Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Signup for Free!
-More Features-
-Far Less Ads-
About   Users   Help
Users & Guests Online
On Page: 1
Directory: 216
Entire Site: 7 & 888
03-28-24 10:10 AM

Forum Links

Related Threads
Coming Soon

Thread Information

Views
4,561
Replies
19
Rating
0
Status
CLOSED
Thread
Creator
BigBob85
11-27-07 07:13 PM
Last
Post
IceWave04
11-30-07 06:37 PM
Additional Thread Details
Views: 470
Today: 0
Users: 0 unique

Thread Actions

Order
 

Rule Redefinitions

 

11-27-07 07:13 PM
BigBob85 is Offline
| ID: 58487 | 160 Words

BigBob85
Level: 151

POSTS: 4513/6381
POST EXP: 217397
LVL EXP: 42794283
CP: 170.6
VIZ: 49768

Likes: 0  Dislikes: 0
Just wondering if we can/should change any of the rules defined in the official battle rules.

Originally posted by Davideo7

Starting Off:

The player with the highest Speed stat will go first, and than you take turns from there.

If there are several people battling, you all go in order of whoever has highest speed (no rules for this yet!)

If 2 or 3 people are tied on speed, than go by whoever has higher post count to go first.



I like the idea of choosing who goes first by there speed, but on draws, deciding by higher post count.. Should it be by agility, or maybe strength.
What does anyone else think?

Any other rules need to be rechecked?

Edit : What does agility actualy do?
I thought maybe we could involve it in attacks as a partial random number.
Attack Damage = (My Attack - Your Defence) + (random number betwee +agility and -agility)
or something like that.
Just wondering if we can/should change any of the rules defined in the official battle rules.

Originally posted by Davideo7

Starting Off:

The player with the highest Speed stat will go first, and than you take turns from there.

If there are several people battling, you all go in order of whoever has highest speed (no rules for this yet!)

If 2 or 3 people are tied on speed, than go by whoever has higher post count to go first.



I like the idea of choosing who goes first by there speed, but on draws, deciding by higher post count.. Should it be by agility, or maybe strength.
What does anyone else think?

Any other rules need to be rechecked?

Edit : What does agility actualy do?
I thought maybe we could involve it in attacks as a partial random number.
Attack Damage = (My Attack - Your Defence) + (random number betwee +agility and -agility)
or something like that.
Vizzed Elite
Member Of The Year 07


Affected by 'Laziness Syndrome'

Registered: 12-09-04
Location: Melbourne, Australia
Last Post: 1575 days
Last Active: 1209 days

(edited by BigBob85 on 11-27-07 08:45 PM)    

11-27-07 09:57 PM
BigBob85 is Offline
| ID: 58488 | 395 Words

BigBob85
Level: 151

POSTS: 4514/6381
POST EXP: 217397
LVL EXP: 42794283
CP: 170.6
VIZ: 49768

Likes: 0  Dislikes: 0
*DOUBLE POSTS*

Here is a short chat log from IceWave04 and myselfs brief chat on Messenger.

BigBob85 says:
~~~~~~~~~~~~~~~~~~~~~~~
Vizzed Battle System v0.1
~~~~~~~~~~~~~~~~~~~~~~~

Successfuly loaded BigBob85.vbs.
Successfuly loaded MichaelVash7886.vbs.
Game Ready.
MichaelVash7886 has higher speed.
MichaelVash7886 attacks BigBob85 dealing 9016 damage.
BigBob85 attacks MichaelVash7886 dealing 0 damage.
MichaelVash7886 attacks BigBob85 dealing 9016 damage.
BigBob85 attacks MichaelVash7886 dealing 0 damage.
MichaelVash7886 attacks BigBob85 dealing 9016 damage.
BigBob85 has been KO'd. MichaelVash7886 is the winner!

