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My Little Pony: Friendship is Magic - Risk at the Conceptual Level

 

03-20-17 12:43 AM
invinible is Offline
| ID: 1332883 | 3369 Words

invinible
Level: 19

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The current plans is for this to be a Nintendo Switch game with a campaign mode that allows for anywhere from 1 player to 8 players and a versus mode that allows for anywhere from 2 players to 16 players.  Every player would need to have a Switch console as each player looks at their respective Switch screen while playing, a Left Joycon, and a Right Joycon but only 1 game cartage needed between all players.

In addition, planning on the game cartage to be about the size of the part of the Switch you take out of the charging dock with a special back stand to support player 1's screen so that Switch can charge while playing the game.

As for the back story of the game: The game's main bad guy wants to prevents being from ever coming about at the conceptual level so that not even nothing would have ever been around in the first place.  Something about Equestria is preventing the guy from accomplishing said goal.  So in retaliation, the guy sets out to fully eliminate Equestria first.  Seargent Dempsey finds out about "the plan".  Seargent Dempsey goes somewhere to make sure he is ready for what needs to be done to protect Equestria.

As for why I started this thread: would anyone be willing to help come up with the respective leadership skill for each character with a direct connection to My Little Pony: Friendship is Magic that would attempt to help prevent Equestria from being destroyed as well as attempt to restore Equestria should it be destroyed. The rules for the leadership skills are:

1. Must work in a rpg.
2. Must be a natural extension of the character it belongs to.
3. Must be something that can't be done if not leading or not appropriate to do if not leading or not practical to do if not leading.
4. Must be of equal worth in comparison to the other leadership skills.
and 5. Must have little to no cross over with the function of any other leadership skills.

Before going on, I must thank Al-1701 on the MLP Arena forums for coming up with some of the leadership skills for g1 characters which I adapted for here.

Here is the list of those that I was able to come up with:

Seargent Dempsey

passive leadership skill: Perfect Vision - All conversions are seen the way they are meant to be imagined through the use of Dempsey's magic hand mirror.

Twilight Sparkle

leadership skill: Royal Decree - Gain possible support of those loyal to the Equestrian system.

Pinkie Pie

leadership skill: Toon Travel - Allows party to move along otherwise inaccessible territory.

Applejack

leadership skill: Herding Nature - The party is capable of rounding up all but the most stubborn of creatures.

Rainbow Dash

passive leadership skill: Wonderbolt Manoeuvres - All active party members get additional commands.

Rarity

passive leadership skill: Money Suave - Lose less money anytime money is lost and gain more money anytime money is gained.

Fluttershy

leadership skill: Gentle Request - Allows for the asking of permission to otherwise denied creature territories including personal homes.

Spike

passive leadership skill: Royal Connections - High society creatures will treat your party more favorably.

Iron Will

passive leadership skill: Encouragement Wall - All active party members get a bonus turn after every single enemy turn.

Big Macintosh

passive leadership skill: Tough Customer - Get more of a type of supply that you can have more than 1 of when picking up that supply by any means.

Time Turner

leadership skill: Tactical Withdrawal - Leaves battle to be able to come back to it more prepared later.

Zecora

leadership skill: Spiritual Journey - Allows party to travel within the land of spirits.

Octavia Melody

passive leadership skill: Determined Lot - Causes all active party members to start every battle under a Reraise status.

Vinyl Scratch

passive leadership skill: Speedy Exchange - Gain access to the party storage that isn't the party inventory in additional spots to those that are predesignated for it.

Shining Armor


leadership skill: Equestrian Army - Calls in the soldiers under Captain Shining Armor's command to change the battle from a simple rpg battle to a war strategy battle.

Derpy Hooves

passive leadership skill: Fastest Route - All general shortcuts are open for the party.

Apple Bloom

leadership skill: Contractor's Spirit - Party is able to rebuild complex structures like buildings.

Scootaloo

passive leadership skill: Blazing Scooter - Party moves faster outside of battles.

Celestia


passive leadership skill: Equal Worth - All party members get as equal share of the experience as possible as if part of the active party unless maxed out in experience.

Cheerilee

passive leadership skill: Field Lesson - Active party members get additional experience.

Pumpkin Cake

leadership skill: Faze Bypass - The party is able to pass through thin solid objects as if they weren't there.

Spitfire

leadership skill: Swap Out - The active party is temporary switched with Wonderbolt members but no experience is gained while those members are out.

Soarin

passive leadership skill: Celebrity Credit - Most stores will sell additional items.

Granny Smith


leadership skill: Humble Beginnings - Party can return to the tutorial area for practice.

Braeburn

leadership skill: Sight Seeing - Instantly return to any tourist spot that was visited in the current town.

Snips

passive leadership skill: Live Bait - Automatically lure living obstacles at the risk of harm to the party.

Snails

passive leadership skill: Simplified Choices - Any in battle commands are minimized to 2 to 4 choices if they are not a command that doesn't change options when selected by different active party members.

Diamond Tiara


passive leadership skill: Willful Force - Party members are less likely to attack their own party when confused and more likely to be freed from control by the enemy.

Berry Punch

passive leadership skill: Protective Instinct - If any party member other than Berry Punch is attacked than Berry Punch may take the attack for that party member or move that party member out of the way of the attack.

Mr. Greenhooves

passive leadership skill: Taste Tester - The odds of other party members getting poisoned by the party's own inventory items is decreased.

Blossomforth

passive leadership skill: Internal Clock - Time based information is revealed.

Wild Fire

passive leadership skill: Risky Travel - Use vehicles to near instantly move from point A to point B at the risk of injury.

Luna

leadership skill: Dream Walking - Party is able to go into what is being imagined by those asleep.

