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Game Details
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Last Updated
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System:
Intellivision
Publisher:
Mattel Electronics
Developer:
Mattel Electronics
UPC: 71200053004

Released: 1-01-82
Players: 1
Country Origin: US

Game Genre:
Role-Playing (RPG)
Game Perspective:
1st-Person Perspective
Genre Non-Sport:
Fantasy

Price Guide (USD):
Loose:  $3.50
Complete:  $5.99
New:  $29.99
Rarity:  7/10

External Websites:
Play.Rom.Online
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Amazon: $6.60
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Advanced D&D - Treasure of Tarmin (INTV) - Reviews | Intellivision

Advanced D&D - Treasure of Tarmin is a Role-Playing (RPG) game developed by Mattel Electronics and published by Mattel Electronics in 1982 for the Intellivision.

Advanced D&D - Treasure of Tarmin

Advanced D&D - Treasure of Tarmin Title ScreenAdvanced D&D - Treasure of Tarmin Screenshot 1
Advanced D&D - Treasure of Tarmin Box Art FrontAdvanced D&D - Treasure of Tarmin Screenthot 2
Rating: 8.5 (2 votes)

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Advanced D&D - Treasure of Tarmin Reviews 

Overall 8.5    Graphics 6    Sound 7    Addictive 8    Depth 8    Difficulty 6



8.5
Treasure of Tarmin: Underappreciated classic game   9SeaWasp
This game is a classic but one with which most people, even serious gamers, aren't familiar.  That is not surprising, given that this is an Intellivision game from the eighties.  It is one of the earliest first-person perspective games I can recall and an early version of the dungeon and quest games that became popular mainly on PCs.  Games like this were a new idea for me in those days:  a game that would have an actual goal and ending.  The Minotaur that guards the titular treasure is a progenitor of so many final bosses in more modern games.
I confess to having an affection for this game, having played it back when it was new on an Intellivision II console, and having been exposed to the real AD&D in my younger days.  So it is tricky to look at it objectively, particularly through the haze of nostalgia.  Obviously the graphics and sound are nothing compared to what you can achieve these days; my ratings for those two are a combination of this understanding along with an attempt to rate them in comparison with what one could do at the time.  There is no real story here; you just keep going down levels, gathering treasure, weapons, and items and fighting monsters as you do, until you face the Minotaur and get the treasure, or until you die, which can happen easily here.  There are four difficulty levels, and it can get hairy on the toughest level (you have the least starting strength and the most levels to get through before Minotaur time).  Still, the game is not all that tough; the pace is pretty slow so you have plenty of time to think and plan, and monsters stand in one place so they can be avoided easily.  
A few things that I really love about the game:  the variety of monsters present; the "possessed" doors that you have to fight and which contain a goody for you if you win; the various potions and what they can do; the special book that allows you to change all treasure and war weapons into platinum (best quality); the way you can get a monster to stop attacking you by throwing a container at it; the really tough monsters (dragons, ghouls, wraiths); the tension every time you open a door or a container, not knowing what is there; the ability to glance around corners to see if there is a lurking monster; the sense of accomplishment when you get very powerful and have really great items and weapons.
A few things I really do not love about the game:  bombs in the containers; how you lose everything in your pack (and some of your war/spiritual strength) when you get resurrected; the repetitive nature of the dungeons (with particular room motifs that  pop up again and again); green and blue gates that teleport you across to a new dungeon but screw up your war/spiritual strengths in the process; when a reusable weapon breaks.
If you like the dungeon exploration genre and old school games, this is the perfect combination.  More intellectual than most fare available on consoles at the time, it provides a few hours of fun (or longer, since there are 255 levels) at a relaxed pace.  Modern FPS lovers may yawn, but this grandfather of dungeon games can still enchant those with more perspective.  It is a classic in the right sense.
  Graphics 6   Sound 7   Addictive 8   Depth 8   Difficulty 6

      Review Rating: 4.7/5     Submitted: 12-24-14     Review Replies: 2

Advanced D&D - Treasure of Tarmin Box Description

You've found the secret map to the underground lair of the dreaded Minotaur. You can go in, but you'll never come out unless you slay the Minotaur and claim his Tarmin treasure. As you make your way through the hallways and chambers, monsters wield their conventional or spiritual weapons. You must gather the proper defenses along the way. But use them sparingly, the Minotaur looms closer!

Advanced D&D - Treasure of Tarmin (Intellivision) Screenshots

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Advanced D&D - Treasure of Tarmin Cheat Codes

Quick increase in War HP trick

When playing the game, and you have built up a good amount of armor against War weapons (this is your left hand stat on the 2nd row down in the lower right hand corner, if you are not sure which I'm talking about), there is a little trick you can do to get lots of HP for War. Along your way through the dungeon, you'll likely find a book that turns your War HP score blue, beige, or white. These books make it easier for you to gain points by resting after a battle. If you have one of these activated, it makes the trick a lot more effective. After you have found one, and you've used it, you need to purposely run out of arrows for your bow. It might take a while, if you've picked up a lot. When you are out of arrows, go up to a weak enemy and attack it using the bow. Obviously, you'll get a loud buzzing tune, saying you don't have arrows. The monster will retaliate. Press the attack button again. Again, you'll not have anything to shoot, and the monster will again retaliate. Each time you do this, you have potential to gain 1 HP in war after the battle is over. If you have used an enhancement book like I mentioned above, it's almost a certain point. Repeat the process until you are satisfied. Then switch to another weapon and slay the monster. When the monster perishes, hit ''rest''. However many points you earned will be added to your HP score, provided you have enough food to cover the increase (1 unit of food per point gained, and there are 6 food units in each sack of flour you find in the maze).


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During gameplay, press 1 and 9 on the keypad.

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