Dancing Sword - Senkou is a 2D fighting game where the object is to reach the ending by beating up many monsters. Anime girls are the main characters in their storyline each having different reason for fighting. One of the most unseen things in Dancing Sword - Senkou is the combos, while no one will need to use them it does show up. Each girl as an advantage and disadvantage for each monster or boss, you could say it's following Pokémon rules but no. Let's start with game design, after that I'll go down the list of filling everything else.
Overall: It could be better, while it does copy the same action fighting, long term the whole game seems to be done for the heck of it. You basically pick a girl, follow the story, fight the monsters with no explanation of how to do combos until you reach the first combo trick. Bosses are unbalance, no matter who you pick you get heavy damage. Combos are completely useless because you can't do them in the gameboy, a controller yes but not with a gameboy. Hidden items are in the game, every item but the red orb is worthless, if you want more lives that's what you must do. The worst part is that there is no safe point, just fight until you die then restart was their idea of this game.
Graphics: Very good, same like very gameboy sprite, however they never made 8bit or 64bit sprite fighter. Animation for it could be better, basic fighting is fine, the combos are the real problem. If you don't do the combo perfectly you have to reset, the animation is too quick and you could mess up for doing it too early or too late. Certain girl's animation go too fast making combos impossible.
Sound: Music is fine until you understand that they remix it many times, yep only one music is available. The boss themes is the same as normal fighting stages but with new sounds added. Girl's hitting sound could have been better by not overusing them, you will get tired of hearing them say the same thing. Hitting monsters or bosses are almost unheard, that also includes anything that could hurt you.
Addictiveness: For me I'll play it for funs, where I can try to beat the game. Other than that not much else to play, can't unlock anything or read the stories. Can't recommend this to anyone since you will die or not progress.
Story: I couldn't read the story and it never got a English translation. Maybe a good story, each do have different intros.
Depth: Nearly none, just fighting monsters or bosses with combos that never going to work is not going to cover all the bad stuff.
That's my review, the game is unbalanced as well as unenjoyable combo tricks. You can only go so far with is game until you reach that difficult stage. Art is fine for a gameboy, music could have been better if the musician ever did try to make one, and maybe if tutorials were implanted the game might have been easier. The game doesn't seem to have been Q&A testing, very basic gameplay was removed to only had replace it with a hard game. Thank you for reading my review, check out my other articles on many other games.
Dancing Sword - Senkou is a 2D fighting game where the object is to reach the ending by beating up many monsters. Anime girls are the main characters in their storyline each having different reason for fighting. One of the most unseen things in Dancing Sword - Senkou is the combos, while no one will need to use them it does show up. Each girl as an advantage and disadvantage for each monster or boss, you could say it's following Pokémon rules but no. Let's start with game design, after that I'll go down the list of filling everything else.
Overall: It could be better, while it does copy the same action fighting, long term the whole game seems to be done for the heck of it. You basically pick a girl, follow the story, fight the monsters with no explanation of how to do combos until you reach the first combo trick. Bosses are unbalance, no matter who you pick you get heavy damage. Combos are completely useless because you can't do them in the gameboy, a controller yes but not with a gameboy. Hidden items are in the game, every item but the red orb is worthless, if you want more lives that's what you must do. The worst part is that there is no safe point, just fight until you die then restart was their idea of this game.
Graphics: Very good, same like very gameboy sprite, however they never made 8bit or 64bit sprite fighter. Animation for it could be better, basic fighting is fine, the combos are the real problem. If you don't do the combo perfectly you have to reset, the animation is too quick and you could mess up for doing it too early or too late. Certain girl's animation go too fast making combos impossible.
Sound: Music is fine until you understand that they remix it many times, yep only one music is available. The boss themes is the same as normal fighting stages but with new sounds added. Girl's hitting sound could have been better by not overusing them, you will get tired of hearing them say the same thing. Hitting monsters or bosses are almost unheard, that also includes anything that could hurt you.
Addictiveness: For me I'll play it for funs, where I can try to beat the game. Other than that not much else to play, can't unlock anything or read the stories. Can't recommend this to anyone since you will die or not progress.
Story: I couldn't read the story and it never got a English translation. Maybe a good story, each do have different intros.
Depth: Nearly none, just fighting monsters or bosses with combos that never going to work is not going to cover all the bad stuff.
That's my review, the game is unbalanced as well as unenjoyable combo tricks. You can only go so far with is game until you reach that difficult stage. Art is fine for a gameboy, music could have been better if the musician ever did try to make one, and maybe if tutorials were implanted the game might have been easier. The game doesn't seem to have been Q&A testing, very basic gameplay was removed to only had replace it with a hard game. Thank you for reading my review, check out my other articles on many other games.