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Dark Souls III Checklist
Everything we know is confirmed for Dark Souls III
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Dark Souls III Checklist

 

02-26-16 11:27 PM
Austin Winter is Offline
| ID: 1248469 | 1074 Words

Austin Winter
cylonbait
Level: 23


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Dark Souls III is on the way to

our PS4’s, Xbox One’s, and PC’s this April 12th!





Since the announcement of the

final installment of the Souls games, we have seen an absolute ton of new

content and ideas implemented into the game, as well as old things making a

return.





---SPOILER WARNING---





So now I am going to give the

rundown on everything we know is CONFIRMED for Dark Souls III via game footage

or direct confirmation from any of the From Software staff, especially Miyazaki

himself.





(Note: While I will try to avoid

speculations, any of the things I list could possibly change by the release of

the game. Take these with a very big grain of salt.)





Mechanics:





Dark Souls III

at first glance looks like a glossed over version of Dark Souls, which it

pretty much is at the core. Although that may sound bad to anyone who doesn’t

know what I mean, don’t worry, it’s not. Dark Souls III harbors mechanics from

both Dark Souls I & II, as well as Demon’s Souls and Bloodborne. So I am

going to categorize them as I will be mentioning them a lot.





Dark Souls:





Parrying is

back! This is probably the most anticipated mechanic in Dark Souls III due to

the easy accessibility of a successful parry. All the animations for the

backstab, parry, reposte, guard break, as well as all weapons, armors, gestures

and movements have made a full return from the original Dark Souls style.





Invasions are

back in their former glory with the Red Eye Orb item making a return. This item

is special because it allows a player to infinitely invade other players

without collecting and consuming Cracked Red Eye Orbs.





Lighting is

eerie as ever now. We all know that Dark Souls II was overhyped for what it

actual was, (albeit a great game anyways), including the lighting mechanics. In

Dark Souls III, rooms will be pitch black if there is no light source

available. This is great news for those who loved the lighting style of Dark

Souls.





Embers are the

new form of Humanity in this game. When used, they add an ember effect to your

character, as well as grant (approximately) 40% of an increase in health. This

is somewhat reminiscent of Demon’s Souls’ soul form.





Demon’s Souls:





Mana makes a huge comeback in

Dark Souls III. Not only does it take from Demon’s Souls and allow infinite

spell use,  but a new mechanic is added

called Weapon Arts that uses mana as a source of energy. Weapon Arts are a

stance moveset that is unlocked by equipping an offensive shield. Ash Estus is

a new blue Estus Flask that allows you to refill your mana , and will be

extremely helpful to sorcerers.





Enemy designs are highly inspired

by Demon’s Souls. Their attacks, their approach, even their AI draw

similarities. Knights hiding behind shields, hollows going ballistic, and even

enemies going as far as to avoid backstab-fishing.





Blooodborne:





Dark Souls III is overall a

faster paced game than the prequels thanks to Bloodborne. The enemies are to be

taken on in groups rather than one by one, similarly to the area preceding the

Gargoyle boss in Dark Souls.





The level design and architecture

of Dark Souls III is of the same Victorian Gothic era as Bloodborne, with a bit

of Demon’s Souls atmosphere. Miyazaki himself saw to the design of each area

personally, and even stated that the player may travel into every building they

can see in the distance.





The menus are updated to the

Bloodborne version of the inventory and quick item select. This is helpful for

players who like to equip quick items in combat or while in dangerous

situations while on a time crunch.





Story:





 





DARK SOULS





 





When the world was formed,

Ancient Stone Dragons rose and conquered the Earth. This time was known as the

Age of Ancients.  Many humans worshipped

the dragons as Gods, that is, until the Age of Fire.





The Age of Fire was a time of

power for the humans. In a kingdom known as Lordran, Lord Gwyn, Lord of

Sunlight, led an assault on the dragons. Darkness swept over the land as Manus,

Father of the Abyss prepared to inherit the world from the Age of Fire.





