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The Legend of Zelda

 
Game's Ratings
Overall
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Sound
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Story
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8.4
8.9
8.8
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01-16-12 11:13 PM
vizwiz123 is Offline
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vizwiz123
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Today, gamers alike at least know about the Legend of Zelda series. Spawning numerous games that have mostly received positive reception (glares at the Cd-i), these games have always brought gamers all the fun it could give. But today, I"m gonna review the game that started the entire series, The Legend of Zelda.

Released on the NES in 1986, this game was pretty ground-breaking at the time, from what I've heard. Top-down perspective gameplay with plenty, and I mean PLENTY, of exploration to it, this game is a great game to buy. Now, I should get into the story, which is actually decent for an NES game, and the game at least goes out and explains the plot in game if you do nothing on the title screen. Ganon, the prince of darkness, has stolen the Triforce of Power for himself. Before being captured and held prisoner by Ganon, Princess of Zelda of the Hyrule kingdom breaks her part of the Triforce, the Triforce of Courage, into eight pieces. Now it is up to you, Link, to retrieve the pieces, resting in 8 dungeons, and defeat Ganon and save Zelda. Pretty simple, right?

Control-wise, the game does handle well for its time, but if you play a game like Link to the Past, the combat controls completely beat out the original game's control. Once you get the sword, you hit A to attack with it, sticking it out right in front of you. If you're at full health, you shoot a projectile out of it. B is for all of the items you'll be using, which I'll get to in a minute. Start brings up the item list, and select pauses the game without bringing up the items. Basic controls are basic, although the sword might take a little bit getting used to.

There are plenty of items that you'll be collecting. First is a heart, which restores one heart on your life bar. Then there is the Heart Container, which adds an entire new heart to your life bar. You'll always get one after defeating a dungeon's boss, but there are hidden ones in the main world. Then there is the Fairy, which restores about six hearts on your lifebar. Next is the clock, which freezes all enemies on screen for easy picking. Then there is the regular rupee and the blue rupee, which are worth 1 and 5 rupees respectively. Rupees are your currency in the game to buy stuff at shops, and they are your actual ammo for your bow. There's the letter, which you need to get and show to he old woman so she can offer to sell you either the blue or red potions. They both restore your life completely, but the blue potion is one use while the red is two use. Next is some food, which is completely useless except for getting past a certain obstacle in I believe the seventh dungeon. Either way, get some. Next is the Wooden Sword, the sword you immediately get at the start of the game. IT's weak, though. Then the White Sword (later on becoming the Master Sword in the series). You need about six total hearts in your lifebar to get it, and the sword is hidden near a certain waterfall. Finally, the Magical Sword, the most powerful sword. You need 12 hearts to get it, and it's hidden in the graveyard. Next is the Magical Shield, which blocks any projectiles that hit it. Watch out though, because a certain enemy can eat it and take it away from you permanently. Then there is the regular Boomerang and the Magical Boomerang. They both go out and stun most enemies, the magical boomerang has longer range than the regular one. Next are Bombs, one of the most important items out there. You use them to blow up enemies and walls to uncover secret passages. You can only carry 8 at the start, but certain old men will allow you to carry more if you pay them. Next is the Bow and Arrow, sold seperatly! The Bow is hidden in a dungeon, and the Arrows can be bought at shops. Your Rupees are your ammo for arrows, which are needed to defeat a certain boss. Next is the Silver Arrow, found in the last dungeon and needed to beat Ganon. Next is the Blue and Red Candles, which let you shoot flames in front of you to burn enemies and certain bushes. The Blue only lets you shoot one flame per screen, but the Red lets you use it infinitely. Next is the Blue and Red Ring. The Blue Ring can be bought at certain stores for an extremely high price, but they cut the damage you receive by half. The Red Ring is found in the last dungeon, and cuts the damage you receive even further. Next is the Power Bracelet, hidden in the main world. IT is used to push certain stones and such to uncover secret passages. The Recorder is a dungeon item that you use to weaken a certain boss and can be used in the main world to warp to dungeons you were in before. It's also used to uncover a certain dungeon's entrance. The Raft is used to row across water at certain points to uncover secrets. The Stepladder is used as a bridge so you can cross over to other areas. The Magical Rod is a staff that shoots out weird waves, but it really doesn't do much unless you have the Book of Magic, which upgrades the rod to shoot waves that burst into flames on impact. Then there's the key, which opens locked doors. Then the Magical Key, which is basically a key that never wastes. Then there is the Map, which lets you see where you're going in dungeons. Then the Compass, which marks the location of the end point of dungeons on your map, and finally, the Triforce, found at the end of all dungeons after beating the boss. Collecting them all is necessary to enter the final dungeon. That's it for the items.

