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12-04-15 04:07 PM
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Syphon Filter Nostalgic Game

 
Game's Ratings
Overall
Graphics
Sound
Addictiveness
Depth
Story
Difficulty
Average User Score
9.1
8
8
6
7.5
6
8
mysticmann's Score
8.6
9
10
8
9
7
8

12-04-15 04:07 PM
mysticmann is Offline
| ID: 1223532 | 2312 Words

mysticmann
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CP: 179.4
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Syphon Filter is a game of Espionage / Action in third person, released by 989 Studios for the PlayStation in 1999.
Despite having released games like Running Wild, Cool Boarders 3 and Twisted Metal 3, the 989 Studios was not widely known in the consumer market. It was through the release of Syphon Filter the company can compete with other name companies such as Konami, Capcom and Squaresoft (currently SquareEnix).
This game was one of the biggest hits of 1999 in the case of gameplay and innovation.
That same year, another great game in the same genre: Metal Gear Solid was released. Its launch was a major milestone in generation of Playstation because it represented an impeccable technical quality in the case of a spy game. In this context Syphon Filter was the only game that could go toe to toe with this powerful franchise.
While Metal Gear Solid focuses on espionage in the true sense of the word, Syphon Filter mix espionage with various gameplay genres to become something innovative.
Along the Metal Gear Solid and Tenchu: Stealth Assassins, Syphon Filter is the best that existed in the case of action games and spy for the Playstation.
The stealth aspect of Syphon Filter is great. The game comes to challenge any connoisseur of action and crossfire. The hybrid gameplay of the game is the responsible for maintaining a frenetic atmosphere and require multiple skills of the player.
Mixed the gameplay has this hybrid-graphics and median soundtrack and a decent plot thrillers.
As with other games of the genre, Syphon Filter requires some basic skill of the player. Players who do not have experience with action games will find it very difficult to adapt, giving up on little playing time.
Syphon Filter is another great classic Playstation and because of the huge success, two other sequences of the same reception were released a few years later for the Playstation.
Charts
The graphical analysis of Syphon Filter is not the best. Carelessness in the work of resolution of the characters and scenery is the main defect that can be pointed in the game. This low resolution is responsible for giving the game a blurred and often serrated look.
The graphics are middling, both by the characters and the scenarios you can notice a visual and square. Some computerized scenes (CGs), also in median standards, narrate the events of the game.
Despite the limitations imposed by the console, the game could have a better visual advantage.
Even with these median standards, the graphic quality or just not bother the player at all.
The gameplay of the game is responsible for arresting much of the player focus.
The scenarios are full of details in order to leave the game with the highest possible realism tone. This wealth of detail is remarkable and through the player can interact with the scenario with greater freedom.
The camera follows the player from behind and impossible to control there according to the will of the player.
The lighting is excellent Syphon Filter. Fully planned for planned type scenario. The play of color in the right place results in great effects luminotécnicos effects account for a quality lighting during the game.
The graphics effects generated by the gameplay should be highlighted: Shots, explosions and bleeding are some of the effects that leave the internal action of the super realistic game, giving more credibility to Syphon Filter.
Sounds
In Syphon Filter OST stands out from most games of the same genre. The soundtrack is spectacular in the case of a simple Playstation action game. The feeling that the songs of this game is to go to be in a great thriller. Simply amazing.
The main songs have unique characteristics that represent masterfully the time the player is.
In missions where the player must infiltrate the songs installations take on a calm tone, on the other hand they get frantic features when the player is exposed to imminent danger.
Check the end of this analysis on the soundtrack of Syphon Filter.
The voice acting of the characters is also excellent. The interpretation of voices is spectacular, and can identify many different accents that represent and highlight the personality of each character involved.
The sound effects also follow the same standard of quality. Explosions and gunfire are worth mentioning. It is possible to calculate the distance of an explosion through the sound emitted by the same.
Each armament game also emits a distinctive sound. Thus, for example, identify each weapon that the enemy is using the simple sound from the shooting.
Another highlight is the sound from the character of the step according to the floor where he is. Walking through concrete floors, wood or metal means emit different sounds for each type of floor.
Care for the part of the sound effects in Syphon Filter is visible and formed the basis for many games of the same genre released later.
Synopsis
Gabriel Logan and Lian Xing are agents of an anti-terrorism American unit named The Agency. Both are highly trained agents to high-risk missions, including stealth missions and exposed.
