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Eirinn
10-22-16 08:59 PM
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Eirinn
10-22-16 09:18 PM
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Such Blood. Much Action.

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
6.5
5
5
9
7
N/A
6
Eirinn's Score
6.5
5
5
9
7
N/A
6

10-22-16 08:59 PM
Eirinn is Offline
| ID: 1309643 | 1835 Words

Eirinn
Level: 154


POSTS: 6364/7900
POST EXP: 1300417
LVL EXP: 45886269
CP: 69362.7
VIZ: 1836008

Likes: 2  Dislikes: 0
Note: this is being filed under the PS Vita version but it applies to all of them, and in fact I've spent equal parts gaming time between the PS Vita and PS4 version.


Ever played Smash TV? Or how about pretty much any other twin stick shooter? If so then you know exactly what to expect from Crimsonland. A game that takes absolutely no pains to avoid falling into every single cliché of a genre that has had almost no innovations or changes of any kind since it's inception decades ago. These games never change, but then is that because they're not creative, or is it because there's no need to fix what isn't broken? Clearly fans of the genre eat this stuff up like candy every given chance, so apparently it isn't so bad to offer what is essentially more of the same, right? Well for fans, no, and I for one am a fan.

When I first tried the demo my impression wasn't that great. In fact I said I would get it but only if it was $4.99 or less. A month or so later it went on sale for $4.99 so I decided to be true to my word and buy it. I have never regretted it since.

But what makes it so good? Let's find out...



Graphics: 5/10
Average.

Now at first glance it's obvious that this game is nothing special to look at, nor is it anywhere near "average" modern game standards. However this is about what you would expect from a twin stick shooter, and as such it can't be criticized too heavily.


The camera angle is extremely high as in most games of this kind, and as such very little detail is offered in the characters. However this is balanced by the fact that the colors and designs of the characters are so diverse one from the other that they're easily distinguished from one another even when the swarms of them become so thick you can't see the ground, and that happens quite often.


The environments are all so similar that you sometimes feel as though every level is taking place in the same area. This gets tiring but is not a real issue as the sheer amount of blood you'll spill in every single mission guarantees that any field will just be one giant red puddle by the end of the round anyway. Still, it's painfully obvious how little effort went into the level design and that's just a shame. An outdoor setting like this game uses could have really went a long way by simply adding a river here and there, or even some greenery.


The effects though. They aren't flashy by any means but there is something disturbingly satisfying about firing a homing missile at a mutant lizard or giant spider and seeing their blood splatter everywhere along with chunks of monster flesh flying about. It's gross I know, but it goes a long way toward immersing you in the experience. It seems all of the work that didn't go into the level design found it's way into this effect's design process.

The other effects are run of the mill arcade stuff, and that's about it. Still, while it does nothing to charm you visually it isn't a game (or genre) that aims for graphical prowess. It focuses solely on the experience of the gameplay.


Highlights:
•Great carnage effects
•Good variety in enemy sprites for a twin stick shooter



Sound: 5/10
Average.

The sound effects aren't bad by any means, but they aren't exactly impressive either. The weapons are easily the best part of the sound effects with the guns, rocket launchers, flamethrowers, and everything else sound great. Except the pulse gun. If you pick that one up turn the volume down...actually it's not a great weapon either, just don't pick it up at all.

The monster cries when they attack you sound oddly, what's a good word for it... electronic? They don't sound like any sort of living creature, and honestly I could see it getting annoying for some people. I mostly block it out if I'm being truthful here. It isn't bad, just repetitive.

Then there's the death cry of the player. Oh gosh, please think of your ears and pause long enough to turn the volume off when your health is low. Please, just trust me on that. The death cry is one of the most annoying audio bits to come out of gaming since Alex Kidd's opening theme on the Genesis, though not nearly as painful on the ears. Seriously that theme song hurts my ears. What were they thinking?
The death sound here is something akin to how you might overly exaggerate when playing "guns" with a toddler and trying to milk the reaction for all it's worth (because realism, right?). It's dragged out and just...no.


