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Best normal type?
09-01-12 03:44 AM
Pokemon_101 is Offline
| ID: 645378 | 2122 Words
POSTS: 11/225
POST EXP: 34989
LVL EXP: 231951
CP: 1434.5
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SNORLAX!! THE BEST ONE!! Desciption Below: Snorlax, once among the most dominant Pokémon in the entire game, has taken a dramatic fall from grace in DP. The advent of extremely powerful special attackers, like Azelf and Porygon-Z, and the increased popularity of Latias, Life Orb Starmie, and Gengar essentially necessitate the use of sturdier special walls like Blissey. Focus Blast from competent special attackers Snorlax could previously wall such as Gengar, Aura Sphere from new special attackers like Togekiss, and the plethora of special attackers that gained access to Trick have combined to take Snorlax down a few notches. Strong physical attacks like Close Combat and new abilities like No Guard are responsible for the renewed popularity of Machamp, Heracross, and others, and in turn have limited the pool of Pokémon Snorlax can switch in on safely. However, with incapacitating Paralysis from Body Slam and Thick Fat allowing Snorlax to become among the most reliable counters to Fire- and Ice-types, Snorlax still has a place on many teams.[SET]name: Curselaxmove 1: Cursemove 2: Body Slam / Returnmove 3: Rest / Selfdestructmove 4: Earthquake / Crunch / Fire Punchitem: Leftoversnature: CarefulEVs: 168 HP / 120 Def / 220 SpD[SET COMMENTS] While Curselax has historically been the epitome of power and durability, it has become far less stable in the highly offensive DP metagame. However, it still poses a significant threat to unprepared individuals. As expected, Curse is the crux of this set; it boosts Snorlax's mediocre Defense and good Attack while dropping its useless Speed, so that Snorlax is reasonably good at taking attacks from both ends of the offensive spectrum, and can deal decent damage itself. Whether to use Body Slam or Return for its Normal-type STAB is purely a matter of paralysis versus power. Double-Edge is not considered on this set because unlike previous generations, Snorlax can't afford to squander its HP on recoil damage. The next choice is whether to attempt to remain alive longer with Rest and risk the opponent setting up while Snorlax is asleep, or to shirk longevity and destroy something on the way out with a STAB Selfdestruct. Prior to DP, Rest was overwhelmingly more useful. But in DP, Selfdestruct, an emergency resource used to combat an unexpected reversal, has risen to a level plane with it, as sleeping for two turns is a significantly greater liability. For the last move, Earthquake and Crunch hit Tyranitar / Metagross and Rotom-A / Gengar for super effective damage, respectively. Fire Punch is the compromise option, dealing well with both the Ghosts and Metagross. Tyranitar still switches in with impunity, however. [Additional Comments]The EVs on this Snorlax are configured for optimal defensive efficiency; while displacing 4 EVs from Special Defense to HP would provide slightly greater overall defenses, that course has not been taken because if it were, Snorlax would have 504 HP, which is divisible by 8 and therefore Snorlax would be more susceptible to residual damage. This spread focuses primarily on improving its specially defensive capabilities, but also maintaining solidity in the physically defensive sector to make switching in and taking attacks after a few Curses easier. While investing some EVs in Attack may seem tempting, the fact is that Snorlax simply can't afford to do so in DP; even with this spread, Snorlax can take up to 73% from a Dragon Dance Salamence's Outrage, 60% from a Life Orb Timid Azelf's Nasty Plotted Psychic, and 54% from a Choice Specs Modest Latias's Draco Meteor. Physical Fighting-type Pokemon stop this set cold. Fighters such as Heracross, Machamp, and Lucario can switch in on Snorlax while it Curses, then scare it away with Close Combat or DynamicPunch. Even at +1 Defense, Fighting-type moves will still do heavy damage to Snorlax, so Pokemon that resist Fighting moves support Curselax well. Dusknoir, Rotom-A, and Weezing do a good job, and can threaten back with Will-O-Wisp. While Heracross doesn't mind switching into Will-O-Wisp thanks to Guts, it has trouble dealing with Fire Punch, Overheat, and Flamethrower. Gliscor is another great counter to these Fighting-types; it can easily counter Heracross and Swords Dance Lucario. In addition, Snorlax resists Ice-type moves, which is one of Gliscor's major weaknesses. Celebi, Suicune, and Swampert also stop Curselax. Each of these Pokemon has high Defense, and they all have the ability to pseudo-haze (Celebi with Perish Song, the latter two with Roar). Heatran, Heracross, and Infernape do well to stop Celebi, but Heatran and Infernape need to watch out for Thunder Wave and Earth Power/Psychic. Heracross can obliterate Celebi with Megahorn, or Pursuit it as Celebi switches out. Scizor also scares Celebi away if it lacks Hidden Power Fire. Magnezone, Celebi, and Roserade stop Suicune (though Ice Beam does a hefty amount to Roserade and Celebi) because they can hit Suicune with powerful, super effective STAB attacks. The latter two also counter Swampert easily.