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04-26-24 09:44 PM
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Online Game Details
Views: 3,784
Today: 0
Users: 14 unique
Last User View
10-31-22
danielpal
Last Updated
12:30 AM
Staff
System:
Game Boy Color
Developer:
EsperKnight

Year:
2001
Hack Type:
Translation

Game Genre:
Strategy
Genre Non-Sport:
Medieval / Fantasy, Puzzle-Solving

Play Little Magic (GBC) - Reviews | Game Boy Color

Play Little Magic online with Game Boy Color browser emulation for free! Little Magic (GBC) game rom is loaded with features in our flash, java and rgr plugin emulators. Nothing to configure, we've done it for you!

Little Magic

Little Magic Title ScreenLittle Magic Screenshot 1
Little Magic Box Art FrontLittle Magic Screenthot 2
Rating: 9.4
(6 votes)
Plays: 291
M:81%
F:19%
Filesize: 98kb

Little Magic Reviews 

Overall 9.4    Graphics 7    Sound 8    Addictive 7    Story 5    Depth 9    Difficulty 9



9
My magical bubbles are awesome.   Mistress
Before we start, I would like to note that Little Magic comes in two ports: GBC and SNES. There is also a game called Little Magic on the NES, but it isn't related to the ones mentioned above in any way -- despite what its description says on the RGR. I'll be mentioning both the GBC and SNES versions of the game in this review, but I'll focus more on the GBC.
Little Magic is originally a Japanese game that had its English project of it cancelled. This game has been fan translated and released on 2001. It is a puzzle game where the player must push the heart shaped (flame for the SNES) magical stone into a slot in order to move on to the next level. The player can (and will need to) produce magical bubbles to help push the stone. Here’s my review on it:
Graphics - 7
The graphics are good for the GBC, and so are the ones on SNES. In terms of surroundings, I’d say the SNES stands out more; however, I would like to mention that the pixels of the main character and monsters look a lot cuter on the GBC. They’re not the greatest graphics of their systems, but all of the obstacles are distinguishable.
[Breakdown]
-Terrain looks better on SNES.
-Pixels are cuter on GBC.
-Obstacles are distinguishable.
__________
Sound - 8
There’s a major difference in sound on the GBC and SNES versions of the game. One may note that the GBC version greets the player with a very catchy tune on the title screen, while the SNES version does not have any music playing. I find it hard to start the game on the GBC port because of this rhythmic tune.
The SNES version of the game has themes that match each stage’s surrounding areas. It gives a forest terrain a relaxing theme, a volcanic terrain an ominous theme, a winter terrain a mysterious theme, and much more.
The GBC version; however, gives each theme a more chirpy substitute. Often, I find it easier to concentrate with the music of the GBC port than the SNES one. Whatever the case, both give very appealing music to compliment the gameplay.
[Breakdown]
-Catchy tune on GBC.
-Matching theme on SNES.
-More perky and easier to focus on GBC.
__________
Addictiveness - 7
This game is very addicting for a lover of puzzle solving games. The stages aren’t randomized though, so one could solve each stage the exact same way if they were to replay the game. But what makes it hard to resist is that the later levels are more than just trying to figure out how to navigate the stone in the slot, they require some sort of tactic to be used in order to perfect the stage. The GBC version allows the player to go straight to the harder stages.
However, there is the case where one would rage quit in the middle of the game for its complexity.
[Breakdown]
-Must play for puzzle solvers.
-Stages aren’t randomized, but are complex.
-Multiple tactics needed for some stages.
__________
Story - 5
The story slightly differs from each system. I’d like to point out that the story isn’t necessary to play the game. It’s just an added feature to provide a goal for players. One could play without having to read the story at all.
On the SNES, May has to pass her final exam in order to become a full pledge magician. On the GBC, the story is separated by three sets: May has to pass the entrance exam to enroll in a magic school on Apprentice rank; May trains to improve her magic on Disciple rank; and May has to pass her final exam to become a full pledge magician on Master rank.
[Breakdown]
-Story isn’t important.
-Slightly differs from SNES and GBC.
__________
Depth - 9
It may not have a lot of things other than figuring out where to put the stone, but I must say that this game has a lot of deep thinking involved in it. Certain moves made are very crucial to the game, and one mistake is enough to start the level all over again.
Not only that, but there will be obstacles that will destroy the stone if the player isn’t paying attention. Careful navigation is necessary in this game. Also, there will be obstacles that don’t have anything to do with the stone, but will harm little May.
Carefully planned strategies are what the game’s depth is all about. What would happen if the player moved the stone in a certain location? What about if a magical bubble is placed in this location? Or maybe that location? There are many possible decisions that can be made in this game, involving moving the stone of course.
[Breakdown]
-Game needs strategy to beat.
__________
Difficulty - 9
This game is EXTREMELY hard, especially at the later levels. It’s not impossible though. I saw a walkthrough video of the last three levels, and I deduced that they involve a combination of awareness, dexterity, multitasking, and an understanding of how the game works.
In the beginning, the first level requires May to simply push the stone into the opening in order to move on the next level. However, I made the mistake of pushing it too far and the stone went over the slot and on the edge of the room. It’s impossible to pull anything in this game, so I basically screwed myself over at level one.
Also, the stages in each system are practically the same. I just want to mention that the GBC version allows you to skip certain stages with the offered rank selection at the starting screen: Apprentice, Disciple, and Master. However, the GBC version doesn’t allow you to view the entire map like the SNES could. So in order to be able to view the map on GBC, one must pause the game and use the arrow keys to move the screen.
After some progress throughout the game, the player will realize that not only will they have to navigate the stone through obstacles, but they must avoid being touched or hit by monsters. Or else the level must be started over again. If one isn’t carful, they might accidentally ‘pop’ the stone on certain obstacles.
Aside from dodging the monsters, May’s magical bubbles could block them; however, they cannot destroy the monsters. Additionally, May cannot turn without moving one space of the direction the player chooses, unless blocked by an obstacle.
Despite what had been said, the game can be very rewarding if completed. It may feel like a great accomplishment to some; to be able to solve such a difficult game.
[Breakdown]
-Extremely difficult, but not impossible.
-Can be tricky at first.
-Precision, awareness, dexterity, multitasking, and understanding needed.
-Monsters included.
-Feels great to solve a difficult puzzle.
__________
Overall - 9
I feel that this game deserves more reputation. Even though it was never released officially outside Japan, it’s one of the greatest puzzle solving games I’ve ever played.
Definitely a ‘must play’ for puzzle lovers of all ages. Its simple graphics are very appealing for anyone of any age; its music will make the player feel more into the game; its story is complementary; and its difficulty a great challenge.
[Summary]
-Great game for puzzle lovers.
-Underrated.
-Good for all ages.
      Review Rating: 5/5     Submitted: 08-02-13     Updated: 08-02-13     Review Replies: 3

