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10-17-16 03:09 PM
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Mother 3, A Glory Only Japan May Know.

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
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9.6
9.1
9.7
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9.6
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6

10-17-16 03:09 PM
naco26withcheese is Offline
| ID: 1308670 | 2127 Words

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Mother 3 is a game that's more than near and dear to my heart for an absolute multitude of reasons, all easily developed through the beauty of the game. Due to the fact that this game was never released outside of Japan, Western audiences have had the horrible misfortune of not being able to play this wonderful game. This is largely what hit the Mother series as a whole, leaving what could be called on one of the most beautiful games, out from the rest of the group. However, thanks to a well-dedicated fanbase, and translation team, this game is now in smooth, sweet English. To say almost anything about the story of this game would be to spoil it in SOME aspect, and this game is best enjoyed free of spoilers. I will reveal no major spoilers in this review, but if you haven't played Mother 3 by now, I would definitely recommend you get a decent amount into the story in order to get the full effect, but if not, there will only be slight spoilers that won't reveal or ruin anything major about the game.

Ordinarily, some people may know Lucas from the franchise of Super Smash Bros., but some don't bother to see his back story, why he is a mysterious boy who's always seemingly depressed with magic powers. There's way more to tell about Mother 3 than any other game other than the main series could ever explain. Mother 3 is a game about a young boy, Lucas, and his family who live in the Nowhere Islands (in the middle of nowhere, perhaps?) with his father, Flint, mother, Hinawa, brother Claus, and his loyal, somewhat bipedal dog, Boney. They all live in the sleepy village of Tazmilly, where charity blooms like sunflowers, and money is absent from the everyday life of the villagers. Everyone knows one another, and helps each other out on a daily basis, giving out food, items, and generally caring as one of the most tightly knit communities present in any gaming world. Lucas tends a farm with his father and brother. Lucas's mother lives up in the woods with her father, Alec. On visits to Hinawa's house, Claus and Lucas both play with the Dragos, which are giant, almost terrifying dinosaur creatures that are as docile and playful as the young Lucas himself. Lucas is somewhat coddled and a bit of a crybaby sort of hero, and Claus is the more rambunctious, eager youth that pushes Lucas to have more fun, but their brotherly connection is strong and almost normal. Everyday life seems to be as wonderful as can be, until a strange disturbance disrupts the flow of the world itself. The Pigmask army attempts to rig the animals into Chimeras, half animal, half robotic creatures, their free will tangled with cords, electricity, and harsh, cruel rule. As Lucas fights his way through, with the help of multiple heroes that he meets along the way, he makes his way to save the world from this threat. Family bonds are tested, horrifying disasters draw unlikely allies together in order to unite, and with plenty of action, secrets, wacky zany characters and PSI as well as the ability to speak with animals, Lucas and company attempt to save the world and uncover the mystery behind the Pigmask army, and his supernatural psychic powers that awaken deep from within his soul.

Graphics: 10

The graphical design of the game is absolutely wonderful, plentiful, and colorful all the way around! There are a plethora of items both essential and not to collect, which each have their own nifty sprites, animations, and beauty as a whole. From characters only a pixel tall, to the battle system's wonderfully, perfectly crafted characters, the graphics of this game match, if not surpass the generous extent that the Gameboy can offer. Even to some of the larger sprites in the game, they don't look stretched or sketchy in the slightest, and the attention to detail for the events, cut scenes, and even the animated backgrounds are breathtaking. The flashing, moving, different waving kinds of wavy animations paint each battle with its own special ambiance that isn't easily recreated.

Difficulty: 6

The difficulty of the story depends largely on whether you're used to RPG's that have only a slight need for grinding. The true difficulty depends on how much you're willing to grind for XP. However, there are difficult points in the game where you may be down a couple of party characters, or get separated at times where you have to make do without their special powers or skills. This can be problematic if you don't stock up on the proper amounts of items, or don't know exactly where to go. Thankfully, the game can be forgiving at certain points, where the opportunity for grinding and gaining XP is plentiful. A bit of the difficulty also depends on luck, but isn't that the same with any game? Some attacks may be stronger than others, or maybe you weren't able to heal your teammate JUST before they were about to die. The thing that prevents this game from being absurdly difficult, is the rolling health meter. Sometimes, the rolling health meter is absolutely essential. Basically, when your party member takes a certain amount of damage, their health meter roles down from their current HP. It can be either fast or slow based upon a couple of factors, such as whether you guard or put up shields. Luckily, the enemies don't get this advantage. Haha! However, when you have to spread healing around to each character in a panic if a group attack should emerge, the system strikes back at you. Overall, the system can give you just enough time to attack instead of healing, in a last ditch effort to outlive the meter. Also, most of the random encounters that you'll come across are visible, and give you the opportunity to set yourself up to sneak up on the enemy from behind to initiate the battle with a first strike, or if the enemy engages YOU from the back, them.