BigBob85 says:
it needs better vocab

BigBob85 says:
im gona discus some of the rules in a thread, as agility does nothing

IceWave04 says:
I can help with that

BigBob85 says:
maybe agility can effect attack as in

IceWave04 says:
It shoukd affect defence

IceWave04 says:
For ever XX points increase defence by XX%

IceWave04 says:
Or

BigBob85 says:
attack damage = (attack - other.defence) / (rand number from +/- agility)

IceWave04 says:
Add a % to evade

BigBob85 says:
the thing is, look at the log, vash did 9016 damage, surely it should vary his attack a bit

BigBob85 says:
well, something should battle looks boring if its all the same damage

IceWave04 says:
Alright...

BigBob85 says:
ill go post that in the thread

IceWave04 says:
Then the weapons need to do variable dmg

IceWave04 says:
Eg

BigBob85 says:
yeh

IceWave04 says:
Instead of saying 100 dmg

BigBob85 says:
but +/- by how much?

IceWave04 says:
For a weapon

IceWave04 says:
It should say 95 - 115

IceWave04 says:
And stuff like that

IceWave04 says:
Depends on their weapon

BigBob85 says:
by percentage of weapon stats or something?

IceWave04 says:
Guns in games generally have small variable where mace weapons have high variables

IceWave04 says:
Sword class in inbetween

BigBob85 says:
weapons do have accuracy ay

IceWave04 says:
As in ability to hit?

IceWave04 says:
Yeah... mace class has highest, guns have lowest, swords inbetween...

IceWave04 says:
OR

IceWave04 says:
Instead of the weapons having variable dmg

BigBob85 says:
well, look at this

IceWave04 says:
The characters should

BigBob85 says:
most melee weapons have 100 accuracy

BigBob85 says:
sling shot has 75

IceWave04 says:
Str + agi = high

IceWave04 says:
Str - weight = low dmg

BigBob85 says:
yeh

IceWave04 says:
Something like that on every character would be cool

IceWave04 says:
Than rand between that + weapon

BigBob85 says:
yeh

BigBob85 says:
ima think boutz it while i make toast
*DOUBLE POSTS*

Here is a short chat log from IceWave04 and myselfs brief chat on Messenger.

BigBob85 says:
~~~~~~~~~~~~~~~~~~~~~~~
Vizzed Battle System v0.1
~~~~~~~~~~~~~~~~~~~~~~~

Successfuly loaded BigBob85.vbs.
Successfuly loaded MichaelVash7886.vbs.
Game Ready.
MichaelVash7886 has higher speed.
MichaelVash7886 attacks BigBob85 dealing 9016 damage.
BigBob85 attacks MichaelVash7886 dealing 0 damage.
MichaelVash7886 attacks BigBob85 dealing 9016 damage.
BigBob85 attacks MichaelVash7886 dealing 0 damage.
MichaelVash7886 attacks BigBob85 dealing 9016 damage.
BigBob85 has been KO'd. MichaelVash7886 is the winner!

BigBob85 says:
it needs better vocab

BigBob85 says:
im gona discus some of the rules in a thread, as agility does nothing

IceWave04 says:
I can help with that

BigBob85 says:
maybe agility can effect attack as in

IceWave04 says:
It shoukd affect defence

IceWave04 says:
For ever XX points increase defence by XX%

IceWave04 says:
Or

BigBob85 says:
attack damage = (attack - other.defence) / (rand number from +/- agility)

IceWave04 says:
Add a % to evade

BigBob85 says:
the thing is, look at the log, vash did 9016 damage, surely it should vary his attack a bit

BigBob85 says:
well, something should battle looks boring if its all the same damage

IceWave04 says:
Alright...

BigBob85 says:
ill go post that in the thread

IceWave04 says:
Then the weapons need to do variable dmg

IceWave04 says:
Eg

BigBob85 says:
yeh

IceWave04 says:
Instead of saying 100 dmg

BigBob85 says:
but +/- by how much?

IceWave04 says:
For a weapon

IceWave04 says:
It should say 95 - 115

IceWave04 says:
And stuff like that

IceWave04 says:
Depends on their weapon

BigBob85 says:
by percentage of weapon stats or something?