[SET]name: Choice Bandmove 1: Body Slam / Returnmove 2: Selfdestruct / Pursuitmove 3: Earthquakemove 4: Crunch / Fire Punchitem: Choice Bandnature: AdamantEVs: 4 HP / 252 Atk / 252 SpD[SET COMMENTS] As a wall, Snorlax is a bit lackluster in DP, but as a Choice Bander, it is as stable as they come. Instead of fretting over which Pokémon will stop it, Choice Band Snorlax is equipped to handle anything Curselax might not. Body Slam still supersedes Return on this set, as Choice Band Snorlax, being one of the slowest Pokémon available, prefers 30% paralysis over immediate power, unlike many of its Choice brethren. Due to STAB, Snorlax’s Selfdestruct is one of the most powerful attacks in the Pokémon franchise; it is Snorlax’s best move when it is low on health and even has a small chance of OHKOing the standard Skarmory (OHKOing on average with Stealth Rock). If one opts to not use Selfdestruct, Pursuit is also a great move for trapping Pokémon and dealing with troublesome Ghost types. Earthquake is standard fare for Metagross and Jirachi, and also prevents Snorlax from being walled by Heatran, a Pokemon that Snorlax can counter well. Crunch is for Ghost-types and Fire Punch is the compromise move that hits both Levitating Ghost-type Pokémon like Gengar and Steel-type Pokémon.[Additional Comments] Snorlax is outrunning little if anything, so instead of Speed, EVs have been invested in its Special Defense. This way, Snorlax maintains a reasonable degree of special survivability with which to switch in against special attackers. Additionally, its ability, Thick Fat, furthers that goal. As is the case with most Choice Banders, prediction is the best and easiest counter. When your opponent predicts Normal-type attacks, they'll switch in a Ghost- or Steel-type. The same goes for when they predict Earthquake (they'll switch in a Flying-type or Levitating Pokemon). Work around this by trying to be a bit unpredictable (but do not take unnecessary risks!). Your team can also support Choice Band Snorlax by handling Ghosts with Ghost-type or Dark-type attacks of your own, or Pursuit users. Gengar is a very common switch-in to Choice Band Snorlax because of its immunity to Body Slam, Earthquake, Selfdestruct, and Superpower. To deal with this, Weavile, Tyranitar, Metagross, and Scizor can all trap Gengar with Pursuit (be wary of Focus Blast when using the former two though). Blissey also stops Gengar cold; even Focus Blast isn't enough to scare Blissey off. Celebi and Suicune can also stop Choice Band Snorlax with their high defenses. Pokemon with high-power Fire- or Bug-type attacks can defeat Celebi with relative ease; Heatran or Heracross make good options. Roserade and Celebi's Leaf Storms do hefty amounts of damage to Suicune, 2HKOing even the bulkiest versions. [SET]name: Offensive Laxmove 1: Body Slam / Returnmove 2: Earthquake move 3: Crunch / Fire Punchmove 4: Selfdestruct / Fire Punchitem: Leftoversnature: AdamantEVs: 4 HP / 252 Atk / 252 SpD[SET COMMENTS]One of the issues that Choice Band Snorlax faces is that several Pokemon can easily come in on their resistance or immunity to one of its moves and force it out while they set up. Even Pokemon that Snorlax can normally wall like Heatran, Gengar, and Zapdos can be quite bothersome if you are locked into a move that is unable to damage them. This set remedies that problem by giving Snorlax the freedom to use any of its moves, while still having a good amount of offensive power. As with the other sets, Body Slam is the preferred option for STAB. Although Return is more powerful, the 30% chance of paralysis offered by Body Slam is simply too good to pass up, especially against Scizor or Salamence. Earthquake hits many of the Pokemon who resist your STAB, easily OHKOing Heatran and Magnezone while doing decent damage to Tyranitar. It is also useful against Zapdos, as it can potentially outstall you with Roost. Crunch hits those Ghost-types