Story: 10

It's an absolute emotional rollarcoaster. The game starts out with a homely ambiance, as you slowly see the the transition of the game from a very cozy environment, to the eventual influence of the Pigmasks, as well as the points in the game where the characters interact with one another, the story, and push it forward in hilarious, heart rending, epic ways. The way that the story entrances you with the task of pulling needles, being in a constant race, and learning more about your psychic ability, there is more than just the storyline to be excited about. New items, powers, areas, and open world exploration that allows you pivot points to backtrack for secrets as well. The story drew tears from my eyes, wrenched my heart, and left me with more questions than the numerous amounts of NPCs could answer to me, and that's a small amount of ambiguity left over among the already beautiful story that leaves the player thinking and deducing. On Lucas's quest to pull all of the needles from the earth in order to save the world, the Pigmask army attempts to thwart all of his attempts, and they won't stop at mechanizing every living creature, oh no, they're more than willing to use bombs, tanks, and laser weapons to plow through anyone that dare opposes them.

Addictiveness: 9

The addictiveness of this game lies primarily, and ties in with the Story of the game. Because of the interest factor of the story, and the interesting small details that are brushed by that the ending of the game, opens up a full, interesting, refreshing play through of the game. The little unexplored areas and all the extra, somewhat hidden dialogue at points in the game makes it wonderfully replayable, and watching Lucas and company age all over again, and seeing characters that dissipated as the story makes the game all worthwhile to play again. You'll soon find yourself wanting to trek through areas or face that ONE boss just ONE more time, or maybe try monkeying around with the areas you can go to at different points in the game. Sometimes you'll find you have access to other weapons or hidden bosses you didn't even know where in the game!

Depth: 10

This game overall possesses many elements of surprise and well hidden items, which, a game unlike final fantasy, actually possesses really really useful items, considering how there isn't that many different variations of equipment that you can give to each given character. However, there are points in the story where you can take control of other characters, and use them for your own exploration needs, and at this point in time, there are very specific weapons, and other types of variations of things that you can use in order to gain an edge in each respective chapter. Shared inventory becomes a very interesting perspective, given as you can swap items from character to character, Each containing their own, but allowing swapping of items that one may not have gotten from a different chapter. Overall, the amount of things to do, the secrets to find, hidden routes and small patches of dialogue that are normally accessible make the game a big hunt for every little piece of information that you can squeeze out. Even the bizarre cut scenes that'll help you to associate with each character pepper beautiful amounts of depth to each character. Even the first areas in the game change, the dialogue, the NPC's, all of the rich, dialogue that thrives in each and every area changes and differs overtime, so sometimes when you are very far away from the sleepy village, the characters lives are ever-changing, and the secrets that you can find in areas that you have already explored open up lots of more exploration. The characters, over arching theme, and the grand conflict that brings it all together provides hours upon hours of beautiful gameplay that satisfy any RPG lover.


Sound: 10

The music, oh the beautifully composed, amazing amounts of tracks that thrive and spring to life in this game. Almost every single area has it's own catchy track that's composed with care, and properly fit snug in every situation. The Pigmask theme is foot tapping enjoyable, the home theme makes you feel right in the comfortable, warm embrace of being home, and so on. Not a single song feels out of place, and truly illuminates the game. However, the sounds that adorn the game could absolutely not be muted and obtain the same feel that it creates. Especially because of the intuitive music based battles that isn't apparent in any other game. Each enemy contains their own theme, and when you attack, you can hit the A button along with the beat in order to chain attacks and hit multiple times. Although the game is completely feesable without doing this, the sounds of synchronizing hits with the music strikes a note with the music, creating enjoyable combos that creates a sense of satisfaction when you hit the maximum combo, hearing the crowd cheer and the individual little musical sounds that is unique to each character. A small note that may go unnoticed through the game is the slight variety of monster noises and effects that sprinkle the game with the idea of the sounds of these poor, defenseless warped creatures. Their cries, the animal cruelty aspect of it is something that PETA would be all over, but happily so, Lucas and company are more than happy enough to wack some Pigmasks in order to help these poor creatures.

