Overall 9.7 Graphics 8.3 Sound 9 Addictive 10 Story 8.7 Depth 8.3 Difficulty 5.7
10
one of the best sequal in gaming hongeee
A master piece by Shinji Mikami, Resident Evil 2 was released at 1998 and it is a second installment in the Resident Evil Series. The game is set in the mid western American mountain after the events of the first Resident Evil. Almost all citizens has turned into zombies thanks to T-virus,a new type of biological weapon by Umbrella.
There are two main protagonists,Leon s. Kennedy (a rookie cop) and Claire Redfield. (a girl looking for her brother,Chris) Upon arrival to the town,Leon and Claire running away from the infection citizens and make their way to police department. They crashed on the way and both split up and eventually arrive at the police station.
They discover that police station is abandoned and many was killed. Later Claire realize Chris has left the town to investigate Umbrella in Europe. The two split up again to look for other survivor and flee the town. While searching Claire meets Sherry and Leon encounters Ada Wong. They also find out police chief had been bribed by Umbrella to hide the company experiments evidence. A new experiment includes the development of a new virus, G-virus.Later in the game Annette,mother of sherry and wife of William Birkin (an Umbrella scientist who created G-virus) explains what exactly happened to the town.
At the end they manage to escaped through a emergency train. After escaping Leon intends to take down Umbrella,while Claire carry on to search for her brother Chris. However Ada survived and ran away with sherry's pendant which contains G-virus.
The game play was very much same like the first Resident evil game. Players need to check every corner for keys,items and supplies. Each player able to hold up to 8 items at a time and will encounter various zombies and creatures through out the game. Player will progress a little more after each puzzle solving or new key item found. There are more boss fight and new weapon is added like crossbow,while handgun and shotgun allow to upgrade if you get weapon parts.
At the start of the game you can choose Leon or Claire. Both have different scenario so replay value is very high. The graphic is much better than the first Resident evil and the CGI is nicely done. I still remember the first encounter with 'licker' it scares the sh*t out of me. The environment is very well blended and more details has been added. Not to mention the music is also gives you the eerie feeling.
There are few new monster added,too bad no more hunter. However they sent a big guy (Mr x or T-00)chasing you around in the police station. At the end you get to fight him as final boss after he took a bath in a lava pool lol as well in the emergency train,where he dies from a self destruction system explosion.
The controls is much better than the first game but it would have been better if 180 degrees turn is allow. Shooting and aim is easy too,good thing is the are more enemies in one area which mean i could blast them all at once with my shotgun. Just run around and lure them into one place and aim high with shotgun. Ammo and supplies in this game is more generous and you should be ok even is hard mode.
As usual when you beat the game you get to save a new file. Depends on how good you play,you will be rewarded by various items and unlock new mini games. Apart from infinite rocket launcher you also get Gatling gun or machine gun. You may also gets to play as The hunk or tofu in a mini game.
This game is a good example of how a sequel should be. Generally its has all improvement over the first game while it maintain its survival horror theme. Only one problem,they should have a remake of this like they did on resident evil. (Gamecube) By the way i highly recommend this to anyone who love survival horror game. switch off the lights,grab a beer and enjoy the game.
Graphics 8 Sound 8 Addictive 10 Story 8 Depth 10 Difficulty 6
Review Rating: 5/5
Submitted: 06-15-16
Review Replies: 1
10
Resident Evil 2 ksb1082
Resident Evil 2 is a legend among horror games. The sequel to the hit horror title Resident Evil. This game continues the saga of the evil Umbrella Corporation and it's machinations in Raccoon City. You play as either rookie cop Leon Kennedy or the indomitable Claire Redfield. Both are victim to the eventual outbreak of the T-Virus. Do your best to survive the terror, unravel the mystery of the outbreak and ultimately survive the disaster. This is a classic title, but it is certainly dated. It reflects the technology of it's time and limitations to the overall quality and game play. The game showed up early in 1998 and in a lot of ways is the genesis of the survival horror genre. The game featured some great aspects of atmosphere and had iconic moments throughout.
Overall: When Resident Evil 2 launched to much more success than it's predecessor. While the title was critically acclaimed it never had the sales of a smash hit. RE2 was ported to many consoles due to it's popularity. However the PlayStation was it's home. RE2 falls under the category of survival horror. The game play is focused on survival rather than fighting. Ammo is scarce and must be managed. The creatures you face are also deadly you must do your best to avoid getting killed. Nostalgia plays a big role in the fun of this game. It was ground breaking in many ways. One of the best features is the use of static backgrounds, the camera is often placed so you cannot see the danger. But, you can certainly hear it. Be afraid! The two characters play through in mostly independent campaigns. While they do interact with each other and various survivors, you play through this alone. Each character has an 'A and B' version of the story; in which events happened to the opposite character in story A effect story B. This creates some replay ability as you can see the story from different view points.
