Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Signup for Free!
-More Features-
-Far Less Ads-
About   Users   Help
Users & Guests Online
On Page: 1
Directory: 1 & 125
Entire Site: 7 & 916
Page Staff: pokemon x, pennylessz, Barathemos, tgags123, alexanyways, supercool22, RavusRat,
03-29-24 07:30 AM

Thread Information

Views
658
Replies
0
Rating
0
Status
OPEN
Thread
Creator
BestGamer24
11-27-16 05:58 PM
Last
Post
BestGamer24
11-27-16 05:58 PM
System
Rating
7.5
Additional Thread Details
Views: 531
Today: 0
Users: 12 unique
Last User View
12-06-16
jnisol

Thread Actions

Order
 

The First Spidey Game

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
7.5
5.3
4.8
4.8
4
3
7
BestGamer24's Score
6.2
5
6
7
5
4
7

11-27-16 05:58 PM
BestGamer24 is Offline
| ID: 1317290 | 1345 Words

BestGamer24
Level: 34


POSTS: 156/232
POST EXP: 25516
LVL EXP: 233915
CP: 2385.0
VIZ: 7937

Likes: 0  Dislikes: 0
I've done a couple of movie-based horror game review on the Atari 2600 recently, and I've stuck with the Atari 2600 for another review. This time, I'll be switching it up, playing a game where you play as a superhero. The game is Spider-Man. Spider-Man was developed and published by Parker Brothers (a company know for board games) and was released in 1982. Parker Brothers is a famous company, but they've never really stepped into the video game market.
Spider-Man is another one of those infamously bad Atari 2600 games.  Is it really bad? Much like Halloween, it's not as bad as you think it is, although it is very repetitive. Let's swing into Spider-Man for the Atari 2600.

Graphics, 5: Graphics are decent for the Atari 2600. Similar to other Atari 2600 games, there's not very much to talk about. The first thing you'll notice is the building. The building (from what I've seen) is only two colors, yellow and pink. Two random colors for a building. The mid to lower section of the building is just a giant rectangle with holes cut out resembling windows. You can tell it's a building though, but it doesn't look like a building. The top of the building has what appears to be a radio tower or a antenna on top of the building. It looks like a radio tower, with the cross-beams and the top of the tower itself.
The background behind the tower is just a pale blue color. It would have been better if the background had some clouds, the sun, or just buildings. It would have looked nicer.
The main attraction, Spider-Man himself, looks like what you'd expect him to looks like. Although he's made of a few thin lines (he looks like a stick figure) the two main colors on his suit, red and blue, both stand out, making Spidey recognizable. He also has a few animations. One animation where he's climbing, and falling. It looks great for the Atari 2600. There's not much else to say about Spidey, but his web is...well, different.
His web is always supposed to be white, but in this game, his webs are black. If this game had the symbiote suit, it would be alright. Could Parker Brothers not make his webs white? The web itself is just a black line which can be moved in different directions that Spider-Man aims it in. Enough about ranting about the color of the web, on to the enemies you encounter. 
In some of the windows, you'll see a person, who could be a normal criminal or maybe some of Green Goblin's goons. The goons look pretty bad. Their body and arms look like a giant  red M that's thick in the middle, with a black and green dot on top for the head. It's by far the worst looking thing in this entire game. Sometimes, the goons even wear Goblin masks!
Now it's time to look at your arch-enemy in this, the Green Goblin. The Green Goblin looks the better tan his goons.
He has details that makes him stand out. In the comics, the Goblin wears a purple sleeveless shirt, with purple trunks, and purple boots. He also had a brown satchel. In this game, he is shirtless, wearing only purple pants and boots. Very simplistic, but it works, you know he's the goblin by looking at him (maybe because he's green). He has a gray glider, and it looks nice. It looks like a bird, with the wings drooping down. The goblin utilizes bombs, and they look great for the Atari 2600. when they're about to detonate, they'll turn pink. At the very top of the building, you'll see the super-bomb. It's a giant green bomb with a gradient checkboard in the middle.
Now that the mains are out of the way, time for the HUD. On top, you see your points. On the bottom left, you see your lives that you have left. Similar to Halloween, your lives are represented by logos. The lives are spiders. On the bottom right, your see a red bar, (it can also be pink/purple) which slowly decreases over time. That's the super-bomb timer. If it runs out, game over.
Whew, that was a lot! overall, it looks average. Graphics get a 5.

Sound, 6: Well, there's not very many sounds in this game, or and other Atari 2600 game. Once you start a game, you hear a jungle. It's not the Spider-Man theme that we all know, it's a unique song for this game. The game plays a standard 'woosh' sound when Spider-Man shoots a web. When Spidey starts falling, it plays a very short song. It's supposed to add urgency to the game, similar (although not as good) as the Sonic drowning theme. When Spidey falls and hits the ground, it plays a 'splat' sound effect. It's unintentionally funny, The bombs have a sound effect that plays when the bombs detonate. It's very explosive (sorry).  Apart form that, there's no music at all, apart for the song when you start. The sounds, although limited, are decent for the system, so i'll give it a 6.