that are immune to most of your other moves, most notably Gengar and the Rotom Appliances. With STAB and an effective 400 Base Power, Selfdestruct can even OHKO several Pokemon that resist it, including Scizor and minimum HP Tyranitar (with Stealth Rock factored in). It is generally the better option, and can be used as a last resort or just to deal serious damage to anything that isn't immune to it. Fire Punch is also a good alternative over Selfdestruct or Crunch, as it still OHKOes Scizor, 2HKOes Forretress, and 2HKOes Gengar, which it loses to anyways even with Crunch. Another EV spread option for Offensive Lax is 156 HP / 252 Atk / 100 Def. This gives Snorlax more physical bulk rather than focusing on its Special Defense, making Snorlax a much tougher threat to take down. 156 HP and 100 Def EVs allow Snorlax to always survive Adamant 232 Atk LO (no DD) Salamence's Outrage, giving it an opportunity to paralyze it with Body Slam or just explode in its face. This spread also allows it to better handle the likes of Scizor and Metagross. Surprisingly, it even gives Snorlax a chance at surviving Machamp's DynamicPunch without Stealth Rock in play (does 88.80% - 104.80%) [Additional Comments]Just like with the Choice Band set, 252 EVs are allocated to Special Defense because it allows Snorlax to sufficiently take hits from most special attackers. However, if one opts for maximum leftovers recovery, a 16 HP / 252 Atk / 252 SpD spread is recomended, as it hits Snorlax's first Leftovers recovery mark. As is the case with the Choice Band set, Ghost-types such as Rotom-A and Spiritomb stop this set cold, even more so because of this set's lack of power. In that respect, Heracross pairs well with this Snorlax. Heracross can take Will-O-Wisps from Spiritomb and Rotom-A and threaten them with its powerful attacks. Spiritomb takes neutral damage from Megahorn, and Rotom-A is hit super effectively by Night Slash and Pursuit. Steel-types with high Defense also counter this set well (for example, Skarmory, and Forretress if Snorlax lacks Fire Punch). Magnezone helps in this regard, as it can trap and kill Skarmory and Forretress with ease. Heatran and Infernape also scare away Skarmory and Forretress, though they both need to watch out for Forretress' Earthquake, and the latter has to be wary of Skarmory's Brave Bird. [SET]name: RestTalkmove 1: Rest move 2: Sleep Talkmove 3: Body Slammove 4: Earthquake / Crunch item: Leftoversnature: CarefulEVs: 244 HP / 28 Def / 236 SpD[SET COMMENTS]Sleep Talk Snorlax sacrifices the sweeping potential of Curselax in exchange for improved durability, as it is no longer switch-in bait while it is Resting. Indeed, Snorlax is excellent for absorbing sleep for the rest of its team, as it trumps many sleepers, such as Roserade and Breloom. As this set will likely remain at the 256 Attack it starts out with unless one intends to Baton Pass Attack boosts to it, Body Slam's paralysis chance becomes a greater deterrent to set-up Pokémon than Return's straightforward damage, and consequently is significantly more favored. Earthquake and Crunch still work the same way as on Curselax, and are generally the best options for the last slot. However, Fire Blast can be used for hitting Steel-types like Skarmory better than Fire Punch. As most Steel-types have higher Defense than Special Defense, Fire Punch's lower Base Power will ultimately do less damage than Fire Blast, despite Snorlax's higher Attack. Another option for the last slot is Whirlwind, as Snorlax can also specialize in pHazing stat boosters and racking up Spikes damage. [Additional Comments]As this Snorlax is used exclusively for walling special attacks and shouldn't be taking any strong physical attacks, it is even more special defensively oriented than Curselax. However, a small dash of Defense is available for taking the occasional weaker physical attack. If one opts for Fire Blast, then Sassy nature is required for the guaranteed OHKO on the standard Forretress; Snorlax isn't going to use its Speed for much anyways. Desciption Below: Snorlax, once among the most dominant Pokémon in the entire game, has taken a dramatic fall from grace in DP. The advent of extremely powerful special attackers, like Azelf and Porygon-Z, and the increased popularity of Latias, Life Orb Starmie, and Gengar essentially necessitate the use of sturdier special walls like Blissey. Focus Blast from competent special attackers Snorlax could previously wall such as Gengar, Aura Sphere from new special attackers like Togekiss, and the plethora of special attackers that gained access to Trick have combined to take Snorlax down a few notches. Strong physical attacks like Close Combat and new abilities like No Guard are responsible for the renewed popularity of Machamp, Heracross, and others, and in turn have limited the pool of Pokémon Snorlax can switch in on safely. However, with incapacitating Paralysis from Body Slam and Thick Fat allowing Snorlax to become among the most reliable counters to Fire- and Ice-types, Snorlax still has a place on many teams.