Mi Amore Cadenza

passive leadership skill: Babysitter's Pride - Anytime a party member attacks a member of the party that attacker takes damage than is restored to that creature's senses than the creature that caused the situation receives even greater damage.

Discord

passive leadership skill: Chaotic Start - Each active party member starts with a random buff and each starting enemy starts with a random debuff at the beginning of each battle.

Gilda

passive leadership skill: Sharp Sight - Traps don't do as much damage to the party.

Trixie Lulamoon

passive leadership skill: Flashy Distraction - Every action preformed by a party member may confuse enemies or cause them to lose their next respective turn.

Silver Spoon

passive leadership skill: True Respect - Some npcs will heal the party instead of attacking it when they are talked to.

Chrysalis

leadership skill: Action Gambit - Able to decide all party members actions that will occur until Chrysalis's next turn at once instead of having to wait for each party member's turn.

Featherweight

passive leadership skill: Alert Edge - Regular normal battles becomes surprise battles in the party's favor while regular surprise battles in the enemy's favor become normal battles.

Lightning Dust

passive leadership skill: Enemy Storage - Able to use stuff from the enemy's inventory list.

Lauren Faust

passive leadership skill: Mirror Lead - Lauren Faust picks up the leadership skill of the leader of the enemy group and keeps it until the end of the battle.

Jim the Cave Troll


passive leadership skill: Additional Playtime - Extra mini-games are open up.

Compass Rose

passive leadership skill: Internal Compass - Keeps direction travelling in and current location information from being hidden plus will reveal that type of information that was hidden from you if don't do anything for awhile.

Cloudy Sunrise

passive leadership skill: Information Seeker - Gain access to additional side quests.

Nyx

passive leadership skill: Dark Presents - Enemies are more likely to run away as well as some of the more gullible enemies being able to be commanded in battle.

Babs Seed

passive leadership skill: Slight Imitation - Enemies start with a little lower stats across the board at the beginning of the battle.

Sweetie Drops

passive leadership skill: Vocal Whiplash - Enemies start each battle out confused.

Lyra Heartstrings

passive leadership skill: Strange Obsessions - Allows the readings of otherwise unreadable text.

Minuette

passive leadership skill: Stealth Mode - Party disappears from view of enemies and npcs making encounters less likely.

Pound Cake

passive leadership skill: Resist Gravity - Falls do less damage.

Mayor Mare

passive leadership skill: Political Faith - McGruffins may be more effective than normal.

Peppermint Twist

passive leadership skill: Prebattle Treat - Active party members gain bonus Energy Points at the beginning of battle.

Sweetie Belle

passive leadership skill: Tight Bonds - Active party members gain bonus Friendship Points at the beginning of battle.

Carrot Cake


passive leadership skill: Sneaky Trick - When a consumable is used from the inventory that item may be kept in addition of the effect occurring.

Cup Cake

passive leadership skill: Wise Usage - Non-special inventory items are more effective.

Pipsqueak

passive leadership skill: Chance Control - If any enemy's luck value is greater than any active party member's luck value at the beginning of the battle than all luck values are rerolled.

Carrot Top

passive leadership skill: Friendly Assist - Criticals are more likely for all actions of all party members.

Daring Do


passive leadership skill: Compare Histories - Each relic has at least 1 additional usable action.

Wiggles

passive leadership skill: Diary Entry - Allows for saving wherever and whenever outside of battle, dialogue, and cut scenes as long as that save wouldn't be highly likely to lead to immediate or almost immediate full party wipe out.

Buck Biceps

passive leadership skill: Team Spirit - Every action a party member makes is more likely to actually work and has a slight chance to be more useful.

Cherry Berry

passive leadership skill: Cool Manipulation - All hot air balloons the party uses will be easier to control.

Blueblood

leadership skill: Pass Responsibility - Give the current turn to another member in the party. When that party member uses the turn, up to Blueblood's worth of stats may be added unto the action as a bonus.

Bed Head

leadership skill: Dream Creation - Put together imaginations for others that are napping and/or sleeping.

Bronze Buckler

passive leadership skill: Royal Descent - Zebras and Zebroids treat your party more favorably especially from his late father's former followers.

Samuel John Beckett (from Quantum Leap)

passive leadership skill: Random Leap - May end up as playing as any other character with a weird fusion of Samuel John Beckett's and that character's capabilities without the leadership skill, however, can't switch out leaders until this skill decides to end. If end up playing as somebody in the relative past than actions may cause retroactive changes where as if end up playing as somebody in the relative future than may change the difficulty you may be dealing with when you get there properly within game.

Rough Diamond

leadership skill: Impossible Theft - Steal almost anything that can't otherwise be stolen.

Cassie

leadership skill: Obedience Song - High chance of being able to give a command to each target. Targets entire current active enemy group.

Imp

leadership skill: Disguise - Party has a 50% chance of avoiding detection. However, Party cannot use any active abilities without losing this bonus. Once detected or dropping disguise, party must go undetected for 2 turns before they can go under disguise again.

Kibitz

passive leadership skill: Automatic Sort - All lists are changed as soon as possible to the default order and kept that way even when new information is learned and/or items picked up.

Loop De Loop

passive leadership skill: Fast Talker - Most of the party's dialogue is sped up. (Loop De Loop's personal non-leader dialogue is always under this effect.)

Gardenia Glow

passive leadership skill: Growing Guide - Gardenia Glow will reveal the next step to properly take care of the garden that is being interacted with no matter how unusual the garden.

Sunset Shimmer

passive leadership skill: Lore - Party's detection range of secrets is doubled. (Sunset Shimmer gives a +50% detection range when active but not leader.)

Ahuizotl

leadership skill: Lighter Swap Out - The active party other than Ahuizotl is temporary switched with Ahuizotl's henchcats whom Ahuizotl can always get harmonious actions with but no experience is gained while those members are out but the experience for those rounds is still calculated as if they were in to split the experience up.

