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11-15-12 07:02 AM
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11-15-12 07:02 AM
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It is incredible how gamers respond to retro games and consoles. For every hour spent on an ultra realistic, real world simulation, another hour could equally be spent happily wandering around in a pi elated fantasy world. The need to cure this retro craving causes gamers to traipse the Internet and bargain stores, looking to grab old games from childhood, and remind themselves of a simpler time. Fez however, is a modern retro game, and Poltroon have created something very clever indeed.
Fez is a single player game, and is set in a 2D world that is straight from the 16-bit era, with some aspects even further back than that. Facial recognition? Full 360 movement? Celebrity voice acting? No chance, this is  the late 80’s / early 90’s at their finest. Anyone who visited an arcade in their youth will instantly recognise the early loading screens, which look like they could have come straight from an arcade cabinet. All of this is far from criticism, as it is a bright, vibrant game, that in all honesty puts some modern games to shame. Basic animations, simple sound effects and, pleasing synthesised music add to the effect perfectly. A great deal of effort has gone in to making this an authentic retro experience, and Poltroon have pulled it off perfectly.
The game begins with our hero, a little white pi elated fellow by the name of Gomez. He is summoned to the top of his village by an elderly man, to witness a special event. A three dimensional hexahedron appears, which is where the adventure really begins. The magical object shatters, spreading little cubes through the realm. Gomez must collect all of these cubes before time and space is torn apart. The breakdown of the universe is shown by black holes appearing in the game, and in game glitches that will cause panic in the player when they are first seen. Metal Gear Solids ‘Hide’ black screen springs to mind. Our hero gains the ability to see the world in 3D to aid him in this quest to save the world, and for those wondering where the game title ‘Fez’ comes from, he also acquires a fez to wear. One can only assume that it was too difficult to create an accurate looking cowboy hat or trucker cap.
The game play is simple and ingenious in equal measures. Once Gomez starts to see the world in 3D, he can start to navigate it in different ways. Fez is a plat former with a twist. The world can be rotated about its axis. A fairly accurate comparison would be to fellow arcade game Ilomilo. If a ledge is too far away, rotating the world can bring it closer. Ladders that are separate from one angle, are joined in another. It is good fun, and is challenging enough that players won’t work everything out first time, but not so hard that they will be stuck trying to go through one area for hours on end. In each area are doors to others, and the player simply has to navigate through each level, collecting the cube fragments, which in turn allows them to open doors that are locked. This however, is only the tip of the iceberg.
Whereas more casual gamers may be happy simply playing the navigation aspect of the game, those who want something harder will not be disappointed. To gain all of the cubes (only around half are needed for completion), there are various riddles, and this is where Fez sets its stall as a great puzzle game. Fez has its own language, and number system, and clues in the world show this. Posters on the wall, even the layout of the level give clues to these riddles, which are solved by a combination of button presses. Those who remember the old cheat days of Up, Down, Left, Left, A, A, Right will be grinning away as they work out these riddles and make sure they input correctly. These puzzles alternate between easy, and rock hard. In the days of the Internet, it will be far too tempting to go online and cheat, but the rewards for solving these puzzles independently are incredible.
There are very few criticisms that can be levelled at Fez. As the game progresses, it seems to develop a bit of a drop in frame rate, and occasionally stutter, but this is no worse than any other game. The only other gripe is that the world map (which shows you which areas are complete, what is remaining in each area etc.) isn’t particularly clear, and isn’t the easiest to navigate. These criticisms are clearly only minor issues, and should not affect people’s decision to buy this game in the slightest.
In conclusion, Fez is a true delight to play. Young or old can play this, and both will get different experiences. Playing this as a simple plat former is an enjoyable experience, completing it as a difficult puzzle game is an unforgettable experience. Getting 100% is a challenge, not because of grinding, or other fillers that some games now seem to include as standard, but because it is a well designed, thinking man’s game. For those with any kind of an inclination to the days where games put more effort into enjoyment than just looking good, this is an absolute must play.
now my opinion when i play this game is Whenever a game is hyped to stratospheric proportions, many times over a course of years, it In the public eye, it may be impossible to separate Fez from its outspoken, indie-famous developer. When actually playing Fez, however, what stands out is its involving game play and gorgeous design, making it impossible to separate it from its programmer, Renaud Bedard.
Bedard is a bit of a genius. He programmed Fez in what he calls "trixels," a 3D model similar to voxels but with more complicated properties, allowing them to appear as 2D, 8-bit "triles" while retaining their 3D properties. Players control the shift between 2D and 3D with the trigger buttons, each time stopping on a plane that appears to be an HD remake of any 1980s plat former.