IceWave04 says:
Guns in games generally have small variable where mace weapons have high variables

IceWave04 says:
Sword class in inbetween

BigBob85 says:
weapons do have accuracy ay

IceWave04 says:
As in ability to hit?

IceWave04 says:
Yeah... mace class has highest, guns have lowest, swords inbetween...

IceWave04 says:
OR

IceWave04 says:
Instead of the weapons having variable dmg

BigBob85 says:
well, look at this

IceWave04 says:
The characters should

BigBob85 says:
most melee weapons have 100 accuracy

BigBob85 says:
sling shot has 75

IceWave04 says:
Str + agi = high

IceWave04 says:
Str - weight = low dmg

BigBob85 says:
yeh

IceWave04 says:
Something like that on every character would be cool

IceWave04 says:
Than rand between that + weapon

BigBob85 says:
yeh

BigBob85 says:
ima think boutz it while i make toast
Vizzed Elite
Member Of The Year 07


Affected by 'Laziness Syndrome'

Registered: 12-09-04
Location: Melbourne, Australia
Last Post: 1575 days
Last Active: 1209 days

(edited by BigBob85 on 11-27-07 10:06 PM)    

11-27-07 10:00 PM
IceWave04 is Offline
| ID: 58489 | 472 Words

IceWave04
Level: 134

POSTS: 3734/4864
POST EXP: 234892
LVL EXP: 28314093
CP: 81.0
VIZ: 24732

Likes: 0  Dislikes: 0
I also have a rule redefinition i wish to put forward, very large rule redefinition... yet more of a stat redefinition.

Ill use myself in the example.

Attack: 2925

Lets face it, doing exactly the same amount of dmg every attack is boring, but with the new flash battle arena we dont have too!!

I put foward that the Attack stat now be formed more along the lines of this!

Attack: 2486 - 3377

Attack: (Attack - Strength) - (Attack + Agility) ** + (Weapon Damage)

EG: for BigBob85 his stats would look like this

Attack: 1584 - 2588 + 555

Attack: (2005 - 421) - (2560 + 314) + 555

I used '2005', as that is his attack BEFORE the weapon attack increase.

Now, ill show again with a LOWER level's stats.

Stephen

Attack: (475 - 111) - (475 + 109) + 575

Attack: 364 - 584 + 575

This will create a variable in battles, and make them FAR less boring and scripted. Have you ever played an RPG where it was impossible to defeat something. No, because its always possible. Because its possible that at level 1 you could dodge all the attacks of a level 100, unlikely but possible.

This can apply to PAtk.

Also, to be even MORE fun i think Agility needs to more than what brad suggested. It needs to contribute to Defence and PDefence as well as an Evade.

for example, for every 100 Agility, it could create a 10% chance to evade.

and for every 200 Agility raise defence by 10%

These numbers are fair, and everyone will gain. Perhaps the possibility of Critical Hit should be considered.

For ever 200 Agility there is a 10% chance to critical hit for 2 times regular damage.

All of these make the game fairer, and more fun! ^^

if the idea of Evade/Critial/Raised Defence doesnt take ya, then ill also put forward the possibility for a Skill Tree Development.

This would work as it does in most RPG's, you select skills based on points acquired from levels. The best thing is, it gives customization to peoples characters. People can choose to either be a stealthy, evasive ninja or a strong ultra defensed warrior. plus more and more.

Of course im just giving a rough over view. If you REALLY like the idea of a skill tree, than Bob and I could put something together in Flash, however i think the battle arena is first priority so i would start on graphics on the Skill Tree project (my idea, do i get Project Leader?)

Remembering, this is just an idea (and i really hope the idea is liked ^^)

EDIT:

Instead of (Attack - Strength) - (Attack + Agility)
I thought of a more effective way

EG:

if strength < agility
then
use Strength
Attack: (attack + strength) - (attack + agility)
else
Attack: (attack + agility) - (attack + strength)

Basically, it takes the lowest stat of the two and makes it the Lower Damage, than it takes the other stat and makes it the higher damage.

