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05-08-10 01:54 PM
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What up with that?

 

05-08-10 01:54 PM
sumwun is Offline
| ID: 180308 | 179 Words

sumwun
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As I look around, I see a country firmly based in consumerism. I don't have a problem with that, what I do have a problem with is how game makers feel it necessary to make a so-so game that they can turn out quickly and earn a quick buck, instead of making a truely worthwhile game that will inspire future gamers, game makers, and future nerds of the world, they would rather make a run of the mill videogame, that doesn't have anything new, nor does it hold the same allure every time you play it. That's what makes a truely good video game: one that is completely new, contains material that has not ever been tried and tested, a good game is usually a leap of faith into the abyss. A great game also holds the same allure every time you play it. I know I get a certain sense of gratification every time I play certian games, even if I don't get anywhere at all(Super Mario Bros., Super Mario 64, certain final fantasies, and original zelda games).
As I look around, I see a country firmly based in consumerism. I don't have a problem with that, what I do have a problem with is how game makers feel it necessary to make a so-so game that they can turn out quickly and earn a quick buck, instead of making a truely worthwhile game that will inspire future gamers, game makers, and future nerds of the world, they would rather make a run of the mill videogame, that doesn't have anything new, nor does it hold the same allure every time you play it. That's what makes a truely good video game: one that is completely new, contains material that has not ever been tried and tested, a good game is usually a leap of faith into the abyss. A great game also holds the same allure every time you play it. I know I get a certain sense of gratification every time I play certian games, even if I don't get anywhere at all(Super Mario Bros., Super Mario 64, certain final fantasies, and original zelda games).
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05-08-10 05:55 PM
seeron is Offline
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Games are becoming more like what the movie industry is beoming, commercialized, big, and somewhat stupid. Video games today are not what they used to be. We have games like transformers 2 and iron man comming to consols and cell phones and everybody knows they are going to suck, but they buy them anyway because they like the movie. Video games are becomming more and more of a popularity contest like call of duty MW2 and battlefield bad company 2. The reasons why game producers make so much money off of the public and spewing out cheap games is because they know the general public is going to want to buy said product if they like the media campaighn of the product (take pokemon for example). Nothings going to be the way it used to be but that is one of the down sides of living in a commercialized world.
Games are becoming more like what the movie industry is beoming, commercialized, big, and somewhat stupid. Video games today are not what they used to be. We have games like transformers 2 and iron man comming to consols and cell phones and everybody knows they are going to suck, but they buy them anyway because they like the movie. Video games are becomming more and more of a popularity contest like call of duty MW2 and battlefield bad company 2. The reasons why game producers make so much money off of the public and spewing out cheap games is because they know the general public is going to want to buy said product if they like the media campaighn of the product (take pokemon for example). Nothings going to be the way it used to be but that is one of the down sides of living in a commercialized world.
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05-08-10 08:55 PM
xfighter1138 is Offline
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The reason why Super Mario Bros and Legend of Zelda were so innovative was because it came out when gaming started to bloom, thats like moaning about how that films plot wasn't as good as it was 80 years ago. Stuff has already been done, it's hard to still come up with original ideas these days.

Your point of popularity contest has already been done back in the early gaming days. From Super Mario Vs. Alex Kidd to Coleco Vs. Intellivision to Amstrad vs. Amiga. Though it brings up a point that games back then aren't better than games now. A case I'd like to submit is Metroid, the game had awful jumping, hard to find places, and a complete hard-ass difficulty and yet people still think that was a classic.

And to reply to Seeron's comment, you could say to any generation of video games. Super Mario 3 was commercialized, especially with The Wizard except no one had a problem with that. Pac-Man was big and commercialized it had a cartoon, a book, cereal and still no one cared. If you want to make something successful you have to hype it or you're going to have stick to word-of-mouth which barely ever works.

So yeah that was my explanation XD
The reason why Super Mario Bros and Legend of Zelda were so innovative was because it came out when gaming started to bloom, thats like moaning about how that films plot wasn't as good as it was 80 years ago. Stuff has already been done, it's hard to still come up with original ideas these days.

Your point of popularity contest has already been done back in the early gaming days. From Super Mario Vs. Alex Kidd to Coleco Vs. Intellivision to Amstrad vs. Amiga. Though it brings up a point that games back then aren't better than games now. A case I'd like to submit is Metroid, the game had awful jumping, hard to find places, and a complete hard-ass difficulty and yet people still think that was a classic.

And to reply to Seeron's comment, you could say to any generation of video games. Super Mario 3 was commercialized, especially with The Wizard except no one had a problem with that. Pac-Man was big and commercialized it had a cartoon, a book, cereal and still no one cared. If you want to make something successful you have to hype it or you're going to have stick to word-of-mouth which barely ever works.

So yeah that was my explanation XD
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05-08-10 11:36 PM
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The video game industry has left me somewhat unsatisfied lately (as stated by reasons above).

I believe we have reached a point where there is no longer much to innovate. Back in the day, when video games were just beginning to bloom, the industry had a lot more room to expand. It was a world that was yet to be discovered. Of course technology will keep expanding and such; and thus the world of video gaming shall expand more. However, this all takes time and our patience grows short...
The video game industry has left me somewhat unsatisfied lately (as stated by reasons above).

