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Trish 'n' stuff
12-23-12 12:13 PM
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Trish 'n' stuff
12-23-12 12:13 PM
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Review of Pop'n Twinbee: Rainbow Bell Adventures

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
8.8
9
9
8
7
5
5
8.5
9
9
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5
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12-23-12 12:13 PM
Trish 'n' stuff is Offline
| ID: 707403 | 440 Words

Level: 11

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Admittedly I'm not very good at reviewing games, especially since I can't compare this one with many other SNES games 'cause I haven't played a lot, but I saw there weren't any other reviews so I thought I might give it a shot.

Pop'n Twinbee: Rainbow Bell Adventures is actually a platforming spin off of the Twinbee series of cutesy space-shooter-type games. You control three young pilots who are out to stop the evil Dr. Warmon's latest plan, and need to collect bells to save a princess, or something like that. The storyline is lackluster and basic, but they pull off what they have well enough, with cut scenes at the beginning and end of the game.

Each of the three characters can charge up a shock wave-punch, as well as charge their jumps and hover, basically allowing them to fly, which is a fun feature to mess around with. Also, each character has a different weapon and different-size bars for charging their Jump and Punch meters. Power-ups, which come in the form of bells, are easy to come by, since nearly every enemy drops them. I would've wished that these bells landed on the ground instead of simply flying through the earth, but that's a minor complaint. Characters handle well, even if they are a bit slippery.

As for difficulty, it's not very hard, making it accessible to wimpy RPG-playing chumps like me. Some stages went by fast as I charged straight through; others required exploration. I often had to fight the bosses over and over again, but really their patterns are straightforward. Levels are well-designed enough that (with the exception of one of the water levels) I didn't feel frustrated as I searched for the exit.

The graphics are colorful and pleasing to look at, like much of the Twinbee series, and the music is of good quality, with some memorable tracks. In terms of depth, this game has over thirty stages including bosses, which I'd say is a pretty good length. I enjoy going back and playing through levels mainly because the characters are so fun to control, but if you were hoping to get some extras from, say, collecting every tiny bell in each level, don't get your hopes up. I'm pretty sure that achievement won't get you anything. I'm unlikely to play the entire game again from the beginning, but I'm likely to go back and revisit certain levels.

Pop'n Twinbee: Rainbow Bell Adventures may not have been released in America, but it's not a game to be overlooked. This game is a quality sidescroller that shouldn't disappoint, and personally, I'm glad I played it.
Admittedly I'm not very good at reviewing games, especially since I can't compare this one with many other SNES games 'cause I haven't played a lot, but I saw there weren't any other reviews so I thought I might give it a shot.

Pop'n Twinbee: Rainbow Bell Adventures is actually a platforming spin off of the Twinbee series of cutesy space-shooter-type games. You control three young pilots who are out to stop the evil Dr. Warmon's latest plan, and need to collect bells to save a princess, or something like that. The storyline is lackluster and basic, but they pull off what they have well enough, with cut scenes at the beginning and end of the game.

Each of the three characters can charge up a shock wave-punch, as well as charge their jumps and hover, basically allowing them to fly, which is a fun feature to mess around with. Also, each character has a different weapon and different-size bars for charging their Jump and Punch meters. Power-ups, which come in the form of bells, are easy to come by, since nearly every enemy drops them. I would've wished that these bells landed on the ground instead of simply flying through the earth, but that's a minor complaint. Characters handle well, even if they are a bit slippery.

As for difficulty, it's not very hard, making it accessible to wimpy RPG-playing chumps like me. Some stages went by fast as I charged straight through; others required exploration. I often had to fight the bosses over and over again, but really their patterns are straightforward. Levels are well-designed enough that (with the exception of one of the water levels) I didn't feel frustrated as I searched for the exit.

The graphics are colorful and pleasing to look at, like much of the Twinbee series, and the music is of good quality, with some memorable tracks. In terms of depth, this game has over thirty stages including bosses, which I'd say is a pretty good length. I enjoy going back and playing through levels mainly because the characters are so fun to control, but if you were hoping to get some extras from, say, collecting every tiny bell in each level, don't get your hopes up. I'm pretty sure that achievement won't get you anything. I'm unlikely to play the entire game again from the beginning, but I'm likely to go back and revisit certain levels.

Pop'n Twinbee: Rainbow Bell Adventures may not have been released in America, but it's not a game to be overlooked. This game is a quality sidescroller that shouldn't disappoint, and personally, I'm glad I played it.
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