Reason for the change: i dont see why people should be penalise for having high strength... If anything Agility should set the lower damage and Strength should set the higher damage, if this new system is apporoved i put forward the 3rd system (underlined).

EDIT2:

added fine touching to make it easier to read.
I also have a rule redefinition i wish to put forward, very large rule redefinition... yet more of a stat redefinition.

Ill use myself in the example.

Attack: 2925

Lets face it, doing exactly the same amount of dmg every attack is boring, but with the new flash battle arena we dont have too!!

I put foward that the Attack stat now be formed more along the lines of this!

Attack: 2486 - 3377

Attack: (Attack - Strength) - (Attack + Agility) ** + (Weapon Damage)

EG: for BigBob85 his stats would look like this

Attack: 1584 - 2588 + 555

Attack: (2005 - 421) - (2560 + 314) + 555

I used '2005', as that is his attack BEFORE the weapon attack increase.

Now, ill show again with a LOWER level's stats.

Stephen

Attack: (475 - 111) - (475 + 109) + 575

Attack: 364 - 584 + 575

This will create a variable in battles, and make them FAR less boring and scripted. Have you ever played an RPG where it was impossible to defeat something. No, because its always possible. Because its possible that at level 1 you could dodge all the attacks of a level 100, unlikely but possible.

This can apply to PAtk.

Also, to be even MORE fun i think Agility needs to more than what brad suggested. It needs to contribute to Defence and PDefence as well as an Evade.

for example, for every 100 Agility, it could create a 10% chance to evade.

and for every 200 Agility raise defence by 10%

These numbers are fair, and everyone will gain. Perhaps the possibility of Critical Hit should be considered.

For ever 200 Agility there is a 10% chance to critical hit for 2 times regular damage.

All of these make the game fairer, and more fun! ^^

if the idea of Evade/Critial/Raised Defence doesnt take ya, then ill also put forward the possibility for a Skill Tree Development.

This would work as it does in most RPG's, you select skills based on points acquired from levels. The best thing is, it gives customization to peoples characters. People can choose to either be a stealthy, evasive ninja or a strong ultra defensed warrior. plus more and more.

Of course im just giving a rough over view. If you REALLY like the idea of a skill tree, than Bob and I could put something together in Flash, however i think the battle arena is first priority so i would start on graphics on the Skill Tree project (my idea, do i get Project Leader?)

Remembering, this is just an idea (and i really hope the idea is liked ^^)

EDIT:

Instead of (Attack - Strength) - (Attack + Agility)
I thought of a more effective way

EG:

if strength < agility
then
use Strength
Attack: (attack + strength) - (attack + agility)
else
Attack: (attack + agility) - (attack + strength)

Basically, it takes the lowest stat of the two and makes it the Lower Damage, than it takes the other stat and makes it the higher damage.

Reason for the change: i dont see why people should be penalise for having high strength... If anything Agility should set the lower damage and Strength should set the higher damage, if this new system is apporoved i put forward the 3rd system (underlined).

EDIT2:

added fine touching to make it easier to read.
Trusted Member

Affected by 'Laziness Syndrome'

Registered: 03-01-05
Last Post: 5331 days
Last Active: 5284 days

(edited by IceWave04 on 11-27-07 11:29 PM)    

11-27-07 11:27 PM
BigBob85 is Offline
| ID: 58494 | 38 Words

BigBob85
Level: 151

POSTS: 4516/6381
POST EXP: 217397
LVL EXP: 42794283
CP: 170.6
VIZ: 49768

Likes: 0  Dislikes: 0
I sapose I could make a settings file, so you import that and it will contain equations for differnt battle styles. That way we can try all different types of setups.

Download Vizzed Battle System v0.2 here.
I sapose I could make a settings file, so you import that and it will contain equations for differnt battle styles. That way we can try all different types of setups.

