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Super Mario Bros. 2 (U.S.) Is it really that bad?

 
Do you like SMB2 (U.S.)?
Yes
 
77.8%, 21 votes
No
 
22.2%, 6 votes
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07-20-13 12:11 AM
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Yep. It's a bit easy for the likes of me, but I like how the gameplay style and practically the game itself differs from most of the other Mario games
Yep. It's a bit easy for the likes of me, but I like how the gameplay style and practically the game itself differs from most of the other Mario games
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12-10-13 07:21 PM
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Its not a bad game, but it isn't really good. This is what Mario Bros. 2 was originally meant to be before made into a Japan only game called Doki Doki panic, and because the formula was too different the developers thought is why we also have Lost levels or the "real" Mario Bros. 2 as its rarely called. The game offers a different formula and while it works pretty well the game isn't that interesting, and the game-play gets very repetitive later on. The bosses are standard, the levels are below average, and the music is average. This is the preferred Mario 2 to both fans and Nintendo as they don't like how Lost levels was just the same game with harder levels. Its not bad, its not good.
Its not a bad game, but it isn't really good. This is what Mario Bros. 2 was originally meant to be before made into a Japan only game called Doki Doki panic, and because the formula was too different the developers thought is why we also have Lost levels or the "real" Mario Bros. 2 as its rarely called. The game offers a different formula and while it works pretty well the game isn't that interesting, and the game-play gets very repetitive later on. The bosses are standard, the levels are below average, and the music is average. This is the preferred Mario 2 to both fans and Nintendo as they don't like how Lost levels was just the same game with harder levels. Its not bad, its not good.
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12-10-13 07:58 PM
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sonicmania6 : I agree. I do admire Nintendo's decision to try something so radical. Same with The Legend of Zelda, and Legend of Zelda 2. Sometimes big changes are well accepted, and sometimes they're not. Thankfully, Nintendo learned quickly after releasing both of those games. They could have kept releasing near clones (SMB and 'Lost Levels'), but they tried something different. Then after the misstep(?), they recovered quickly, and made a good compromise: Make the game with the same formula as SMB1, but make enough changes to offer a real new experience.
sonicmania6 : I agree. I do admire Nintendo's decision to try something so radical. Same with The Legend of Zelda, and Legend of Zelda 2. Sometimes big changes are well accepted, and sometimes they're not. Thankfully, Nintendo learned quickly after releasing both of those games. They could have kept releasing near clones (SMB and 'Lost Levels'), but they tried something different. Then after the misstep(?), they recovered quickly, and made a good compromise: Make the game with the same formula as SMB1, but make enough changes to offer a real new experience.
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12-11-13 01:08 PM
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It was said that the game was not released in the USA or anywhere else because, according to the developers, it was too hard for Americans. Yeah that is what they said. It may be a tough game but what they said comes across offencive.
Super Mario Bros 2 is infact not a Mario game at all. It was a hacked version of some other Super Famicom Game. The sprites were changed for the characters so that it was Mario themed and would you believe it, Shy Guys were not originally from the Mario series, they appeared in the Famicom game too!
The US Super Mario Bros 2 is still a fun game though, even if it is not a Mario game. 
It was said that the game was not released in the USA or anywhere else because, according to the developers, it was too hard for Americans. Yeah that is what they said. It may be a tough game but what they said comes across offencive.
Super Mario Bros 2 is infact not a Mario game at all. It was a hacked version of some other Super Famicom Game. The sprites were changed for the characters so that it was Mario themed and would you believe it, Shy Guys were not originally from the Mario series, they appeared in the Famicom game too!
The US Super Mario Bros 2 is still a fun game though, even if it is not a Mario game. 
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12-11-13 06:01 PM
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MechaMento : It is a Mario game...its just not one in the actual concept. Its the original idea for Mario bros. 2, and its technically the preferred version of the game as Mario Bros. 2 by Nintendo.
MechaMento : It is a Mario game...its just not one in the actual concept. Its the original idea for Mario bros. 2, and its technically the preferred version of the game as Mario Bros. 2 by Nintendo.
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12-12-13 02:07 AM
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sonicmania6 : I am certain the US Super Mario Bros 2 is a modified version of another famicom game called Doki Doki Panic. Just take a look at both Super Mario Bros 2 US and Doki Doki Panic

https://www.vizzed.com/playonlinegames/game.php?id=738

https://www.vizzed.com/play/doki-doki-panic-(english-translation)-fds-online-famicom-disk-system-36484-game
sonicmania6 : I am certain the US Super Mario Bros 2 is a modified version of another famicom game called Doki Doki Panic. Just take a look at both Super Mario Bros 2 US and Doki Doki Panic