Addictivness, 7: This game was surprisingly fun. I played it for about 20 minutes without even realizing it. Like most other Atari 2600 games, it does get old after a few minutes of playing. There's multiple levels (more about that in the 'depth' section) all varying in difficulty, which adds to the fun factor. It's fun, and a pretty decent game for the 2600. Addictivness gets a 7.

Story, 4:  The story to this games is as follows; '' The Green Goblin is making plans to destroy New York City, and only Spider-Man can stop him!  Stop criminals as your steadily work your way up the building, while avoiding the Green Goblin. The Green Goblin will constantly try to stop your from defusing his super-bomb! Spider-Man must defuse the bomb and save New York. ''  It sounds like the average cheesy comic book story. I understand they went for a simplistic story for this game, so story get's a 4.

Depth, 7: There's a good amount of depth to this game. There are 6 levels, all varying in difficulty. Level 1 has a small building with only one Green Goblin, but level 6 has a tall building with two Green Goblins. There can be two Green Goblins, it's weird. Each level does get harder, and it adds a good amount of depth, but besides that, there's really nothing else. No multiplayer mode, or anything like that. The 6 levels are nice but there's nothing else to offer, so depth gets a 7.

Difficulty, 3: The webs in this game are very hard to control. You can only shoot webs in three different directions. You can aim it North, Northwest, and Northeast, which makes it very hard to control. The web can extended to a long length, which helps you climb the building faster, but it can also cause you to fall, since the web was longer than what you needed it too be.  Also, if the Goblin touches your web. you'll start falling.If you could retract your web, the game would be very easy. I can't really imagine beating any of the higher levels. Over time, you will start getting used to it, but it's still VERY hard. Difficulty gets a 7.

OVERALL, 6.3: Overall, Spider-Man is not a bad game. It's just difficult. It was surprising that Parker Brothers made the game. If you're looking for a good retro Spider-Man game, you could consider playing this one, but you'll be better off swinging past it (again, sorry). For good retro Spider-man games, your best bet would be Spider-Man on the N64 or PS1, or Maximum Carnage on the SNES.
I give Spider-Man on the Atari 2600 a mediocre 6.2 out of 10.

Thanks for reading this review, and until next review, bye! (starts singing the 60's spider-man theme)
Fun fact: this is my longest review as of today, 11/27/2016 with 1350+ words.
I've done a couple of movie-based horror game review on the Atari 2600 recently, and I've stuck with the Atari 2600 for another review. This time, I'll be switching it up, playing a game where you play as a superhero. The game is Spider-Man. Spider-Man was developed and published by Parker Brothers (a company know for board games) and was released in 1982. Parker Brothers is a famous company, but they've never really stepped into the video game market.
Spider-Man is another one of those infamously bad Atari 2600 games.  Is it really bad? Much like Halloween, it's not as bad as you think it is, although it is very repetitive. Let's swing into Spider-Man for the Atari 2600.

Graphics, 5: Graphics are decent for the Atari 2600. Similar to other Atari 2600 games, there's not very much to talk about. The first thing you'll notice is the building. The building (from what I've seen) is only two colors, yellow and pink. Two random colors for a building. The mid to lower section of the building is just a giant rectangle with holes cut out resembling windows. You can tell it's a building though, but it doesn't look like a building. The top of the building has what appears to be a radio tower or a antenna on top of the building. It looks like a radio tower, with the cross-beams and the top of the tower itself.
The background behind the tower is just a pale blue color. It would have been better if the background had some clouds, the sun, or just buildings. It would have looked nicer.
The main attraction, Spider-Man himself, looks like what you'd expect him to looks like. Although he's made of a few thin lines (he looks like a stick figure) the two main colors on his suit, red and blue, both stand out, making Spidey recognizable. He also has a few animations. One animation where he's climbing, and falling. It looks great for the Atari 2600. There's not much else to say about Spidey, but his web is...well, different.
His web is always supposed to be white, but in this game, his webs are black. If this game had the symbiote suit, it would be alright. Could Parker Brothers not make his webs white? The web itself is just a black line which can be moved in different directions that Spider-Man aims it in. Enough about ranting about the color of the web, on to the enemies you encounter. 
In some of the windows, you'll see a person, who could be a normal criminal or maybe some of Green Goblin's goons. The goons look pretty bad. Their body and arms look like a giant  red M that's thick in the middle, with a black and green dot on top for the head. It's by far the worst looking thing in this entire game. Sometimes, the goons even wear Goblin masks!
Now it's time to look at your arch-enemy in this, the Green Goblin. The Green Goblin looks the better tan his goons.
He has details that makes him stand out. In the comics, the Goblin wears a purple sleeveless shirt, with purple trunks, and purple boots. He also had a brown satchel. In this game, he is shirtless, wearing only purple pants and boots. Very simplistic, but it works, you know he's the goblin by looking at him (maybe because he's green). He has a gray glider, and it looks nice. It looks like a bird, with the wings drooping down. The goblin utilizes bombs, and they look great for the Atari 2600. when they're about to detonate, they'll turn pink. At the very top of the building, you'll see the super-bomb. It's a giant green bomb with a gradient checkboard in the middle.
Now that the mains are out of the way, time for the HUD. On top, you see your points. On the bottom left, you see your lives that you have left. Similar to Halloween, your lives are represented by logos. The lives are spiders. On the bottom right, your see a red bar, (it can also be pink/purple) which slowly decreases over time. That's the super-bomb timer. If it runs out, game over.
Whew, that was a lot! overall, it looks average. Graphics get a 5.