The music! All hail the one saving grace that manages to bounce the score back up to five after the deplorable audio bit that is the death cry. The music is definitely hard rock, and it's certainly fitting for this game, even more so than the average twin stick shooter and that's saying something. This game gives off a very gritty vibe and the music mirrors that perfectly. This is war. Man versus beast. A battle against the onslaught of all manner of vile creatures that seek to wipe you out. You are outnumbered and out powered, but you are not outmatched because you are one bad...marine...war person...or something. Also you pack a lot of firepower and a jamming soundtrack that serves as the icing on the proverbial cake.
Yes, the music is good. Sadly it too gets repetitive, but not annoyingly so. Still, do have a nice alternate playlist prepared if you plan to play for too long.


Highlights:
•Good music until it gets old
•Sounds better than Alex Kidd theme
•What doesn't sound better though?



Story: N/A
To my knowledge this game has no story.



Addictiveness: 9/10
Excellent.

So this game is by no means the best game I own, nor is it on my list of all-time favorites, but it certainly does have plenty of pull for a fan of this genre like myself. I love twin stick shooters and this one is no exception. Nothing ever really changes but that's okay, because the action never fails to bring me back, whether it takes a few weeks or even several months, I will go back and pick it up again. In fact I'm seriously considering playing it again after I finish this, and I haven't played a game for my own self in a couple of weeks at this point. It's just easy to relax with some mindless mutant shooting action.


Highlights:
•Mindless fun for when you want to just relax a bit



Depth: 7/10
Very Good.

With sixty levels, fifty five perks, thirty weapons, and six modes of gameplay, Crimsonland offers you plenty to do.


To explain in depth a bit, weapons include your basic pistol, an assault rifle, a shotgun, a submachine gun, a gauss gun, a variety of mini guns, a flamethrower, a blow torch, and several other guns and such, ranging from realistic weaponry to crazy items that would be seriously OP in the average game, and a few that are just silly to me. Seriously bro, you brought a blow torch to fight these things? Good six inch range right there.


The perks are special boosts that you get while playing in Survival. After each level up you get to pick one perk which will almost always be something to help you stay alive a little longer (because ironically Survival mode is the only mode you can't survive in). These range from fastloader which helps you shorten reload times, to veins of poison which infects any enemy that bites you, to hot tempered which makes you intermittently unleash explosive attacks automatically which kill several nearby enemies, to dodger which helps you avoid some hits. There are other kinds of perks as well, most of which are there just to give you points so you can score higher and level up and...get...more...perks. Hmm...

I'd describe the modes but I've already spoiled enough of the unlockables for you (no spoilers, I promise...not really any...)



Highlights:
•Tons of weapons to unlock
•A huge assortment of perks to add to the fun in survival mode
•A deceptively named mode that you somehow can't sue them for (false advertisement I tell you!)



Difficulty: 6/10
Challenging.

As always I'm speaking of the easiest difficulty. And as you might expect there are times when the game is quite easy and times when it's nigh frustratingly difficult. Some levels seem impossible for the first several plays and only after the opening fails can you begin to see the ray of hope.

Adding to the difficulty is the luck of the drop. While weapon drops don't seem entirely randomized, if you play the same level enough you'll soon notice that different weapons are dropped and which weapons and powerups are dropped have a huge impact on the likelihood of you beating your enemies.

Additionally you'll do well to learn which weapons deal with which enemies best, and while some weapons like the swarmers are just flat out powerful in any situation, sometimes a faster weapon will give you a better chance than your usual preferred weapon. Also learning when it's too dangerous to chase down a powerup is crucial to surviving your quests.

Regardless of your skill level and how seasoned you are in this genre, Crimsonland is a game that will challenge you at times, but the victories always feel rewarding enough to make up for it. Just don't shoot for 100% of the trophies because that's insanity. Look at the list and you'll see what I mean.