[SET]name: Curselaxmove 1: Cursemove 2: Body Slam / Returnmove 3: Rest / Selfdestructmove 4: Earthquake / Crunch / Fire Punchitem: Leftoversnature: CarefulEVs: 168 HP / 120 Def / 220 SpD[SET COMMENTS] While Curselax has historically been the epitome of power and durability, it has become far less stable in the highly offensive DP metagame. However, it still poses a significant threat to unprepared individuals. As expected, Curse is the crux of this set; it boosts Snorlax's mediocre Defense and good Attack while dropping its useless Speed, so that Snorlax is reasonably good at taking attacks from both ends of the offensive spectrum, and can deal decent damage itself. Whether to use Body Slam or Return for its Normal-type STAB is purely a matter of paralysis versus power. Double-Edge is not considered on this set because unlike previous generations, Snorlax can't afford to squander its HP on recoil damage. The next choice is whether to attempt to remain alive longer with Rest and risk the opponent setting up while Snorlax is asleep, or to shirk longevity and destroy something on the way out with a STAB Selfdestruct. Prior to DP, Rest was overwhelmingly more useful. But in DP, Selfdestruct, an emergency resource used to combat an unexpected reversal, has risen to a level plane with it, as sleeping for two turns is a significantly greater liability. For the last move, Earthquake and Crunch hit Tyranitar / Metagross and Rotom-A / Gengar for super effective damage, respectively. Fire Punch is the compromise option, dealing well with both the Ghosts and Metagross. Tyranitar still switches in with impunity, however. [Additional Comments]The EVs on this Snorlax are configured for optimal defensive efficiency; while displacing 4 EVs from Special Defense to HP would provide slightly greater overall defenses, that course has not been taken because if it were, Snorlax would have 504 HP, which is divisible by 8 and therefore Snorlax would be more susceptible to residual damage. This spread focuses primarily on improving its specially defensive capabilities, but also maintaining solidity in the physically defensive sector to make switching in and taking attacks after a few Curses easier. While investing some EVs in Attack may seem tempting, the fact is that Snorlax simply can't afford to do so in DP; even with this spread, Snorlax can take up to 73% from a Dragon Dance Salamence's Outrage, 60% from a Life Orb Timid Azelf's Nasty Plotted Psychic, and 54% from a Choice Specs Modest Latias's Draco Meteor. Physical Fighting-type Pokemon stop this set cold. Fighters such as Heracross, Machamp, and Lucario can switch in on Snorlax while it Curses, then scare it away with Close Combat or DynamicPunch. Even at +1 Defense, Fighting-type moves will still do heavy damage to Snorlax, so Pokemon that resist Fighting moves support Curselax well. Dusknoir, Rotom-A, and Weezing do a good job, and can threaten back with Will-O-Wisp. While Heracross doesn't mind switching into Will-O-Wisp thanks to Guts, it has trouble dealing with Fire Punch, Overheat, and Flamethrower. Gliscor is another great counter to these Fighting-types; it can easily counter Heracross and Swords Dance Lucario. In addition, Snorlax resists Ice-type moves, which is one of Gliscor's major weaknesses. Celebi, Suicune, and Swampert also stop Curselax. Each of these Pokemon has high Defense, and they all have the ability to pseudo-haze (Celebi with Perish Song, the latter two with Roar). Heatran, Heracross, and Infernape do well to stop Celebi, but Heatran and Infernape need to watch out for Thunder Wave and Earth Power/Psychic. Heracross can obliterate Celebi with Megahorn, or Pursuit it as Celebi switches out. Scizor also scares Celebi away if it lacks Hidden Power Fire. Magnezone, Celebi, and Roserade stop Suicune (though Ice Beam does a hefty amount to Roserade and Celebi) because they can hit Suicune with powerful, super effective STAB attacks. The latter two also counter Swampert easily.