In a risky operation of Rhoemer narcotics in Costa Rica, Ellis, an agent of this anti-terrorism unit, it is sent to infiltrate this operation. But before he could succeed was assassinated by the KGB ex-agent (Committee for State Security) Mara Aramov.
Rhoemer knowing that his operation was in danger, decides to burn the platações and hide the evidence of his involvement with the creation of Syphon Filter, a virus able to cause a third world war.
On receipt of an attacking threat in Washington DC, Gabe and Lian receive the mission to acquire more information about Rhoemer, Mara and unknown viruses before.
Gameplay
Surely the gameplay is the strongest point and innovative Syphon Filter. This gameplay is games feature in third-person action merged with platform elements.
The mechanics of the game was completely new to the release date and was the basis for games like Splinter Cell, released years later.
All the controls work perfectly, and with a little practice, can run smoothly.
Basically the game is divided into missions that have certain goals and parameters to be met. These missions are responsible for challenge and the complete enjoyment of the player.
Totally innovative and nothing repeptitivas, these missions blend different styles of gameplay as the Stealth, Third Person Shooter, Strategy and Platform.
It can be said that the predominant style in Syphon Filter is action, and all this hodgepodge gave the game a rich experience like no other game of the season was done.
Besides the variety of playable styles the player will also presence, a variety of scenarios where you pass the game's events. Kazakhstan, the United States and Ukraine are some of the places where the player will venture. Meters, exhibition center, warehouses, banks and secret bases make up part of this vast ambiance.
As is traditional in games of action the character can run, ride down, shoot, aim, moving platforms, hide obstacles among others.
Gabe Logan will feature various movements and commands to protect yourself or surprise your enemies.
In Syphon Filtrer enemies are numerous and the player must always be well positioned to initiate or avoid a possible combat. For this the player has two basic systems: Attack and avoidance.
The targeting system has automatic adjustment is manual. With automatic adjustment the player must press the button. Then, the green cursor that represents the possible target, will automatically direct to the enemy. This automatic system is ineffective when the enemy is at a long distance from character. But using the Taser gun, which has a long-range attack, this system becomes the best to defeat the enemies one by one. Have to use the manual system the player must press the button and direct the cursor to where you want to shoot. This manual system can be used to aim and fire the head of the enemy defeating them in one shot (Headshots).
To aim at an opponent Target bar, symbolized in the upper left corner of the green, began to fill. This bar measures the accuracy of the shots and how they will reach the opponent. The longer the bar, the greater the damage and accuracy of the shots. This bar prevents the overuse of auto aim for estanto on the move or away from the enemy, the accuracy of the shots is minimal.
Such a device makes the most realistic combat, unlike most action games where the aiming is almost always infallible.
As for avoidance system it comes down to dodge left or right by pressing the buttons and Pressing the button the character can scroll the scene dodging shots.
The combination of these systems (Attack and Dodge) is necessary to ensure the survival of the player throughout the game.
To address the various enemies present in the game the player will feature a vast arsenal of weapons.
Several firearms and non-lethal damage will be available to the player to create combat and survival strategies. You can switch weapons at any time in the game to facilitate this strategy.
The non-lethal Taser weapon damage noteworthy for having an extended power range. With it is possible to defeat multiple enemies, one by one, with the desired distance. Simply select the automatic sighting system and the crosshairs will already give the direction of characters present on site.
Each enemy to be defeated will leave the player ammunition gun he was using. In some cases, when the enemy is using a bulletproof vest (Flak Jacket), it will leave intact vest if the player defeats him with a headshot. Enemies using these vests are difficult to be slaughtered in the conventional way. The headshot is the best option to eliminate them.
To run a headshot simply select the manual aim and direct the cursor to the opponent's head. Thus the word Headshot appears and at this very moment just shoot.
The vital energy system is something innovative for its time. Gabe Logan (Main Character), has a bulletproof vest represented by Armor bar in the upper left corner of the screen. As the player is exposed to gunfire, one bar called Danger begins to fill. If this bar is completely filled, the shots will start to penetrate the vest Gabe can get him to death. To make the Danger Bar decreases again just to hide or simply defeat the enemy.
To guide you through the game the player has access to a map made available in inventory and also offers access to a radar, located at the bottom left of the screen, which displays the location of the real-time enemies. Access to this radar is critical to not be surprised by enemies in the most uncomfortable situations.
Check out the missions of Syphon Filter below.