The main world is where you wander around, defeating enemies such as Moblins that fire arrows at you, Octorocks that run around shooting rocks at you, Zoras that hide in the water and fire pellets at you, statues that once activated will chase you down, these weird blue and red dog like creatures that take plenty of hits to kill and shoot powerful sword projectiles at you, spider things that leap all over the screen, Leevers that pop out of the ground and try to attack you, pineapple looking enemies that fly around and can't be hurt until they stop flying, and more. Don't worry, they aren't that challenging, especially once you get the more powerful swords.

Out in the main world are secret passages that are found by either using items such as the raft or stepladder to reach passages or blowing up walls with a bomb or simply finding it at certain points of the map. There are shopkeepers that sell you various items, Moblins that will give you free Rupees, old men that give you advice, the old lady who sells you potions, old women who will give you hints at the cost of rupees, old men who will frickin charge you for "breaking" into their homes, old men will offer you either a red potion or a heart container (ALWAYS pick the heart container), and others that I will let you find on your own. Just bomb any walls that look strange to you.

There are eight dungeons besides the final dungeon (Ganon's lair) that you can enter from the main world. I Won't spoil their exact layouts or exactly how to get through them and find their hidden items, but I will at least describe the enemies of the dungeons. 

Dungeon 1 introduces us to bats, which usually come in swarms and fly around randomly, skeleton enemies that are really not threatening and usually just give you hearts and hold keys and stuff, these weird orange creatures that walk around and attack you by stopping and tossing their boomerang at you, and Wallmasters (I think they're called) which send you all the way to the beginning of the dungeon if they grab you. It's boss is this dragon that sits around 1 spot and shoots 3 energy balls at you. Not a challenge at all, especially if you're at full health and shoot projectiles at it.

Dungeon 2 brings us a couple of new enemies, such as cobras that charge straight at you once you're on the same horizontal or vertical plane as them, jelly things that are really easy to kill but never give you any items, fire snakes that take multiple hits to kill and just move around aimlessly for the most part,  blue creatures that are just like the orange things from Dungeon 1, but take more hits to kill and are more powerful. Their boomerangs also have more reach to it. Dungeon 2's boss, which will become a regular enemy in other dungeons after this, is a Dodongo, a stegosaurus like creature. You can't kill them with your sword, you have to stuff bombs in their mouths to kill them.

Dungeon 3 contains enemies we've already seen before, but they do introduce "upgraded" versions of the jellies, which split into smaller jellies unless you hit them with the White or Magical Sword, and Darknuts, knight enemies that wander around and try to run into you. They can be hit from behind or the side, but not from the front. Dungeon 3's boss is some....thing. I don't know it's name, but picture 4 Pac-Mans attached to one centerpiece. It moves around, trying to run into you and shooting pellets at you. You can try to stab the Pac-Mans individually, but a well-placed bomb will kill them all in one shot.

Dungeon 4 gives us Like Likes, who will eat your shield if they grab you, and gargoyle creatures, who split into bats when hit unless hit with the Magical Sword. The boss is a two-headed dragon that shoots fire at you. Killing one head will turn it into some hell ghost that floats around and shoots fire at you. Slice the heads repeatedly till it's dead.