Overall: 10

Overall, Mother 3 creates a broad, story driven game that leaves amazing checkpoints along the way in your heart that will always make you remember them fondly. Tears will be shed, memories will be made, and you will never forget Lucas' story, or the way that all of the characters pushed together in order to save the entire world. The shattering amount of content and depth that Mother 3 offers in just a small Gameboy cartridge is enough to carry with one for an entire lifetime. Even addressing some current real world issues both directly and indirectly that may have been heavily censored if it WERE ported to the west. The heavy efforts of the translation team that worked on this brought us a story that's entirely special and unique in its entirety. Mother 3 creates a beautiful atmosphere that cannot be bested by almost any other RPG currently out there in terms of heart bending, funny joking, wacky and zany Mother 3, except maybe Earthbound… but that's another review for another time.
Mother 3 is a game that's more than near and dear to my heart for an absolute multitude of reasons, all easily developed through the beauty of the game. Due to the fact that this game was never released outside of Japan, Western audiences have had the horrible misfortune of not being able to play this wonderful game. This is largely what hit the Mother series as a whole, leaving what could be called on one of the most beautiful games, out from the rest of the group. However, thanks to a well-dedicated fanbase, and translation team, this game is now in smooth, sweet English. To say almost anything about the story of this game would be to spoil it in SOME aspect, and this game is best enjoyed free of spoilers. I will reveal no major spoilers in this review, but if you haven't played Mother 3 by now, I would definitely recommend you get a decent amount into the story in order to get the full effect, but if not, there will only be slight spoilers that won't reveal or ruin anything major about the game.

Ordinarily, some people may know Lucas from the franchise of Super Smash Bros., but some don't bother to see his back story, why he is a mysterious boy who's always seemingly depressed with magic powers. There's way more to tell about Mother 3 than any other game other than the main series could ever explain. Mother 3 is a game about a young boy, Lucas, and his family who live in the Nowhere Islands (in the middle of nowhere, perhaps?) with his father, Flint, mother, Hinawa, brother Claus, and his loyal, somewhat bipedal dog, Boney. They all live in the sleepy village of Tazmilly, where charity blooms like sunflowers, and money is absent from the everyday life of the villagers. Everyone knows one another, and helps each other out on a daily basis, giving out food, items, and generally caring as one of the most tightly knit communities present in any gaming world. Lucas tends a farm with his father and brother. Lucas's mother lives up in the woods with her father, Alec. On visits to Hinawa's house, Claus and Lucas both play with the Dragos, which are giant, almost terrifying dinosaur creatures that are as docile and playful as the young Lucas himself. Lucas is somewhat coddled and a bit of a crybaby sort of hero, and Claus is the more rambunctious, eager youth that pushes Lucas to have more fun, but their brotherly connection is strong and almost normal. Everyday life seems to be as wonderful as can be, until a strange disturbance disrupts the flow of the world itself. The Pigmask army attempts to rig the animals into Chimeras, half animal, half robotic creatures, their free will tangled with cords, electricity, and harsh, cruel rule. As Lucas fights his way through, with the help of multiple heroes that he meets along the way, he makes his way to save the world from this threat. Family bonds are tested, horrifying disasters draw unlikely allies together in order to unite, and with plenty of action, secrets, wacky zany characters and PSI as well as the ability to speak with animals, Lucas and company attempt to save the world and uncover the mystery behind the Pigmask army, and his supernatural psychic powers that awaken deep from within his soul.

Graphics: 10

The graphical design of the game is absolutely wonderful, plentiful, and colorful all the way around! There are a plethora of items both essential and not to collect, which each have their own nifty sprites, animations, and beauty as a whole. From characters only a pixel tall, to the battle system's wonderfully, perfectly crafted characters, the graphics of this game match, if not surpass the generous extent that the Gameboy can offer. Even to some of the larger sprites in the game, they don't look stretched or sketchy in the slightest, and the attention to detail for the events, cut scenes, and even the animated backgrounds are breathtaking. The flashing, moving, different waving kinds of wavy animations paint each battle with its own special ambiance that isn't easily recreated.

Difficulty: 6

The difficulty of the story depends largely on whether you're used to RPG's that have only a slight need for grinding. The true difficulty depends on how much you're willing to grind for XP. However, there are difficult points in the game where you may be down a couple of party characters, or get separated at times where you have to make do without their special powers or skills. This can be problematic if you don't stock up on the proper amounts of items, or don't know exactly where to go. Thankfully, the game can be forgiving at certain points, where the opportunity for grinding and gaining XP is plentiful. A bit of the difficulty also depends on luck, but isn't that the same with any game? Some attacks may be stronger than others, or maybe you weren't able to heal your teammate JUST before they were about to die. The thing that prevents this game from being absurdly difficult, is the rolling health meter. Sometimes, the rolling health meter is absolutely essential. Basically, when your party member takes a certain amount of damage, their health meter roles down from their current HP. It can be either fast or slow based upon a couple of factors, such as whether you guard or put up shields. Luckily, the enemies don't get this advantage. Haha! However, when you have to spread healing around to each character in a panic if a group attack should emerge, the system strikes back at you. Overall, the system can give you just enough time to attack instead of healing, in a last ditch effort to outlive the meter. Also, most of the random encounters that you'll come across are visible, and give you the opportunity to set yourself up to sneak up on the enemy from behind to initiate the battle with a first strike, or if the enemy engages YOU from the back, them.

