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07-18-25 02:34 AM

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Review: Infamous: Positively Shocking!
What would happen if Peter Parker met a wall socket instead?
Play inFamous Online

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04-21-25 12:13 PM
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Infamous: Positively Shocking!

 
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04-21-25 12:13 PM
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A wise man once told me that with great power comes ladies........ welp I'm still here, still breathing so............ who knows! Anywho, I'm sure our friend Cole McGrath would probably have a few kind words to say to that old man. But that is neither here nor there as we are going to take a nice stroll through the plague infested city of Empire City and see just how deep this electrical rabbit hole goes. Do you take the red pill and wake up in Festival of Blood or take the blue pill and zap some unhappy NYC residents? Guess we shall find out in the next section, huh! So join me or don't as we look at this Ps 3 game that was physically released on May 26, 2009 and later on PSN for later PlayStation.

So how does this world of InFamous look? Well pretty brown honestly, loads of dirt everywhere as well, kinda makes you think some crazy disease has ravaged the world of this game or something! There are the old greens and blues of trees and that horrifying (most of the time, sometimes useful) waters that surround around the game world, but most of the game is covered in sad looking buildings and streets. The buildings themselves do have pretty neat designs and some do stick out, I personally feel the second game has better building design but this one is just fine as well. I also fairly like the layout of the train system with the electric rails to railgrind all electric hedgehog like. The whole entire bridge system that leads to the different islands that make up this game world definitely leaves a lot to be desired, and you'll have loads of time on them to think about that. This being a seventh gen game means, that if it's not a lot of brown and gray you see then it's a really cool enemy design, that you see 46 times right after as well. The enemy designs I feel really does a great job of showing off the overall feel of the games, the Reapers are actually a great example of both sides of those last two sentences. As they look awesome but by the time you get done with their district, you probably never wanna see their red robed faces for the rest of the game. While I think the stuff like the Dust Men and the different types of Conduits have really cool designs, but they usually suck to fight in the game in terms of combat. But that's for later in the review. While we are on the human/humanoid-ish designs in the game, I can say the main cast definitely have a really unique designs that I really enjoy and remeber, especially Cole. His iconic long sleeved yellow and black biker jacket gives me the vibes out to kill....... Bob. But I really do enjoy how mr baldie looks, from his face down to how he hangs from buildings, I think Cole is probably one of the best seventh gen character, if not still an amazing character today. Talking about his electric abilities for a minute, they themselves are pretty wild and varied and they look amazing as well, from just zapping out electricity like a hipster sith Lord to launching cars with electrical shockwaves, it just looks stunning, pun included.The Polarity Wall and the Lightning Storm are probably the best looking of the attacks, and pretty fun/useful to use as well. Zeke Coles best bud looks ok as well, I'm not to into his weird hair and glasses combo but it fits his character vibe he puts off. We will get more into him later but the design of Kessler is also just amazing, he might not be the best of the best in terms of villains but his design probably is. His white robes with the white glowing orbs in his chest are very memorable, Alden Tate with his steampunk-esce design of armor or whatever he has on. One of the last few things to talk about is the stylization of this games cutscenes. Everytime the game would cut to what would be a out of engine cutscene it shows everything in comic style panels, with roughly drawn character models. It might sound low budget or something but honestly it really brings out the superhero aspect of this game and makes it for a very unique and memorable story experience. It's not something like Sonic and The Secret Rings but more like........... XIII or something like that, its great is what I'm saying. It was so great they decided to make it into a real comic book series, DC Comics included. So to make a long story short, the game is reeeeeeeeeally brown, but it makes up for it with amazing character designs across all boards. It also has some of the best stylized cutscenes of its gen, so I'd have to give it a 7 out of 10 for graphics, if I could get more specific I'd give it a 7.999999999, right out of the range of an 8, a little less brown and it would be a high 8.

