Tactics Ogre: Knight of Lodis is one of many games in the Ogre Battle series developed by Quest. It is only one of two Tactics Ogre games that I know of (the other being Let Us Cling Together for the SNES/PS1), but there are several "Ogre Battle" games that feature more of a RTS style of play. Tactics Ogre, on the other hand is more of a strategy RPG. You have a small army of units that you send into battle. Each side takes a turn moving units and issuing orders. Unit placement and strategy is very important in this style of game. It's like chess but with much great depth.
There isn't much to say about this game that I can't explain under the ratings, so let's jump to those, shall we?
Graphics: It's a GBA game, so you really can't expect much better than SNES quality. That's more or less what you're getting here and thus it's par for the course.
Sound: Same can be said of the music as far as quality goes. The tunes weren't too bad and fit the typical war theme that you get in traditional SRPGs. The music and sound effects were fitting for their environment.
Addictiveness: I LOVE games where you can create and customize your own characters. They create some of the most fun gaming experiences for me. This is no exception. Not only do you name your main character and change the class, but you also can hire generics that you can fully name and customize. This gives endless fun trying to create all these characters and experiment with different classes.
Story: The plot had a heavy religion focus, while not actually being about any actual real-life religion. It also had a good deal of political intrigue. I thought it was very well executed.
Depth: Aside from all the fun you can have with characters and classes, there's also a versus mode and a training mode to build up your units and obtain nice prizes. This gives a bit extra to the game on top of its plot line.
Difficulty: The difficulty was average, I feel. Not too hard, not too easy. If you utilize the training mode, you can build up your units without cost and can really make the game easy for you.
In the end, this was a solid entry to a great series. I just wish they would make more of these games. They're really fun to play.
Tactics Ogre: Knight of Lodis is one of many games in the Ogre Battle series developed by Quest. It is only one of two Tactics Ogre games that I know of (the other being Let Us Cling Together for the SNES/PS1), but there are several "Ogre Battle" games that feature more of a RTS style of play. Tactics Ogre, on the other hand is more of a strategy RPG. You have a small army of units that you send into battle. Each side takes a turn moving units and issuing orders. Unit placement and strategy is very important in this style of game. It's like chess but with much great depth.
There isn't much to say about this game that I can't explain under the ratings, so let's jump to those, shall we?
Graphics: It's a GBA game, so you really can't expect much better than SNES quality. That's more or less what you're getting here and thus it's par for the course.
Sound: Same can be said of the music as far as quality goes. The tunes weren't too bad and fit the typical war theme that you get in traditional SRPGs. The music and sound effects were fitting for their environment.
Addictiveness: I LOVE games where you can create and customize your own characters. They create some of the most fun gaming experiences for me. This is no exception. Not only do you name your main character and change the class, but you also can hire generics that you can fully name and customize. This gives endless fun trying to create all these characters and experiment with different classes.
Story: The plot had a heavy religion focus, while not actually being about any actual real-life religion. It also had a good deal of political intrigue. I thought it was very well executed.
Depth: Aside from all the fun you can have with characters and classes, there's also a versus mode and a training mode to build up your units and obtain nice prizes. This gives a bit extra to the game on top of its plot line.
Difficulty: The difficulty was average, I feel. Not too hard, not too easy. If you utilize the training mode, you can build up your units without cost and can really make the game easy for you.
In the end, this was a solid entry to a great series. I just wish they would make more of these games. They're really fun to play.