Download Vizzed Battle System v0.2 here.
Vizzed Elite
Member Of The Year 07


Affected by 'Laziness Syndrome'

Registered: 12-09-04
Location: Melbourne, Australia
Last Post: 1575 days
Last Active: 1209 days

11-27-07 11:30 PM
IceWave04 is Offline
| ID: 58495 | 46 Words

IceWave04
Level: 134

POSTS: 3735/4864
POST EXP: 234892
LVL EXP: 28314093
CP: 81.0
VIZ: 24732

Likes: 0  Dislikes: 0
^^ i like that idea. Plus, even if a skill tree was made, and the var battle stats were agreed we could have it so the battling people choose their own rules...

EG:
Include Skill Tree or not
Have variable Damage or not
ect or not
^^ i like that idea. Plus, even if a skill tree was made, and the var battle stats were agreed we could have it so the battling people choose their own rules...

EG:
Include Skill Tree or not
Have variable Damage or not
ect or not
Trusted Member

Affected by 'Laziness Syndrome'

Registered: 03-01-05
Last Post: 5331 days
Last Active: 5284 days

11-27-07 11:55 PM
BigBob85 is Offline
| ID: 58496 | 21 Words

BigBob85
Level: 151

POSTS: 4517/6381
POST EXP: 217397
LVL EXP: 42794283
CP: 170.6
VIZ: 49768

Likes: 0  Dislikes: 0
Wait.. what did you mean by skill tree?
As in melee weapons have certain advantages over ranged weapons and vice versa?
Wait.. what did you mean by skill tree?
As in melee weapons have certain advantages over ranged weapons and vice versa?
Vizzed Elite
Member Of The Year 07


Affected by 'Laziness Syndrome'

Registered: 12-09-04
Location: Melbourne, Australia
Last Post: 1575 days
Last Active: 1209 days

11-28-07 12:21 AM
IceWave04 is Offline
| ID: 58498 | 187 Words

IceWave04
Level: 134

POSTS: 3736/4864
POST EXP: 234892
LVL EXP: 28314093
CP: 81.0
VIZ: 24732

Likes: 0  Dislikes: 0
No.

Skill Tree as in, at each level you get a point that you can spend in this tree, certain skills unlock at certain levels, and the more points you spend on particular skills the more effective they become. Also, some skills would require a skill to be learn before that one can be, so you can just throw points into everything. But even before that trees would be split into categories or "classes". The great thing is, we can add unique abilities to the battle such as "Damage over Time" effects and crippling effects. Depending on your skill tree... A smart person would choose a particular skill tree and focus on it. And as you progress further down the tree the skills become more powerful...

Haven't you play WoW, Diablo or Diablo 2... No... cause you suck!

And its not like we're ripping off anyone... Skill trees are used by everyone so dont feel guilty David... heck if ya want we can call it something else... Skill Bush... Skill Lighting... Skill Board... Skill Vizzed... Skill David... you know, it doesnt have to have a title... (Y)
No.

Skill Tree as in, at each level you get a point that you can spend in this tree, certain skills unlock at certain levels, and the more points you spend on particular skills the more effective they become. Also, some skills would require a skill to be learn before that one can be, so you can just throw points into everything. But even before that trees would be split into categories or "classes". The great thing is, we can add unique abilities to the battle such as "Damage over Time" effects and crippling effects. Depending on your skill tree... A smart person would choose a particular skill tree and focus on it. And as you progress further down the tree the skills become more powerful...

Haven't you play WoW, Diablo or Diablo 2... No... cause you suck!

And its not like we're ripping off anyone... Skill trees are used by everyone so dont feel guilty David... heck if ya want we can call it something else... Skill Bush... Skill Lighting... Skill Board... Skill Vizzed... Skill David... you know, it doesnt have to have a title... (Y)
Trusted Member

Affected by 'Laziness Syndrome'

Registered: 03-01-05
Last Post: 5331 days
Last Active: 5284 days

11-28-07 01:01 AM
BigBob85 is Offline
| ID: 58503 | 16 Words

BigBob85
Level: 151

POSTS: 4521/6381
POST EXP: 217397
LVL EXP: 42794283
CP: 170.6
VIZ: 49768

Likes: 0  Dislikes: 0
Ah yeh. I know exactly what you mean now. Hmm.. Its all up to david though.
Ah yeh. I know exactly what you mean now. Hmm.. Its all up to david though.
Vizzed Elite
Member Of The Year 07