Maud Pie

passive leadership skill: Dullify - Chance of putting just about any character interacted with to sleep including several that are otherwise immune to the sleep status condition.

Star Swirl the Bearded

leadership skill: True Teleportation - Party travels from current spot in space and time to select spot in space and time without going through any spots between. All party members take double the damage they would from all possible sources both from where they end up at and going from even if that damage would have normally been split between them or randomized to see which of them takes the damage as well as the full backlash from the travel. This skill is fully effected by anything that would effect other types of teleportation skills.

Scratched Disk

leadership skill: Full Synchro - The party is able to become the characters of those within the game being played within the game but only within that inter game.

Marisa Ariel Dempsey


passive leadership skill: Truest Friend - Any emotion based debuff applied to a party member is immediately cleanse and any npc that the party talks to may have a sunny disposition. (Any emotion based debuff applied to an active party member is immediately cleanse when Marisa Ariel Dempsey is an active party member but not the leader.)

Sheath

passive leadership skill: Forewarning - Receive the list of actions the npc enemy party will take during the turn sequence at the beginning of each turn sequence.



And now for the list of Al-1701's and my leadership skills that I don't have matched up to an appropriate character for the above list with <> indicating that a term needs to go there as simple spelling/grammar changes wouldn't be enough of a change to work it for the above list:

passive leadership skill: Immoral Manipulation - The enemy party will have a smaller list of actions to chose from.

passive leadership skill: Sneaky Exchange - Active party's debuffs may switched with the active enemy party's buffs once per turn sequence.

leadership skill: Rash Command - Can give commands to any active party member before should be able to in hopes of doing the action before the corresponding turn comes up at the risk of backlash damage to that party member as long as that party member isn't in the middle of an action or already giving an action.

leadership skill: Home Turf - Near instantly return to or any place the party owns.

passive leadership skill: Logical Risk - The odds for each action being the 1 that provides the best results are shown next to the respective action including switching to a different leader.

passive leadership skill: Crashing Pass - Party clips through minor barriers.

leadership skill: Army - All not in the active party get a turn during the next turn sequence while any in the active party other than get double regular turns during the next turn sequence.

passive leadership skill:  Superior Navigation - Party can see the terrain map of a region before entering.  (Range of knowledge of surroundings are doubled when is an active party member but not the leader.)

passive leadership skill: Intuition - Party has a 50% chance of learning of an ambush one turn before it happens.  ( has a 25% chance of learning of an ambush early when an active party member but not the leader.)

passive leadership skill: Multichance - Every time a treasure chest is reopened, a item or set of items may be added into your inventory instead of getting the message, "There is nothing left in there."

passive leadership skill: Special Glasses - Screen will appear as if you are on hallucinogens expect for menus and may reveal hidden stuff.

passive leadership skill: Pony Sense - Get a list of party members in serious danger as well as near by npcs that need help at the beginning of each turn sequence and each step taken outside of battle.  (Randomly get alerted of party member(s) in serious danger but not be specified which one(s) when is an active party member but not the leader.)

leadership skill: Quick Crossing - The party may return to the entrance or exit of any kingdom they been to.

passive leadership skill: Emergency Rotation - When another active party member becomes a liability in battle, that party member is swapped out with the next non liability party member you have in line as long as isn't under any status effect.

passive leadership skill: Cooperative Sailing - Party moves freely with the wind while on the water's surface as long as the party is actively trying to move in any direction.

passive leadership skill: Over Equip - Party members use all possible wield/wear slots instead of just the proper ones for the respective character.  ( is able to use all possible wield/wear slots when is an active party member but not the leader.)

passive leadership skill: Feather Bed - Party can sleep anywhere.

passive leadership skill: Sleep Master - All party members always benefit from rest no matter what status effects they are under.

leadership skill: Funky Tracks - Call on 's train to safely travel on railroads as well as get into places the train fits without clipping as long as there is a logical way to get the train back onto the railroads plus travel in the air by launching off rainbows, however, can't use shortcuts or pass obstacles while the train is out.

leadership skill: The Munchy Touch - Turn any nonconsumable nonspecial item in your inventory into a consumable item.

passive leadership skill: Clean-up Dance - Debris moves out of the party's way.

passive leadership skill: Share Barren - If can safely lower the cost of another party member's action cost than will do so with a lower amount of the same type of price as the cost is being lowered by, however, the cost is never lowered to free.  (If can safely lower the cost of another active party member's action cost than will do so with a lower amount of the same type of price as the cost is being lowered by, however, the cost is never lowered to free when is an active party member but not the leader.)

passive leadership skill: Brave Act - Party is able to set traps and attempt to lure enemies, Home Alone style.

passive leadership skill: Popularity Scam - Creatures that give the party stuff multiple times will give the party better stuff at a decrease rate.

passive leadership skill: Draw Attention - Enemies focus even less on the other party members and more on .

passive leadership skill: Fair Share - Party members gain experience based on how well they helped in the fight rather than the experience being divided as evenly as possible among the active party members.
The current plans is for this to be a Nintendo Switch game with a campaign mode that allows for anywhere from 1 player to 8 players and a versus mode that allows for anywhere from 2 players to 16 players.  Every player would need to have a Switch console as each player looks at their respective Switch screen while playing, a Left Joycon, and a Right Joycon but only 1 game cartage needed between all players.

In addition, planning on the game cartage to be about the size of the part of the Switch you take out of the charging dock with a special back stand to support player 1's screen so that Switch can charge while playing the game.

