is done well.

I even think there should be missions that allow you to track down and dispatch certain sects of enemies (or a certain enemy) that is causing trouble in a city. And to make it even more dynamic, say there's a city that is a melting pot of people within the city and there is a conflict between the Hylians and another race because of a specific person of that other race, you could control one of your Goron allies to dispatch or capture a Goron causing the problems. The same could be said if you have your Hylian thief enter a den of thieves, or a Gerudo guard entering a heavily-fortified Gerudo Fortress. This could even be a necessity to gain the trust of a certain people/city to allow the rest of your team in. In a lot of these cases, you'd have to be stealthy.

I also think that a city defense system could be utilized. An army of moblins chooses to siege a small city that you're trying to help out, causing you even more grief since all of the citizens are unruly about unfair taxes. You could choose to team up with the city's defenses and eliminate the threat, with the option to be selfish and take money for your help, or you could operate with the understanding that the leadership lower taxes on the citizens. You could even choose to do nothing and watch the city succeed or fail on its own. And what you could do after that is anyone's guess (retake the city from the occupying moblins, anyone?).

You could also have the classic trade missions, where you trade one item for another for another for another until you get to the very end, either to get an excellent weapon or an upgrade of some kind. I think for the sake of avoiding redundancy, you could send members of your teams on quests themselves to acquire these or do other types of missions. And think, if you are doing multi-player online, as Link you could do one mission while your friend Johnny goes to Goron City as a Goron to collect a few stones to feed a hungry Goron in Hyrule Castle Town.

Conflicts with Enemies:

Having allies could really bring a dynamic to fighting enemies. Monsters, bandits, you have it, your highly talented team of warriors are ready to stand their ground and fight with Link against these foes. Your Gorons could take out a Rock monster while a few archers dispatch moblins flying on giant bat creatures. Link's own skills will prove useful in fighting these battles, as a Goron might be able to take down the rock monster but only a blade through the skull will finish the deed. Or Link could all but finish off a monster while a Zora delivers the finishing take-down using her blades. On top of that, the enemies (particularly the more sentient beings you might have to fight) might have a stronger AI and actually adopt strategies to fight against your people, forcing you to improvise.

On top of that, I want to see more colossal monsters that require more than just few bombs and some stabs with a sword. Think Shadow of the Colossus, only not quite as large, and much more fearsome. I think these would work as boss battles in dungeons (which I am getting to soon). You would definitely have to implement strategy to accomplish these things, for sure.

I also want see battles that are more war-like in nature. Mass chaos, hack-and-slash, or even battles in cities around obstacles and whatnot. Commanding your team to take strategic positions while you immobilize the enemy's leadership, that would be awesome.

Temples and Dungeons:

The days of 8 temples and then final battle need to end. It's too predictable. What I'd personally like to see is this scenario set up - where you complete the 8th temple, go into what you think will be the final battle, only to open up a whole new series of conflicts that open more dungeons and more Zelda goodness.

Some of the dungeons could be cooperative, meaning you select a team to accompany you, but I also think that this is where Link needs to separate himself from the pack and really show his true potential. As I said earlier, in this type of game, Link would not start off as the leader of this team. He would go with the leader into the first few dungeons with some of the other recruits. But after some plot event, perhaps the leader's death or even his betrayal, Link comes into his own. And for the first few dungeons or even the first several rooms of a dungeon, his team could help, but once it gets to the point where it's clear their company would hold Link back, he would move on and finish himself.

Furthermore, I think the puzzles need more surprises and perhaps some randomly-generated enemies. He could walk into a room one time to face a Stalfos and have to backtrack later to find a couple of Wolfos and a Wall Master ready to pounce. I even think in certain temples, enemies could spring up from behind and attack without warning. It would really give an element of surprise and make the games much more difficult.

Couple that with the colossal bosses or some difficult fights (not one, but three Dark Links???) could push these dungeons over the top.

Come to think of it, I even think that there could be dungeons being completed simultaneously. Say this game allows up to eight people per server, you could have Link in the middle of one dungeon and another player working on another, and at a certain point, you would be forced to leave your dungeon because you couldn't continue, but another friend in your game could advance even further in the dungeon. Even without multiple players, sending AI controlled allies would work in getting these things done.