[SET]name: Choice Bandmove 1: Body Slam / Returnmove 2: Selfdestruct / Pursuitmove 3: Earthquakemove 4: Crunch / Fire Punchitem: Choice Bandnature: AdamantEVs: 4 HP / 252 Atk / 252 SpD[SET COMMENTS] As a wall, Snorlax is a bit lackluster in DP, but as a Choice Bander, it is as stable as they come. Instead of fretting over which Pokémon will stop it, Choice Band Snorlax is equipped to handle anything Curselax might not. Body Slam still supersedes Return on this set, as Choice Band Snorlax, being one of the slowest Pokémon available, prefers 30% paralysis over immediate power, unlike many of its Choice brethren. Due to STAB, Snorlax’s Selfdestruct is one of the most powerful attacks in the Pokémon franchise; it is Snorlax’s best move when it is low on health and even has a small chance of OHKOing the standard Skarmory (OHKOing on average with Stealth Rock). If one opts to not use Selfdestruct, Pursuit is also a great move for trapping Pokémon and dealing with troublesome Ghost types. Earthquake is standard fare for Metagross and Jirachi, and also prevents Snorlax from being walled by Heatran, a Pokemon that Snorlax can counter well. Crunch is for Ghost-types and Fire Punch is the compromise move that hits both Levitating Ghost-type Pokémon like Gengar and Steel-type Pokémon.[Additional Comments] Snorlax is outrunning little if anything, so instead of Speed, EVs have been invested in its Special Defense. This way, Snorlax maintains a reasonable degree of special survivability with which to switch in against special attackers. Additionally, its ability, Thick Fat, furthers that goal. As is the case with most Choice Banders, prediction is the best and easiest counter. When your opponent predicts Normal-type attacks, they'll switch in a Ghost- or Steel-type. The same goes for when they predict Earthquake (they'll switch in a Flying-type or Levitating Pokemon). Work around this by trying to be a bit unpredictable (but do not take unnecessary risks!). Your team can also support Choice Band Snorlax by handling Ghosts with Ghost-type or Dark-type attacks of your own, or Pursuit users. Gengar is a very common switch-in to Choice Band Snorlax because of its immunity to Body Slam, Earthquake, Selfdestruct, and Superpower. To deal with this, Weavile, Tyranitar, Metagross, and Scizor can all trap Gengar with Pursuit (be wary of Focus Blast when using the former two though). Blissey also stops Gengar cold; even Focus Blast isn't enough to scare Blissey off. Celebi and Suicune can also stop Choice Band Snorlax with their high defenses. Pokemon with high-power Fire- or Bug-type attacks can defeat Celebi with relative ease; Heatran or Heracross make good options. Roserade and Celebi's Leaf Storms do hefty amounts of damage to Suicune, 2HKOing even the bulkiest versions. [SET]name: Offensive Laxmove 1: Body Slam / Returnmove 2: Earthquake move 3: Crunch / Fire Punchmove 4: Selfdestruct / Fire Punchitem: Leftoversnature: AdamantEVs: 4 HP / 252 Atk / 252 SpD[SET COMMENTS]One of the issues that Choice Band Snorlax faces is that several Pokemon can easily come in on their resistance or immunity to one of its moves and force it out while they set up. Even Pokemon that Snorlax can normally wall like Heatran, Gengar, and Zapdos can be quite bothersome if you are locked into a move that is unable to damage them. This set remedies that problem by giving Snorlax the freedom to use any of its moves, while still having a good amount of offensive power. As with the other sets, Body Slam is the preferred option for STAB. Although Return is more powerful, the 30% chance of paralysis offered by Body Slam is simply too good to pass up, especially against Scizor or Salamence. Earthquake hits many of the Pokemon who resist your STAB, easily OHKOing Heatran and Magnezone while doing decent damage to Tyranitar. It is also useful against Zapdos, as it can potentially outstall you with Roost. Crunch hits those Ghost-types that are immune to most of your other moves, most notably Gengar and the Rotom Appliances. With STAB and an effective 400 Base Power, Selfdestruct can even OHKO several Pokemon that resist it, including Scizor and minimum HP Tyranitar (with Stealth Rock factored in). It is generally the better option, and can be used as a last resort or just to deal serious damage to anything that isn't immune to it. Fire Punch is also a good alternative over Selfdestruct or Crunch, as it still OHKOes Scizor, 2HKOes Forretress, and 2HKOes Gengar, which it loses to anyways even with Crunch. Another EV spread option for Offensive Lax is 156 HP / 252 Atk / 100 Def. This gives Snorlax more physical bulk rather than focusing on its Special Defense, making Snorlax a much tougher threat to take down. 156 HP and 100 Def EVs allow Snorlax to always survive