As for the back story of the game: The game's main bad guy wants to prevents being from ever coming about at the conceptual level so that not even nothing would have ever been around in the first place.  Something about Equestria is preventing the guy from accomplishing said goal.  So in retaliation, the guy sets out to fully eliminate Equestria first.  Seargent Dempsey finds out about "the plan".  Seargent Dempsey goes somewhere to make sure he is ready for what needs to be done to protect Equestria.

As for why I started this thread: would anyone be willing to help come up with the respective leadership skill for each character with a direct connection to My Little Pony: Friendship is Magic that would attempt to help prevent Equestria from being destroyed as well as attempt to restore Equestria should it be destroyed. The rules for the leadership skills are:

1. Must work in a rpg.
2. Must be a natural extension of the character it belongs to.
3. Must be something that can't be done if not leading or not appropriate to do if not leading or not practical to do if not leading.
4. Must be of equal worth in comparison to the other leadership skills.
and 5. Must have little to no cross over with the function of any other leadership skills.

Before going on, I must thank Al-1701 on the MLP Arena forums for coming up with some of the leadership skills for g1 characters which I adapted for here.

Here is the list of those that I was able to come up with:

Seargent Dempsey

passive leadership skill: Perfect Vision - All conversions are seen the way they are meant to be imagined through the use of Dempsey's magic hand mirror.

Twilight Sparkle

leadership skill: Royal Decree - Gain possible support of those loyal to the Equestrian system.

Pinkie Pie

leadership skill: Toon Travel - Allows party to move along otherwise inaccessible territory.

Applejack

leadership skill: Herding Nature - The party is capable of rounding up all but the most stubborn of creatures.

Rainbow Dash

passive leadership skill: Wonderbolt Manoeuvres - All active party members get additional commands.

Rarity

passive leadership skill: Money Suave - Lose less money anytime money is lost and gain more money anytime money is gained.

Fluttershy

leadership skill: Gentle Request - Allows for the asking of permission to otherwise denied creature territories including personal homes.

Spike

passive leadership skill: Royal Connections - High society creatures will treat your party more favorably.

Iron Will

passive leadership skill: Encouragement Wall - All active party members get a bonus turn after every single enemy turn.

Big Macintosh

passive leadership skill: Tough Customer - Get more of a type of supply that you can have more than 1 of when picking up that supply by any means.

Time Turner

leadership skill: Tactical Withdrawal - Leaves battle to be able to come back to it more prepared later.

Zecora

leadership skill: Spiritual Journey - Allows party to travel within the land of spirits.

Octavia Melody

passive leadership skill: Determined Lot - Causes all active party members to start every battle under a Reraise status.

Vinyl Scratch

passive leadership skill: Speedy Exchange - Gain access to the party storage that isn't the party inventory in additional spots to those that are predesignated for it.

Shining Armor


leadership skill: Equestrian Army - Calls in the soldiers under Captain Shining Armor's command to change the battle from a simple rpg battle to a war strategy battle.

Derpy Hooves

passive leadership skill: Fastest Route - All general shortcuts are open for the party.

Apple Bloom

leadership skill: Contractor's Spirit - Party is able to rebuild complex structures like buildings.

Scootaloo

passive leadership skill: Blazing Scooter - Party moves faster outside of battles.

Celestia


passive leadership skill: Equal Worth - All party members get as equal share of the experience as possible as if part of the active party unless maxed out in experience.

Cheerilee

passive leadership skill: Field Lesson - Active party members get additional experience.

Pumpkin Cake

leadership skill: Faze Bypass - The party is able to pass through thin solid objects as if they weren't there.

Spitfire

leadership skill: Swap Out - The active party is temporary switched with Wonderbolt members but no experience is gained while those members are out.

Soarin

passive leadership skill: Celebrity Credit - Most stores will sell additional items.

Granny Smith


leadership skill: Humble Beginnings - Party can return to the tutorial area for practice.

Braeburn

leadership skill: Sight Seeing - Instantly return to any tourist spot that was visited in the current town.

Snips

passive leadership skill: Live Bait - Automatically lure living obstacles at the risk of harm to the party.

Snails

passive leadership skill: Simplified Choices - Any in battle commands are minimized to 2 to 4 choices if they are not a command that doesn't change options when selected by different active party members.

Diamond Tiara


passive leadership skill: Willful Force - Party members are less likely to attack their own party when confused and more likely to be freed from control by the enemy.

Berry Punch

passive leadership skill: Protective Instinct - If any party member other than Berry Punch is attacked than Berry Punch may take the attack for that party member or move that party member out of the way of the attack.

Mr. Greenhooves

passive leadership skill: Taste Tester - The odds of other party members getting poisoned by the party's own inventory items is decreased.

Blossomforth

passive leadership skill: Internal Clock - Time based information is revealed.

Wild Fire

passive leadership skill: Risky Travel - Use vehicles to near instantly move from point A to point B at the risk of injury.

Luna

leadership skill: Dream Walking - Party is able to go into what is being imagined by those asleep.

Mi Amore Cadenza

passive leadership skill: Babysitter's Pride - Anytime a party member attacks a member of the party that attacker takes damage than is restored to that creature's senses than the creature that caused the situation receives even greater damage.

Discord

passive leadership skill: Chaotic Start - Each active party member starts with a random buff and each starting enemy starts with a random debuff at the beginning of each battle.

Gilda

passive leadership skill: Sharp Sight - Traps don't do as much damage to the party.

Trixie Lulamoon

passive leadership skill: Flashy Distraction - Every action preformed by a party member may confuse enemies or cause them to lose their next respective turn.

Silver Spoon

passive leadership skill: True Respect - Some npcs will heal the party instead of attacking it when they are talked to.

Chrysalis

leadership skill: Action Gambit - Able to decide all party members actions that will occur until Chrysalis's next turn at once instead of having to wait for each party member's turn.

Featherweight

passive leadership skill: Alert Edge - Regular normal battles becomes surprise battles in the party's favor while regular surprise battles in the enemy's favor become normal battles.