Money and Items:

So you have a ton of Rupees and a woman needs a cat saved from her gutter. You're like, "Well, I don't need the money," but then she offers you Gerudo shekels. You don't have any of those, and even though you can trade your rupees for the going rate (changes throughout the game!), an easy mission for such a commodity will make you think twice about not helping people. I want to see multiple currencies that allow you to equip members of your team with the weapons and armor they need for success. Gerudos wielding Hylian long swords are much less effective than using their scimitars, and the only way you can buy a Gerudo scimitar in a Hylian town is paying an exorbitant amount of money due to its rarity. So sending your Gerudo to her hometown with the shekels could save you a bundle in both equipment costs and in time it takes to kill enemies. Not only that, but I think that certain towns should have higher inflation than others, depending on what's going on in them.

Items should be breakable, commodities such as iron should be collectible, and they should be used to forge weapons or "quick fix" the ones you are currently using. Also, I think that a person using a specific weapon should get better with that weapon type as he goes along, and this applies to Link, too. Using your boomerang in one temple might get you through that, but neglecting it won't allow you to get better at using it. Thus, when there is a really hard switch to hit and only the boomerang will do, it will take much longer than if you had practiced with it.

I think that thieves should be able to steal items and money, whether it is your thief stealing from someone or vice versa. Looting enemies, as well, would work.

I'm not so concerned with something like a stamina system in respect to having to eat to replenish yourself, but I think there should be some food available for some of your allies who really like food (part of keeping them happy). Also, I think that if food was to be implemented, then it should be in the respect of healing.

Music:

Orchestrated versions of popular Zelda themes, along with new songs, would give the game an excellent feel. Complex strings, along with simple ones, will fit the mood depending on what's going on, and a wide variety of songs would mean that it never gets old. I even think, to some extent, being able to unlock and choose which songs you want to play, say while roaming the overworld, would be pretty cool if that's the route you wanted to choose.

Concluding Points:

There are several games I think the Zelda franchise could take notes from. I'm particularly thinking some popular MMOs and Assassin's Creed games. I understand that these things would completely overhaul the face of the Zelda franchise, and it definitely would not feel like a typical Zelda game, but doing these kinds of things would really bring life to Nintendo and Zelda in general. At the same time, it would still be a Zelda game, but you are simply expanding Link's role in the world he lives to protect. The sometimes oversimplified Zelda universe would be turned upside down on its head, and all of the sudden, you're in control of what happens, playing a non-linear story that really delivers.

Of course, this is just my idea of where I think the Zelda series needs to go. I understand its complicated, and I think a lot of die-hard Zelda fans might not approve of this, especially at first. But I think that on top of making its fans happy, Nintendo needs to compete, and this is definitely a way that competition could be done. I've put a lot of thought into this, for sure, and if I could do it myself, I would. Alas, I cannot, but I am happy that I got to share my thoughts. Let me know what you guys think!
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(edited by pray75 on 04-05-13 02:17 AM)    

04-05-13 04:11 AM
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I think for the Zelda games a great improvement would be a picking up on the story feature.
When the game is loaded, it will show the last part of the story so the player knows what to do.
I think for the Zelda games a great improvement would be a picking up on the story feature.
When the game is loaded, it will show the last part of the story so the player knows what to do.
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04-05-13 04:28 AM
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I would introduce a new main character and a whole new adventure with different 3-D layout.
I would introduce a new main character and a whole new adventure with different 3-D layout.
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04-05-13 04:16 PM
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I would improve the series by making the player feel a lot less limited and have creative items and a nice over world that gives you the incentive to explore. Such as a portable time stone from Skyward Sword, you could take it to the skyloft, faron woods, etc. and see what everyone and everything looked like in the past. This could give the player a motive to go easter egg hunting and want to free roam more. Also, I would add post game extras. Like, being able to ride your Loftwing in under cloud areas as they do in the ending of SS, a post game item, side quest, etc. But the over all objective is to get the player to play the game longer without it wearing out and just to improve the free roaming aspects as said before. I just would really like to add these to Zelda games if I was on the development team, but it will likely never happen
I would improve the series by making the player feel a lot less limited and have creative items and a nice over world that gives you the incentive to explore. Such as a portable time stone from Skyward Sword, you could take it to the skyloft, faron woods, etc. and see what everyone and everything looked like in the past. This could give the player a motive to go easter egg hunting and want to free roam more. Also, I would add post game extras. Like, being able to ride your Loftwing in under cloud areas as they do in the ending of SS, a post game item, side quest, etc. But the over all objective is to get the player to play the game longer without it wearing out and just to improve the free roaming aspects as said before. I just would really like to add these to Zelda games if I was on the development team, but it will likely never happen
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04-05-13 05:59 PM
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Add a multiplayer mode. Co-op and death match. I woul love a TP with multiplayer competitive death match. That would the best game ever! lol I love Zelda swordplay. :p
Add a multiplayer mode. Co-op and death match. I woul love a TP with multiplayer competitive death match. That would the best game ever! lol I love Zelda swordplay. :p
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04-06-13 03:17 PM
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pray75 : 1,000 times yes!  To all of your suggestions.

