ooo! =D Are you still making this game? Perhaps if you give us a few more hints as to what the main story might be about, we try to help you come up with some more ideas. I think the main reason not more people use these ideas is because many people actually fear bugs and think of them as enemies rather than allies. In games, you see that the majority of "friendly" bugs turn out to be butterflies, dragonflies, ladybugs, ants, jeweled beetles, and other bugs like that, but then bugs like roaches and flies are usually enemies or bosses that must be defeated, probably because most of them are considered frightening pests. oO;; That, or maybe because they're considered "strong" (and scary), they end up being made into "worthy opponents" in-game? ^^0;; That is one of my theories anyways as to why there are so many bugs that have been made into "formidable opponents/enemies" and "final bosses" in video games.
Personally, I agree that it's sad but most people don't understand how strong and powerful some bugs like dragonflies really are. While cheetahs only capture 50% or so of their prey, it is said that dragonflies can actually capture 95%! You probably already know this, but they have incredible/amazing eyesight and are capable of processing moving objects in a similar fashion to how humans process them. In a sense, they can focus on several things at once, and keep tracking their prey until they suddenly sneak up behind them in their blind spots and then the other bug becomes the dragonfly's meal.
As for ideas for your game, I'm thinking from your title that you could make the bugs become the protagonists of the story, but this appears to have been done in a few other games already (for instance, the game for A Bug's Life). There is a game called Spy Bugs (available on Steam) that I was interested in a while back because one could choose to play as a bug and fly all around a room, crawl into crevices that humans would normally not be able to explore, and fight air battles with other bugs (yep, you could fire at other bugs), but at last check, the game has been abandoned by its creators (I think it was either due to lack of funding or the need to concentrate on other things in their life), even though I still hope that someday, they'll consider going back to work on the game again. I don't know if you would enjoy making a game about playing as a bug but there might be a fanbase/audience for that, even if it's a smaller than that of a game like Call of Duty.
This next idea might be one that you would detest, but I thought I'd mention it anyways since it seems like there are actually a fair amount of people that truly do enjoy smashing or shooting bugs in their games (again, sorry if that makes you sad). Examples of this would be all of the roach-hitting games (from the past and present), the Golden Thief Bug (which is a boss from Ragnarok Online that drops awesome cards), and any kind of invader game in which they have bugs. Even if you won't consider making a bug-hitting game, perhaps you could expand on your story using some of the ideas from a few of the older games (for instance, you could make spiders the enemy of the bugs). ooo! =D Are you still making this game? Perhaps if you give us a few more hints as to what the main story might be about, we try to help you come up with some more ideas. I think the main reason not more people use these ideas is because many people actually fear bugs and think of them as enemies rather than allies. In games, you see that the majority of "friendly" bugs turn out to be butterflies, dragonflies, ladybugs, ants, jeweled beetles, and other bugs like that, but then bugs like roaches and flies are usually enemies or bosses that must be defeated, probably because most of them are considered frightening pests. oO;; That, or maybe because they're considered "strong" (and scary), they end up being made into "worthy opponents" in-game? ^^0;; That is one of my theories anyways as to why there are so many bugs that have been made into "formidable opponents/enemies" and "final bosses" in video games.
Personally, I agree that it's sad but most people don't understand how strong and powerful some bugs like dragonflies really are. While cheetahs only capture 50% or so of their prey, it is said that dragonflies can actually capture 95%! You probably already know this, but they have incredible/amazing eyesight and are capable of processing moving objects in a similar fashion to how humans process them. In a sense, they can focus on several things at once, and keep tracking their prey until they suddenly sneak up behind them in their blind spots and then the other bug becomes the dragonfly's meal.
As for ideas for your game, I'm thinking from your title that you could make the bugs become the protagonists of the story, but this appears to have been done in a few other games already (for instance, the game for A Bug's Life). There is a game called Spy Bugs (available on Steam) that I was interested in a while back because one could choose to play as a bug and fly all around a room, crawl into crevices that humans would normally not be able to explore, and fight air battles with other bugs (yep, you could fire at other bugs), but at last check, the game has been abandoned by its creators (I think it was either due to lack of funding or the need to concentrate on other things in their life), even though I still hope that someday, they'll consider going back to work on the game again. I don't know if you would enjoy making a game about playing as a bug but there might be a fanbase/audience for that, even if it's a smaller than that of a game like Call of Duty.
This next idea might be one that you would detest, but I thought I'd mention it anyways since it seems like there are actually a fair amount of people that truly do enjoy smashing or shooting bugs in their games (again, sorry if that makes you sad). Examples of this would be all of the roach-hitting games (from the past and present), the Golden Thief Bug (which is a boss from Ragnarok Online that drops awesome cards), and any kind of invader game in which they have bugs. Even if you won't consider making a bug-hitting game, perhaps you could expand on your story using some of the ideas from a few of the older games (for instance, you could make spiders the enemy of the bugs).
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Love. Live. Life. Peace. Yuna1000 |