Lightning Dust

passive leadership skill: Enemy Storage - Able to use stuff from the enemy's inventory list.

Lauren Faust

passive leadership skill: Mirror Lead - Lauren Faust picks up the leadership skill of the leader of the enemy group and keeps it until the end of the battle.

Jim the Cave Troll


passive leadership skill: Additional Playtime - Extra mini-games are open up.

Compass Rose

passive leadership skill: Internal Compass - Keeps direction travelling in and current location information from being hidden plus will reveal that type of information that was hidden from you if don't do anything for awhile.

Cloudy Sunrise

passive leadership skill: Information Seeker - Gain access to additional side quests.

Nyx

passive leadership skill: Dark Presents - Enemies are more likely to run away as well as some of the more gullible enemies being able to be commanded in battle.

Babs Seed

passive leadership skill: Slight Imitation - Enemies start with a little lower stats across the board at the beginning of the battle.

Sweetie Drops

passive leadership skill: Vocal Whiplash - Enemies start each battle out confused.

Lyra Heartstrings

passive leadership skill: Strange Obsessions - Allows the readings of otherwise unreadable text.

Minuette

passive leadership skill: Stealth Mode - Party disappears from view of enemies and npcs making encounters less likely.

Pound Cake

passive leadership skill: Resist Gravity - Falls do less damage.

Mayor Mare

passive leadership skill: Political Faith - McGruffins may be more effective than normal.

Peppermint Twist

passive leadership skill: Prebattle Treat - Active party members gain bonus Energy Points at the beginning of battle.

Sweetie Belle

passive leadership skill: Tight Bonds - Active party members gain bonus Friendship Points at the beginning of battle.

Carrot Cake


passive leadership skill: Sneaky Trick - When a consumable is used from the inventory that item may be kept in addition of the effect occurring.

Cup Cake

passive leadership skill: Wise Usage - Non-special inventory items are more effective.

Pipsqueak

passive leadership skill: Chance Control - If any enemy's luck value is greater than any active party member's luck value at the beginning of the battle than all luck values are rerolled.

Carrot Top

passive leadership skill: Friendly Assist - Criticals are more likely for all actions of all party members.

Daring Do


passive leadership skill: Compare Histories - Each relic has at least 1 additional usable action.

Wiggles

passive leadership skill: Diary Entry - Allows for saving wherever and whenever outside of battle, dialogue, and cut scenes as long as that save wouldn't be highly likely to lead to immediate or almost immediate full party wipe out.

Buck Biceps

passive leadership skill: Team Spirit - Every action a party member makes is more likely to actually work and has a slight chance to be more useful.

Cherry Berry

passive leadership skill: Cool Manipulation - All hot air balloons the party uses will be easier to control.

Blueblood

leadership skill: Pass Responsibility - Give the current turn to another member in the party. When that party member uses the turn, up to Blueblood's worth of stats may be added unto the action as a bonus.

Bed Head

leadership skill: Dream Creation - Put together imaginations for others that are napping and/or sleeping.

Bronze Buckler

passive leadership skill: Royal Descent - Zebras and Zebroids treat your party more favorably especially from his late father's former followers.

Samuel John Beckett (from Quantum Leap)

passive leadership skill: Random Leap - May end up as playing as any other character with a weird fusion of Samuel John Beckett's and that character's capabilities without the leadership skill, however, can't switch out leaders until this skill decides to end. If end up playing as somebody in the relative past than actions may cause retroactive changes where as if end up playing as somebody in the relative future than may change the difficulty you may be dealing with when you get there properly within game.

Rough Diamond

leadership skill: Impossible Theft - Steal almost anything that can't otherwise be stolen.

Cassie

leadership skill: Obedience Song - High chance of being able to give a command to each target. Targets entire current active enemy group.

Imp

leadership skill: Disguise - Party has a 50% chance of avoiding detection. However, Party cannot use any active abilities without losing this bonus. Once detected or dropping disguise, party must go undetected for 2 turns before they can go under disguise again.

Kibitz

passive leadership skill: Automatic Sort - All lists are changed as soon as possible to the default order and kept that way even when new information is learned and/or items picked up.

Loop De Loop

passive leadership skill: Fast Talker - Most of the party's dialogue is sped up. (Loop De Loop's personal non-leader dialogue is always under this effect.)

Gardenia Glow

passive leadership skill: Growing Guide - Gardenia Glow will reveal the next step to properly take care of the garden that is being interacted with no matter how unusual the garden.

Sunset Shimmer

passive leadership skill: Lore - Party's detection range of secrets is doubled. (Sunset Shimmer gives a +50% detection range when active but not leader.)

Ahuizotl

leadership skill: Lighter Swap Out - The active party other than Ahuizotl is temporary switched with Ahuizotl's henchcats whom Ahuizotl can always get harmonious actions with but no experience is gained while those members are out but the experience for those rounds is still calculated as if they were in to split the experience up.

Maud Pie

passive leadership skill: Dullify - Chance of putting just about any character interacted with to sleep including several that are otherwise immune to the sleep status condition.

Star Swirl the Bearded

leadership skill: True Teleportation - Party travels from current spot in space and time to select spot in space and time without going through any spots between. All party members take double the damage they would from all possible sources both from where they end up at and going from even if that damage would have normally been split between them or randomized to see which of them takes the damage as well as the full backlash from the travel. This skill is fully effected by anything that would effect other types of teleportation skills.

Scratched Disk

leadership skill: Full Synchro - The party is able to become the characters of those within the game being played within the game but only within that inter game.

Marisa Ariel Dempsey


passive leadership skill: Truest Friend - Any emotion based debuff applied to a party member is immediately cleanse and any npc that the party talks to may have a sunny disposition. (Any emotion based debuff applied to an active party member is immediately cleanse when Marisa Ariel Dempsey is an active party member but not the leader.)

