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LordVanya
06-13-10 10:23 AM
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06-13-10 10:23 AM
LordVanya is Offline
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LordVanya
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Just a spot to post useful links, pictures & whatever.

LINKS:

FamiTracker
ROMHacking.net

PICTURES & DIAGRAMS:

Just a spot to post useful links, pictures & whatever.

LINKS:

FamiTracker
ROMHacking.net

PICTURES & DIAGRAMS:

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06-13-10 11:47 AM
Davideo7 is Online
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Are these the colors used for the game that I should use for the mugs?

While I'm asking, how many colors can be used for a mug? I noticed Cloud's mug uses 6 colors which is more than I thought was supported. Ok I see, the Mug is broken into 4 pieces and each piece has 4 total colors. Am I right?
Are these the colors used for the game that I should use for the mugs?

While I'm asking, how many colors can be used for a mug? I noticed Cloud's mug uses 6 colors which is more than I thought was supported. Ok I see, the Mug is broken into 4 pieces and each piece has 4 total colors. Am I right?
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(edited by Davideo7 on 06-13-10 07:22 PM)    

06-13-10 12:03 PM
RedMageCole is Offline
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Good! Now all I need is the Bolt1 sheet and I will get to work!
Good! Now all I need is the Bolt1 sheet and I will get to work!
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06-14-10 07:54 AM
LordVanya is Offline
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[lesson]
The NES has a total of 8 working palettes that can be used at a time.
4 are for backgrounds and consist of 1 shared color + 3 variable colors.
The other 4 are for sprites and consist of a shared transparent color + 3 variable colors.
In most games each 8x8 pixel tile can use one of the 4 available palettes for it's type.
Another trick is to layer sprite tiles over background tiles to create the illusion that more colors are being used. This techniques is used very prevalently in the Megaman series.
The palette I posted is the complete palette of colors that the NES is able to output, not the specific palettes used within games.
[/lesson]
[lesson]
The NES has a total of 8 working palettes that can be used at a time.
4 are for backgrounds and consist of 1 shared color + 3 variable colors.
The other 4 are for sprites and consist of a shared transparent color + 3 variable colors.
In most games each 8x8 pixel tile can use one of the 4 available palettes for it's type.
Another trick is to layer sprite tiles over background tiles to create the illusion that more colors are being used. This techniques is used very prevalently in the Megaman series.
The palette I posted is the complete palette of colors that the NES is able to output, not the specific palettes used within games.
[/lesson]
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06-14-10 09:35 PM
RedMageCole is Offline
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Thats some good tips.
I will use them when I get working on Bolt1, once I get the sheet.
Thats some good tips.
I will use them when I get working on Bolt1, once I get the sheet.
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06-14-10 11:24 PM
LordVanya is Offline
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Sorry it's taking so long for the sheet. I had to reformat my windows drive and reinstall.
Sorry it's taking so long for the sheet. I had to reformat my windows drive and reinstall.
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06-15-10 05:54 PM
RedMageCole is Offline
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It's ok. Take your time.
It's ok. Take your time.
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06-16-10 01:28 PM
Zamiel is Offline
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Here's a site that has all the sprites from the Final Fantasy games for the NES. In case a spriter or background artist doesn't want to start from scratch.

http://spriters-resource.com/nes/F.html

Hope it's helpful.
Here's a site that has all the sprites from the Final Fantasy games for the NES. In case a spriter or background artist doesn't want to start from scratch.

http://spriters-resource.com/nes/F.html

Hope it's helpful.
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06-16-10 09:54 PM
RedMageCole is Offline
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Zamiel : This doesn't help me, because none of the Final Fantasies have Spell Sprites.
Zamiel : This doesn't help me, because none of the Final Fantasies have Spell Sprites.
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06-16-10 10:12 PM
Zamiel is Offline
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RedMageCole : Then it's a good thing I didn't put it up specifically for your bolt sprite problem.
RedMageCole : Then it's a good thing I didn't put it up specifically for your bolt sprite problem.
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09-20-10 07:31 PM
tpasmall is Offline
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This is a link to the complete bestiary from FF7, it might help with some of the sprite re-designs.

Also, if anyone has a link to a program to edit sprites on nes roms, i might give it a shot.

http://finalfantasy.wikia.com/wiki/Category:Final_Fantasy_VII_Enemies
This is a link to the complete bestiary from FF7, it might help with some of the sprite re-designs.

Also, if anyone has a link to a program to edit sprites on nes roms, i might give it a shot.

http://finalfantasy.wikia.com/wiki/Category:Final_Fantasy_VII_Enemies
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(edited by tpasmall on 09-20-10 07:32 PM)    

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