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ZanderShadowbane
01-08-16 04:47 PM
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ZanderShadowbane
01-24-16 07:14 AM
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Jack Belmont

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
8.5
8
5
7
5
4
4

01-08-16 04:47 PM
ZanderShadowbane is Offline
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When Metroid was invented it was a revolutionary game.  Many games emulated Metroid like Castlevania and it created it's own genera, metroidmania.  This game feels like it was trying to be Castlevania with Samurai Jack.  This game has you travel through 8 different areas and picking up items that allow you to move on.  You also have to find 4 gems that represent the elements (Because that's never been done before).  However, can this game really compare to Castlevania?

Graphics (8):  This game looks pretty good.  The enemies look well made and the special effects work.  I only saw a graphical glitch once and that was on the background.  This is one of the better aspects of the game.

Sound (5):  The game tries with it's soundtrack, but it's not really great quality.  You can constantly hear crackling in the background and the music is. . . a bit on the dull side.  Also the sound effects feel that they could be more fitting.  When going through the jukebox extra (Spoilers) you can go through the music but it feels a little too similar.  This game's music is definitely no Circle of the Moon.

Gameplay (6):  This game is a platformer and for the most part the platforming works.  The wall jumping can be a little bit awkward especially when you have to wall jump to the next screen.  But aside from 2 sections with annoying jumping the rest of the game's platforming works rather well.

Your basic attack (and really only attack) is very flashy but that's the problem.  In Castlevania, when you attack, you know what your attack will do, but in this game your attack speed and area hit are a bit more variable.  It's nothing you can't get used to but makes the game a bit annoying.There is no level system for this game, you increase your stats by picking up items that will permanently increase them much like Metroid.  However, unlike Metroid these stat boosting items are also item drops from certain enemies, and by certain enemies I mean the most common enemies.

The defense and attacks system was interesting addition, as you have attack an defense based on foes elemental affinity rather than a base damage. Items can increase the stats while equip and you can find and loot items that permanently increase your stats.  However this is a bit of a problem because there's no bestiary so you can't just look to see what element they are and are left to guess for several enemies.  Your items are rather useless for combat in my opinion, and are really only useful for getting past obstacles.

Addictiveness (7):  This game is rather fun to play through, especially the 2nd time through if only to pummel the bosses that gave you a hard time.  Yes, this game has New Game+ allowing you to replay with the stats, items, and equipment.  This makes the game so much easier and allows you to farm up to max stats (if you have no life of your own).

Story (4):  It's classic Samurai Jack:  Jack finds out about a way to the past, works hard to get back, and at the last second he fails and moves on (Spoilers).  You have some side quests to do but they're not really very plot driven.  A notable part of the story is that it lacks much of the humor that the show had.  While it does have a few jokes it feels far more serious than I think it should be.  And how does the game work for the newcomer?  Well, with little exposition the newcomer would be a little lost.  They would know that Aku is the villain, he trapped jack where he is, he needs the amulet to get home.  Since the game isn't really story driven someone who never saw the series wouldn't be totally lost.

Depth (5):  There are 8 levels, you can unlock 5 teleporters, collect powerful equipment, increase all of your stats to 999, fight a secret boss, have new game+, and get some very rare items through conversion.  The converter actually is an interesting touch.  After you find it by standing next to it, it will upgrade your more basic items to rarer ones, like small potions into large potions and power rings 1 into power a power ring 2.  This also allows you to get permanent health boosters that will quickly increase your health to it's maximum.  The optional boss is there, but is pathetically easy by the time you get to him because he appears in your 2nd play through.  Unfortunately you can only fight him once (unless you start another game file).  The biggest problem holding the games depth back is the lack of levels.  The Castlevania games for the GBA were far larger with a far larger amount of enemies in this game.

Difficulty (4):  The game starts off easy but gets far easier as you go on.  The bosses are really challenging when you have 100 health at 100 defense but when you're at 999 health with 500 defense, they suddenly seem a lot less difficult.  Not that they're that hard in the first place if you have enough potions, which are very easy to farm because almost every enemy drops them.  However if you're a bit stingy with items then you'll be in a bit of trouble.  However when you have max health and high defense, even the final boss is a pushover.  You can literally tank all his attacks, never use a potion, and you'll beat him no problem.  So basically this game has a reverse difficulty.  It starts of hard and gets easier as it goes.

Overall (8):  This game has it's problems: weak story, poor sound quality, awkward attacks, small gameplay area, and poor depth.  That said for people who love metroidmania games this game might be worth a play through.  It's got several interesting features and interesting level design.  This game is no Circle of the Moon, Harmony of Dissonance, or Aria of Sorrow, but it's an interesting and somewhat fun casual game that is an interesting way to spend an afternoon.
When Metroid was invented it was a revolutionary game.  Many games emulated Metroid like Castlevania and it created it's own genera, metroidmania.  This game feels like it was trying to be Castlevania with Samurai Jack.  This game has you travel through 8 different areas and picking up items that allow you to move on.  You also have to find 4 gems that represent the elements (Because that's never been done before).  However, can this game really compare to Castlevania?