Little Magic Game Description

May is an apprentice mage at Magic School and must pass the final exam.A puzzle game seen from a top-down perspective. The goal of each level is to open the exit by pushing a magic stone on a designated spot. May can also push objects one tile ahead without moving herself. This is often used to get the stone over water that she can't cross herself. May's other ability is to create magic bubbles. She can create bubbles in three different sizes. Bubbles will pop after a certain amount of time, depending on their size. If they pop while next to the stone or another bubble, the stone or bubble will be moved one space. Since May can create several bubbles simultaneously, it is possible, and often necessary, to create chain reactions to maneuver the stone into the desired position.As the game progresses, levels become increasingly difficult and new hazards and enemies are introduced. Enemies follow a set movement pattern and can sometimes be stopped, but not destroyed by magic bubbles. Later levels are made more complicated by different types of tiles including: grass that slows down May, ice that May and the magic stone will slip over, spikes that destroy the stone if it is pushed into them, collapsing tiles that can only be walked over once, rune tiles on which May cannot create magic bubbles, teleporters and others.

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Videos of Little Magic Gameplay

Mistress
08-02-13 12:44 AM
00:12:33  Views: 84
Little Magic - Mistress5/5
Mistress' Apprentice Walkthrough

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Comments for Little Magic

putku 02-26-15 - 05:50 PM
 1 button?? (push)?

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