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GT Sport: After The Unveiling
What we know about the newest Gran Turismo game
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GT Sport: After The Unveiling

 

05-24-16 01:05 AM
Eirinn is Offline
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Click here to view a collection of screenshots from GT Sport in full resolution, courtesy of autoblog



Gran Turismo, once the king of racing sims, has in recent times become the target of the criticisms and the object of the scorn of many fans of the racing genre for various reasons. Those who have followed GT related discussions to any extent, and especially the fans, realize that Polyphony Digital has slipped more than a little off of it's game, leaving the company in a position with a need to reestablish itself as the king once again soon, or prepare to slowly be phased out as many developers have been moving in on the serious racing sim crowd and raising the bar, changing our perception of what makes a great racing game.

Enter GT Sport.


Polyphony Digital recently unveiled the newest entry in a long running (but slow releasing) line of Gran Turismo titles, and the eyes of the whole racing game community were fastened on them, waiting to see if the sleeping giant had been awakened and GT Sport managed to truly capitalize on all of that development time. The result was not so satisfying. Or not initially.

Those who watched it's unveiling were quick to cast stones at Polyphony Digital's newest product, calling it GT 6.5, accusing it of barely improving on the looks of it's predecessor. However after some time passed and people were given a chance to settle down and reexamine things, the general opinion began to change. Then the detractors began pointing to visually brilliant titles such as Driveclub, but once again were silenced by the cooler headed critics who were quick to point out the fact that Driveclub and other such racers with more polish than GT Sport ran at a mere thirty FPS, while GT Sport boasts sixty FPS. So while GT Sport may not look nearly as stunning as it's competitors, it does well considering the fact that it puts out twice as many frames, which indeed makes an incredible difference on the amount of detail that can be used before lag sets in, but also makes the controls more responsive, and the presentation much more smooth.


But what does it offer besides good visuals at a fast pace?
Well if you want to take your racing to the next level (or actually several levels) you can earn a digital racing license in GT Sport which will be recognized by the FIA. Yes, you will seriously be a licensed race car driver in twenty two countries if you play this game well enough.

Many speculate however that this is the game's downfall, as Polyphony Digital seems to have put nearly all of their focus into this aspect of the game - which is also the online multiplayer part - and left the single player portions largely unaltered. Also the fact that the game has been blatantly geared toward drivers rather than gamers is a big concern among the title's detractors, and at this point that seems like a legitimate concern. These online contests are going to be filled with professional level players only, as there will be qualifying rounds that will see to it that all who are not at said skill level are weeded out before each weekly tournament begins.
Translation: if you're not MLG at GT games and/or a race car driver in the real world, then GT Sport isn't likely going to have the appeal that previous installments had, unless you're happy with what previous installments offered by way of single player mode.


However, it's worth noting that the game is actually getting praise from many, with some hailing it as the best racing title on PS4, or at least what will be the best when it releases this November. We do know that the game is said to have greatly improved on it's physics, with exception of collision physics as the cars remain mostly undamaged after a high speed collision and only suffer from loss of speed.


As for other changes, as I said before, GT Sport now boasts more realistic surface based physics along with improved physics overall, the ability to give your car a custom paint job that you actually designed yourself, as well as including 137 cars, 117 events in the campaign mode, nineteen locations, and twenty seven tracks in the game. Additionally, the motor sounds of each vehicle are no longer emulated, but are now recordings of the actual sounds of the cars themselves. The game will also support PSVR play, so you'll be able to join in on the high speed racing in virtual reality. And finally, because autoblog's Bradley Iger could put it so much more eloquently than I, I'll leave off the added and improved features with a quote from him concerning the updated photo mode:
"...Gran Turismo Sport will include a vastly updated version of Photo Mode. Now called Scapes, this mode will provide players with more than 1,000 pre-rendered backgrounds in which to place their favorite car (or cars) to flex their photography muscles. Each environment in Scapes will include adjustable lighting and spatial information, allowing the user to augment the shot much the way one would using a DSLR camera. The results can then be rendered at up to 4K resolution and shared both within the GT community and elsewhere."