The illusion is so effective that a few times I briefly forgot about the 3D shift option and attempted to play it as a strict plat former (a feat that is not possible, it should be noted). The 3D view change is seamlessly built into the worlds that Gomez, the little 2D dude with the fez hat, is tasked with exploring, and it is thrilling to watch the towers and floating islands transform with each new view.
 enters a volatile realm of public reception.
When a game has won numerous awards before its launch, is one half of an industry documentary, and is developed by an outspoken, opinionated man, it resides in a universe of its own and players are relegated to describe it in one of two ways: with blazing praise or incendiary criticism.
Fez is on fire, and it burns with a brilliant, red-hot, yellow-tasseled flame.
Phil Fish of developer Poltroon is an apparent perfectionist. If Fez's five-year development cycle wasn't enough of an indication, he says as much in Indie Game: The Movie, a documentary that captures the emotional aspect of independent game creation. Fish worries about the tiniest frame-rate issues and pixel glitches, redesigning the entire game three times over and obsessing over miniscule details like a madman.
I'd guess Fish isn't entirely satisfied with the final version of Fez. It runs into issues as much as any other Xbox Live Arcade title, especially an independent one, and that probably irks like crazy. I didn't experience any game-breaking mechanics problems or lag, but there was one moment a puzzle broke down completely and I had to restart the level.
Two other worlds had noticeable, predictable stuttering, mostly when jumping, but nothing so violent that it threw me off course. As these issues were quickly rectified, all I could take away was, "Man, I bet Phil Fish is pissed about that one."Similar to the platformers of yore, Fez is difficult. Gomez is on a quest to recover the lost bits of an all-mighty cube, and most of them are easily obtained by exploring each new world fully. The worlds offer more than bits of cube, though – many of them have "secrets," physics puzzles and logic riddles offered without words or description, left up to the player's inference and, I've come to suspect, dumb luck.
One puzzle begins with a gigantic bell at the top of an island. Gomez can push the bell in all four directions, and that's all the information players get. I'm pretty sure I figured this one out in a few seconds, but I'm also pretty sure it was a complete accident. I've heard from other early players that this one is particularly puzzling.
Fez has players track down artifacts, treasure maps, anti-cubes and even a few QR codes, most of which served little to no purpose in my first playthrough. I have two of four artifacts and no matter how many times I pull them out and examine their ridges.
It is incredible how gamers respond to retro games and consoles. For every hour spent on an ultra realistic, real world simulation, another hour could equally be spent happily wandering around in a pi elated fantasy world. The need to cure this retro craving causes gamers to traipse the Internet and bargain stores, looking to grab old games from childhood, and remind themselves of a simpler time. Fez however, is a modern retro game, and Poltroon have created something very clever indeed.
Fez is a single player game, and is set in a 2D world that is straight from the 16-bit era, with some aspects even further back than that. Facial recognition? Full 360 movement? Celebrity voice acting? No chance, this is  the late 80’s / early 90’s at their finest. Anyone who visited an arcade in their youth will instantly recognise the early loading screens, which look like they could have come straight from an arcade cabinet. All of this is far from criticism, as it is a bright, vibrant game, that in all honesty puts some modern games to shame. Basic animations, simple sound effects and, pleasing synthesised music add to the effect perfectly. A great deal of effort has gone in to making this an authentic retro experience, and Poltroon have pulled it off perfectly.
The game begins with our hero, a little white pi elated fellow by the name of Gomez. He is summoned to the top of his village by an elderly man, to witness a special event. A three dimensional hexahedron appears, which is where the adventure really begins. The magical object shatters, spreading little cubes through the realm. Gomez must collect all of these cubes before time and space is torn apart. The breakdown of the universe is shown by black holes appearing in the game, and in game glitches that will cause panic in the player when they are first seen. Metal Gear Solids ‘Hide’ black screen springs to mind. Our hero gains the ability to see the world in 3D to aid him in this quest to save the world, and for those wondering where the game title ‘Fez’ comes from, he also acquires a fez to wear. One can only assume that it was too difficult to create an accurate looking cowboy hat or trucker cap.
The game play is simple and ingenious in equal measures. Once Gomez starts to see the world in 3D, he can start to navigate it in different ways. Fez is a plat former with a twist. The world can be rotated about its axis. A fairly accurate comparison would be to fellow arcade game Ilomilo. If a ledge is too far away, rotating the world can bring it closer. Ladders that are separate from one angle, are joined in another. It is good fun, and is challenging enough that players won’t work everything out first time, but not so hard that they will be stuck trying to go through one area for hours on end. In each area are doors to others, and the player simply has to navigate through each level, collecting the cube fragments, which in turn allows them to open doors that are locked. This however, is only the tip of the iceberg.