Highlights:
•Challenging for even the seasoned gamer without being punishingly difficult



Overall: 6.5/10
Good.

I really hate to rate this anything short of a seven but I can't help but feel that this is fairly accurate. It's a good game to be sure, but it's not exactly a gem.

Crimsonland is a fun game that's best enjoyed with local multiplayer and as such I'd honestly recommend the PlayStation 4 version over this one (though it's cross buy thankfully so one purchase gets you the PS3, PS4, and PS Vita versions, unfortunately cross save/load seems to not be supported). It's certainly worth a play if you're into the genre, and it'll offer you a decent amount of play time.

So buy or no?
If you're a fan of the genre then I'd say get it, but frankly they're asking far too much at $14.99. I would suggest paying no more than $9.99 honestly. Still there is a demo (though the full game is much better than the demo made it seem to me personally) so pick that up and check it out first. It's a good game and most twin stick shooter fans won't be disappointed.
Note: this is being filed under the PS Vita version but it applies to all of them, and in fact I've spent equal parts gaming time between the PS Vita and PS4 version.


Ever played Smash TV? Or how about pretty much any other twin stick shooter? If so then you know exactly what to expect from Crimsonland. A game that takes absolutely no pains to avoid falling into every single cliché of a genre that has had almost no innovations or changes of any kind since it's inception decades ago. These games never change, but then is that because they're not creative, or is it because there's no need to fix what isn't broken? Clearly fans of the genre eat this stuff up like candy every given chance, so apparently it isn't so bad to offer what is essentially more of the same, right? Well for fans, no, and I for one am a fan.

When I first tried the demo my impression wasn't that great. In fact I said I would get it but only if it was $4.99 or less. A month or so later it went on sale for $4.99 so I decided to be true to my word and buy it. I have never regretted it since.

But what makes it so good? Let's find out...



Graphics: 5/10
Average.

Now at first glance it's obvious that this game is nothing special to look at, nor is it anywhere near "average" modern game standards. However this is about what you would expect from a twin stick shooter, and as such it can't be criticized too heavily.


The camera angle is extremely high as in most games of this kind, and as such very little detail is offered in the characters. However this is balanced by the fact that the colors and designs of the characters are so diverse one from the other that they're easily distinguished from one another even when the swarms of them become so thick you can't see the ground, and that happens quite often.


The environments are all so similar that you sometimes feel as though every level is taking place in the same area. This gets tiring but is not a real issue as the sheer amount of blood you'll spill in every single mission guarantees that any field will just be one giant red puddle by the end of the round anyway. Still, it's painfully obvious how little effort went into the level design and that's just a shame. An outdoor setting like this game uses could have really went a long way by simply adding a river here and there, or even some greenery.


The effects though. They aren't flashy by any means but there is something disturbingly satisfying about firing a homing missile at a mutant lizard or giant spider and seeing their blood splatter everywhere along with chunks of monster flesh flying about. It's gross I know, but it goes a long way toward immersing you in the experience. It seems all of the work that didn't go into the level design found it's way into this effect's design process.

The other effects are run of the mill arcade stuff, and that's about it. Still, while it does nothing to charm you visually it isn't a game (or genre) that aims for graphical prowess. It focuses solely on the experience of the gameplay.


Highlights:
•Great carnage effects
•Good variety in enemy sprites for a twin stick shooter



Sound: 5/10
Average.

The sound effects aren't bad by any means, but they aren't exactly impressive either. The weapons are easily the best part of the sound effects with the guns, rocket launchers, flamethrowers, and everything else sound great. Except the pulse gun. If you pick that one up turn the volume down...actually it's not a great weapon either, just don't pick it up at all.

The monster cries when they attack you sound oddly, what's a good word for it... electronic? They don't sound like any sort of living creature, and honestly I could see it getting annoying for some people. I mostly block it out if I'm being truthful here. It isn't bad, just repetitive.

