Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Signup for Free!
-More Features-
-Far Less Ads-
About   Users   Help
Users & Guests Online
On Page: 1
Directory: 176
Entire Site: 4 & 1019
Page Admin: janus, zanderlex,
04-25-24 07:45 AM

Thread Information

Views
500
Replies
0
Rating
1
Status
CLOSED
Thread
Creator
janus
09-25-16 06:51 PM
Last
Post
janus
09-25-16 06:51 PM
Additional Thread Details
Views: 412
Today: 0
Users: 5 unique
Last User View
10-18-16
sonicbros

Thread Actions

Thread Closed
New Thread
New Poll
Order
 

Soundtrack Review: Shining in the Darkness (Genesis)

 

09-25-16 06:51 PM
janus is Offline
| ID: 1303212 | 601 Words

janus
SecureYourCodeDavid
Level: 124

POSTS: 4532/4808
POST EXP: 565097
LVL EXP: 21475678
CP: 62665.2
VIZ: 463433

Likes: 1  Dislikes: 0

https://www.youtube.com/watch?v=lZ-mZas3hLQ

Shining in the Darkness was the first game of the famous series that later became a tactical RPG. Here, it’s a classical labyrinth runner where you must save a princess and kill the ultimate evil. The game itself was pretty long but worthy of playing; was it worth listening to?

For a Genesis game, I say yes. It’s not a Squaresoft game, but at least it’s not Sword of Vermilion-like synthesized. In fact, one could even say that it’s more of a storybook fairy tale. It’s quite obvious with Welcome to Storm (the intro song), with the old man standing up from his rocking chair and telling you a story. The arrangements are slow (albeit a little loud) as if it were a bedtime story. However things get more solemn with Stormsong Castle. Here you hear the characteristic, heavy drum track that characterizes most Genesis games. But it’s still highly appropriate since it’s a castle. In addition the “trumpets” almost sound realistic.

The drum track, although repetitive, is also appropriate for most tracks. The Ancient Temple (the lower dungeon) has it, and at times it seems in-synch with the “search” command character you see. The muted “brass” in the first part of the loop sounds like they are announcing a grand, difficult quest. The second part of the loop sounds quite epic with the brass going on louder. Search for Princess Claire (the upper labyrinth). Sounds more “serious”, showing a sharp contrast in difficulty. I loved how the middle of the loop gets quieter before “exploding” (like the lower labyrinth) to make the theme quite epic.

The Battle Theme, although the drums have the perfect tempo, wasn’t as good. The arrangements in the first two-thirds of the loop don’t sound as “genuine” as the last few seconds of the loop. Dark Sol Transforms was the perfect intro to the Fateful Fight. However that track was rather disappointing as a “major boss” fight (you also hear it against Mortred). The tempo is too slow (slower than the regular battle theme) and some arrangements spoil the brass you can hear.

Furthermore, Cheerful Merchant (inside any shop) had an interesting “Medieval” beat to it with the background track and the joyful “flute” in the main track. However I didn’t think that track was particularly interesting; it doesn’t sound shop-like as in, say, Phantasy Star III. However Tavern was excellent. The tempo is quick and joyful, showing the lighthearted ambiance inside Garf’s pub where drunkards can give you all sorts of info. It has a feeling of welcomeness I just loves. Fun fact: you could hear a muted version of the track when you’re in the village. Shrine (the village church) also sounded very realistic with its organ arrangements. I daresay it sounded more church-like than in Final Fantasy I Origins; and the loop was nearly 50 seconds long!

Finally, I even liked the attention to details. Forbidden Box 1 and 2 is what can happen when you open this mysterious item. The first one makes the monsters dance wildly (it IS joyful) while the second one is a heavily synthesized lullaby. Mortred is your father’s death chant. It loops quickly but the arrangements are good enough to show the sadness of the situation. And Spreading Out the Map (when choosing which part to explore) is slow and heavy with loud drums in the background. It gives your choosing a very solemn taste.