Adamant 232 Atk LO (no DD) Salamence's Outrage, giving it an opportunity to paralyze it with Body Slam or just explode in its face. This spread also allows it to better handle the likes of Scizor and Metagross. Surprisingly, it even gives Snorlax a chance at surviving Machamp's DynamicPunch without Stealth Rock in play (does 88.80% - 104.80%) [Additional Comments]Just like with the Choice Band set, 252 EVs are allocated to Special Defense because it allows Snorlax to sufficiently take hits from most special attackers. However, if one opts for maximum leftovers recovery, a 16 HP / 252 Atk / 252 SpD spread is recomended, as it hits Snorlax's first Leftovers recovery mark. As is the case with the Choice Band set, Ghost-types such as Rotom-A and Spiritomb stop this set cold, even more so because of this set's lack of power. In that respect, Heracross pairs well with this Snorlax. Heracross can take Will-O-Wisps from Spiritomb and Rotom-A and threaten them with its powerful attacks. Spiritomb takes neutral damage from Megahorn, and Rotom-A is hit super effectively by Night Slash and Pursuit. Steel-types with high Defense also counter this set well (for example, Skarmory, and Forretress if Snorlax lacks Fire Punch). Magnezone helps in this regard, as it can trap and kill Skarmory and Forretress with ease. Heatran and Infernape also scare away Skarmory and Forretress, though they both need to watch out for Forretress' Earthquake, and the latter has to be wary of Skarmory's Brave Bird. [SET]name: RestTalkmove 1: Rest move 2: Sleep Talkmove 3: Body Slammove 4: Earthquake / Crunch item: Leftoversnature: CarefulEVs: 244 HP / 28 Def / 236 SpD[SET COMMENTS]Sleep Talk Snorlax sacrifices the sweeping potential of Curselax in exchange for improved durability, as it is no longer switch-in bait while it is Resting. Indeed, Snorlax is excellent for absorbing sleep for the rest of its team, as it trumps many sleepers, such as Roserade and Breloom. As this set will likely remain at the 256 Attack it starts out with unless one intends to Baton Pass Attack boosts to it, Body Slam's paralysis chance becomes a greater deterrent to set-up Pokémon than Return's straightforward damage, and consequently is significantly more favored. Earthquake and Crunch still work the same way as on Curselax, and are generally the best options for the last slot. However, Fire Blast can be used for hitting Steel-types like Skarmory better than Fire Punch. As most Steel-types have higher Defense than Special Defense, Fire Punch's lower Base Power will ultimately do less damage than Fire Blast, despite Snorlax's higher Attack. Another option for the last slot is Whirlwind, as Snorlax can also specialize in pHazing stat boosters and racking up Spikes damage. [Additional Comments]As this Snorlax is used exclusively for walling special attacks and shouldn't be taking any strong physical attacks, it is even more special defensively oriented than Curselax. However, a small dash of Defense is available for taking the occasional weaker physical attack. If one opts for Fire Blast, then Sassy nature is required for the guaranteed OHKO on the standard Forretress; Snorlax isn't going to use its Speed for much anyways. |
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happy_timothy is Offline
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On black and white zangoose is really strong in the wild it can use close combat and other strong moves |
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I voted for dunsparce for a laugh and also because in competitive battling he's amazing but for your game I would suggest zangoose but to be honest there are a lot better normal types other than the one you put up here. I voted for dunsparce for a laugh and also because in competitive battling he's amazing but for your game I would suggest zangoose but to be honest there are a lot better normal types other than the one you put up here. |
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Pokemon_101 : I agree Snorlax has been one of my favorite pokemon of all time
But the reason i didnt put any other awesome/power normal types because quite frankly these were the ONLY! i will repeat ONLY normal types i could obtain without hacks/cheats. So yeah But the reason i didnt put any other awesome/power normal types because quite frankly these were the ONLY! i will repeat ONLY normal types i could obtain without hacks/cheats. So yeah |
Im the zan in your goose |