I was going to go more in depth with my original post but was short on time, and hear you came along and WOW.

We need more Zeda fans like you!

Finally someone who understands the potential that Zedla has!

Sorry I read only half of your post, then I just had to reply.

Online multi- player? definitely! I tried suggesting multi- player battles that take place in Hyrule Field but
no else on Vizzed thought it to be a great idea, I'm glad that there are more awesome Zelda fans out there!


 Here is my idea of  Zelda muti- player  title 

Eirinn : Absolutely. I'd love Co-op and death matches.
Check this guy's post out and the link I made.
pray75 : 1,000 times yes!  To all of your suggestions.

I was going to go more in depth with my original post but was short on time, and hear you came along and WOW.

We need more Zeda fans like you!

Finally someone who understands the potential that Zedla has!

Sorry I read only half of your post, then I just had to reply.

Online multi- player? definitely! I tried suggesting multi- player battles that take place in Hyrule Field but
no else on Vizzed thought it to be a great idea, I'm glad that there are more awesome Zelda fans out there!


 Here is my idea of  Zelda muti- player  title 

Eirinn : Absolutely. I'd love Co-op and death matches.
Check this guy's post out and the link I made.
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04-06-13 03:53 PM
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pray75 :
Great Ideas.

The "gas" thing?
Make it an effect of each level. After you Defeat a Boss the effect only frees a few.
One is Gas.
One ice.
(Include all the elements.)
One can be stone.
One of My Favourite part of "Rise of the Argonauts" (A Zelda Style Game that has Allies you bring with you.) Was The Island where the locals were turned to stone. Medusa was the boss. And...(!Spoiler Alert!) You don't have to kill her. After you Defeat her. (She can be apart of your crew. (!End of Spoiler!)

A similar Idea was done in "Star Wars The Force Unleashed 2". (The Second Planet you visit.)
The Gambleing dens were filled with people frozen in Ice Statues Later you have a couple of mini Boss Or checkpoint Boss Fights with Giant Freezer Droids.

Thanks again for the "brain juice" they all sound great.

I was thinking of making Link a villain or giving the Player the option Of Hero or Villain.
Multipule Endings sound Cool.

The multiple date Option thing from "F.F.7".?
That would be an interesting idea to try out here as well.
Drag it out to the end.
Who here thought in O.O.T. Link should have Ditched Zelda For any of the other Females in Hyrule??? (Malon has my vote. I'm probably the only guy to think this too.)

Again Thanks for the Post.
It Kick-Started allot with my imagination.

Good Luck To All.
Peace.
pray75 :
Great Ideas.

The "gas" thing?
Make it an effect of each level. After you Defeat a Boss the effect only frees a few.
One is Gas.
One ice.
(Include all the elements.)
One can be stone.
One of My Favourite part of "Rise of the Argonauts" (A Zelda Style Game that has Allies you bring with you.) Was The Island where the locals were turned to stone. Medusa was the boss. And...(!Spoiler Alert!) You don't have to kill her. After you Defeat her. (She can be apart of your crew. (!End of Spoiler!)