So is GT Sport truly a massive improvement over GT 6, or is it a repeat with updated graphics and a focus on eSports?
That remains to be seen for certain, but the information we have right now seems to indicate a bit of both. If I were pressed to make that call, I would say that I'm leaning toward the latter considerably, but there is no denying that the game indeed boasts some nice new updates. If you're a racing buff or a hardcore fan of the Gran Turismo series then it would be wise to keep an eye out for any new information, or in mid November for gameplay videos and reviews. Otherwise you'd do well to stick with this generation's current offerings, namely Driveclub and Project CARs as far as PlayStation gamers are concerned.
Click here to view a collection of screenshots from GT Sport in full resolution, courtesy of autoblog



Gran Turismo, once the king of racing sims, has in recent times become the target of the criticisms and the object of the scorn of many fans of the racing genre for various reasons. Those who have followed GT related discussions to any extent, and especially the fans, realize that Polyphony Digital has slipped more than a little off of it's game, leaving the company in a position with a need to reestablish itself as the king once again soon, or prepare to slowly be phased out as many developers have been moving in on the serious racing sim crowd and raising the bar, changing our perception of what makes a great racing game.

Enter GT Sport.


Polyphony Digital recently unveiled the newest entry in a long running (but slow releasing) line of Gran Turismo titles, and the eyes of the whole racing game community were fastened on them, waiting to see if the sleeping giant had been awakened and GT Sport managed to truly capitalize on all of that development time. The result was not so satisfying. Or not initially.

Those who watched it's unveiling were quick to cast stones at Polyphony Digital's newest product, calling it GT 6.5, accusing it of barely improving on the looks of it's predecessor. However after some time passed and people were given a chance to settle down and reexamine things, the general opinion began to change. Then the detractors began pointing to visually brilliant titles such as Driveclub, but once again were silenced by the cooler headed critics who were quick to point out the fact that Driveclub and other such racers with more polish than GT Sport ran at a mere thirty FPS, while GT Sport boasts sixty FPS. So while GT Sport may not look nearly as stunning as it's competitors, it does well considering the fact that it puts out twice as many frames, which indeed makes an incredible difference on the amount of detail that can be used before lag sets in, but also makes the controls more responsive, and the presentation much more smooth.


But what does it offer besides good visuals at a fast pace?
Well if you want to take your racing to the next level (or actually several levels) you can earn a digital racing license in GT Sport which will be recognized by the FIA. Yes, you will seriously be a licensed race car driver in twenty two countries if you play this game well enough.

Many speculate however that this is the game's downfall, as Polyphony Digital seems to have put nearly all of their focus into this aspect of the game - which is also the online multiplayer part - and left the single player portions largely unaltered. Also the fact that the game has been blatantly geared toward drivers rather than gamers is a big concern among the title's detractors, and at this point that seems like a legitimate concern. These online contests are going to be filled with professional level players only, as there will be qualifying rounds that will see to it that all who are not at said skill level are weeded out before each weekly tournament begins.
Translation: if you're not MLG at GT games and/or a race car driver in the real world, then GT Sport isn't likely going to have the appeal that previous installments had, unless you're happy with what previous installments offered by way of single player mode.


However, it's worth noting that the game is actually getting praise from many, with some hailing it as the best racing title on PS4, or at least what will be the best when it releases this November. We do know that the game is said to have greatly improved on it's physics, with exception of collision physics as the cars remain mostly undamaged after a high speed collision and only suffer from loss of speed.


As for other changes, as I said before, GT Sport now boasts more realistic surface based physics along with improved physics overall, the ability to give your car a custom paint job that you actually designed yourself, as well as including 137 cars, 117 events in the campaign mode, nineteen locations, and twenty seven tracks in the game. Additionally, the motor sounds of each vehicle are no longer emulated, but are now recordings of the actual sounds of the cars themselves. The game will also support PSVR play, so you'll be able to join in on the high speed racing in virtual reality. And finally, because autoblog's Bradley Iger could put it so much more eloquently than I, I'll leave off the added and improved features with a quote from him concerning the updated photo mode:
"...Gran Turismo Sport will include a vastly updated version of Photo Mode. Now called Scapes, this mode will provide players with more than 1,000 pre-rendered backgrounds in which to place their favorite car (or cars) to flex their photography muscles. Each environment in Scapes will include adjustable lighting and spatial information, allowing the user to augment the shot much the way one would using a DSLR camera. The results can then be rendered at up to 4K resolution and shared both within the GT community and elsewhere."