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I know that this Pokemon isn't on the list BUT IT HAS BEAST STATS that pokemon is slaking it can tear things apart but the only downside is the ability Truant which makes it loaf around every other turn. Its stats are almost as good as a legendary's Its stats are almost as good as a legendary's |
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Only one word.... ZANGOOSE!!!!!!! ZANGOOSE!!!!!!! |
The Greatest Pokemon Ever |
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zangoose is the best to catch simply because it learns powerful moves like crush claw. but out of all the normal types snorlax would be the best to bad its not on the thing but out of all the normal types snorlax would be the best to bad its not on the thing |
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Zangoose. It has massive attack and that's always handy. Zangoose. It has massive attack and that's always handy. |
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Pokemon_101 : Zangoose! Zangoose! Stronger than a Mongoose! |
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why is togpie is not here....i like her the most |
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For the Pokémon in this poll I would have to say Porygon because who can do some really techniques with him and the one I have has never been defeated on Wifi battles, but over every normal type Pokémon, I would have to say Slaking because even though he can only attack every other turn, his stats easily make up for it which are actually better than most legendary Pokémon, so those are just my picks. |
King of Dragons |
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05-25-13 08:08 AM
yul is Offline
| ID: 803364 | 27 Words
Miltank.
This Chansey wanna-be abandons Chansey's immense HP and Def. Thus convert it to Atk.,Sp.Atk. and Sp.Def. Besides,Miltank can learn Zen Headbutt,thus contering the only weakness type,Fighting. This Chansey wanna-be abandons Chansey's immense HP and Def. Thus convert it to Atk.,Sp.Atk. and Sp.Def. Besides,Miltank can learn Zen Headbutt,thus contering the only weakness type,Fighting. |
Affected by 'Laziness Syndrome'
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05-25-13 08:17 AM
kidd mac is Offline
| ID: 803366 | 63 Words
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Out of the options show here it would be Zangoose, but I think the best normal type (which isn't on the ballet for the poll is snorelax. I think snorelax is the best normal type because he has really good high stats and he can learn alot of diverse and strong elemental attack moves like ice beam,flamethrower, thunder bolt(i think), surf, and earthquake. |
I AM THE LEGENDARY REPLOID KNOW AS MASTER X |
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05-25-13 10:42 AM
supercool22 is Offline
| ID: 803424 | 13 Words
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Best normal type pokemon ever is Porygon .
Why? For No reason . Why? For No reason . |
PC/Steam Manager, Content Adder, Activities Manager
Winter 2024 TDV Winner |
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05-25-13 05:36 PM
Jaiven is Offline
| ID: 803653 | 9 Words
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GamingMonkey is Offline
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Zangoose. |
Vizzed #1 Fallout fan |
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Mimi the Quilava is Offline
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My choice is Zangoose. He's got good stats and good moves, plus he's one of my favorite Pokemon. |
The Pokemon Geek and Genluver |
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epic-san is Offline
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These are all pretty weak options, but the best pick would be Zangoose. It has a good Attack stat and a decent movepool. |
Hit O.P.S. syndrome on 4/2/11 at 5:14 p.m. |
Affected by 'Laziness Syndrome'
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TreasurePlanet23 is Offline
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Back in the day, when Porygon was the most annoying Pokemon to get, oh and by the way if anyone doesn't know, you have to earn a certain amount of coins at the slot machine to get him. I think that he is the best normal type because he is almost impossible to get without cheats, and he has a pretty good moveset. But that is just my opinion! If you don't agree with me, please let me know. |
Basketball Rat |
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07-15-13 06:42 PM
iouman17 is Offline
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I think the best normal type is arceus. |
Beta Tester |
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