Washington DC
Georgia Street
Destroyed Subway
Main Line Subbay
Washington Park
Freedom Memorial
New York City
Expo Center Reception
Expo Center Dinorama
Rozovka, Kazakhstan
Rhoemer's Base
Base Bunker
Base Tower
Base Escape
Uzhhord, Ukraine
Rhoemer's Stronghold
Stronghold Lower Level
Stronghold Catacombs
Almaty, Kazakhstan
PHARCOM Warehouses
PHARCOM Elite Guards
Warehouse 76
Silo Access Tunnels
Tunnel Blackout
Missile Silo
During these missions the player will have many places to explore in search of support items.
To get ahead in the game the player must follow certain parameters and meet specific goals.
To fulfill some specific goals the player can Checkpoint. Checkpoint is the point at which the player will return if you lose a life. Not keeping the parameters established by the mission the player returns to Checkpoint previously activated.
During the game the player can access the inventory and information on the parameters and mission objectives, have access to the site map, and equipment information. It is also in the inventory that the player has access to the Options menu.
In some moments of the game Gabe receive aid from their radio partners, just push the button when you realize that the radio is sending the characteristic sound.
The savepoints system is worthy, finishing each mission the option to save progress is available.
Longevity and Entertainment
Since this is fun Syphon Filter pleases any action lover. Merging 3 styles basic gameplay (Action, Stealth and Third Person Shooter), the game places the player in an innovative fun every time.
Although explore strategic firefight as a priority, each new mission and introduces the player requires new concepts and different skills.
This variety of situations is the factor responsible for ensuring the challenge and unerring fun.
On the other hand, where the fun is guaranteed longevity leaves much to be desired.
There is nothing in the game that will arouse the attention of the player to play it again.
The absence of a possible extra content for Syphon Filter showed that 989 had 0 commitment in this regard.
The best thing to do is fully enjoy the game as if it were the first and only time we were playing.
Conclusion
Syphon Filter brought a variety of styles mixed into one game. This mixture raised the game in terms of technical excellence at a level not expected by the players of the time.
Although not anything groundbreaking, Syphon Filter reprensenta along with Metal Gear Solid, Tenchu: Stealth Assassins and others, what was better the life of the Playstation.
A must for players who enjoy a more intelligent action with emphasis on strategy.
Despite being a great game, the player should take all the essence that the game offers the first time you play. The lack of extra content makes the replay factor is practically nil.
Although the game presents some problems, the experience is nothing short of excellent.
Today Syphon Filter is remembered for having a great plot, worthy movie soundtrack and a great gameplay mechanics. Without a doubt Syphon Filter represented the work of a good production of 989 Studios and is now remembered as another classic Playstation.
Final Note: 8.6
Syphon Filter is a game of Espionage / Action in third person, released by 989 Studios for the PlayStation in 1999.
Despite having released games like Running Wild, Cool Boarders 3 and Twisted Metal 3, the 989 Studios was not widely known in the consumer market. It was through the release of Syphon Filter the company can compete with other name companies such as Konami, Capcom and Squaresoft (currently SquareEnix).
This game was one of the biggest hits of 1999 in the case of gameplay and innovation.
That same year, another great game in the same genre: Metal Gear Solid was released. Its launch was a major milestone in generation of Playstation because it represented an impeccable technical quality in the case of a spy game. In this context Syphon Filter was the only game that could go toe to toe with this powerful franchise.
While Metal Gear Solid focuses on espionage in the true sense of the word, Syphon Filter mix espionage with various gameplay genres to become something innovative.
Along the Metal Gear Solid and Tenchu: Stealth Assassins, Syphon Filter is the best that existed in the case of action games and spy for the Playstation.
The stealth aspect of Syphon Filter is great. The game comes to challenge any connoisseur of action and crossfire. The hybrid gameplay of the game is the responsible for maintaining a frenetic atmosphere and require multiple skills of the player.
Mixed the gameplay has this hybrid-graphics and median soundtrack and a decent plot thrillers.
As with other games of the genre, Syphon Filter requires some basic skill of the player. Players who do not have experience with action games will find it very difficult to adapt, giving up on little playing time.
Syphon Filter is another great classic Playstation and because of the huge success, two other sequences of the same reception were released a few years later for the Playstation.
Charts
The graphical analysis of Syphon Filter is not the best. Carelessness in the work of resolution of the characters and scenery is the main defect that can be pointed in the game. This low resolution is responsible for giving the game a blurred and often serrated look.