Graphics (8):  This game looks pretty good.  The enemies look well made and the special effects work.  I only saw a graphical glitch once and that was on the background.  This is one of the better aspects of the game.

Sound (5):  The game tries with it's soundtrack, but it's not really great quality.  You can constantly hear crackling in the background and the music is. . . a bit on the dull side.  Also the sound effects feel that they could be more fitting.  When going through the jukebox extra (Spoilers) you can go through the music but it feels a little too similar.  This game's music is definitely no Circle of the Moon.

Gameplay (6):  This game is a platformer and for the most part the platforming works.  The wall jumping can be a little bit awkward especially when you have to wall jump to the next screen.  But aside from 2 sections with annoying jumping the rest of the game's platforming works rather well.

Your basic attack (and really only attack) is very flashy but that's the problem.  In Castlevania, when you attack, you know what your attack will do, but in this game your attack speed and area hit are a bit more variable.  It's nothing you can't get used to but makes the game a bit annoying.There is no level system for this game, you increase your stats by picking up items that will permanently increase them much like Metroid.  However, unlike Metroid these stat boosting items are also item drops from certain enemies, and by certain enemies I mean the most common enemies.

The defense and attacks system was interesting addition, as you have attack an defense based on foes elemental affinity rather than a base damage. Items can increase the stats while equip and you can find and loot items that permanently increase your stats.  However this is a bit of a problem because there's no bestiary so you can't just look to see what element they are and are left to guess for several enemies.  Your items are rather useless for combat in my opinion, and are really only useful for getting past obstacles.

Addictiveness (7):  This game is rather fun to play through, especially the 2nd time through if only to pummel the bosses that gave you a hard time.  Yes, this game has New Game+ allowing you to replay with the stats, items, and equipment.  This makes the game so much easier and allows you to farm up to max stats (if you have no life of your own).

Story (4):  It's classic Samurai Jack:  Jack finds out about a way to the past, works hard to get back, and at the last second he fails and moves on (Spoilers).  You have some side quests to do but they're not really very plot driven.  A notable part of the story is that it lacks much of the humor that the show had.  While it does have a few jokes it feels far more serious than I think it should be.  And how does the game work for the newcomer?  Well, with little exposition the newcomer would be a little lost.  They would know that Aku is the villain, he trapped jack where he is, he needs the amulet to get home.  Since the game isn't really story driven someone who never saw the series wouldn't be totally lost.

Depth (5):  There are 8 levels, you can unlock 5 teleporters, collect powerful equipment, increase all of your stats to 999, fight a secret boss, have new game+, and get some very rare items through conversion.  The converter actually is an interesting touch.  After you find it by standing next to it, it will upgrade your more basic items to rarer ones, like small potions into large potions and power rings 1 into power a power ring 2.  This also allows you to get permanent health boosters that will quickly increase your health to it's maximum.  The optional boss is there, but is pathetically easy by the time you get to him because he appears in your 2nd play through.  Unfortunately you can only fight him once (unless you start another game file).  The biggest problem holding the games depth back is the lack of levels.  The Castlevania games for the GBA were far larger with a far larger amount of enemies in this game.

Difficulty (4):  The game starts off easy but gets far easier as you go on.  The bosses are really challenging when you have 100 health at 100 defense but when you're at 999 health with 500 defense, they suddenly seem a lot less difficult.  Not that they're that hard in the first place if you have enough potions, which are very easy to farm because almost every enemy drops them.  However if you're a bit stingy with items then you'll be in a bit of trouble.  However when you have max health and high defense, even the final boss is a pushover.  You can literally tank all his attacks, never use a potion, and you'll beat him no problem.  So basically this game has a reverse difficulty.  It starts of hard and gets easier as it goes.

Overall (8):  This game has it's problems: weak story, poor sound quality, awkward attacks, small gameplay area, and poor depth.  That said for people who love metroidmania games this game might be worth a play through.  It's got several interesting features and interesting level design.  This game is no Circle of the Moon, Harmony of Dissonance, or Aria of Sorrow, but it's an interesting and somewhat fun casual game that is an interesting way to spend an afternoon.
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(edited by ZanderShadowbane on 01-08-16 06:26 PM)    

01-08-16 05:01 PM
SWTerra is Offline
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This is a pretty alright review, but there are a few things I noticed right off the bat...

The first thing I noticed is the overall score compared to your categorical scores. You spoke rather poorly of most of the aspects of the game, gave them low scores in response, and somehow still gave the game as a whole an 8/10, which was the highest score you gave any of the individual sections. It doesn't have to be completely accurate, but such a gap between the overall and average category score says to me that you failed to say something that made up for the low scores you gave the categories that gave you the decision to rate the entire game 8/10.