Dungeon 5 introduces mummies, which pose no threat and take a lot of hits to kill, blue darknuts, which are stronger versions of regular darknuts, weird bunny things that hope around and are really weak to arrows, and the dungeon boss, Digdogger. It's completely invincible, with statues shooting pellets at you from the corners as well. You need to get the Recorder and play it, weakening the creature and allowing you to kill it.

Dungeon 6 introduces two extremely annoying enemies, Orange and Blue Wizrobes. Orange Wizrobes spawn multiple clones of themselves and teleport to one tile of the room and fire very powerful waves at you. Thankfully, they're easy to beat, and defeating the real one kills its clones. Blue Wizrobes are very annoying. They take more hits to kill, walk around normally and teleport around the room randomly by phasing through objects, and they turn on rapid fire when firing waves at you if you're facing them. The boss here is Gohma, which requires the arrow. It's completely invincible to sword attacks, but one arrow to its knee......err, eye once it's open kills it.

Dungeon 7 introduces no new enemies, not even a new boss. The whole dungeon is a mix of all of the previous dungeon's enemies, including the bosses randomly place throughout this dungeon. It's a challenge to get through here, but with the right items, it'll be a piece of cake.

Dungeon 8 is more of the same as Dungeon 7, just packed to the brim with Dungeon 3's boss, Darknuts, those bunny enemies, and those statues that fire at you. The boss is a four headed dragon, though.

Dungeon 9, Ganon's Lair. It's packed with Wizrobes and Like Likes, but also introduce two new enemies. There are these red or blue snake things, which are like the fire snakes, but A LOT faster. Then there is Patra, a fly thing with rocks surrounding it, which it either circles around it repeatedly or extends outward to hit you. YOu have to destroy the rocks before you can stab Patra. At the end of this dungeon lies the pig thing known as Ganon. He is invisible throughout the fight while shooting pellets at you. Use those pellets to determine where he is and swing your sword wherever you think he is. After enough hits, he sits there glowing red, and one Silver Arrow to the head will kill him. Collect his Triforce and enter the last room. Slice away the fire, and you will have rescued Zelda. Game finished! Now, the scores.

SCORES

Graphics - 7
I think they could've been better, but the bosses look good. Regular enemies and Link and other humans don't look that great though.

Sound - 8 
For the tracks it does have, it's pretty catchy, especially the overworld theme.

Addictiveness - 7
Unless you're quickly turned off with the vast openness of this game, you'll find yourself playing this again a lot, especially when it comes to failing the later dungeons.

Story - 9
For NES standards, it's up there. Although this is usually the main story of Zelda games in the future.

Depth -10
This game is huge. There is so much to explore in just the main game, secret passages, hidden items, etc. There is also a second quest you get after beating the main game, but it's much harder than the first, with different dungeon locations and layouts.

Difficulty - 8
Trust me, from dungeon 5 and onwards, this game begins to kick your butt. And that's only the first quest. Try the second quest afterwards and see how well that goes. >.>

Overall - 8
While this game has its flaws due to its iffy combat and vast openness for an NES game, I Would at least recommend trying this. I had fun with the game, I would like to see how you guys feel about it.

Thanks for reading.


Today, gamers alike at least know about the Legend of Zelda series. Spawning numerous games that have mostly received positive reception (glares at the Cd-i), these games have always brought gamers all the fun it could give. But today, I"m gonna review the game that started the entire series, The Legend of Zelda.

Released on the NES in 1986, this game was pretty ground-breaking at the time, from what I've heard. Top-down perspective gameplay with plenty, and I mean PLENTY, of exploration to it, this game is a great game to buy. Now, I should get into the story, which is actually decent for an NES game, and the game at least goes out and explains the plot in game if you do nothing on the title screen. Ganon, the prince of darkness, has stolen the Triforce of Power for himself. Before being captured and held prisoner by Ganon, Princess of Zelda of the Hyrule kingdom breaks her part of the Triforce, the Triforce of Courage, into eight pieces. Now it is up to you, Link, to retrieve the pieces, resting in 8 dungeons, and defeat Ganon and save Zelda. Pretty simple, right?