Sheath

passive leadership skill: Forewarning - Receive the list of actions the npc enemy party will take during the turn sequence at the beginning of each turn sequence.



And now for the list of Al-1701's and my leadership skills that I don't have matched up to an appropriate character for the above list with <> indicating that a term needs to go there as simple spelling/grammar changes wouldn't be enough of a change to work it for the above list:

passive leadership skill: Immoral Manipulation - The enemy party will have a smaller list of actions to chose from.

passive leadership skill: Sneaky Exchange - Active party's debuffs may switched with the active enemy party's buffs once per turn sequence.

leadership skill: Rash Command - Can give commands to any active party member before should be able to in hopes of doing the action before the corresponding turn comes up at the risk of backlash damage to that party member as long as that party member isn't in the middle of an action or already giving an action.

leadership skill: Home Turf - Near instantly return to or any place the party owns.

passive leadership skill: Logical Risk - The odds for each action being the 1 that provides the best results are shown next to the respective action including switching to a different leader.

passive leadership skill: Crashing Pass - Party clips through minor barriers.

leadership skill: Army - All not in the active party get a turn during the next turn sequence while any in the active party other than get double regular turns during the next turn sequence.

passive leadership skill:  Superior Navigation - Party can see the terrain map of a region before entering.  (Range of knowledge of surroundings are doubled when is an active party member but not the leader.)

passive leadership skill: Intuition - Party has a 50% chance of learning of an ambush one turn before it happens.  ( has a 25% chance of learning of an ambush early when an active party member but not the leader.)

passive leadership skill: Multichance - Every time a treasure chest is reopened, a item or set of items may be added into your inventory instead of getting the message, "There is nothing left in there."

passive leadership skill: Special Glasses - Screen will appear as if you are on hallucinogens expect for menus and may reveal hidden stuff.

passive leadership skill: Pony Sense - Get a list of party members in serious danger as well as near by npcs that need help at the beginning of each turn sequence and each step taken outside of battle.  (Randomly get alerted of party member(s) in serious danger but not be specified which one(s) when is an active party member but not the leader.)

leadership skill: Quick Crossing - The party may return to the entrance or exit of any kingdom they been to.

passive leadership skill: Emergency Rotation - When another active party member becomes a liability in battle, that party member is swapped out with the next non liability party member you have in line as long as isn't under any status effect.

passive leadership skill: Cooperative Sailing - Party moves freely with the wind while on the water's surface as long as the party is actively trying to move in any direction.

passive leadership skill: Over Equip - Party members use all possible wield/wear slots instead of just the proper ones for the respective character.  ( is able to use all possible wield/wear slots when is an active party member but not the leader.)

passive leadership skill: Feather Bed - Party can sleep anywhere.

passive leadership skill: Sleep Master - All party members always benefit from rest no matter what status effects they are under.

leadership skill: Funky Tracks - Call on 's train to safely travel on railroads as well as get into places the train fits without clipping as long as there is a logical way to get the train back onto the railroads plus travel in the air by launching off rainbows, however, can't use shortcuts or pass obstacles while the train is out.

leadership skill: The Munchy Touch - Turn any nonconsumable nonspecial item in your inventory into a consumable item.

passive leadership skill: Clean-up Dance - Debris moves out of the party's way.

passive leadership skill: Share Barren - If can safely lower the cost of another party member's action cost than will do so with a lower amount of the same type of price as the cost is being lowered by, however, the cost is never lowered to free.  (If can safely lower the cost of another active party member's action cost than will do so with a lower amount of the same type of price as the cost is being lowered by, however, the cost is never lowered to free when is an active party member but not the leader.)

passive leadership skill: Brave Act - Party is able to set traps and attempt to lure enemies, Home Alone style.

passive leadership skill: Popularity Scam - Creatures that give the party stuff multiple times will give the party better stuff at a decrease rate.

passive leadership skill: Draw Attention - Enemies focus even less on the other party members and more on .

passive leadership skill: Fair Share - Party members gain experience based on how well they helped in the fight rather than the experience being divided as evenly as possible among the active party members.
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03-20-17 08:21 PM
bigger0gamer is Offline
| ID: 1332949 | 844 Words

bigger0gamer
Level: 55


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(I'm using spoilers as Vizzed doesn't have any qoutes.)

Spoiler:
The current plans is for this to be a Nintendo Switch game...


My Little Pony, My Little Pony: Friendship is Magic, and all characters, locations, etc. from them are ©Hasbro, and therefor to make a game using these copyrighted characters assets, you must either have written permission from Hasbro, or someone who has the right to speak on their behalf as the copyright holder, or have your work fall under fair use (and be ready to fight the cease and desist/DMCA take down Hasbro or someone representing them will send).

I highly doubt Hasbro will give you permission to use their copyrighted assets in your video game (even more so due to your inclusion of fan characters, which Hasbro is not very fond of doing), and Nintendo will not authorize a game for any of their consoles if it breaks someone else's copyright. You will have better luck making it as a fan game for the PC.

Spoiler:
The game's main bad guy...protect Equestria.


Leave out the part about Seargent Dempsey and fix the grammer a bit, and you already have a pretty appealing description. I'm already pretty sold on it.

Spoiler:
would anyone be willing to help come up with the respective leadership skill for each character...


...thats it? Just to help come up with stats? You don't need help with any programming, music composion/recording, graphic design, play testing, etc.? Really? I know that my suggestions of things to ask for a bit big of tasks, but that is the real work that has to be put into a game to make it, and I don't think you'll be making this game yourself. You could at least ask for more than stats. Say, help with the game design/mechanics in general. You will need a fully developed RPG system, and all the rest of the mechanics of the system play into the stats just as much as the stats play into the system's mechanics. (I'm assuming your making an RPG.)