Then there's the death cry of the player. Oh gosh, please think of your ears and pause long enough to turn the volume off when your health is low. Please, just trust me on that. The death cry is one of the most annoying audio bits to come out of gaming since Alex Kidd's opening theme on the Genesis, though not nearly as painful on the ears. Seriously that theme song hurts my ears. What were they thinking?
The death sound here is something akin to how you might overly exaggerate when playing "guns" with a toddler and trying to milk the reaction for all it's worth (because realism, right?). It's dragged out and just...no.


The music! All hail the one saving grace that manages to bounce the score back up to five after the deplorable audio bit that is the death cry. The music is definitely hard rock, and it's certainly fitting for this game, even more so than the average twin stick shooter and that's saying something. This game gives off a very gritty vibe and the music mirrors that perfectly. This is war. Man versus beast. A battle against the onslaught of all manner of vile creatures that seek to wipe you out. You are outnumbered and out powered, but you are not outmatched because you are one bad...marine...war person...or something. Also you pack a lot of firepower and a jamming soundtrack that serves as the icing on the proverbial cake.
Yes, the music is good. Sadly it too gets repetitive, but not annoyingly so. Still, do have a nice alternate playlist prepared if you plan to play for too long.


Highlights:
•Good music until it gets old
•Sounds better than Alex Kidd theme
•What doesn't sound better though?



Story: N/A
To my knowledge this game has no story.



Addictiveness: 9/10
Excellent.

So this game is by no means the best game I own, nor is it on my list of all-time favorites, but it certainly does have plenty of pull for a fan of this genre like myself. I love twin stick shooters and this one is no exception. Nothing ever really changes but that's okay, because the action never fails to bring me back, whether it takes a few weeks or even several months, I will go back and pick it up again. In fact I'm seriously considering playing it again after I finish this, and I haven't played a game for my own self in a couple of weeks at this point. It's just easy to relax with some mindless mutant shooting action.


Highlights:
•Mindless fun for when you want to just relax a bit



Depth: 7/10
Very Good.

With sixty levels, fifty five perks, thirty weapons, and six modes of gameplay, Crimsonland offers you plenty to do.


To explain in depth a bit, weapons include your basic pistol, an assault rifle, a shotgun, a submachine gun, a gauss gun, a variety of mini guns, a flamethrower, a blow torch, and several other guns and such, ranging from realistic weaponry to crazy items that would be seriously OP in the average game, and a few that are just silly to me. Seriously bro, you brought a blow torch to fight these things? Good six inch range right there.


The perks are special boosts that you get while playing in Survival. After each level up you get to pick one perk which will almost always be something to help you stay alive a little longer (because ironically Survival mode is the only mode you can't survive in). These range from fastloader which helps you shorten reload times, to veins of poison which infects any enemy that bites you, to hot tempered which makes you intermittently unleash explosive attacks automatically which kill several nearby enemies, to dodger which helps you avoid some hits. There are other kinds of perks as well, most of which are there just to give you points so you can score higher and level up and...get...more...perks. Hmm...

I'd describe the modes but I've already spoiled enough of the unlockables for you (no spoilers, I promise...not really any...)



Highlights:
•Tons of weapons to unlock
•A huge assortment of perks to add to the fun in survival mode
•A deceptively named mode that you somehow can't sue them for (false advertisement I tell you!)



Difficulty: 6/10
Challenging.

As always I'm speaking of the easiest difficulty. And as you might expect there are times when the game is quite easy and times when it's nigh frustratingly difficult. Some levels seem impossible for the first several plays and only after the opening fails can you begin to see the ray of hope.

Adding to the difficulty is the luck of the drop. While weapon drops don't seem entirely randomized, if you play the same level enough you'll soon notice that different weapons are dropped and which weapons and powerups are dropped have a huge impact on the likelihood of you beating your enemies.

Additionally you'll do well to learn which weapons deal with which enemies best, and while some weapons like the swarmers are just flat out powerful in any situation, sometimes a faster weapon will give you a better chance than your usual preferred weapon. Also learning when it's too dangerous to chase down a powerup is crucial to surviving your quests.