So is GT Sport truly a massive improvement over GT 6, or is it a repeat with updated graphics and a focus on eSports?
That remains to be seen for certain, but the information we have right now seems to indicate a bit of both. If I were pressed to make that call, I would say that I'm leaning toward the latter considerably, but there is no denying that the game indeed boasts some nice new updates. If you're a racing buff or a hardcore fan of the Gran Turismo series then it would be wise to keep an eye out for any new information, or in mid November for gameplay videos and reviews. Otherwise you'd do well to stick with this generation's current offerings, namely Driveclub and Project CARs as far as PlayStation gamers are concerned.
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05-24-16 07:10 AM
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When I saw the digital racing license, I couldn't believe it. GT Academy was successful because they actually put future drivers under strict real training, both on track with real cars and physical exercises not available to the majority of humans, even less sedentary gamers. This new license is plain rubbish. A sim will NEVER be like a real car, nor the people you're racing with or against in a virtual track be the same people in an ACTUAL track. I personally see this as very dangerous, but then again, knowing how the FIA likes to act, it's not a surprise.

Let's see: 137 cars and 27 tracks... This is not GT 6.5, this is an absolutely rubbish GT7 Prologue. GT6 had way over 100 tracks and probably more than a thousand cars, so calling Sport a complete game is nonsense. If Polyphony Digital's answer to Project CARS and all the Forza games is just this rubbish prologue, I'm so done with them. Just imagine the amount of time they can take to produce the actual GT7.

We have to remark the fact that engine sounds are now recorded live, but this comes way too late. Sport may be the best in graphics or if you want to become a professional photographer, but if what you want is a good racing game, there are COMPLETE GAMES out there for you to try out.

RIP, Gran Turismo games. The franchise will live on being something else from November on.
When I saw the digital racing license, I couldn't believe it. GT Academy was successful because they actually put future drivers under strict real training, both on track with real cars and physical exercises not available to the majority of humans, even less sedentary gamers. This new license is plain rubbish. A sim will NEVER be like a real car, nor the people you're racing with or against in a virtual track be the same people in an ACTUAL track. I personally see this as very dangerous, but then again, knowing how the FIA likes to act, it's not a surprise.

Let's see: 137 cars and 27 tracks... This is not GT 6.5, this is an absolutely rubbish GT7 Prologue. GT6 had way over 100 tracks and probably more than a thousand cars, so calling Sport a complete game is nonsense. If Polyphony Digital's answer to Project CARS and all the Forza games is just this rubbish prologue, I'm so done with them. Just imagine the amount of time they can take to produce the actual GT7.

We have to remark the fact that engine sounds are now recorded live, but this comes way too late. Sport may be the best in graphics or if you want to become a professional photographer, but if what you want is a good racing game, there are COMPLETE GAMES out there for you to try out.

RIP, Gran Turismo games. The franchise will live on being something else from November on.
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05-24-16 07:40 AM
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EX Palen : Well there still is going to be an actual GT 7, from what I have been seeing, this was never meant to be a full game in the first place, but a strictly competitive multiplayer game, which has nothing to do with the regular GT 7 which they're still supposed to be working on. A lot of people said it could have been better as part of another game, but a lot of people also think that since the multiplayer aspect is supposed to be this amazing thing, that its best to be separate.
EX Palen : Well there still is going to be an actual GT 7, from what I have been seeing, this was never meant to be a full game in the first place, but a strictly competitive multiplayer game, which has nothing to do with the regular GT 7 which they're still supposed to be working on. A lot of people said it could have been better as part of another game, but a lot of people also think that since the multiplayer aspect is supposed to be this amazing thing, that its best to be separate.
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05-25-16 04:28 AM
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EX Palen : I just checked and it does look like a GT 7 is still in the works, though I won't say for sure because I didn't find any direct statements from the developer.

And it's worth noting that pilots have been able to earn a license (or at least in part) from Flight Simulator games for years...then again, pilots aren't dealing with other pilots sharing their flying space...on a narrow track...at 100+ MPH speeds... Well let's hope this doesn't end up disastrous.
EX Palen : I just checked and it does look like a GT 7 is still in the works, though I won't say for sure because I didn't find any direct statements from the developer.

And it's worth noting that pilots have been able to earn a license (or at least in part) from Flight Simulator games for years...then again, pilots aren't dealing with other pilots sharing their flying space...on a narrow track...at 100+ MPH speeds... Well let's hope this doesn't end up disastrous.
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