The graphics are middling, both by the characters and the scenarios you can notice a visual and square. Some computerized scenes (CGs), also in median standards, narrate the events of the game.
Despite the limitations imposed by the console, the game could have a better visual advantage.
Even with these median standards, the graphic quality or just not bother the player at all.
The gameplay of the game is responsible for arresting much of the player focus.
The scenarios are full of details in order to leave the game with the highest possible realism tone. This wealth of detail is remarkable and through the player can interact with the scenario with greater freedom.
The camera follows the player from behind and impossible to control there according to the will of the player.
The lighting is excellent Syphon Filter. Fully planned for planned type scenario. The play of color in the right place results in great effects luminotécnicos effects account for a quality lighting during the game.
The graphics effects generated by the gameplay should be highlighted: Shots, explosions and bleeding are some of the effects that leave the internal action of the super realistic game, giving more credibility to Syphon Filter.
Sounds
In Syphon Filter OST stands out from most games of the same genre. The soundtrack is spectacular in the case of a simple Playstation action game. The feeling that the songs of this game is to go to be in a great thriller. Simply amazing.
The main songs have unique characteristics that represent masterfully the time the player is.
In missions where the player must infiltrate the songs installations take on a calm tone, on the other hand they get frantic features when the player is exposed to imminent danger.
Check the end of this analysis on the soundtrack of Syphon Filter.
The voice acting of the characters is also excellent. The interpretation of voices is spectacular, and can identify many different accents that represent and highlight the personality of each character involved.
The sound effects also follow the same standard of quality. Explosions and gunfire are worth mentioning. It is possible to calculate the distance of an explosion through the sound emitted by the same.
Each armament game also emits a distinctive sound. Thus, for example, identify each weapon that the enemy is using the simple sound from the shooting.
Another highlight is the sound from the character of the step according to the floor where he is. Walking through concrete floors, wood or metal means emit different sounds for each type of floor.
Care for the part of the sound effects in Syphon Filter is visible and formed the basis for many games of the same genre released later.
Synopsis
Gabriel Logan and Lian Xing are agents of an anti-terrorism American unit named The Agency. Both are highly trained agents to high-risk missions, including stealth missions and exposed.
In a risky operation of Rhoemer narcotics in Costa Rica, Ellis, an agent of this anti-terrorism unit, it is sent to infiltrate this operation. But before he could succeed was assassinated by the KGB ex-agent (Committee for State Security) Mara Aramov.
Rhoemer knowing that his operation was in danger, decides to burn the platações and hide the evidence of his involvement with the creation of Syphon Filter, a virus able to cause a third world war.
On receipt of an attacking threat in Washington DC, Gabe and Lian receive the mission to acquire more information about Rhoemer, Mara and unknown viruses before.
Gameplay
Surely the gameplay is the strongest point and innovative Syphon Filter. This gameplay is games feature in third-person action merged with platform elements.
The mechanics of the game was completely new to the release date and was the basis for games like Splinter Cell, released years later.
All the controls work perfectly, and with a little practice, can run smoothly.
Basically the game is divided into missions that have certain goals and parameters to be met. These missions are responsible for challenge and the complete enjoyment of the player.
Totally innovative and nothing repeptitivas, these missions blend different styles of gameplay as the Stealth, Third Person Shooter, Strategy and Platform.
It can be said that the predominant style in Syphon Filter is action, and all this hodgepodge gave the game a rich experience like no other game of the season was done.
Besides the variety of playable styles the player will also presence, a variety of scenarios where you pass the game's events. Kazakhstan, the United States and Ukraine are some of the places where the player will venture. Meters, exhibition center, warehouses, banks and secret bases make up part of this vast ambiance.
As is traditional in games of action the character can run, ride down, shoot, aim, moving platforms, hide obstacles among others.
Gabe Logan will feature various movements and commands to protect yourself or surprise your enemies.
In Syphon Filtrer enemies are numerous and the player must always be well positioned to initiate or avoid a possible combat. For this the player has two basic systems: Attack and avoidance.
The targeting system has automatic adjustment is manual. With automatic adjustment the player must press the button. Then, the green cursor that represents the possible target, will automatically direct to the enemy. This automatic system is ineffective when the enemy is at a long distance from character. But using the Taser gun, which has a long-range attack, this system becomes the best to defeat the enemies one by one. Have to use the manual system the player must press the button and direct the cursor to where you want to shoot. This manual system can be used to aim and fire the head of the enemy defeating them in one shot (Headshots).