A similar Idea was done in "Star Wars The Force Unleashed 2". (The Second Planet you visit.)
The Gambleing dens were filled with people frozen in Ice Statues Later you have a couple of mini Boss Or checkpoint Boss Fights with Giant Freezer Droids.

Thanks again for the "brain juice" they all sound great.

I was thinking of making Link a villain or giving the Player the option Of Hero or Villain.
Multipule Endings sound Cool.

The multiple date Option thing from "F.F.7".?
That would be an interesting idea to try out here as well.
Drag it out to the end.
Who here thought in O.O.T. Link should have Ditched Zelda For any of the other Females in Hyrule??? (Malon has my vote. I'm probably the only guy to think this too.)

Again Thanks for the Post.
It Kick-Started allot with my imagination.

Good Luck To All.
Peace.
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04-06-13 06:31 PM
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I do like some of pray75's ideas, but the idea of making a party would lump Zelda in with most other RPGs, which to me would be tragic, because despite my love for RPGs, I've recently begun to loathe the idea of playing more of them. The reason being, they're all so simillar, it's like I'm repeating the same game over and over. It's fight bad guys, get new members, equip them accordingly, do quests, and fight more bad guys.

No disrespect to the ideas here, they would make a great game, but I personally enjoy the break from classic RPGs that Zelda gives us. It lets me play RPG and not have the same experience that the others offer. It would be fun still, I'll grant that, and I'd still want to play it.

I do think a Massively Multiplayer death match in a temple (or better yet, TP's hidden village) would be epic.
I do like some of pray75's ideas, but the idea of making a party would lump Zelda in with most other RPGs, which to me would be tragic, because despite my love for RPGs, I've recently begun to loathe the idea of playing more of them. The reason being, they're all so simillar, it's like I'm repeating the same game over and over. It's fight bad guys, get new members, equip them accordingly, do quests, and fight more bad guys.

No disrespect to the ideas here, they would make a great game, but I personally enjoy the break from classic RPGs that Zelda gives us. It lets me play RPG and not have the same experience that the others offer. It would be fun still, I'll grant that, and I'd still want to play it.

I do think a Massively Multiplayer death match in a temple (or better yet, TP's hidden village) would be epic.
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04-06-13 10:59 PM
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I'll be honest with you, when I imagined the "party," I saw more of an FPS-style team. Not necessarily in FPS-style, but I can see the team moving more or less as a unit as opposed to a Final Fantasy XII or a Dragon Age. I pictured Battlefield 3 when I thought of it. And if you choose to play single-player, you'd be able to direct their actions or let their AI do as they will. I also think that taking control of one of these characters would help out as well. Because in a lot of ways, I think the situation in the Legend of Zelda to be more serious than one guy running around, saving the world with a little help from fairies and Gorons and what have you. Again, I do enjoy the games, but I know if I was in that world and things were going down, I would do what I could to help.

In respect to an Online-Multiplayer, Hyrule Field would be a pretty cool fight. I read the suggestions and I like them, although I think that there could be a few more players in this battle. I also think there could be a race to kill the most enemies in the amount of time, or even killing certain types of enemies within a certain time frame. A point system could work here. Say:

Player 1: Hylian Warrior
Player 2: Zora Warrior
Player 3: Hylian Warrior

Mission:

Ten minutes to score the most points.

Point scoring system:

Dodongo - 3 points
Octorok - 1 point
Bow Moblin - 1 point

In that world, there will be other enemies that attack you. Either they are worth zero points or they are worth negative points. Especially in the case where your points are deducted when you kill an enemy outside of the allotted enemy list, you might find yourself killing enemies while being attacked. And dying means you lose X amount of points, or even the entire list. In this case, it might behoove you to attack the other players.

I have a couple more ideas, too.

In respect to the story, I always wonder why the easiest enemies are thrown at you, especially if the villain remains the same throughout an entire game. I understand that with the game, it's important, but I think in respect to a story, it's a very poor tactic. It needs to be explained why the enemies are weaker. The best way to do this is to either have your main villain start off weaker and progress(I.e. Pokemon, for instance, although I don't understand why Pokemon stay the same level in the same area, or why trainers sit in the same spot all the time...), or the main enemies need to change. It's like the Saiyan Saga, the Frieza Saga, and the Android Saga in Dragon Ball Z. I even think Zelda does a good job with this, particularly because the main enemies don't vary too much from the beginning in respect to strength, and they do a good job of throwing in more difficult enemies (Iron Knuckles, anyone) as the game progresses.