Control-wise, the game does handle well for its time, but if you play a game like Link to the Past, the combat controls completely beat out the original game's control. Once you get the sword, you hit A to attack with it, sticking it out right in front of you. If you're at full health, you shoot a projectile out of it. B is for all of the items you'll be using, which I'll get to in a minute. Start brings up the item list, and select pauses the game without bringing up the items. Basic controls are basic, although the sword might take a little bit getting used to.

There are plenty of items that you'll be collecting. First is a heart, which restores one heart on your life bar. Then there is the Heart Container, which adds an entire new heart to your life bar. You'll always get one after defeating a dungeon's boss, but there are hidden ones in the main world. Then there is the Fairy, which restores about six hearts on your lifebar. Next is the clock, which freezes all enemies on screen for easy picking. Then there is the regular rupee and the blue rupee, which are worth 1 and 5 rupees respectively. Rupees are your currency in the game to buy stuff at shops, and they are your actual ammo for your bow. There's the letter, which you need to get and show to he old woman so she can offer to sell you either the blue or red potions. They both restore your life completely, but the blue potion is one use while the red is two use. Next is some food, which is completely useless except for getting past a certain obstacle in I believe the seventh dungeon. Either way, get some. Next is the Wooden Sword, the sword you immediately get at the start of the game. IT's weak, though. Then the White Sword (later on becoming the Master Sword in the series). You need about six total hearts in your lifebar to get it, and the sword is hidden near a certain waterfall. Finally, the Magical Sword, the most powerful sword. You need 12 hearts to get it, and it's hidden in the graveyard. Next is the Magical Shield, which blocks any projectiles that hit it. Watch out though, because a certain enemy can eat it and take it away from you permanently. Then there is the regular Boomerang and the Magical Boomerang. They both go out and stun most enemies, the magical boomerang has longer range than the regular one. Next are Bombs, one of the most important items out there. You use them to blow up enemies and walls to uncover secret passages. You can only carry 8 at the start, but certain old men will allow you to carry more if you pay them. Next is the Bow and Arrow, sold seperatly! The Bow is hidden in a dungeon, and the Arrows can be bought at shops. Your Rupees are your ammo for arrows, which are needed to defeat a certain boss. Next is the Silver Arrow, found in the last dungeon and needed to beat Ganon. Next is the Blue and Red Candles, which let you shoot flames in front of you to burn enemies and certain bushes. The Blue only lets you shoot one flame per screen, but the Red lets you use it infinitely. Next is the Blue and Red Ring. The Blue Ring can be bought at certain stores for an extremely high price, but they cut the damage you receive by half. The Red Ring is found in the last dungeon, and cuts the damage you receive even further. Next is the Power Bracelet, hidden in the main world. IT is used to push certain stones and such to uncover secret passages. The Recorder is a dungeon item that you use to weaken a certain boss and can be used in the main world to warp to dungeons you were in before. It's also used to uncover a certain dungeon's entrance. The Raft is used to row across water at certain points to uncover secrets. The Stepladder is used as a bridge so you can cross over to other areas. The Magical Rod is a staff that shoots out weird waves, but it really doesn't do much unless you have the Book of Magic, which upgrades the rod to shoot waves that burst into flames on impact. Then there's the key, which opens locked doors. Then the Magical Key, which is basically a key that never wastes. Then there is the Map, which lets you see where you're going in dungeons. Then the Compass, which marks the location of the end point of dungeons on your map, and finally, the Triforce, found at the end of all dungeons after beating the boss. Collecting them all is necessary to enter the final dungeon. That's it for the items.

