V-Tetris reviewIn 1995, a game for the Tetris series was released for the Virtual Boy called V-Tetris. It was only released in Japan, since the U.S. got their own Tetris game called 3D Tetris. How does this game compare to the one we got? I'll tell you my view by making this review.
Graphics: 7/10 The visuals in V-Tetris look the way you'd expect a Tetris game to look. It looks the way you'd expect a Tetris game to look, a box with falling blocks you have to drop.While this game doesn't provide you with the "Virtual Reality" the system was supposed to have, it does look very nice for a game on the Virtual Boy. In the background, there's stars that shoot out towards the screen, providing the only sense a game of normal Tetris could possibly provide. Overall, V-Tetris' graphics aren't the best that have come from the system, but it's still good looking enough for me to give the graphics a 7.
Sound: 5/10 V-Tetris doesn't provide same quality of memorable catchy music that made Tetris for the Gameboy so great. Types A and B don't fit well in a Tetris game, and they make the game far less addicting to play than the Type A theme from Tetris on the Gameboy for example. The only decent music the game provides is the C Type theme. The worst theme in the game would definitely have to be the theme that plays when you're in danger of losing. That theme has an annoying loop that plays repeatedly, which almost makes me want to purposefully get a game over. When compared to other Virtual Boy games though, V-Tetris has a decent soundtrack worth a 5.
Addictiveness: 8/10 V-Tetris is just as addicting as any other Tetris game. Dropping Blocks and fitting them into a perfect spot to create a row of blocks that disappear is a concept that seems simple, but is extremely addicting. V- Tetris provides the same great gameplay, with an added game mode, which I'll get into later. That game mode is the main reason why V-Tetris doesn't have the same replay value that Tetris on the Gameboy has. Overall, V-Tetris is still addicting enough for me to give an 8 for this category.
Story: N/A This game doesn't have a story, therefore I'm leaving this category blank.
Depth: 4/10 V-Tetris provides 3 game modes to play on: The first mode is a normal game of Tetris that everyone knows and loves. The second mode has you going through 6 rounds of Tetris with 10 levels each. The 3rd mode is where V-Tetris is different from other games in the series, however the mode isn't very enjoyable. You drop blocks like normal, but when they reach the bottom, you can rotate them into the background. This creates a lot of confusion, especially if you drop the blocks where other blocks are in the background, because then you can't see them anymore. This new mode isn't enough to give this game more content than previous games in the series. Because of this, I'm giving the depth a 4.
Difficulty: 7/10 V-Tetris provides a good challenge for all fans of the puzzle genre. The first 2 modes are pretty easy to understand, but still provide a good challenge. The 3rd mode however not only is difficult to figure out, but it's also much more frustrating than anything else the game has to offer. V- Tetris provides players with enough of a challenge for me to give the difficulty a 7.
Overall Score: 6/10 Although V-Tetris doesn't provide gamers with the "Virtual Reality" that the Virtual Boy was supposed to provide, it's still a decent game. It has the addicting gameplay that gamers know and love from Tetris, and it provides a good challenge. If it weren't for the not so memorable soundtrack and the new and annoying mode 3, I'd be willing to give this game a much higher score. Overall, you'd be better off playing Tetris for the Gameboy or NES than playing this game. For these reasons, I'm giving the overall score for V-Tetris a 6 out of 10.
Graphics
7 Sound
5 Addictive
8 Depth
4 Difficulty
7