I also want to see a boss mode where Link has to fight multiple bosses/mini-bosses at one time. This would definitely be good for multiplayer, as you and a friend could team up to fight the combined forces of Gohma, King Dodongo, and Phantom Ganon, which really could interesting, especially with a complex map layout. I even think, in the ultimate Zelda game, you could have unlockable dungeons from previous games, revamped with added challenges to make it really juicy.

But that's just me. I like a lot in my games.
I'll be honest with you, when I imagined the "party," I saw more of an FPS-style team. Not necessarily in FPS-style, but I can see the team moving more or less as a unit as opposed to a Final Fantasy XII or a Dragon Age. I pictured Battlefield 3 when I thought of it. And if you choose to play single-player, you'd be able to direct their actions or let their AI do as they will. I also think that taking control of one of these characters would help out as well. Because in a lot of ways, I think the situation in the Legend of Zelda to be more serious than one guy running around, saving the world with a little help from fairies and Gorons and what have you. Again, I do enjoy the games, but I know if I was in that world and things were going down, I would do what I could to help.

In respect to an Online-Multiplayer, Hyrule Field would be a pretty cool fight. I read the suggestions and I like them, although I think that there could be a few more players in this battle. I also think there could be a race to kill the most enemies in the amount of time, or even killing certain types of enemies within a certain time frame. A point system could work here. Say:

Player 1: Hylian Warrior
Player 2: Zora Warrior
Player 3: Hylian Warrior

Mission:

Ten minutes to score the most points.

Point scoring system:

Dodongo - 3 points
Octorok - 1 point
Bow Moblin - 1 point

In that world, there will be other enemies that attack you. Either they are worth zero points or they are worth negative points. Especially in the case where your points are deducted when you kill an enemy outside of the allotted enemy list, you might find yourself killing enemies while being attacked. And dying means you lose X amount of points, or even the entire list. In this case, it might behoove you to attack the other players.

I have a couple more ideas, too.

In respect to the story, I always wonder why the easiest enemies are thrown at you, especially if the villain remains the same throughout an entire game. I understand that with the game, it's important, but I think in respect to a story, it's a very poor tactic. It needs to be explained why the enemies are weaker. The best way to do this is to either have your main villain start off weaker and progress(I.e. Pokemon, for instance, although I don't understand why Pokemon stay the same level in the same area, or why trainers sit in the same spot all the time...), or the main enemies need to change. It's like the Saiyan Saga, the Frieza Saga, and the Android Saga in Dragon Ball Z. I even think Zelda does a good job with this, particularly because the main enemies don't vary too much from the beginning in respect to strength, and they do a good job of throwing in more difficult enemies (Iron Knuckles, anyone) as the game progresses.

I also want to see a boss mode where Link has to fight multiple bosses/mini-bosses at one time. This would definitely be good for multiplayer, as you and a friend could team up to fight the combined forces of Gohma, King Dodongo, and Phantom Ganon, which really could interesting, especially with a complex map layout. I even think, in the ultimate Zelda game, you could have unlockable dungeons from previous games, revamped with added challenges to make it really juicy.

But that's just me. I like a lot in my games.
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04-09-13 09:54 AM
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orionfoxgibson : Actually I've believed for a long time that OOT Link married Malon.

     "I overheard this: They say that the girl at the ranch is waiting for a knight in shining armor
to come and sweep her off her feet."


In Twilight princess, it is confirmed that Hero's Shade is OOT Link and that TP Link is his decendent.

pray75 :
Eiriin:

I would agree with Eiriin. But I would still like Link to have allies- but only temporarly,
like in Star Fox 64 where you fight along side the frontline allies at Kantina.

I would only like you to be assisted a few times in the game- not so much
having a team that follows you around.


Online matches- Definitely!

I'd love to fight another person at Hyrule field!
orionfoxgibson : Actually I've believed for a long time that OOT Link married Malon.