Whereas more casual gamers may be happy simply playing the navigation aspect of the game, those who want something harder will not be disappointed. To gain all of the cubes (only around half are needed for completion), there are various riddles, and this is where Fez sets its stall as a great puzzle game. Fez has its own language, and number system, and clues in the world show this. Posters on the wall, even the layout of the level give clues to these riddles, which are solved by a combination of button presses. Those who remember the old cheat days of Up, Down, Left, Left, A, A, Right will be grinning away as they work out these riddles and make sure they input correctly. These puzzles alternate between easy, and rock hard. In the days of the Internet, it will be far too tempting to go online and cheat, but the rewards for solving these puzzles independently are incredible.
There are very few criticisms that can be levelled at Fez. As the game progresses, it seems to develop a bit of a drop in frame rate, and occasionally stutter, but this is no worse than any other game. The only other gripe is that the world map (which shows you which areas are complete, what is remaining in each area etc.) isn’t particularly clear, and isn’t the easiest to navigate. These criticisms are clearly only minor issues, and should not affect people’s decision to buy this game in the slightest.
In conclusion, Fez is a true delight to play. Young or old can play this, and both will get different experiences. Playing this as a simple plat former is an enjoyable experience, completing it as a difficult puzzle game is an unforgettable experience. Getting 100% is a challenge, not because of grinding, or other fillers that some games now seem to include as standard, but because it is a well designed, thinking man’s game. For those with any kind of an inclination to the days where games put more effort into enjoyment than just looking good, this is an absolute must play.
now my opinion when i play this game is Whenever a game is hyped to stratospheric proportions, many times over a course of years, it In the public eye, it may be impossible to separate Fez from its outspoken, indie-famous developer. When actually playing Fez, however, what stands out is its involving game play and gorgeous design, making it impossible to separate it from its programmer, Renaud Bedard.
Bedard is a bit of a genius. He programmed Fez in what he calls "trixels," a 3D model similar to voxels but with more complicated properties, allowing them to appear as 2D, 8-bit "triles" while retaining their 3D properties. Players control the shift between 2D and 3D with the trigger buttons, each time stopping on a plane that appears to be an HD remake of any 1980s plat former.
The illusion is so effective that a few times I briefly forgot about the 3D shift option and attempted to play it as a strict plat former (a feat that is not possible, it should be noted). The 3D view change is seamlessly built into the worlds that Gomez, the little 2D dude with the fez hat, is tasked with exploring, and it is thrilling to watch the towers and floating islands transform with each new view.
 enters a volatile realm of public reception.
When a game has won numerous awards before its launch, is one half of an industry documentary, and is developed by an outspoken, opinionated man, it resides in a universe of its own and players are relegated to describe it in one of two ways: with blazing praise or incendiary criticism.
Fez is on fire, and it burns with a brilliant, red-hot, yellow-tasseled flame.
Phil Fish of developer Poltroon is an apparent perfectionist. If Fez's five-year development cycle wasn't enough of an indication, he says as much in Indie Game: The Movie, a documentary that captures the emotional aspect of independent game creation. Fish worries about the tiniest frame-rate issues and pixel glitches, redesigning the entire game three times over and obsessing over miniscule details like a madman.
I'd guess Fish isn't entirely satisfied with the final version of Fez. It runs into issues as much as any other Xbox Live Arcade title, especially an independent one, and that probably irks like crazy. I didn't experience any game-breaking mechanics problems or lag, but there was one moment a puzzle broke down completely and I had to restart the level.
Two other worlds had noticeable, predictable stuttering, mostly when jumping, but nothing so violent that it threw me off course. As these issues were quickly rectified, all I could take away was, "Man, I bet Phil Fish is pissed about that one."Similar to the platformers of yore, Fez is difficult. Gomez is on a quest to recover the lost bits of an all-mighty cube, and most of them are easily obtained by exploring each new world fully. The worlds offer more than bits of cube, though – many of them have "secrets," physics puzzles and logic riddles offered without words or description, left up to the player's inference and, I've come to suspect, dumb luck.
One puzzle begins with a gigantic bell at the top of an island. Gomez can push the bell in all four directions, and that's all the information players get. I'm pretty sure I figured this one out in a few seconds, but I'm also pretty sure it was a complete accident. I've heard from other early players that this one is particularly puzzling.
Fez has players track down artifacts, treasure maps, anti-cubes and even a few QR codes, most of which served little to no purpose in my first playthrough. I have two of four artifacts and no matter how many times I pull them out and examine their ridges.
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11-15-12 07:05 AM
rcarter2 is Offline
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rcarter2
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This is a plagiarized review. Here is where he got it:
http://gamestyle.com/reviews/2226/fez/#.UKToUId9IQQ

Plagiarism is against the rules and will be grounds for a ban if it continues to happen.
This is a plagiarized review. Here is where he got it:
http://gamestyle.com/reviews/2226/fez/#.UKToUId9IQQ

Plagiarism is against the rules and will be grounds for a ban if it continues to happen.
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