Affected by 'Laziness Syndrome'

Registered: 12-09-04
Location: Melbourne, Australia
Last Post: 1575 days
Last Active: 1209 days

11-28-07 05:23 PM
IceWave04 is Offline
| ID: 58530 | 7 Words

IceWave04
Level: 134

POSTS: 3739/4864
POST EXP: 234892
LVL EXP: 28314093
CP: 81.0
VIZ: 24732

Likes: 0  Dislikes: 0
Come'on david, dont fail me now... <3 man <3!
Come'on david, dont fail me now... <3 man <3!
Trusted Member

Affected by 'Laziness Syndrome'

Registered: 03-01-05
Last Post: 5331 days
Last Active: 5284 days

11-29-07 12:59 PM
Davideo7 is Online
| ID: 58555 | 227 Words

Davideo7
Level: 350


POSTS: 5338/45315
POST EXP: 3473265
LVL EXP: 810035230
CP: 191067.4
VIZ: 121376432

Likes: 0  Dislikes: 0
I’m currently developing a card game and how I have it in the card game is that if 2 people have the same speed stat, to determine who goes first, the person with the highest energy goes first.

Anyway, agility is the ability to dodge attacks and such.

I was thinking about having another shop called “Attack” shop where you can purchase attacks. Some attacks would have certain requirements such as “Need atleast 300 speed” or “Need atleast 100 strength”. These attacks would be additional attacks you could do per turn. However, we would have to make it so you could own multiple items in this “Attack” or “Commands” shop and before we do that, we still need to implement the feature of being able to own more than 1 item per a shop (me and bigbob discussed this earlier; with the equipment shops, you could own more than 1 but can only have 1 equiped – with the “Commands” shop and accessories, you don’t actually equip them).

IceWave: I’m not to sure about your idea of leveling up a certain skill per a level up. Maybe we can find a different way at rising specific stats? For now lets not do this unless you can convince me otherwise because it’d be a big and difficult implementation that it’d be something to consider further down the road.
I’m currently developing a card game and how I have it in the card game is that if 2 people have the same speed stat, to determine who goes first, the person with the highest energy goes first.

Anyway, agility is the ability to dodge attacks and such.

I was thinking about having another shop called “Attack” shop where you can purchase attacks. Some attacks would have certain requirements such as “Need atleast 300 speed” or “Need atleast 100 strength”. These attacks would be additional attacks you could do per turn. However, we would have to make it so you could own multiple items in this “Attack” or “Commands” shop and before we do that, we still need to implement the feature of being able to own more than 1 item per a shop (me and bigbob discussed this earlier; with the equipment shops, you could own more than 1 but can only have 1 equiped – with the “Commands” shop and accessories, you don’t actually equip them).

IceWave: I’m not to sure about your idea of leveling up a certain skill per a level up. Maybe we can find a different way at rising specific stats? For now lets not do this unless you can convince me otherwise because it’d be a big and difficult implementation that it’d be something to consider further down the road.
The Owner
Owner, Developer, Advertiser, etc
Founder, Mod, Investor


Affected by 'Laziness Syndrome'

Registered: 12-06-04
Location: Wisconsin
Last Post: 55 days
Last Active: 1 min.

11-29-07 04:01 PM
IceWave04 is Offline
| ID: 58562 | 74 Words

IceWave04
Level: 134

POSTS: 3748/4864
POST EXP: 234892
LVL EXP: 28314093
CP: 81.0
VIZ: 24732

Likes: 0  Dislikes: 0
What if, instead of the skill tree then, people choose their own class. And it will automatically adjust their stats to suit that. Once chosen they cant change it.

EG:

Say you choose "Rogue" (Ninja, Assassin)
Per level you would gain an Agility bonus, which you could use in this command shop... Could even, as well as a stat requirement make it so particular Classes can use particular commands... Just another random idea
What if, instead of the skill tree then, people choose their own class. And it will automatically adjust their stats to suit that. Once chosen they cant change it.