The main world is where you wander around, defeating enemies such as Moblins that fire arrows at you, Octorocks that run around shooting rocks at you, Zoras that hide in the water and fire pellets at you, statues that once activated will chase you down, these weird blue and red dog like creatures that take plenty of hits to kill and shoot powerful sword projectiles at you, spider things that leap all over the screen, Leevers that pop out of the ground and try to attack you, pineapple looking enemies that fly around and can't be hurt until they stop flying, and more. Don't worry, they aren't that challenging, especially once you get the more powerful swords.

Out in the main world are secret passages that are found by either using items such as the raft or stepladder to reach passages or blowing up walls with a bomb or simply finding it at certain points of the map. There are shopkeepers that sell you various items, Moblins that will give you free Rupees, old men that give you advice, the old lady who sells you potions, old women who will give you hints at the cost of rupees, old men who will frickin charge you for "breaking" into their homes, old men will offer you either a red potion or a heart container (ALWAYS pick the heart container), and others that I will let you find on your own. Just bomb any walls that look strange to you.

There are eight dungeons besides the final dungeon (Ganon's lair) that you can enter from the main world. I Won't spoil their exact layouts or exactly how to get through them and find their hidden items, but I will at least describe the enemies of the dungeons. 

Dungeon 1 introduces us to bats, which usually come in swarms and fly around randomly, skeleton enemies that are really not threatening and usually just give you hearts and hold keys and stuff, these weird orange creatures that walk around and attack you by stopping and tossing their boomerang at you, and Wallmasters (I think they're called) which send you all the way to the beginning of the dungeon if they grab you. It's boss is this dragon that sits around 1 spot and shoots 3 energy balls at you. Not a challenge at all, especially if you're at full health and shoot projectiles at it.

Dungeon 2 brings us a couple of new enemies, such as cobras that charge straight at you once you're on the same horizontal or vertical plane as them, jelly things that are really easy to kill but never give you any items, fire snakes that take multiple hits to kill and just move around aimlessly for the most part,  blue creatures that are just like the orange things from Dungeon 1, but take more hits to kill and are more powerful. Their boomerangs also have more reach to it. Dungeon 2's boss, which will become a regular enemy in other dungeons after this, is a Dodongo, a stegosaurus like creature. You can't kill them with your sword, you have to stuff bombs in their mouths to kill them.

Dungeon 3 contains enemies we've already seen before, but they do introduce "upgraded" versions of the jellies, which split into smaller jellies unless you hit them with the White or Magical Sword, and Darknuts, knight enemies that wander around and try to run into you. They can be hit from behind or the side, but not from the front. Dungeon 3's boss is some....thing. I don't know it's name, but picture 4 Pac-Mans attached to one centerpiece. It moves around, trying to run into you and shooting pellets at you. You can try to stab the Pac-Mans individually, but a well-placed bomb will kill them all in one shot.

Dungeon 4 gives us Like Likes, who will eat your shield if they grab you, and gargoyle creatures, who split into bats when hit unless hit with the Magical Sword. The boss is a two-headed dragon that shoots fire at you. Killing one head will turn it into some hell ghost that floats around and shoots fire at you. Slice the heads repeatedly till it's dead.

Dungeon 5 introduces mummies, which pose no threat and take a lot of hits to kill, blue darknuts, which are stronger versions of regular darknuts, weird bunny things that hope around and are really weak to arrows, and the dungeon boss, Digdogger. It's completely invincible, with statues shooting pellets at you from the corners as well. You need to get the Recorder and play it, weakening the creature and allowing you to kill it.

Dungeon 6 introduces two extremely annoying enemies, Orange and Blue Wizrobes. Orange Wizrobes spawn multiple clones of themselves and teleport to one tile of the room and fire very powerful waves at you. Thankfully, they're easy to beat, and defeating the real one kills its clones. Blue Wizrobes are very annoying. They take more hits to kill, walk around normally and teleport around the room randomly by phasing through objects, and they turn on rapid fire when firing waves at you if you're facing them. The boss here is Gohma, which requires the arrow. It's completely invincible to sword attacks, but one arrow to its knee......err, eye once it's open kills it.