Does this game sound like a superhero comic? Well if you know what one sounds like then you tell me, but if I had to guess then I'd say: Eh! I feel like my biggest problem with the sound of this game is that not all of the music in the game is good, I know that sounds odd! But what I mean is that this is a open world game and I feel like you spend a lot of time in this game not hearing the good tracks because you spend a good amount of time ubisofting around the world and not in the middle of missions where most good music is at. There is a good handful of tracks in this game, I mean just go listen to Hunt for the Ray Sphere its so good 90 day fiance used it as background music! I personally think InFamous 2 has the better ending theme but this one is also OK, but really I think where they did a good job is in the electricity sound effects. Just about everything involving the electricity is fairly well done, the sounds being the same, I really like the sounds of the shock grenades are some of my favorite in the game. They make a nice sound when thrown then a nice explosion sound as well. The sound of just sending off a normal electric zap is pretty nice as well, so is the sounds of it as well as everything else in Precision mode as well. In terms of voice acting I once again feel that Cole takes the cake, and even mid chew he just spews out some great lines with all his gruffness. His voice actor Eric Landin is great, but he hasn't been in much else, and I think that should be different honestly. The way him and Zeke bounce off each other is natural and it always leaves you with a smile and wanting more. There is a city full of fairly bland NPCs who while react to you in different ways depending upon how you play the game, but they never really have very much to say or anything that is very memorable honestly. So really that's about what all I gotta say for the sounds of InFamous, some of the songs off the soundtrack are amazing, when you get to them. Cole could just talk to Zeke for hours and I'd just listen to them, and the electricty sounds super zappy! So I'd have to give it a 7 out of 10.

So is this a game you'd come back to more then once? I'd personally say so! With how this game is set you, you'll personally feel compelled to play at least one more playthrough as you have to choose the opposite side you picked last playthrough. And if its not just playing a bad guy after being a good, its just picking the other little choices and the other few big ones throughout the game and see how that goes. And if you never got them done before, then you might as well as also hit up the rest of the side quests one day, am I right. Personally I don't feel like the side quests are a huge driving factor for me, but they are fun in small collective bursts that I like to do if I'm in the mood. And if I'm not doing that between main missions then there is something just fun about sliding around Empire City lobbing electric grenades at unsuspecting passerby's and cars. Bringing those abilities into actual combat is also super fun, It's a bit like a 3rd person shooter with a bit of melee thrown in for good measure, it also doesn't really feel tacked on or clunky, they both work fairly well with each other in that regard. There's also something that feels so amazing and empowering about being powerful throughout the game, its fairly addictive, one may say! Leveling up is super fun and I always wanted to unlock that next ability, or get to the next story point to unlock one of the main ones. To be realistic I don't think the addictive factor of this game really goes all that deep, really that ubisofting comment from last section is really accurate to how much you'd want to replay this game. Super into parkouring everywhere? Super into doing fairly routine side missions? You like....... fish? OK that last one wont help the game, but if you like the other 2 then you'll get the right amount of dopamine to make you want to come back AT LEAST to see how stuff plays out the other way. And if nothing else, it's super fun just grinding around on power lines and train tracks, literally riding the lighting over here guys! Really that's all I gotta say about how addictive this game is, if you're into A.C. games or Uncharted or anything like that you'll be right at home in this game and want more sometime later. So personally I'd have to give this games addictiveness a 6 out of 10.