Spoiler:
Pinkie Pie

leadership skill: Toon Travel - Allows party to move along otherwise inaccessible territory.


I like this ability, simply because it allows early on area's to be revisited later in the game for areas the couldn't initially be accessed, but I'm not sure I agree with the name.

I also noticed that for some characters, they have a "Passive Leadership Skill" while others have just a "Leadership Skill". Is there a reason why or a difference between them?

Spoiler:
Money Suave - Lose less money anytime money is lost and gain more money anytime money is gained.


I feel saying it this way would be better:
Persuasive Bartering - Spend 10% (could be changed) less on all (or most) purchases and collect 25% (could be changed) more money from defeating enemies and completing quests.

The phrasing of a lot of these skill descriptions could be improved, but I'll leave them out of my post to keep it from being too long.

Spoiler:
Encouragement Wall - All active party members get a bonus turn after every single enemy turn.


This ability could possibly make the game-breakingly easy or difficult if you aren't careful. If you account for the player having twice as many turns, you could possibly make the game too excruciatingly difficult if the player doesn't have Iron Will in his party (if he is part of a side quest, say, or the player decides not to have him in his party if it optional), but the game would be too easy if you didn't account for him. Just be aware of the trap you might be setting up here.

Spoiler:
Equestrian Army - Calls in the soldiers under Captain Shining Armor's command to change the battle from a simple rpg battle to a war strategy battle.


Are you entirely sure you want two different battle systems? I'm not really sure there is an advantage to having both rather than one or the other. I'd probably stay to a conventional RPG battle system as most of the stuff you already got here may not translate very well to a war tactics battle system. Though, a tactics battle system isn't out of the question, considering the amount of characters available to be in your party. Using a conventional RPG may force you to limit the amount of characters the player can have in his party, which may be a bit of a buzzkill for your idea if you intended for the player to be able to have everyone in his party at once.

Spoiler:
Humble Beginnings - Party can return to the tutorial area for practice.


In all honesty, this is a pretty useless skill to have. Returning to the tutorial is something you should be able to do at all times anyway.

I hope your project comes to fruition, both for it to pay off for you, and so I can one day play it. You would of had a lot more feedback, but I got bored of reading a whole books worth of abilities after getting to Mayor Mare.
(I'm using spoilers as Vizzed doesn't have any qoutes.)

Spoiler:
The current plans is for this to be a Nintendo Switch game...


My Little Pony, My Little Pony: Friendship is Magic, and all characters, locations, etc. from them are ©Hasbro, and therefor to make a game using these copyrighted characters assets, you must either have written permission from Hasbro, or someone who has the right to speak on their behalf as the copyright holder, or have your work fall under fair use (and be ready to fight the cease and desist/DMCA take down Hasbro or someone representing them will send).

I highly doubt Hasbro will give you permission to use their copyrighted assets in your video game (even more so due to your inclusion of fan characters, which Hasbro is not very fond of doing), and Nintendo will not authorize a game for any of their consoles if it breaks someone else's copyright. You will have better luck making it as a fan game for the PC.

Spoiler:
The game's main bad guy...protect Equestria.


Leave out the part about Seargent Dempsey and fix the grammer a bit, and you already have a pretty appealing description. I'm already pretty sold on it.

Spoiler:
would anyone be willing to help come up with the respective leadership skill for each character...


...thats it? Just to help come up with stats? You don't need help with any programming, music composion/recording, graphic design, play testing, etc.? Really? I know that my suggestions of things to ask for a bit big of tasks, but that is the real work that has to be put into a game to make it, and I don't think you'll be making this game yourself. You could at least ask for more than stats. Say, help with the game design/mechanics in general. You will need a fully developed RPG system, and all the rest of the mechanics of the system play into the stats just as much as the stats play into the system's mechanics. (I'm assuming your making an RPG.)

Spoiler:
Pinkie Pie

leadership skill: Toon Travel - Allows party to move along otherwise inaccessible territory.


I like this ability, simply because it allows early on area's to be revisited later in the game for areas the couldn't initially be accessed, but I'm not sure I agree with the name.

I also noticed that for some characters, they have a "Passive Leadership Skill" while others have just a "Leadership Skill". Is there a reason why or a difference between them?

Spoiler:
Money Suave - Lose less money anytime money is lost and gain more money anytime money is gained.


I feel saying it this way would be better:
Persuasive Bartering - Spend 10% (could be changed) less on all (or most) purchases and collect 25% (could be changed) more money from defeating enemies and completing quests.

The phrasing of a lot of these skill descriptions could be improved, but I'll leave them out of my post to keep it from being too long.

Spoiler:
Encouragement Wall - All active party members get a bonus turn after every single enemy turn.


This ability could possibly make the game-breakingly easy or difficult if you aren't careful. If you account for the player having twice as many turns, you could possibly make the game too excruciatingly difficult if the player doesn't have Iron Will in his party (if he is part of a side quest, say, or the player decides not to have him in his party if it optional), but the game would be too easy if you didn't account for him. Just be aware of the trap you might be setting up here.

Spoiler:
Equestrian Army - Calls in the soldiers under Captain Shining Armor's command to change the battle from a simple rpg battle to a war strategy battle.


Are you entirely sure you want two different battle systems? I'm not really sure there is an advantage to having both rather than one or the other. I'd probably stay to a conventional RPG battle system as most of the stuff you already got here may not translate very well to a war tactics battle system. Though, a tactics battle system isn't out of the question, considering the amount of characters available to be in your party. Using a conventional RPG may force you to limit the amount of characters the player can have in his party, which may be a bit of a buzzkill for your idea if you intended for the player to be able to have everyone in his party at once.