Sound, 6: Well, there's not very many sounds in this game, or and other Atari 2600 game. Once you start a game, you hear a jungle. It's not the Spider-Man theme that we all know, it's a unique song for this game. The game plays a standard 'woosh' sound when Spider-Man shoots a web. When Spidey starts falling, it plays a very short song. It's supposed to add urgency to the game, similar (although not as good) as the Sonic drowning theme. When Spidey falls and hits the ground, it plays a 'splat' sound effect. It's unintentionally funny, The bombs have a sound effect that plays when the bombs detonate. It's very explosive (sorry).  Apart form that, there's no music at all, apart for the song when you start. The sounds, although limited, are decent for the system, so i'll give it a 6.

Addictivness, 7: This game was surprisingly fun. I played it for about 20 minutes without even realizing it. Like most other Atari 2600 games, it does get old after a few minutes of playing. There's multiple levels (more about that in the 'depth' section) all varying in difficulty, which adds to the fun factor. It's fun, and a pretty decent game for the 2600. Addictivness gets a 7.

Story, 4:  The story to this games is as follows; '' The Green Goblin is making plans to destroy New York City, and only Spider-Man can stop him!  Stop criminals as your steadily work your way up the building, while avoiding the Green Goblin. The Green Goblin will constantly try to stop your from defusing his super-bomb! Spider-Man must defuse the bomb and save New York. ''  It sounds like the average cheesy comic book story. I understand they went for a simplistic story for this game, so story get's a 4.

Depth, 7: There's a good amount of depth to this game. There are 6 levels, all varying in difficulty. Level 1 has a small building with only one Green Goblin, but level 6 has a tall building with two Green Goblins. There can be two Green Goblins, it's weird. Each level does get harder, and it adds a good amount of depth, but besides that, there's really nothing else. No multiplayer mode, or anything like that. The 6 levels are nice but there's nothing else to offer, so depth gets a 7.

Difficulty, 3: The webs in this game are very hard to control. You can only shoot webs in three different directions. You can aim it North, Northwest, and Northeast, which makes it very hard to control. The web can extended to a long length, which helps you climb the building faster, but it can also cause you to fall, since the web was longer than what you needed it too be.  Also, if the Goblin touches your web. you'll start falling.If you could retract your web, the game would be very easy. I can't really imagine beating any of the higher levels. Over time, you will start getting used to it, but it's still VERY hard. Difficulty gets a 7.

OVERALL, 6.3: Overall, Spider-Man is not a bad game. It's just difficult. It was surprising that Parker Brothers made the game. If you're looking for a good retro Spider-Man game, you could consider playing this one, but you'll be better off swinging past it (again, sorry). For good retro Spider-man games, your best bet would be Spider-Man on the N64 or PS1, or Maximum Carnage on the SNES.
I give Spider-Man on the Atari 2600 a mediocre 6.2 out of 10.

Thanks for reading this review, and until next review, bye! (starts singing the 60's spider-man theme)
Fun fact: this is my longest review as of today, 11/27/2016 with 1350+ words.
Member
Sans


Affected by 'Laziness Syndrome'

Registered: 03-30-12
Last Post: 2093 days
Last Active: 1867 days

Links

Adblocker detected!

Vizzed.com is very expensive to keep alive! The Ads pay for the servers.

Vizzed has 3 TB worth of games and 1 TB worth of music.  This site is free to use but the ads barely pay for the monthly server fees.  If too many more people use ad block, the site cannot survive.

We prioritize the community over the site profits.  This is why we avoid using annoying (but high paying) ads like most other sites which include popups, obnoxious sounds and animations, malware, and other forms of intrusiveness.  We'll do our part to never resort to these types of ads, please do your part by helping support this site by adding Vizzed.com to your ad blocking whitelist.

×