Lets get around to that story synopsis shall we? The story to InFamous is a rather interesting one, especially as the years have went by I feel like its hits on a lot of tropes that are overplayed now-a-days. The story starts out with the titular main character Cole MacGraph who is delivering a package that suddenly takes a unexpected turn once he reaches the middle of the city and the package kind of, blows up, killing everyone. Everyone but a very damaged and burnt up Cole, who stumbles his way out of ground zero and into the arms of his nurse girlfriend Trish and his bestie Zeke. After a while of being mostly dead, Cole wakes up to find out that Empire City is a TERRIBLE CITY! Well probably worse than it was before at least. There are riots and destruction everywhere and a plague that has caused a city wide lock down to be issued. On top of all that I bet it's impossible to have anything delivered to your door, oh and Cole can now shoot out electricity! But since that's probably purely perspective if that's a good or bad thing, we can assume Cole missed that part in his Courier job description (could have been shot in the head I guess!) But now he can, and with great powers comes easy fried chicken, but no baths forever, so really its just a bunch of wins to me. Cole decides he wants to use his powers for the good of they city (or to be evil, purely perspective again) and then decides to help out with some food drops (or not, pure perspective) and after some bad P.R. by a news group called 'Voice of Survival'. Trish decides that she suddenly hates Cole as he was the one who carried that bomb package into the city and was the result of Trish's sister Amy's death. Feeling the heat from all over Cole and Zeke leave the island district they are on and waddle over the long boring bridge to another district. During their escape the get split up and Zeke basically retreats, and during that time a strange woman meets up with Cole named Moya Jones, she says she saw what happened to Cole and that she knows of his unnatural powers. She explains that her husband John White was trying to get his hands on a thing called a Ray Sphere from the 'First Sons' and that she hasn't heard from him since. Also that bomb Cole had? Was a Ray Sphere, which once detonated sucks the energy out of all nearby life and put it all into the one holding the device, creating TECHNOMANCER COLE MACGRAPH! She convinces Cole to go back into town and find both John and the Sphere, to make John Sphere, or plot progression, one of the two. Cole tells Zeke all this and then stumble around for a bit before Cole meets a man named Kessler who does some zappy zappy thingies to Coles head and shows him some visions. Visions of a optional future full of pain and suffering.......... more pain and suffering I mean. Then he just kind of disappears, he likes to do that in this game. They later finding a woman named Sasha who was past First Sons (and daughters?) now leader of the Reapers. After a battle of the genders Cole gets ever so close to learning something a mysterious group butt in and steal away Sasha. And honestly I feel this is a good part to stop the spoiler free section of the plot review, leaves you wanting more right? Well if you've never experienced the story then I hope this makes you want to, it's very worth it. So skip to the next part of the review if you want go into what the other parts of the game has to offer, or keep reading to learn more of the plot!

