Introduction
While many Dragon Ball games were looking forward to cash in on the popularity of the anime/manga at the time (with little to no success), Dragon Ball GT is the most notorious of them all. Very little is known about its history of development, but it had a localization for the European and U.S. versions. Apparently the localization ended up even worse than the original itself. Common complaints include laggy controls, massive lag input, and a lot more. Why? This review will explain the truth behind all this.
Graphics
Well, since 3D graphics were a new thing at the time of the PS1, and was rarely used with the exception of some games including Battle Arena Toshinden, Metal Gear Solid, Crash Bandicoot (Which all done it perfectly except the fourth installment of Toshinden), it was expected that Final Bout, due to its rushed quality, has very awkward graphics. Because of this, i'm rating this part 4 out of 10, which is comparable to the graphics of Battle Arena Toshinden 4 (Subaru in Japan), as in that it was awkward 3D graphics, but nice anime artwork.
Sound
Basically, the music sounds as swell as the anime sounds. My most favorite music track of all is "The Biggest Fight", which is the Japanese only music for the intro. Unfortunately, that got removed in the European and U.S. localizations, being replaced with generic rock. Also, while the voice actors and seiyuu choices were very good, I disliked it for being compressed into the game. Because of this, i'm rating this part a 8 out of 10, which is comparable to the Mega Man X4 and Mega Man 8 sounds, while it has a awesome anime intro theme which got replaced by generic style music, it has irritating voice acting (at least in the English version).
Addictiveness
*Sigh* Do i really need to explain this part? 1 out of 10, comparable to every bad game in the planet.
Story
U_U (I give up on this part, it's pretty explainable once you get to play it)
Depth
Nothing much to offer, really. Just unlock Super Saiyan 4 Goku and you're all set. Nothing else to offer, although it does include a Bulid Up mode which levels up your character and battle with other players. I give this part a 2 out of 10, which is comparable to every classic Mega Man from 1-6, as while they did have some collectables, there's pretty much nothing to offer.
Difficulty
Due to the sluggish controls, it can be hard at times. However the game can be easily beaten if just mash one button. Yes, it's that terrible when it comes to these. My rating for this part is a 5 out of 10, which is comparable to every button-mashing fighting game ever.
Additional Notes
The localization of this game is pretty much considered one of the worst localizations of all time. Changed music (with the original being available in a sound test), altered voice acting, changed title, etc... so much problems.
Conclusion
My final rating for this game is a 4 out of 10, which is comparable to every poorly made licensed game in the world. Like those, they were made to cash in the popularity of a series, with negative results. Unlike those, however, this game serves as a reminder on how not to make a Dragon Ball game... Until Dragon Ball Z Kinect came out. Introduction
While many Dragon Ball games were looking forward to cash in on the popularity of the anime/manga at the time (with little to no success), Dragon Ball GT is the most notorious of them all. Very little is known about its history of development, but it had a localization for the European and U.S. versions. Apparently the localization ended up even worse than the original itself. Common complaints include laggy controls, massive lag input, and a lot more. Why? This review will explain the truth behind all this.
Graphics
Well, since 3D graphics were a new thing at the time of the PS1, and was rarely used with the exception of some games including Battle Arena Toshinden, Metal Gear Solid, Crash Bandicoot (Which all done it perfectly except the fourth installment of Toshinden), it was expected that Final Bout, due to its rushed quality, has very awkward graphics. Because of this, i'm rating this part 4 out of 10, which is comparable to the graphics of Battle Arena Toshinden 4 (Subaru in Japan), as in that it was awkward 3D graphics, but nice anime artwork.
Sound
Basically, the music sounds as swell as the anime sounds. My most favorite music track of all is "The Biggest Fight", which is the Japanese only music for the intro. Unfortunately, that got removed in the European and U.S. localizations, being replaced with generic rock. Also, while the voice actors and seiyuu choices were very good, I disliked it for being compressed into the game. Because of this, i'm rating this part a 8 out of 10, which is comparable to the Mega Man X4 and Mega Man 8 sounds, while it has a awesome anime intro theme which got replaced by generic style music, it has irritating voice acting (at least in the English version).
Addictiveness
*Sigh* Do i really need to explain this part? 1 out of 10, comparable to every bad game in the planet.
Story
U_U (I give up on this part, it's pretty explainable once you get to play it)
Depth
Nothing much to offer, really. Just unlock Super Saiyan 4 Goku and you're all set. Nothing else to offer, although it does include a Bulid Up mode which levels up your character and battle with other players. I give this part a 2 out of 10, which is comparable to every classic Mega Man from 1-6, as while they did have some collectables, there's pretty much nothing to offer.
Difficulty
Due to the sluggish controls, it can be hard at times. However the game can be easily beaten if just mash one button. Yes, it's that terrible when it comes to these. My rating for this part is a 5 out of 10, which is comparable to every button-mashing fighting game ever.
Additional Notes
The localization of this game is pretty much considered one of the worst localizations of all time. Changed music (with the original being available in a sound test), altered voice acting, changed title, etc... so much problems.
Conclusion
My final rating for this game is a 4 out of 10, which is comparable to every poorly made licensed game in the world. Like those, they were made to cash in the popularity of a series, with negative results. Unlike those, however, this game serves as a reminder on how not to make a Dragon Ball game... Until Dragon Ball Z Kinect came out. |