Spoiler:
Humble Beginnings - Party can return to the tutorial area for practice.


In all honesty, this is a pretty useless skill to have. Returning to the tutorial is something you should be able to do at all times anyway.

I hope your project comes to fruition, both for it to pay off for you, and so I can one day play it. You would of had a lot more feedback, but I got bored of reading a whole books worth of abilities after getting to Mayor Mare.
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Affected by 'Laziness Syndrome'

Registered: 08-23-13
Location: The Heart of the Dragon Lands
Last Post: 28 days
Last Active: 26 days

(edited by bigger0gamer on 03-20-17 08:24 PM)    

03-23-17 08:43 PM
invinible is Offline
| ID: 1333220 | 562 Words

invinible
Level: 19

POSTS: 46/59
POST EXP: 14984
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Likes: 0  Dislikes: 0
Does either Hasbro's Permission to Use Form or Hasbro Gaming Lab suggest to you that Hasbro would give permission to use their stuff without going through a process like this first to make sure the request is clear?

I went with the Nintendo Switch over any other as its default screen + left joycon + right joycon give more options for default input than any other base control combination hence far more potential options for leadership skills.

Seargent Dempsey is where he is because of his leadership skill as I needed somebody for the initial run through when the controls for the game are first taught.  In fact, when I picked the Perfect Vision leadership skill for Mirror Mirror of the g1 ponies than I realized that would have to be the leadership skill of the first character you play as since most people wouldn't understand why it is on par with the other leadership abilities otherwise.

Coming up the stat systems for a rpg that has leadership skills before having all the leadership skills in tend to cause people to be way too cautious of said skills creating something like Sensei Characters in Naruto Shippuden: Ultimate Ninja 5 instead of interesting stuff that is truly leader related which may inspired new mechanics.

Pinkamena Diane Pie's leadership skill has to be named Toon Travel as a shortcut to show that the accessing is more like something from a Looney Tunes cartoon than a My Little Pony cartoon as her grasp of physics is closer to the former than the latter.

The word passive before leadership skill means that leadership skill is automatically used rather than the player be able to actively use it or having to actively use it.

With Persuasive Bartering, you are assuming the game will have exactly 1 way of making money and 2 ways of losing money.  And the best way to show why Money Suave can't be replaced by Persuasive Bartering is to see what happens when you gamble money.  If the Money Suave leadership skill when gambling with money whether you win or lose the bet than money will be more in your favor by winning more money or losing less money, respectively.  But if the Persuasive Bartering leadership skill is used when gambling with money than the amount of money you win or lose is the same as if you didn't have the skill.

The number of battle systems the game will use will depend on the leadership abilities of the various characters.  Most of the characters will use the simple rpg battle format as only a very limited amount of characters make sense to change the battle format for their respective leadership skill.

Shining Armor has soldiers under his command that would never work as a leader.

And you shouldn't be allowed to just be able to return to the tutorial whenever you want.  It is being able to quickly access the controls list for the game, which shouldn't be mistaken for a tutorial, that you should be allowed to do whenever you want.  In fact, the tutorial to this game would be closer to that of The Legend of Zelda: Breath of the Wild than most any other game as it should be huge and safer than the rest of the game but still hardly be noticed within the game as a whole.
Does either Hasbro's Permission to Use Form or Hasbro Gaming Lab suggest to you that Hasbro would give permission to use their stuff without going through a process like this first to make sure the request is clear?

I went with the Nintendo Switch over any other as its default screen + left joycon + right joycon give more options for default input than any other base control combination hence far more potential options for leadership skills.

Seargent Dempsey is where he is because of his leadership skill as I needed somebody for the initial run through when the controls for the game are first taught.  In fact, when I picked the Perfect Vision leadership skill for Mirror Mirror of the g1 ponies than I realized that would have to be the leadership skill of the first character you play as since most people wouldn't understand why it is on par with the other leadership abilities otherwise.

Coming up the stat systems for a rpg that has leadership skills before having all the leadership skills in tend to cause people to be way too cautious of said skills creating something like Sensei Characters in Naruto Shippuden: Ultimate Ninja 5 instead of interesting stuff that is truly leader related which may inspired new mechanics.

Pinkamena Diane Pie's leadership skill has to be named Toon Travel as a shortcut to show that the accessing is more like something from a Looney Tunes cartoon than a My Little Pony cartoon as her grasp of physics is closer to the former than the latter.

The word passive before leadership skill means that leadership skill is automatically used rather than the player be able to actively use it or having to actively use it.

With Persuasive Bartering, you are assuming the game will have exactly 1 way of making money and 2 ways of losing money.  And the best way to show why Money Suave can't be replaced by Persuasive Bartering is to see what happens when you gamble money.  If the Money Suave leadership skill when gambling with money whether you win or lose the bet than money will be more in your favor by winning more money or losing less money, respectively.  But if the Persuasive Bartering leadership skill is used when gambling with money than the amount of money you win or lose is the same as if you didn't have the skill.

The number of battle systems the game will use will depend on the leadership abilities of the various characters.  Most of the characters will use the simple rpg battle format as only a very limited amount of characters make sense to change the battle format for their respective leadership skill.

Shining Armor has soldiers under his command that would never work as a leader.

And you shouldn't be allowed to just be able to return to the tutorial whenever you want.  It is being able to quickly access the controls list for the game, which shouldn't be mistaken for a tutorial, that you should be allowed to do whenever you want.  In fact, the tutorial to this game would be closer to that of The Legend of Zelda: Breath of the Wild than most any other game as it should be huge and safer than the rest of the game but still hardly be noticed within the game as a whole.
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Affected by 'Laziness Syndrome'

Registered: 12-11-11
Last Post: 445 days
Last Active: 61 days

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