Spoiler:
So after all that happens, Cole butts head with Alden Tate who was an ex born leader of the First Sons now Dust Men leader, he was stripped of his power from Kessler, so they don't like each other. Alden is also looking for John and the Ray Sphere in the Neon Disctrict just like Cole and making a mess of everything (possibly like Cole, perspectivly pure!) The main issue with this is that all this messing around has gotten Trish in danger, and even though she dropped him like a bad habit, he saves her, cuz he apparently cant drop his! The game has a pretty memorable part where Cole and the police bust into Tates pretty neat (but annoying to climb) compound and just arrest him! During the extraction from the penitentiary to the custody of Moya they get attacked by the Dust Men, but they successfully transfer him over. BUT instead of listening to Cole and keeping an eye on Tate, Zeke leaves him basically alone (with nameless cops NPCs but still) and surprise he escapes. Zeke has numerous hair brain moments through out the game, its kinda annoying honestly. After Zeke goes and sits in the corner like the bad boy he is, and Cole does his own thing, then surprise surprise John White hits up Cole! They meet up and it kinda doesn't go anywhere except on a helicopter battle chase, after take two, John tells him that Tate has a Ray Sphere sitting atop his super annoying tower and to go grab it. Cole says 'yes that's great, now what do I tell your wife where you been?' To which John says 'What wife?' And it probably goes to black and white white shades and Thug Life popping up around John. But no apparently Moya is lying, and honestly I did not trust her from the get go, I dunno if its just me usally not trusting people who pop in and out of stories the way she does, but I feel like it was kinda obvious she was at least not telling us everything. Cole then drops Moya like a bad habit, and picks up his other one named Zeke and start to climb the tower. After they get all the way up to the top they encounter Tate and after distracting him Zeke snatches up the Ray Sphere just as Kessler pops up. Then Zeke does the dumbest thing he could of ever done, he betrays Cole, in a moment of greed he purposefully activates the Ray Sphere. Nothing happens as it should be, a powerful evil Zeke is something no one needs, but in his moment of disire Kessler feeds into that desire and tries to get Zeke to join him saying he knows what wrong. And Zeke does, he leaves with Kessler a mad Tate destroys everything in anger and leaves the area with Cole knocked out. John tells us we havent lived if we havent crossed yet another long drawn out bridge, this one actually the least drawn as its heavily destroyed. Once he reaches the end of it, then so does Alden, kind of sorta, once you beat him Alden says he wants a truce, then does but doesnt jump to his death in the water below. The fall didnt kill him, and you dont find it out in any of the games to my knowlage, but the horrible experiments done on him in D.A.R.P.A (more on them later!) sure did. After that though Cole is now in the Historic District, upon getting there it turns out that Kessler went straight Jigsaw and has people tied up to explosive traps! Once Cole decides he wants to play a game and saves everyone, he has to make the hardest, and most plot effecting choice in the game (no its not the choice to choose wiether or not to get blasted in the face with poop water!). It kind of doesn't really make a difference, but the way the scene plays out I feel on a personal level would shape Coles Arc through the rest of the first 2 games. You must choose to either save 6 doctors or Trish, very much The Dark Knight-esce in my opinion, I mean this game came out about a year later, so its for sure a possibility. The actual outcome of the choices doesn't really matter, either way Trish dies, but what she says to you before she dies is the big thing for me. If you save her she tells you take your a selfish bad person and just dies! If you choose the doctors she tells you she knew you was good on the inside and shes proud of you. Either way I feel that Cole would take those last words with him into the fight with Kessler and long after as well. Either way he promises to make Kessler and the First Sons pay, and him and John do that steps at a time. Through out there hits on the First Sons both Zeke and Moya try to wiggle back in his ears like all bad habits do but he tells them to buzz off and Moya saying she will have her revenge one day. After they destroy a jammer they learn the location of the Ray Sphere using Johns radar (put that away!) They plan and execute their assault on Prcient Ray Sphere and once they get a hold of it Cole finds himself in the same spot as Zeke did, and this is also kinda a big deal. If you use the Sphere you get a huge boost to your power and get a new darker red lightning color, if not then your just a goody-two-shoes. Either way the Sphere says 'ight, imma head out' then cracks and causes a huge energy vortex that consumes John and Cole escapes in one piece. Kessler then invites him to Aftershock Fest 2009 and Cole agrees as he's a huge Falling in Reverse fan and they are supposably play the hardest song you ever heard. They both meet up at ground zero and have a 1-on-1, noone else, not a single person, no random Zeke popping up part way like a bad habit trying to make up for his betrayl, just a far conduit to conduit fight. After the eventual 2-on-1 Cole wins and starts to pour his heart out about his dead bad hab...... Trish and that's when the biggest and best twist I was not expecting to happen. Kessler does his head zappy thing and this time everything makes sense, Kessler IS Cole, but from a alternate future where something called The Beast came about of nowhere and destroyed everything, this Cole didn't work on his abilities like we did, his shunned them and tried to live a normal life, eventually constantly on the run from The Beast. Everything was by Kesslers doing, the bomb, the transformation, Trishes death, all so that Cole would grow stronger, and faster at that. Even down to where the Sphere activated was all to Kesslers plan so Cole would be strong enough to take out The Beast, after seeing a photo of that versions Cole married to their Trish and their best man being alternate Zeke, Kessler succumbs to his wounds and dies. Cole reflects on how he hoped this would all be over with the end of Kessler but now he knows he will never be a normal human again and that he knows he must defeat The Beast when the time comes. That's how good boy Cole ends it, the Cole all the bad girls want, well he kind of destroys those bad girls and the rest of Empire City as well. He's all in his feels and thinks all he can use his powers for is destruction, and that Kessler was an idiot.


So that's the really great story of InFamous, if nothing else clicks with you for this game then I'm pretty sure the plot will, especially if your into the Marvel/DC movies of the years later. The story I give a very, very high 9 out of 10.

