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12-08-12 06:23 AM
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Final Fantasy VII NES Remake Opinions and thoughts

 

12-08-12 06:23 AM
strife98 is Offline
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strife98
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So, I'm curious of what other people who have played this remake think about it. Like, what do you like about it? What do you think should be changed? What do you think should be added? Just a bunch of things like that. I know it's not the final version, I'm just curious of what other people think.
_________________________________

Starting off I'll say I really enjoy it so far. The change over to NES type has got to have been hard to do, but I think it turned out fantastic. The stages aren't exact replicas, and I think that's a good thing. Certain area's where it's was a short walk in the original have been changed to dungeons. It gives it a real NES Final Fantasy feel to it. I rather enjoy the weapon and magic leveling system. Instead of having to go through the game using the next best weapon stolen or bought at a store, you can level your initial weapon and enjoy running around with that, and instead of equipping a ridiculous amount of materia, it levels and gives you more spells to choose from along with a hit-all version of each one. It was a nice change that I think should be kept.

Having said all that, I believe I will now express the main changes that I think should happen:

1. The dungeons are too small. Possibly make them longer? Adding another room, or making them longer and with more dead ends would be nice. An example would be the little dungeon to the first reactor. It had a nice change to it, but I was hoping it would be longer than what it was. 

2. Add in some secret passages. On the way to the second reactor, near the healing circle, there is part of the wall that is a different color than the rest. A bit darker if I remember correctly. I was disappointed to find that it was just a different color with nothing special to it. I was hoping it was a secret passage that led to treasure. The NES Final Fantasy's had a plethora of them. Seeing a few more would be just awesome.

3. Weapons and materia level too quickly. I noticed this quickly while playing. While it is nice that the weapons level, if they level too fast then the game gets too easy. When I got to the healing circle in the second reactor, I camped there for a while leveling my materia. In no time at all I had Wind 2, Rock 2, and Bolt 2 along with their hit-all versions. When I got to the Air Buster I destroyed him easily. Having the weapons and materia level slower gives the game more of a challenge, and pushes the player to continue through the story. It's the reason why materia took forever to level in the original, because if they made it level too fast, then it would make the game too easy and remove much of the challenge until late game. Seeing how fast it leveled made me want to exploit that so I could easily brush through the game.

4. I don't like the full heal per level. My reasoning is, that I can be running around using nothing but magic with no repercussion, because most of the time before I get a little less than halfway through my magic, I level and get it all back. I found this out while grinding near the healing circle, realizing more and more that most of the time I didn't even need it. If you are putting healing circles at certain points in dungeons, then don't have the players heal when they level. One before right before a boss is probably the best idea, but then it should have to take something to use it, like money or make it so if you stand on that circle you can use a tent. There needs to be some kind of deterrent to keep players from spamming it.

5. In the church scene when you get Aeris, instead of going to the back to run from Reno and his men, you fight him. Honestly I didn't like this change so much. The back of the church would have been a nice place for a dungeon filled with Shinra Guards, and maybe those dog things that were with them in that scene in the original. I don't know if fighting Reno was a temporary placement until something like that was added in or not, but I thought it was a waste of a good dungeon spot. (Also in the scene with Cloud and Aeris there is a missing conversation between them that suddenly pops up near the end of the missing conversation that would be kind of confusing for someone who hasn't played. I don't remember what part it is, but I have to play through it again anyway so I'll edit this with the missing line later.)

There are a few smaller nit picks that I have, but they are small, and will probably be fixed at a later date, and are only due to my detail seeking cause of my FFVIIOCD, but I won't go into them. Final thoughts on this? It is fun! It brings back so much nostalgia when I play it, and makes me smile at some of the changes that need to happen since it's an NES remake. 
So, I'm curious of what other people who have played this remake think about it. Like, what do you like about it? What do you think should be changed? What do you think should be added? Just a bunch of things like that. I know it's not the final version, I'm just curious of what other people think.
_________________________________

Starting off I'll say I really enjoy it so far. The change over to NES type has got to have been hard to do, but I think it turned out fantastic. The stages aren't exact replicas, and I think that's a good thing. Certain area's where it's was a short walk in the original have been changed to dungeons. It gives it a real NES Final Fantasy feel to it. I rather enjoy the weapon and magic leveling system. Instead of having to go through the game using the next best weapon stolen or bought at a store, you can level your initial weapon and enjoy running around with that, and instead of equipping a ridiculous amount of materia, it levels and gives you more spells to choose from along with a hit-all version of each one. It was a nice change that I think should be kept.

Having said all that, I believe I will now express the main changes that I think should happen:

1. The dungeons are too small. Possibly make them longer? Adding another room, or making them longer and with more dead ends would be nice. An example would be the little dungeon to the first reactor. It had a nice change to it, but I was hoping it would be longer than what it was. 

2. Add in some secret passages. On the way to the second reactor, near the healing circle, there is part of the wall that is a different color than the rest. A bit darker if I remember correctly. I was disappointed to find that it was just a different color with nothing special to it. I was hoping it was a secret passage that led to treasure. The NES Final Fantasy's had a plethora of them. Seeing a few more would be just awesome.

3. Weapons and materia level too quickly. I noticed this quickly while playing. While it is nice that the weapons level, if they level too fast then the game gets too easy. When I got to the healing circle in the second reactor, I camped there for a while leveling my materia. In no time at all I had Wind 2, Rock 2, and Bolt 2 along with their hit-all versions. When I got to the Air Buster I destroyed him easily. Having the weapons and materia level slower gives the game more of a challenge, and pushes the player to continue through the story. It's the reason why materia took forever to level in the original, because if they made it level too fast, then it would make the game too easy and remove much of the challenge until late game. Seeing how fast it leveled made me want to exploit that so I could easily brush through the game.

4. I don't like the full heal per level. My reasoning is, that I can be running around using nothing but magic with no repercussion, because most of the time before I get a little less than halfway through my magic, I level and get it all back. I found this out while grinding near the healing circle, realizing more and more that most of the time I didn't even need it. If you are putting healing circles at certain points in dungeons, then don't have the players heal when they level. One before right before a boss is probably the best idea, but then it should have to take something to use it, like money or make it so if you stand on that circle you can use a tent. There needs to be some kind of deterrent to keep players from spamming it.

5. In the church scene when you get Aeris, instead of going to the back to run from Reno and his men, you fight him. Honestly I didn't like this change so much. The back of the church would have been a nice place for a dungeon filled with Shinra Guards, and maybe those dog things that were with them in that scene in the original. I don't know if fighting Reno was a temporary placement until something like that was added in or not, but I thought it was a waste of a good dungeon spot. (Also in the scene with Cloud and Aeris there is a missing conversation between them that suddenly pops up near the end of the missing conversation that would be kind of confusing for someone who hasn't played. I don't remember what part it is, but I have to play through it again anyway so I'll edit this with the missing line later.)

There are a few smaller nit picks that I have, but they are small, and will probably be fixed at a later date, and are only due to my detail seeking cause of my FFVIIOCD, but I won't go into them. Final thoughts on this? It is fun! It brings back so much nostalgia when I play it, and makes me smile at some of the changes that need to happen since it's an NES remake. 
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(edited by strife98 on 12-08-12 06:23 AM)    

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