     "I overheard this: They say that the girl at the ranch is waiting for a knight in shining armor
to come and sweep her off her feet."


In Twilight princess, it is confirmed that Hero's Shade is OOT Link and that TP Link is his decendent.

pray75 :
Eiriin:

I would agree with Eiriin. But I would still like Link to have allies- but only temporarly,
like in Star Fox 64 where you fight along side the frontline allies at Kantina.

I would only like you to be assisted a few times in the game- not so much
having a team that follows you around.


Online matches- Definitely!

I'd love to fight another person at Hyrule field!
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04-09-13 11:18 AM
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Sword legion : I can respect that line of thought. I went to my parents' house and watched my dad play Dragon Age (gaming parents FTW). The team game play in that game looks pretty cool, but I would not want my ideal Zelda game playing like that. Like I said previously, I think of my teammates helping in... I guess a tactical way. Like a squad of soldiers working together to achieve objectives rather than just to kill everything and everyone you can. Co-op would make it more interesting, but in the event that you're just playing a  one-player version of the game, your allies are there to help you out.

They could also offer more off-screen help than on-screen help. So for instance, you've got to scout a fortress and collect a piece of treasure to get into one of the temples, instead of going in blind yourself, members of your team could go forth and stake out a position, keeping an eye on any potential threats in the area, warning you if they're close to you (or even close to them). I like the idea that the people are much more involved than just complaining about what's become of their beloved Hyrule. Even though you got a very little bit of help in Twilight Princess (per the story, really), I think the people need to play a bigger role. This is their land, too. Something about them standing idly by and watching Ganondorf and his minions take over the land just bothers me. Maybe it's the American pride that I have, knowing I wouldn't stand for it if it happened here.
Sword legion : I can respect that line of thought. I went to my parents' house and watched my dad play Dragon Age (gaming parents FTW). The team game play in that game looks pretty cool, but I would not want my ideal Zelda game playing like that. Like I said previously, I think of my teammates helping in... I guess a tactical way. Like a squad of soldiers working together to achieve objectives rather than just to kill everything and everyone you can. Co-op would make it more interesting, but in the event that you're just playing a  one-player version of the game, your allies are there to help you out.

They could also offer more off-screen help than on-screen help. So for instance, you've got to scout a fortress and collect a piece of treasure to get into one of the temples, instead of going in blind yourself, members of your team could go forth and stake out a position, keeping an eye on any potential threats in the area, warning you if they're close to you (or even close to them). I like the idea that the people are much more involved than just complaining about what's become of their beloved Hyrule. Even though you got a very little bit of help in Twilight Princess (per the story, really), I think the people need to play a bigger role. This is their land, too. Something about them standing idly by and watching Ganondorf and his minions take over the land just bothers me. Maybe it's the American pride that I have, knowing I wouldn't stand for it if it happened here.
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04-10-13 08:46 AM
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pray75 : Yeah they need to do something. You what was missing in Twilight princess? There wasn't a huge battle that took
place in hyrule field between two armies. I guess Gannondorf at the end sorta made up for it.

Another improvement: Have darknuts ride huge horses through Hyrule field.
pray75 : Yeah they need to do something. You what was missing in Twilight princess? There wasn't a huge battle that took
place in hyrule field between two armies. I guess Gannondorf at the end sorta made up for it.

Another improvement: Have darknuts ride huge horses through Hyrule field.
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05-31-13 08:00 PM
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I'd improve it by making Link talk. You know, text. Not necessarily voice.
It'd be cool if there was just more relationship between Link and Zelda; maybe just a hint of romance.
I'd improve it by making Link talk. You know, text. Not necessarily voice.
It'd be cool if there was just more relationship between Link and Zelda; maybe just a hint of romance.
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05-31-13 08:55 PM
Sword Legion is Offline
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Starbreeze :

Only if they kept it clean.

And no kissing. 


Link seems to seldom have any interest in Zelda, usually it's someone else.
Starbreeze :

Only if they kept it clean.

And no kissing. 


Link seems to seldom have any interest in Zelda, usually it's someone else.
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Dark knight of the blackened sun. I am Sword Legion, one of many. My mask is thick, and my armor is strong. All the more necessary in a world such as this. . .


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