Graphics: Resident Evil 2 was a good looking game for it's time. It made full use of the PlayStation's 32-bit processor. The game featured some grizzly death scenes. The blood and gore of the game were top notch and decently detailed. The game also made use of it's iconic static backgrounds. Each features some spectacular art detailing the ruins and destruction of Raccoon City. Although the characters tend to stand out from the background this is tolerable. This style is a reflection of the time and expected of the technology of it's time. However, do expect things like copious amounts of blocky, blurry blood. Remember, this title came long before anti-aliasing and HHAO post processing effects.
Sound: The sound of the game is good but flawed. The moans and howls of the zombies are iconic. There is little music to speak of, mostly it is atmospheric to build the mood of the game. You tend to hear a zombie shuffling or eating a victim more so than any music. Music is instead delivered at key times to drive anticipation and suspense. One of the most iconic tracks is the "safe room" music; where you realize you can take a moment to catch your breath. The sound takes a hit in the voice acting department. While it possesses some of the charm of a B grade horror movie, it sounds terrible at times. It is reminiscent of it's predecessor, it was early and generally titles didn't have the budgets for big names. Don't go into this expecting the delivery of a David Hater or Jennifer Hale. If you go in expecting the quality of a bad horror movie you won't be disappointed.
Addictiveness: This is one of the classic survival horror titles. It certainly earns the credit of being one of the defining titles in the genre. It is not one of the most action packed titles; but, it is fun in it's own right. Learning how to survive is key to being successful in the game. Early on it is easy to run short on ammo, but eventually you learn to pick the right targets and avoid the others. Inventory management is also another key factor in the game. You have to learn how to balance those precious spaces. RE2 is a survival horror first and a puzzle game second. Puzzles are easy enough and you will spend more time moving back and forth picking up the pieces that are part of it's solution.
Story: The story is a continuation of the first game. The S.T.A.R.S. Team makes an appearance and is frequently referenced; yet, they are not the focus of this game. Claire is the sister of Chris and she is investigating his disappearance after the Aklay Mansion incident. Leon is a rookie cop coming in to work his first day on the Raccoon City police force. What a day to start, huh? Both end up being the unfortunate victims of the T-Virus outbreak. Without giving away the store, you must unravel Umbrella's role and understand it's influence in Raccoon City. The story amounts to the tried tropes of outbreak zombie classics. In a way it is the progenitor of this story, evil corporation does questionable science, something goes wrong, outbreak happens. People die, survivors live and fight another day. There isn't much more than that. The twists are predictable and is a classic representation of B-movie horror genre.
Depth: This game is challenging, it is not about violence and action. It is about survival, the key to success in the game is managing your resources. If you waste ammo, you will soon find your self in a desperate bid to escape. Something of a challenge in the claustrophobic halls. You must balance your precious inventory space between weapons, ammo, healing items, and puzzle items. In this the focus of the game play is finding keys and other items to progress. Managing this balance is difficult, but becomes easier as you learn what to expect. On that second or third play through you will almost laugh at how you ran out of ammo the first time around. The game even will throw some twists at you. That second time you might find that zombie didn't burst through the same door.
Difficulty: This is one of the most challenging titles of the genre. The game play is one aspect of it. Resource management cannot be stressed enough. Don't waste ammo, don't waste healing items. You have very few means of escape and you can only afford so many mistakes. However, what is most trouble is the infamous "tank" control scheme. The controls are sluggish and unresponsive, part of the challenge is navigating your way through the game. This can be a chore considering the fixed camera angles. On top of this is the often claustrophobic areas in which space comes at a premium. You may have enough bullets, but can you take that zombie down before it reaches you? The angles are meant to drive suspense but it can be difficult to navigate until you are used to the controls. It had improved some, over the first title by giving you a quick turn option. Fortunately you have a sort of auto-aim, the character will always orient themselves to the closest threat. This does work for the most part but can be problematic when trying to target specific enemies in a group. The challenge ultimately is trying to use the mechanics to your benefit. The game can be frustrating at points, but is hardly unfair. Well maybe a little...
Review Rating: 4.6/5
Submitted: 05-26-15
Updated: 05-26-15
Review Replies: 0