So for this game I feel like that depth and the addictive factor go fairly hand in hand. I do feel like the game has a very amount of depth in it, but like stated before, in the same sense as something like the Assassins Creed games. If your not trying to stop Kessler your probably doing something like helping (or harming, electrically) the residents of Empire City, or riding around on the back of something for defensive purposes. And if your not doing that then your in your level up menu trying to figure out what new cool ability your going to unlock and test out on someone somewhere. And if you just ignore all that and do the story, then its long enough to leave you satisfied with the price you probably paid for the game, I feel the side quests go on a bit to long, but mix a few in with the main story and its just the right length. Speaking of abilities, I feel like the sewer sections are a great challenge of abilities you have and I feel like they make you feel like your doing a bit more then just doing a main quest. It's also nice you unlock something new at the end of each as well, and to turn around and probably use that new ability for the rest of the game is something to take note of as well! As well as that, there are some abilities you cant unlock if your a good boy and some you cant if you try to go down The Shocker route either. And how do you choose which allegiance you want to be part of? By making different choices throughout the game, or just sucking the life out of people, or into them I guess as well. Upon doing so and making enough of one or the other, then Cole will change, not only story wise, but clothing-ish and your lightning will change color as well, people around the city will also comment on it as you pass them by, or blow them away! There isn't any multiplayer or anything (what is this A.C. Brotherhood!) but I think that would of been a very tacky add on if there was, and it wasn't really the norm during that time like it is now for pointless multiplayer. And there isn't really a New Game + either, but after the main game you can finish the side quests you never got done. I know its not really depth but I just gotta mention the amount of detail they put into the electricity in this game, I love the little arcing it does from your body from time to time, or the little idle animations for Cole, its all good. And who hasn't accidently knocked someone out by stepping into a puddle of water the poor soul was standing in! I really think someone should pull apart the wonders of the electricity physics of this game and just give them the love and attention that the developers did! So all in all I'm going to give the depth to this game a 7 out of 10.

Realistically this game is not really all that hard, I feel InFamous 2 gets harder sooner and for longer then this game. when I think of something being hard in this game I think of how hard it can be to not snap to the nearest attachable object when you jump! By the time you get to the end of the game your jut curb stomping a good amount of enemies, and the ones your not........ well those are the ones to worry about, but they still aren't Dark Souls type of stress. Conduits can be a stress sometimes and those invisible dudes aren't fun either, and it's usually not a issue, but get help you sometimes when Zeke or someone tries to help out. Luckily if it seems like everything is just too much then just take from my tried and true playbook and just lob a grenade at the problem, works every time. Or just do what I did when my last date went wrong and just hang from some wall and fire electricity wildly. But why even worry about all that, if your game world suddenly goes all Sin City then just suck the life out of the nearest anything and you'll be fine! The amount of stuff that heals you because you can heal off of electricity is just mind melting. Add humans to that list and there are literal walking health kits everywhere, and you don't even have to go down the evil path to do it to humans either, just help a puppy after and you'll be fine. Bosses are OK, they aren't anything too crazy but they get you by I suppose, the final boss is probably the hardest, as it should be, but I feel like it could have had a layer or 2 added on to it. I know this isn't InFamous 2, but someone missed what this game did because I feel this game makes the normal mobs way more fun and was worth the time to usually fight. It might be because you literally can just lob a grenade at the usual group and just be on your way that they changed it, but at least here not everything is trying to rocket me to death while I'm zooming on a power line. Ill just passively say that Cole and water don't mix, unless its just like shoes deep, then it just doesn't mix with anyone else in the water. As for the side quests they aren't to hard, but they also aren't to fun either, so I guess it just kinda equals out. Your not climbing for view points, but there is enough of similar value and feel that you might as well be missing a ring finger. I think the ones where you yourself act like the stationary turret on the back of something moving to be either fun, or um, not. But if you just stick to the main quest then I doubt that you'll ever get stuck and have to go shock things in the face for a few levels or anything. So I really feel like this is just an average game......... in terms of difficulty, you might get caught up on a boss or 2 for a few attempts, and you'll definitely die to water more then once (maybe, might of just been me being dumb) and the last boss while make you think he's hard. But everything is pretty OK in my opinion, so I'll give the difficulty a rating of 5 out of 10.

And that is that my fellow underwear wearing crusader, this was a blast (GRENADE!) and what a ending huh! All in all InFamous is just an amazing video game, Cole is just a great character, and I really feel like that ending was ahead of its time, compared to what stuff like DC and comics have done over the years later. InFamous is a spark of inspiration in a time full of sparks, they just made that spark a literal part of the I.P. if you never got a chance to see that spark in its prime then I say don't miss out. The first InFamous will forever have a special place to me, while stuff like Prototype or A.C. which do similar things, I feel none will ever the InFamous series. And sadly I don't think anything will be InFamous 1, which I give a solid 8.7 out of 10, go play this masterpiece if you haven't, and go play it again if you have, its aged pretty well. Tell Cole I said hi for me!
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