Regardless of your skill level and how seasoned you are in this genre, Crimsonland is a game that will challenge you at times, but the victories always feel rewarding enough to make up for it. Just don't shoot for 100% of the trophies because that's insanity. Look at the list and you'll see what I mean.



Highlights:
•Challenging for even the seasoned gamer without being punishingly difficult



Overall: 6.5/10
Good.

I really hate to rate this anything short of a seven but I can't help but feel that this is fairly accurate. It's a good game to be sure, but it's not exactly a gem.

Crimsonland is a fun game that's best enjoyed with local multiplayer and as such I'd honestly recommend the PlayStation 4 version over this one (though it's cross buy thankfully so one purchase gets you the PS3, PS4, and PS Vita versions, unfortunately cross save/load seems to not be supported). It's certainly worth a play if you're into the genre, and it'll offer you a decent amount of play time.

So buy or no?
If you're a fan of the genre then I'd say get it, but frankly they're asking far too much at $14.99. I would suggest paying no more than $9.99 honestly. Still there is a demo (though the full game is much better than the demo made it seem to me personally) so pick that up and check it out first. It's a good game and most twin stick shooter fans won't be disappointed.
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2031 days
Last Active: 2031 days

Post Rating: 2   Liked By: sonicbros, Uzar,

10-22-16 09:10 PM
Uzar is Offline
| ID: 1309647 | 78 Words

Uzar
A user of this
Level: 139


POSTS: 5239/6433
POST EXP: 345123
LVL EXP: 32430745
CP: 25933.5
VIZ: 555693

Likes: 0  Dislikes: 0
This game sounds pretty great! I have been clinically addicted to the twin stick shooter since I played Enter The Gungeon. This game sounds like it'll be right up my alley!...If it were on sale, that is. I can't just throw $15 at just anything when you don't get Steam money that often. Although then again, for a game that's just sort of...Okay, maybe I will just watch some gameplay and get my fill that way. lol
This game sounds pretty great! I have been clinically addicted to the twin stick shooter since I played Enter The Gungeon. This game sounds like it'll be right up my alley!...If it were on sale, that is. I can't just throw $15 at just anything when you don't get Steam money that often. Although then again, for a game that's just sort of...Okay, maybe I will just watch some gameplay and get my fill that way. lol
Vizzed Elite
I wonder what the character limit on this thing is.


Affected by 'Laziness Syndrome'

Registered: 06-03-13
Location: Airship Bostonius
Last Post: 1878 days
Last Active: 1849 days

10-22-16 09:18 PM
Eirinn is Offline
| ID: 1309650 | 119 Words

Eirinn
Level: 154


POSTS: 6366/7900
POST EXP: 1300417
LVL EXP: 45886269
CP: 69362.7
VIZ: 1836008

Likes: 0  Dislikes: 0
A user of this : lol Yeah it's good but it isn't the best of it's kind probably. I'm addicted to it but to be fair I play it in multiplayer mostly so that has something to do with it. And yes I'd stick by the $9.99 or less tag on it. I may just be a cheapskate but rarely can I justify spending $15 or more on a digital game unless it's AAA. And then I go for disc. Maybe I'll post some gameplay of it sometime in the near future. I need to get back around to doing that. In fact I'll go do it now.
Yes, I have a habit of talking myself into things.
A user of this : lol Yeah it's good but it isn't the best of it's kind probably. I'm addicted to it but to be fair I play it in multiplayer mostly so that has something to do with it. And yes I'd stick by the $9.99 or less tag on it. I may just be a cheapskate but rarely can I justify spending $15 or more on a digital game unless it's AAA. And then I go for disc. Maybe I'll post some gameplay of it sometime in the near future. I need to get back around to doing that. In fact I'll go do it now.
Yes, I have a habit of talking myself into things.
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2031 days
Last Active: 2031 days

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