I believe we have reached a point where there is no longer much to innovate. Back in the day, when video games were just beginning to bloom, the industry had a lot more room to expand. It was a world that was yet to be discovered. Of course technology will keep expanding and such; and thus the world of video gaming shall expand more. However, this all takes time and our patience grows short...
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05-09-10 10:08 AM
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I agree- but disagree at the same time. Yes there are some crappy games out there, but there are many good innovative games as well.

This was the case back in the day to (I'm old enough to say that). I was around for the atari and the nes and the game releases. To this day it's still the same, there are gonna be more bad games then good.

But to set it straight here is a list of games I beleave are good not crappy and comercialised recently released or soon to be.

Fall Out 3 / Fall Out New Vegas = This game was incrediably innovative with the combination of a fps and and rpg, and done almost flawlessly, the plot was there, the side quest the humor, there wasn't much at all that this game lacked.

Morrorwind = From Elder scrolls to Oblivion, this is a another highly innovative game, a huge world a set story line, millions and millions of choices to do this or that, free road, the extensive eqipment selection, custimization, just everything.

Fable = Alot of people either love this game or hate it but look at the possitives, This game tied in so many things and it was good, short but good. You could be evil, or good, and it altered the end of the game, you could get married have kids catch std's, get drunk gamble, fish, and so much more.

Here are more games with out description, that I'll add in later cause I'm running short on time.

Lost Oddesy.

CoD MW2

Bioshock

Mass effect 2

Dante's inferno

God of War 3

Left for Dead 2

Dragon Age orgins

Assassin's Creed 1 annd 2

I could go on but this is enough for now.
I agree- but disagree at the same time. Yes there are some crappy games out there, but there are many good innovative games as well.

This was the case back in the day to (I'm old enough to say that). I was around for the atari and the nes and the game releases. To this day it's still the same, there are gonna be more bad games then good.

But to set it straight here is a list of games I beleave are good not crappy and comercialised recently released or soon to be.

Fall Out 3 / Fall Out New Vegas = This game was incrediably innovative with the combination of a fps and and rpg, and done almost flawlessly, the plot was there, the side quest the humor, there wasn't much at all that this game lacked.

Morrorwind = From Elder scrolls to Oblivion, this is a another highly innovative game, a huge world a set story line, millions and millions of choices to do this or that, free road, the extensive eqipment selection, custimization, just everything.

Fable = Alot of people either love this game or hate it but look at the possitives, This game tied in so many things and it was good, short but good. You could be evil, or good, and it altered the end of the game, you could get married have kids catch std's, get drunk gamble, fish, and so much more.

Here are more games with out description, that I'll add in later cause I'm running short on time.

Lost Oddesy.

CoD MW2

Bioshock

Mass effect 2

Dante's inferno

God of War 3

Left for Dead 2

Dragon Age orgins

Assassin's Creed 1 annd 2

I could go on but this is enough for now.
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05-15-10 04:54 AM
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I think an inherit problem of any game designer is the frustration one goes through with all the legal garbage while develping a game in the first place. Lets say you create a game that features a town. Its called megaville. Now megaville has terrorists and its your job to go and get em. There are two large buildings that are designed to recieve goods from off world and passengers from off world. These terrorists are planning something big to topple these structures. Its thin I know but as soon as a team of legal jack holes get to it what do you think happens. Sensitive gamers might not like this because it mimics real life. It might scare people! This and that until finally your plot dwindles to just a shooter that takes place in some cave as you try to stop the robbers from taking treasure out of the mine cars woohoo. In a way WE the consumer really determine how watered down a game is. If we as consumers would stop just asking for graphics graphics graphics and start demanding story and a lil creativity as well it would be better for all. Plus theres another thing consumers could do to stop the production of sorry games. Stop buying them!
I think an inherit problem of any game designer is the frustration one goes through with all the legal garbage while develping a game in the first place. Lets say you create a game that features a town. Its called megaville. Now megaville has terrorists and its your job to go and get em. There are two large buildings that are designed to recieve goods from off world and passengers from off world. These terrorists are planning something big to topple these structures. Its thin I know but as soon as a team of legal jack holes get to it what do you think happens. Sensitive gamers might not like this because it mimics real life. It might scare people! This and that until finally your plot dwindles to just a shooter that takes place in some cave as you try to stop the robbers from taking treasure out of the mine cars woohoo. In a way WE the consumer really determine how watered down a game is. If we as consumers would stop just asking for graphics graphics graphics and start demanding story and a lil creativity as well it would be better for all. Plus theres another thing consumers could do to stop the production of sorry games. Stop buying them!
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08-29-10 11:08 PM
TheOmegaDragon is Offline
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I agree with you completely, they should spent a lot of their time to test the game out before they decide to sell them. We are gamers and we spend our money to play fun games, it would be nice to play a game that would make my jaw drop because how fun and addicting it is. It just takes effort and dedication to create a fun and worthwhile game, it would also help to ask gamers what they love about a video game.






Image upload: 93x115 totaling 37 KB's.
I agree with you completely, they should spent a lot of their time to test the game out before they decide to sell them. We are gamers and we spend our money to play fun games, it would be nice to play a game that would make my jaw drop because how fun and addicting it is. It just takes effort and dedication to create a fun and worthwhile game, it would also help to ask gamers what they love about a video game.






Image upload: 93x115 totaling 37 KB's.
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