EG:

Say you choose "Rogue" (Ninja, Assassin)
Per level you would gain an Agility bonus, which you could use in this command shop... Could even, as well as a stat requirement make it so particular Classes can use particular commands... Just another random idea
Trusted Member

Affected by 'Laziness Syndrome'

Registered: 03-01-05
Last Post: 5331 days
Last Active: 5284 days

11-29-07 04:21 PM
Davideo7 is Online
| ID: 58565 | 12 Words

Davideo7
Level: 350


POSTS: 5339/45315
POST EXP: 3473265
LVL EXP: 810035230
CP: 191067.4
VIZ: 121376432

Likes: 0  Dislikes: 0
I actually like that idea...still need to put thought into it though.
I actually like that idea...still need to put thought into it though.
The Owner
Owner, Developer, Advertiser, etc
Founder, Mod, Investor


Affected by 'Laziness Syndrome'

Registered: 12-06-04
Location: Wisconsin
Last Post: 55 days
Last Active: 1 min.

11-29-07 04:26 PM
BigBob85 is Offline
| ID: 58566 | 27 Words

BigBob85
Level: 151

POSTS: 4531/6381
POST EXP: 217397
LVL EXP: 42794283
CP: 170.6
VIZ: 49768

Likes: 0  Dislikes: 0
Command shop should also contain things like learning different heal abilitys such as meditate and stuff.

Owning more than 1 item would be pretty easy I think.
Command shop should also contain things like learning different heal abilitys such as meditate and stuff.

Owning more than 1 item would be pretty easy I think.
Vizzed Elite
Member Of The Year 07


Affected by 'Laziness Syndrome'

Registered: 12-09-04
Location: Melbourne, Australia
Last Post: 1575 days
Last Active: 1209 days

11-29-07 04:54 PM
Davideo7 is Online
| ID: 58569 | 20 Words

Davideo7
Level: 350


POSTS: 5340/45315
POST EXP: 3473265
LVL EXP: 810035230
CP: 191067.4
VIZ: 121376432

Likes: 0  Dislikes: 0
Yeah the "Command Shop" would contain more than just attacks, it could basically contain any abilities we would think of.
Yeah the "Command Shop" would contain more than just attacks, it could basically contain any abilities we would think of.
The Owner
Owner, Developer, Advertiser, etc
Founder, Mod, Investor


Affected by 'Laziness Syndrome'

Registered: 12-06-04
Location: Wisconsin
Last Post: 55 days
Last Active: 1 min.

11-29-07 05:09 PM
BigBob85 is Offline
| ID: 58571 | 6 Words

BigBob85
Level: 151

POSTS: 4534/6381
POST EXP: 217397
LVL EXP: 42794283
CP: 170.6
VIZ: 49768

Likes: 0  Dislikes: 0
But were strictly no magic right?
But were strictly no magic right?
Vizzed Elite
Member Of The Year 07


Affected by 'Laziness Syndrome'

Registered: 12-09-04
Location: Melbourne, Australia
Last Post: 1575 days
Last Active: 1209 days

11-29-07 05:40 PM
Davideo7 is Online
| ID: 58573 | 21 Words

Davideo7
Level: 350


POSTS: 5341/45315
POST EXP: 3473265
LVL EXP: 810035230
CP: 191067.4
VIZ: 121376432

Likes: 0  Dislikes: 0
Yeah no magic, someday if we are ever to make a game based on it, I'd want it to be realistic.
Yeah no magic, someday if we are ever to make a game based on it, I'd want it to be realistic.
The Owner
Owner, Developer, Advertiser, etc
Founder, Mod, Investor


Affected by 'Laziness Syndrome'

Registered: 12-06-04
Location: Wisconsin
Last Post: 55 days
Last Active: 1 min.