https://www.vizzed.com/playonlinegames/game.php?id=738

https://www.vizzed.com/play/doki-doki-panic-(english-translation)-fds-online-famicom-disk-system-36484-game
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12-12-13 01:05 PM
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MechaMento : I have to disagree. You are correct that it is ripped off of Doki Doki Panic, and is more or less a Sprite Swap, but I think you are wrong when you say that it isn't a Mario game. It is not a hack, as by definition, a hack is something that was altered by someone other than the game creator, and SMB2 U.S. was made and developed (legally lol) by Nintendo. So then, if it is not a hack, it counts as it's own game, as well as it's own legitimate entry in the series. therefore, it should be considered a Mario game.

Think of it like Pokemon: there is no difference between Red and Blue, except for having different characters, but it can't be argued that they are the same game, or that Red isn't actually it's own game, but merely a sprite swap of blue (or vice versa). It's the same with SMB2 U.S. And yes, I know that there are some minor differences between the two Pokemon games, besides looks (new stats) but there were also some small changes made between Doki Doki Panic, and SMB2.

In the end, our SMB2 was a blatant rip off of another game, but it was still it's own game, much like the Pokemon games are all heavily based on the last generation of Pokemon games, with a few minor tweaks to the coding and gameplay. But in the end, isn't that what all sequels are?


Also, as for the Japanese SMB2 being "too hard" for us, I think that was just an excuse on Nintendo's part. Did they make a second, easier version of Contra? No, and that's one of the most difficult games you'll get your hands on, be it in America or Japan. Also, they didn't make an easier version of the Japanese versions of Final Fantasy (talking about the ones that the US missed), they just didn't release them here. Probably because of the same reason I suspect that the Japanese SMB2 wasn't released: too similar, and poor sales were anticipated for it. Nintendo was too young in the console industry to risk a flop like that.


The above post was just my two cents worth, and is subject to being entirely wrong.
MechaMento : I have to disagree. You are correct that it is ripped off of Doki Doki Panic, and is more or less a Sprite Swap, but I think you are wrong when you say that it isn't a Mario game. It is not a hack, as by definition, a hack is something that was altered by someone other than the game creator, and SMB2 U.S. was made and developed (legally lol) by Nintendo. So then, if it is not a hack, it counts as it's own game, as well as it's own legitimate entry in the series. therefore, it should be considered a Mario game.

Think of it like Pokemon: there is no difference between Red and Blue, except for having different characters, but it can't be argued that they are the same game, or that Red isn't actually it's own game, but merely a sprite swap of blue (or vice versa). It's the same with SMB2 U.S. And yes, I know that there are some minor differences between the two Pokemon games, besides looks (new stats) but there were also some small changes made between Doki Doki Panic, and SMB2.

In the end, our SMB2 was a blatant rip off of another game, but it was still it's own game, much like the Pokemon games are all heavily based on the last generation of Pokemon games, with a few minor tweaks to the coding and gameplay. But in the end, isn't that what all sequels are?


Also, as for the Japanese SMB2 being "too hard" for us, I think that was just an excuse on Nintendo's part. Did they make a second, easier version of Contra? No, and that's one of the most difficult games you'll get your hands on, be it in America or Japan. Also, they didn't make an easier version of the Japanese versions of Final Fantasy (talking about the ones that the US missed), they just didn't release them here. Probably because of the same reason I suspect that the Japanese SMB2 wasn't released: too similar, and poor sales were anticipated for it. Nintendo was too young in the console industry to risk a flop like that.