In short Shining in the Darkness is a good addition to any RPG music library. Despite having few tracks they were composed very well, fitting the moment most of the time. 

https://www.youtube.com/watch?v=lZ-mZas3hLQ

Shining in the Darkness was the first game of the famous series that later became a tactical RPG. Here, it’s a classical labyrinth runner where you must save a princess and kill the ultimate evil. The game itself was pretty long but worthy of playing; was it worth listening to?

For a Genesis game, I say yes. It’s not a Squaresoft game, but at least it’s not Sword of Vermilion-like synthesized. In fact, one could even say that it’s more of a storybook fairy tale. It’s quite obvious with Welcome to Storm (the intro song), with the old man standing up from his rocking chair and telling you a story. The arrangements are slow (albeit a little loud) as if it were a bedtime story. However things get more solemn with Stormsong Castle. Here you hear the characteristic, heavy drum track that characterizes most Genesis games. But it’s still highly appropriate since it’s a castle. In addition the “trumpets” almost sound realistic.

The drum track, although repetitive, is also appropriate for most tracks. The Ancient Temple (the lower dungeon) has it, and at times it seems in-synch with the “search” command character you see. The muted “brass” in the first part of the loop sounds like they are announcing a grand, difficult quest. The second part of the loop sounds quite epic with the brass going on louder. Search for Princess Claire (the upper labyrinth). Sounds more “serious”, showing a sharp contrast in difficulty. I loved how the middle of the loop gets quieter before “exploding” (like the lower labyrinth) to make the theme quite epic.

The Battle Theme, although the drums have the perfect tempo, wasn’t as good. The arrangements in the first two-thirds of the loop don’t sound as “genuine” as the last few seconds of the loop. Dark Sol Transforms was the perfect intro to the Fateful Fight. However that track was rather disappointing as a “major boss” fight (you also hear it against Mortred). The tempo is too slow (slower than the regular battle theme) and some arrangements spoil the brass you can hear.

Furthermore, Cheerful Merchant (inside any shop) had an interesting “Medieval” beat to it with the background track and the joyful “flute” in the main track. However I didn’t think that track was particularly interesting; it doesn’t sound shop-like as in, say, Phantasy Star III. However Tavern was excellent. The tempo is quick and joyful, showing the lighthearted ambiance inside Garf’s pub where drunkards can give you all sorts of info. It has a feeling of welcomeness I just loves. Fun fact: you could hear a muted version of the track when you’re in the village. Shrine (the village church) also sounded very realistic with its organ arrangements. I daresay it sounded more church-like than in Final Fantasy I Origins; and the loop was nearly 50 seconds long!

Finally, I even liked the attention to details. Forbidden Box 1 and 2 is what can happen when you open this mysterious item. The first one makes the monsters dance wildly (it IS joyful) while the second one is a heavily synthesized lullaby. Mortred is your father’s death chant. It loops quickly but the arrangements are good enough to show the sadness of the situation. And Spreading Out the Map (when choosing which part to explore) is slow and heavy with loud drums in the background. It gives your choosing a very solemn taste.

In short Shining in the Darkness is a good addition to any RPG music library. Despite having few tracks they were composed very well, fitting the moment most of the time. 

Site Staff
YouTube Video Editor
the unknown


Affected by 'Laziness Syndrome'

Registered: 12-14-12
Location: Murica
Last Post: 70 days
Last Active: 1 hour

Post Rating: 1   Liked By: sonicbros,

Links

Page Comments


This page has no comments

Adblocker detected!

Vizzed.com is very expensive to keep alive! The Ads pay for the servers.

Vizzed has 3 TB worth of games and 1 TB worth of music.  This site is free to use but the ads barely pay for the monthly server fees.  If too many more people use ad block, the site cannot survive.

We prioritize the community over the site profits.  This is why we avoid using annoying (but high paying) ads like most other sites which include popups, obnoxious sounds and animations, malware, and other forms of intrusiveness.  We'll do our part to never resort to these types of ads, please do your part by helping support this site by adding Vizzed.com to your ad blocking whitelist.

×