11-29-07 06:10 PM
IceWave04 is Offline
| ID: 58575 | 81 Words

IceWave04
Level: 134

POSTS: 3751/4864
POST EXP: 234892
LVL EXP: 28314093
CP: 81.0
VIZ: 24732

Likes: 0  Dislikes: 0
Ok more thought...

First off we have to decide on Classes... and what they will be called.

Rogue/Assassin/Ninja

Warrior/Fighter

Amazon/Hunter

Than what kind of stat bonus they will recieve...

Rogue + 2 to Agility every level

Warrior + 2 to strength to every level

Hunter + 1 to strength and agility to every level.

Also, if you dont want magic then why a "Power Heal"? i think letting one useful magic slip by and not other, useful, magiks is kinda odd...
Ok more thought...

First off we have to decide on Classes... and what they will be called.

Rogue/Assassin/Ninja

Warrior/Fighter

Amazon/Hunter

Than what kind of stat bonus they will recieve...

Rogue + 2 to Agility every level

Warrior + 2 to strength to every level

Hunter + 1 to strength and agility to every level.

Also, if you dont want magic then why a "Power Heal"? i think letting one useful magic slip by and not other, useful, magiks is kinda odd...
Trusted Member

Affected by 'Laziness Syndrome'

Registered: 03-01-05
Last Post: 5331 days
Last Active: 5284 days

11-29-07 06:46 PM
BigBob85 is Offline
| ID: 58579 | 28 Words

BigBob85
Level: 151

POSTS: 4536/6381
POST EXP: 217397
LVL EXP: 42794283
CP: 170.6
VIZ: 49768

Likes: 0  Dislikes: 0
I've always thought of power heal as more of a mediation thing.

I think he means as in, we shouldnt be able to create fire with our thoughts.
I've always thought of power heal as more of a mediation thing.

I think he means as in, we shouldnt be able to create fire with our thoughts.
Vizzed Elite
Member Of The Year 07


Affected by 'Laziness Syndrome'

Registered: 12-09-04
Location: Melbourne, Australia
Last Post: 1575 days
Last Active: 1209 days

11-30-07 08:23 AM
Davideo7 is Online
| ID: 58595 | 28 Words

Davideo7
Level: 350


POSTS: 5343/45315
POST EXP: 3473265
LVL EXP: 810035230
CP: 191067.4
VIZ: 121376432

Likes: 0  Dislikes: 0
Yeah power heal can be thought of as some sort of meditation.

Anything that is the slightest bit possible (even with extreme technology) will be possible for battle.
Yeah power heal can be thought of as some sort of meditation.

Anything that is the slightest bit possible (even with extreme technology) will be possible for battle.
The Owner
Owner, Developer, Advertiser, etc
Founder, Mod, Investor


Affected by 'Laziness Syndrome'

Registered: 12-06-04
Location: Wisconsin
Last Post: 55 days
Last Active: 1 min.

11-30-07 06:37 PM
IceWave04 is Offline
| ID: 58599 | 19 Words

IceWave04
Level: 134

POSTS: 3756/4864
POST EXP: 234892
LVL EXP: 28314093
CP: 81.0
VIZ: 24732

Likes: 0  Dislikes: 0
Alright, what if i had a... nope i got nothing... so no magic, just technology and stuff... Fair enough.
Alright, what if i had a... nope i got nothing... so no magic, just technology and stuff... Fair enough.
Trusted Member

Affected by 'Laziness Syndrome'

Registered: 03-01-05
Last Post: 5331 days
Last Active: 5284 days

Links

Page Comments


This page has no comments

Adblocker detected!

Vizzed.com is very expensive to keep alive! The Ads pay for the servers.

Vizzed has 3 TB worth of games and 1 TB worth of music.  This site is free to use but the ads barely pay for the monthly server fees.  If too many more people use ad block, the site cannot survive.

We prioritize the community over the site profits.  This is why we avoid using annoying (but high paying) ads like most other sites which include popups, obnoxious sounds and animations, malware, and other forms of intrusiveness.  We'll do our part to never resort to these types of ads, please do your part by helping support this site by adding Vizzed.com to your ad blocking whitelist.

×