If you liked any other Call of Duty, this is more of the same. You play a soldier that shoots an impossible amount of near unending enemies with relatively little help from any allies. You also get score and level up as you play, unlocking new guns and attachments. Unlike the Modern Warfare series, in this you are part robot and get special abilities, which vary from campaign and multiplayer. Something notable is the ability to run on walls and use a thruster pack, allowing you to fly for short distances.
Campaign mode is fairly similar to all of the rest, only with an attempt at making a few horror like stages. Even if you don’t find yourself scared, you will probably find yourself irritated as random enemies pop out of water or fire or shadows. While avoiding spoilers, certain parts of the plot will leave you confused, and to be gracious the ending makes zero sense. As long as we’re being honest, most people playing this game are interested in the multiplayer, and the campaign can be a good way to get used to all of the guns. Something to bear in mind, as I found out the hard way, is that each different game mode such as campaign, multiplayer, and zombies all have their own separate levels. Even if you become high leveled in campaign none of it translates into multiplayer.
Multiplayer is the same as all of the other Call of Duty’s, so if you liked a previous one you will probably like this one as well. The multiplayer maps are far more of a honeycomb than Modern Warfare, making any form of camping near impossible without effective team mate coordination. Adding in the elements of flight and wall running, and expect a majority of your deaths to come from being shot in the back. As you level up you can unlock different classes called specialists. Each specialist has a few powers that you can select one of that slowly charges as you play. Once your meter is full you can activate it at your discretion, with a variety of different possibilities. Your hand might become a mini gun, you could turn invisible, and you might even deflect a small amount of bullets depending on your choice. As cool as they are, they don’t have a large impact on your overall score, because you’ll only get them one to three times at best depending on which mode you play.
Zombies is your third play choice, and people either love it or hate it. An objective based event, you have limited ammo and have to buy more guns with score, which you can get from killing zombies. There are other types of enemies as well, and it can be confusing what you are supposed to do, and some enemies can only be killed by shooting certain areas on their bodies at certain times. It’s advisable that you watch someone play it on YouTube first so you can get a feel for what you are jumping into. There is also a zombie map that you can buy with far less necessary objectives to advance through different stages. If you are a zombie fan and have some spare cash this may be something to consider.
All in all it’s pretty all right, you’ll probably have fun leveling up for a while, and you might find one of the modes to be something you’d like to keep coming back for. |