The Age of Dark was upon

humanity, as the fire was fading, but Gwyn was determined to prolong the Age of

Fire by reigniting the flame. So he sacrifices himself into first flame,

becoming the first Lord of Cinder. This sacrifice was known as the First Sin.





A chosen undead is said to link

the flames once more, so they do. Gwyn is murdered and the flame is linked,

continuing the cycle.





 





DARK SOULS II





 





Kingdoms rise and fall as a

result of the First Sin. The fire is bound to be linked by chosen undead. Even

if an undead refuses the flame and walks into the dark, another undead will

link the flame. It is a never-ending cycle of fire.





In a kingdom known as Drangleic,

another chosen undead sets off to destroy the fragments of the darkness,

(daughters of Manus) and link the flame. 

Although, this undead is able to defy the cycle, defy the dark and the

flame. The undead chooses its own path to end the Age of Fire permanently and

complete the cycle.





 





DARK SOULS III





 





 





The flame hasn’t been linked for

a long time, and the world has sunken into chaos. The Ancients, The Lords of

Cinder, and the Darkness have all risen to take the world over. The cycle has

broken and the earth is decaying in an apocalypse of destruction. To ensure the

flame is never lit again, the chosen undead takes his final journey to

eliminate the Lords of Cinder, who are once again rising from the dead to link

the flame.





Conclusion:





Dark Souls III will complete the

trilogy that has been praised by so many. The cycle of the Age of Fire is

finally ending as the world collapses. This apocalyptic setting is the perfect

way to end such an amazing trilogy such as Dark Souls (in my opinion). These

new changes all sit very well with me and I am excited to see what else the

game has in store for us behind the scenes. Let me know what you think of all

this information below -cylonbait







Image upload: 600x360 totaling 59 KB's.




Dark Souls III is on the way to

our PS4’s, Xbox One’s, and PC’s this April 12th!





Since the announcement of the

final installment of the Souls games, we have seen an absolute ton of new

content and ideas implemented into the game, as well as old things making a

return.





---SPOILER WARNING---





So now I am going to give the

rundown on everything we know is CONFIRMED for Dark Souls III via game footage

or direct confirmation from any of the From Software staff, especially Miyazaki

himself.





(Note: While I will try to avoid

speculations, any of the things I list could possibly change by the release of

the game. Take these with a very big grain of salt.)





Mechanics:





Dark Souls III

at first glance looks like a glossed over version of Dark Souls, which it

pretty much is at the core. Although that may sound bad to anyone who doesn’t

know what I mean, don’t worry, it’s not. Dark Souls III harbors mechanics from

both Dark Souls I & II, as well as Demon’s Souls and Bloodborne. So I am

going to categorize them as I will be mentioning them a lot.





Dark Souls:





Parrying is

back! This is probably the most anticipated mechanic in Dark Souls III due to

the easy accessibility of a successful parry. All the animations for the

backstab, parry, reposte, guard break, as well as all weapons, armors, gestures

and movements have made a full return from the original Dark Souls style.





Invasions are

back in their former glory with the Red Eye Orb item making a return. This item

is special because it allows a player to infinitely invade other players

without collecting and consuming Cracked Red Eye Orbs.





Lighting is

eerie as ever now. We all know that Dark Souls II was overhyped for what it

actual was, (albeit a great game anyways), including the lighting mechanics. In

Dark Souls III, rooms will be pitch black if there is no light source

available. This is great news for those who loved the lighting style of Dark

Souls.





Embers are the

new form of Humanity in this game. When used, they add an ember effect to your

character, as well as grant (approximately) 40% of an increase in health. This

is somewhat reminiscent of Demon’s Souls’ soul form.





Demon’s Souls:





Mana makes a huge comeback in

Dark Souls III. Not only does it take from Demon’s Souls and allow infinite

spell use,  but a new mechanic is added

called Weapon Arts that uses mana as a source of energy. Weapon Arts are a

stance moveset that is unlocked by equipping an offensive shield. Ash Estus is

a new blue Estus Flask that allows you to refill your mana , and will be

extremely helpful to sorcerers.