Dungeon 7 introduces no new enemies, not even a new boss. The whole dungeon is a mix of all of the previous dungeon's enemies, including the bosses randomly place throughout this dungeon. It's a challenge to get through here, but with the right items, it'll be a piece of cake.

Dungeon 8 is more of the same as Dungeon 7, just packed to the brim with Dungeon 3's boss, Darknuts, those bunny enemies, and those statues that fire at you. The boss is a four headed dragon, though.

Dungeon 9, Ganon's Lair. It's packed with Wizrobes and Like Likes, but also introduce two new enemies. There are these red or blue snake things, which are like the fire snakes, but A LOT faster. Then there is Patra, a fly thing with rocks surrounding it, which it either circles around it repeatedly or extends outward to hit you. YOu have to destroy the rocks before you can stab Patra. At the end of this dungeon lies the pig thing known as Ganon. He is invisible throughout the fight while shooting pellets at you. Use those pellets to determine where he is and swing your sword wherever you think he is. After enough hits, he sits there glowing red, and one Silver Arrow to the head will kill him. Collect his Triforce and enter the last room. Slice away the fire, and you will have rescued Zelda. Game finished! Now, the scores.

SCORES

Graphics - 7
I think they could've been better, but the bosses look good. Regular enemies and Link and other humans don't look that great though.

Sound - 8 
For the tracks it does have, it's pretty catchy, especially the overworld theme.

Addictiveness - 7
Unless you're quickly turned off with the vast openness of this game, you'll find yourself playing this again a lot, especially when it comes to failing the later dungeons.

Story - 9
For NES standards, it's up there. Although this is usually the main story of Zelda games in the future.

Depth -10
This game is huge. There is so much to explore in just the main game, secret passages, hidden items, etc. There is also a second quest you get after beating the main game, but it's much harder than the first, with different dungeon locations and layouts.

Difficulty - 8
Trust me, from dungeon 5 and onwards, this game begins to kick your butt. And that's only the first quest. Try the second quest afterwards and see how well that goes. >.>

Overall - 8
While this game has its flaws due to its iffy combat and vast openness for an NES game, I Would at least recommend trying this. I had fun with the game, I would like to see how you guys feel about it.

Thanks for reading.


Vizzed Elite
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01-17-12 12:26 AM
Jordanv78 is Offline
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Great review. I enjoyed reading it. Although I find it strange that you said the graphics could have been better...for a game that was released in 1986. They are pretty darn good when you take into consideration the other games that were out at that time.

Great review. I enjoyed reading it. Although I find it strange that you said the graphics could have been better...for a game that was released in 1986. They are pretty darn good when you take into consideration the other games that were out at that time.

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01-17-12 01:09 AM
vizwiz123 is Offline
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Jordanv78 : You're absolutely right. I completely forgot that this game was released in 1986 for a while and compared it to later games on the NES. That was my mistake.
Jordanv78 : You're absolutely right. I completely forgot that this game was released in 1986 for a while and compared it to later games on the NES. That was my mistake.
Vizzed Elite
<font color=yellow> mer Legendary Walrus of Vizzed, Former Underpants Gnome. Placed 1st in the October 2010 VCS! Hit O.P.S. Syndrome on 10/2/10!


Affected by 'Laziness Syndrome'

Registered: 03-22-10
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01-17-12 01:09 AM
vizwiz123 is Offline
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vizwiz123
Level: 166


POSTS: 8357/8818
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Likes: 0  Dislikes: 0
Jordanv78 : You're absolutely right. I completely forgot that this game was released in 1986 for a while and compared it to later games on the NES. That was my mistake.
Jordanv78 : You're absolutely right. I completely forgot that this game was released in 1986 for a while and compared it to later games on the NES. That was my mistake.
Vizzed Elite
<font color=yellow> mer Legendary Walrus of Vizzed, Former Underpants Gnome. Placed 1st in the October 2010 VCS! Hit O.P.S. Syndrome on 10/2/10!


Affected by 'Laziness Syndrome'

Registered: 03-22-10
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