The above post was just my two cents worth, and is subject to being entirely wrong.
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12-12-13 01:14 PM
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I am not a fan of Mario 2 (us), not because its pretty much just a graphic hack of another game though. I don't care about that and I don't think anyone in the U.S. cared about that (or even knew about it for that matter). I just don't like the way the game plays. Yeah its out of the box but so what? Zelda 2 was out of the box, Sonic 3D Blast was out of the box. People look back on those games and have pretty much the same feeling about them as they do Mario 2. (I love Sonic 3D Blast, just wanted to make that clear lol). Mario 2 is not a bad game, its interesting, but I just can't get into it like I can some of the other Mario titles. Why can't I get into it? I hate that you can't jump on the enemies head and kill them, the jumps seem a bit off to me, the graphics are ok but they just don't do much for me, I hate they flying head dude (what ever that guy is). I do like all the playable characters though.
I am not a fan of Mario 2 (us), not because its pretty much just a graphic hack of another game though. I don't care about that and I don't think anyone in the U.S. cared about that (or even knew about it for that matter). I just don't like the way the game plays. Yeah its out of the box but so what? Zelda 2 was out of the box, Sonic 3D Blast was out of the box. People look back on those games and have pretty much the same feeling about them as they do Mario 2. (I love Sonic 3D Blast, just wanted to make that clear lol). Mario 2 is not a bad game, its interesting, but I just can't get into it like I can some of the other Mario titles. Why can't I get into it? I hate that you can't jump on the enemies head and kill them, the jumps seem a bit off to me, the graphics are ok but they just don't do much for me, I hate they flying head dude (what ever that guy is). I do like all the playable characters though.
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12-12-13 01:37 PM
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GenesisJunkie : I agree with you 100% I actually think it's a good game, it just isn't my cup of tea (Irish people gotta be Irish). I do think that the character selection was an awesome concept for an early Mario game, and that's why I loved this game so much as a kid, along with the incredibly cheery music and colorful levels. Heck, it was incredibly innovative for a Mario title, and possibly part of the reason part 3 was so original. Actually, had we gotten Japan's SMB2, I probably would have lost a lot of interest in Mario games as a kid.

As for Sonic 3D Blast, I think it's the best Sonic title to date, personally. It's the only onne I really really enjoy. The others are okay, but Blast is...a blast. Huh, that sounded a lot better before I typed it.
GenesisJunkie : I agree with you 100% I actually think it's a good game, it just isn't my cup of tea (Irish people gotta be Irish). I do think that the character selection was an awesome concept for an early Mario game, and that's why I loved this game so much as a kid, along with the incredibly cheery music and colorful levels. Heck, it was incredibly innovative for a Mario title, and possibly part of the reason part 3 was so original. Actually, had we gotten Japan's SMB2, I probably would have lost a lot of interest in Mario games as a kid.

As for Sonic 3D Blast, I think it's the best Sonic title to date, personally. It's the only onne I really really enjoy. The others are okay, but Blast is...a blast. Huh, that sounded a lot better before I typed it.
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12-12-13 03:27 PM
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MechaMento : It is a modified version of Doki Doki panic, they took that game and made it Mario Bros. 2 USA. What I said was that the way Doki Doki panic plays is the original idea for Mario Bros. 2 before they made it a different game and Lost levels was made. They scrapped it as a Mario game because they thought the game-play was too different a change for the game at that point...to the Japanese Nintendo...the U.S. Nintendo thought it was fine replacement game for the really overly hard Lost levels.
MechaMento : It is a modified version of Doki Doki panic, they took that game and made it Mario Bros. 2 USA. What I said was that the way Doki Doki panic plays is the original idea for Mario Bros. 2 before they made it a different game and Lost levels was made. They scrapped it as a Mario game because they thought the game-play was too different a change for the game at that point...to the Japanese Nintendo...the U.S. Nintendo thought it was fine replacement game for the really overly hard Lost levels.
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01-14-14 05:40 PM
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I don't think SMB 2 is really a bad game, it's just different is all. I like playing it because it's a nice change from the typical Mario game. Okay, so it's a Mario-ized version of Doki Doki Panic, but that doesn't mean that it isn't fun to play.
I don't think SMB 2 is really a bad game, it's just different is all. I like playing it because it's a nice change from the typical Mario game. Okay, so it's a Mario-ized version of Doki Doki Panic, but that doesn't mean that it isn't fun to play.
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I did not like the Super Mario Bros. 2 USA because
1. It was a copy of another game
2. They thought The Lost Levels were too hard for people in America to play, so they gave us a way easier game.
I did not like the Super Mario Bros. 2 USA because
1. It was a copy of another game
2. They thought The Lost Levels were too hard for people in America to play, so they gave us a way easier game.
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It isn't a bad game it is just different to the other games. I have no problem with it and rather play that than Lost Levels. 
It isn't a bad game it is just different to the other games. I have no problem with it and rather play that than Lost Levels. 
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I like Super Mario Bros 2. Sure, it's different, but that doesn't make it a bad game at all.
I like Super Mario Bros 2. Sure, it's different, but that doesn't make it a bad game at all.
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I do not like Super Mario Bros 2 because it was not really like other Mario platform games, as it had you throwing turnips at unknown enemies that were not Goombas or Koopas, and it did not let you use the Fire Flower.
I do not like Super Mario Bros 2 because it was not really like other Mario platform games, as it had you throwing turnips at unknown enemies that were not Goombas or Koopas, and it did not let you use the Fire Flower.
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