The second thing I noticed was when you spoke of the story. You don't spoil the story, and then say that there are spoilers in this area of the review, although you should try to refrain from spoiling much in any review to begin with. Not everyone reading reviews is looking to get spoiled.

Also, don't be afraid to break up your text just a bit more. You did a decent job with at least spacing out the sections, but the Gameplay section in particular feels much longer than it is, since it's all just a block of text. Separating your text makes it easier to read, and also makes the actual review feel much shorter than it is to the reader, should you make one that's rather lengthy.

All in all, you do have room for improvement, but this isn't too bad of a review. It's actually pretty good, albeit short overall (think about going a little bit more into detail, although having too much detail can also be an issue in reviews).
This is a pretty alright review, but there are a few things I noticed right off the bat...

The first thing I noticed is the overall score compared to your categorical scores. You spoke rather poorly of most of the aspects of the game, gave them low scores in response, and somehow still gave the game as a whole an 8/10, which was the highest score you gave any of the individual sections. It doesn't have to be completely accurate, but such a gap between the overall and average category score says to me that you failed to say something that made up for the low scores you gave the categories that gave you the decision to rate the entire game 8/10.

The second thing I noticed was when you spoke of the story. You don't spoil the story, and then say that there are spoilers in this area of the review, although you should try to refrain from spoiling much in any review to begin with. Not everyone reading reviews is looking to get spoiled.

Also, don't be afraid to break up your text just a bit more. You did a decent job with at least spacing out the sections, but the Gameplay section in particular feels much longer than it is, since it's all just a block of text. Separating your text makes it easier to read, and also makes the actual review feel much shorter than it is to the reader, should you make one that's rather lengthy.

All in all, you do have room for improvement, but this isn't too bad of a review. It's actually pretty good, albeit short overall (think about going a little bit more into detail, although having too much detail can also be an issue in reviews).
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01-08-16 05:35 PM
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Also, in addition to what SWTerra said, the genre is called Metroidvania (Metroid and Castlevania).
Also, in addition to what SWTerra said, the genre is called Metroidvania (Metroid and Castlevania).
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01-08-16 06:04 PM
ZanderShadowbane is Offline
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SWTerra : You're right about the numbers not adding up, and I did neglect to mention the charm the game had.  I would edit the review to mention it but it took me forever to get the format right because it kept getting messed up between writing and posting it.  So the reason is that I judge the different categories on the technical level and the overall is judged based on how much fun I had.  In this case while the game was not technically great it managed to be surprisingly fun.

      And as for the spoilers, I generally refrain from them and if the game had a plot more akin to Final Fantasy or Castlevania then I would have refrained from revealing the plot.  However because this games very basic story and lack of depth I felt that it really didn't matter.  The (spoiler) is there more as a joke then as an actual warning.

      That said, thanks for the advice.
SWTerra : You're right about the numbers not adding up, and I did neglect to mention the charm the game had.  I would edit the review to mention it but it took me forever to get the format right because it kept getting messed up between writing and posting it.  So the reason is that I judge the different categories on the technical level and the overall is judged based on how much fun I had.  In this case while the game was not technically great it managed to be surprisingly fun.

      And as for the spoilers, I generally refrain from them and if the game had a plot more akin to Final Fantasy or Castlevania then I would have refrained from revealing the plot.  However because this games very basic story and lack of depth I felt that it really didn't matter.  The (spoiler) is there more as a joke then as an actual warning.

      That said, thanks for the advice.
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(edited by ZanderShadowbane on 01-08-16 06:05 PM)    

01-08-16 06:06 PM
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ZanderShadowbane : No problem. I hope to see another review from you in the future.
ZanderShadowbane : No problem. I hope to see another review from you in the future.
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01-08-16 06:12 PM
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Vanelan : Since Metroid came before Castlevania tried the more Metroid style I call it Metroidmania.  While Metroidvania is the more accepted term, I use Metroidmania out of personal preference.  Though thanks for the correction.
Vanelan : Since Metroid came before Castlevania tried the more Metroid style I call it Metroidmania.  While Metroidvania is the more accepted term, I use Metroidmania out of personal preference.  Though thanks for the correction.
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01-23-16 06:53 PM
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Your review was good; you focused on the aspects you wanted the most in order to compare Samurai Jack to popular games like Metroid. However you could have used more details for the other aspects: is the glitch distracting? Why is the music dull?
Your review was good; you focused on the aspects you wanted the most in order to compare Samurai Jack to popular games like Metroid. However you could have used more details for the other aspects: is the glitch distracting? Why is the music dull?
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01-24-16 07:14 AM
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janus :   I compared the two because it's obvious this game was made to emulate it and I'm just talking about how well it did in that job.  And as for the other things, I described them as well as I could but it's hard to explain why something is dull or graphical glitches in general.
janus :   I compared the two because it's obvious this game was made to emulate it and I'm just talking about how well it did in that job.  And as for the other things, I described them as well as I could but it's hard to explain why something is dull or graphical glitches in general.
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