Enemy designs are highly inspired

by Demon’s Souls. Their attacks, their approach, even their AI draw

similarities. Knights hiding behind shields, hollows going ballistic, and even

enemies going as far as to avoid backstab-fishing.





Blooodborne:





Dark Souls III is overall a

faster paced game than the prequels thanks to Bloodborne. The enemies are to be

taken on in groups rather than one by one, similarly to the area preceding the

Gargoyle boss in Dark Souls.





The level design and architecture

of Dark Souls III is of the same Victorian Gothic era as Bloodborne, with a bit

of Demon’s Souls atmosphere. Miyazaki himself saw to the design of each area

personally, and even stated that the player may travel into every building they

can see in the distance.





The menus are updated to the

Bloodborne version of the inventory and quick item select. This is helpful for

players who like to equip quick items in combat or while in dangerous

situations while on a time crunch.





Story:





 





DARK SOULS





 





When the world was formed,

Ancient Stone Dragons rose and conquered the Earth. This time was known as the

Age of Ancients.  Many humans worshipped

the dragons as Gods, that is, until the Age of Fire.





The Age of Fire was a time of

power for the humans. In a kingdom known as Lordran, Lord Gwyn, Lord of

Sunlight, led an assault on the dragons. Darkness swept over the land as Manus,

Father of the Abyss prepared to inherit the world from the Age of Fire.





The Age of Dark was upon

humanity, as the fire was fading, but Gwyn was determined to prolong the Age of

Fire by reigniting the flame. So he sacrifices himself into first flame,

becoming the first Lord of Cinder. This sacrifice was known as the First Sin.





A chosen undead is said to link

the flames once more, so they do. Gwyn is murdered and the flame is linked,

continuing the cycle.





 





DARK SOULS II





 





Kingdoms rise and fall as a

result of the First Sin. The fire is bound to be linked by chosen undead. Even

if an undead refuses the flame and walks into the dark, another undead will

link the flame. It is a never-ending cycle of fire.





In a kingdom known as Drangleic,

another chosen undead sets off to destroy the fragments of the darkness,

(daughters of Manus) and link the flame. 

Although, this undead is able to defy the cycle, defy the dark and the

flame. The undead chooses its own path to end the Age of Fire permanently and

complete the cycle.





 





DARK SOULS III





 





 





The flame hasn’t been linked for

a long time, and the world has sunken into chaos. The Ancients, The Lords of

Cinder, and the Darkness have all risen to take the world over. The cycle has

broken and the earth is decaying in an apocalypse of destruction. To ensure the

flame is never lit again, the chosen undead takes his final journey to

eliminate the Lords of Cinder, who are once again rising from the dead to link

the flame.





Conclusion:





Dark Souls III will complete the

trilogy that has been praised by so many. The cycle of the Age of Fire is

finally ending as the world collapses. This apocalyptic setting is the perfect

way to end such an amazing trilogy such as Dark Souls (in my opinion). These

new changes all sit very well with me and I am excited to see what else the

game has in store for us behind the scenes. Let me know what you think of all

this information below -cylonbait







Image upload: 600x360 totaling 59 KB's.
Member
Are you ready for Winter's chill?


Affected by 'Laziness Syndrome'

Registered: 12-28-10
Location: NOLA
Last Post: 1069 days
Last Active: 574 days

(edited by cylonbait on 02-29-16 07:24 AM)    

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02-29-16 09:52 AM
Austin Winter is Offline
| ID: 1249183 | 13 Words

Austin Winter
cylonbait
Level: 23


POSTS: 68/98
POST EXP: 16442
LVL EXP: 61722
CP: 785.2
VIZ: 9222

Likes: 0  Dislikes: 0
THIS IS THE OFFICIAL POST
I made a mistake on the previous one.
THIS IS THE OFFICIAL POST
I made a mistake on the previous one.
Member
Are you ready for Winter's chill?


Affected by 'Laziness Syndrome'

Registered: 12-28-10
Location: NOLA
Last Post: 1069 days
Last Active: 574 days

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