Story: 10

It's an absolute emotional rollarcoaster. The game starts out with a homely ambiance, as you slowly see the the transition of the game from a very cozy environment, to the eventual influence of the Pigmasks, as well as the points in the game where the characters interact with one another, the story, and push it forward in hilarious, heart rending, epic ways. The way that the story entrances you with the task of pulling needles, being in a constant race, and learning more about your psychic ability, there is more than just the storyline to be excited about. New items, powers, areas, and open world exploration that allows you pivot points to backtrack for secrets as well. The story drew tears from my eyes, wrenched my heart, and left me with more questions than the numerous amounts of NPCs could answer to me, and that's a small amount of ambiguity left over among the already beautiful story that leaves the player thinking and deducing. On Lucas's quest to pull all of the needles from the earth in order to save the world, the Pigmask army attempts to thwart all of his attempts, and they won't stop at mechanizing every living creature, oh no, they're more than willing to use bombs, tanks, and laser weapons to plow through anyone that dare opposes them.

Addictiveness: 9

The addictiveness of this game lies primarily, and ties in with the Story of the game. Because of the interest factor of the story, and the interesting small details that are brushed by that the ending of the game, opens up a full, interesting, refreshing play through of the game. The little unexplored areas and all the extra, somewhat hidden dialogue at points in the game makes it wonderfully replayable, and watching Lucas and company age all over again, and seeing characters that dissipated as the story makes the game all worthwhile to play again. You'll soon find yourself wanting to trek through areas or face that ONE boss just ONE more time, or maybe try monkeying around with the areas you can go to at different points in the game. Sometimes you'll find you have access to other weapons or hidden bosses you didn't even know where in the game!

Depth: 10

This game overall possesses many elements of surprise and well hidden items, which, a game unlike final fantasy, actually possesses really really useful items, considering how there isn't that many different variations of equipment that you can give to each given character. However, there are points in the story where you can take control of other characters, and use them for your own exploration needs, and at this point in time, there are very specific weapons, and other types of variations of things that you can use in order to gain an edge in each respective chapter. Shared inventory becomes a very interesting perspective, given as you can swap items from character to character, Each containing their own, but allowing swapping of items that one may not have gotten from a different chapter. Overall, the amount of things to do, the secrets to find, hidden routes and small patches of dialogue that are normally accessible make the game a big hunt for every little piece of information that you can squeeze out. Even the bizarre cut scenes that'll help you to associate with each character pepper beautiful amounts of depth to each character. Even the first areas in the game change, the dialogue, the NPC's, all of the rich, dialogue that thrives in each and every area changes and differs overtime, so sometimes when you are very far away from the sleepy village, the characters lives are ever-changing, and the secrets that you can find in areas that you have already explored open up lots of more exploration. The characters, over arching theme, and the grand conflict that brings it all together provides hours upon hours of beautiful gameplay that satisfy any RPG lover.


Sound: 10

The music, oh the beautifully composed, amazing amounts of tracks that thrive and spring to life in this game. Almost every single area has it's own catchy track that's composed with care, and properly fit snug in every situation. The Pigmask theme is foot tapping enjoyable, the home theme makes you feel right in the comfortable, warm embrace of being home, and so on. Not a single song feels out of place, and truly illuminates the game. However, the sounds that adorn the game could absolutely not be muted and obtain the same feel that it creates. Especially because of the intuitive music based battles that isn't apparent in any other game. Each enemy contains their own theme, and when you attack, you can hit the A button along with the beat in order to chain attacks and hit multiple times. Although the game is completely feesable without doing this, the sounds of synchronizing hits with the music strikes a note with the music, creating enjoyable combos that creates a sense of satisfaction when you hit the maximum combo, hearing the crowd cheer and the individual little musical sounds that is unique to each character. A small note that may go unnoticed through the game is the slight variety of monster noises and effects that sprinkle the game with the idea of the sounds of these poor, defenseless warped creatures. Their cries, the animal cruelty aspect of it is something that PETA would be all over, but happily so, Lucas and company are more than happy enough to wack some Pigmasks in order to help these poor creatures.

Overall: 10

Overall, Mother 3 creates a broad, story driven game that leaves amazing checkpoints along the way in your heart that will always make you remember them fondly. Tears will be shed, memories will be made, and you will never forget Lucas' story, or the way that all of the characters pushed together in order to save the entire world. The shattering amount of content and depth that Mother 3 offers in just a small Gameboy cartridge is enough to carry with one for an entire lifetime. Even addressing some current real world issues both directly and indirectly that may have been heavily censored if it WERE ported to the west. The heavy efforts of the translation team that worked on this brought us a story that's entirely special and unique in its entirety. Mother 3 creates a beautiful atmosphere that cannot be bested by almost any other RPG currently out there in terms of heart bending, funny joking, wacky and zany Mother 3, except maybe Earthbound… but that's another review for another time.
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