To aim at an opponent Target bar, symbolized in the upper left corner of the green, began to fill. This bar measures the accuracy of the shots and how they will reach the opponent. The longer the bar, the greater the damage and accuracy of the shots. This bar prevents the overuse of auto aim for estanto on the move or away from the enemy, the accuracy of the shots is minimal.
Such a device makes the most realistic combat, unlike most action games where the aiming is almost always infallible.
As for avoidance system it comes down to dodge left or right by pressing the buttons and Pressing the button the character can scroll the scene dodging shots.
The combination of these systems (Attack and Dodge) is necessary to ensure the survival of the player throughout the game.
To address the various enemies present in the game the player will feature a vast arsenal of weapons.
Several firearms and non-lethal damage will be available to the player to create combat and survival strategies. You can switch weapons at any time in the game to facilitate this strategy.
The non-lethal Taser weapon damage noteworthy for having an extended power range. With it is possible to defeat multiple enemies, one by one, with the desired distance. Simply select the automatic sighting system and the crosshairs will already give the direction of characters present on site.
Each enemy to be defeated will leave the player ammunition gun he was using. In some cases, when the enemy is using a bulletproof vest (Flak Jacket), it will leave intact vest if the player defeats him with a headshot. Enemies using these vests are difficult to be slaughtered in the conventional way. The headshot is the best option to eliminate them.
To run a headshot simply select the manual aim and direct the cursor to the opponent's head. Thus the word Headshot appears and at this very moment just shoot.
The vital energy system is something innovative for its time. Gabe Logan (Main Character), has a bulletproof vest represented by Armor bar in the upper left corner of the screen. As the player is exposed to gunfire, one bar called Danger begins to fill. If this bar is completely filled, the shots will start to penetrate the vest Gabe can get him to death. To make the Danger Bar decreases again just to hide or simply defeat the enemy.
To guide you through the game the player has access to a map made available in inventory and also offers access to a radar, located at the bottom left of the screen, which displays the location of the real-time enemies. Access to this radar is critical to not be surprised by enemies in the most uncomfortable situations.
Check out the missions of Syphon Filter below.
Washington DC
Georgia Street
Destroyed Subway
Main Line Subbay
Washington Park
Freedom Memorial
New York City
Expo Center Reception
Expo Center Dinorama
Rozovka, Kazakhstan
Rhoemer's Base
Base Bunker
Base Tower
Base Escape
Uzhhord, Ukraine
Rhoemer's Stronghold
Stronghold Lower Level
Stronghold Catacombs
Almaty, Kazakhstan
PHARCOM Warehouses
PHARCOM Elite Guards
Warehouse 76
Silo Access Tunnels
Tunnel Blackout
Missile Silo
During these missions the player will have many places to explore in search of support items.
To get ahead in the game the player must follow certain parameters and meet specific goals.
To fulfill some specific goals the player can Checkpoint. Checkpoint is the point at which the player will return if you lose a life. Not keeping the parameters established by the mission the player returns to Checkpoint previously activated.
During the game the player can access the inventory and information on the parameters and mission objectives, have access to the site map, and equipment information. It is also in the inventory that the player has access to the Options menu.
In some moments of the game Gabe receive aid from their radio partners, just push the button when you realize that the radio is sending the characteristic sound.
The savepoints system is worthy, finishing each mission the option to save progress is available.
Longevity and Entertainment
Since this is fun Syphon Filter pleases any action lover. Merging 3 styles basic gameplay (Action, Stealth and Third Person Shooter), the game places the player in an innovative fun every time.
Although explore strategic firefight as a priority, each new mission and introduces the player requires new concepts and different skills.
This variety of situations is the factor responsible for ensuring the challenge and unerring fun.
On the other hand, where the fun is guaranteed longevity leaves much to be desired.
There is nothing in the game that will arouse the attention of the player to play it again.
The absence of a possible extra content for Syphon Filter showed that 989 had 0 commitment in this regard.
The best thing to do is fully enjoy the game as if it were the first and only time we were playing.
Conclusion
Syphon Filter brought a variety of styles mixed into one game. This mixture raised the game in terms of technical excellence at a level not expected by the players of the time.
Although not anything groundbreaking, Syphon Filter reprensenta along with Metal Gear Solid, Tenchu: Stealth Assassins and others, what was better the life of the Playstation.
A must for players who enjoy a more intelligent action with emphasis on strategy.
Despite being a great game, the player should take all the essence that the game offers the first time you play. The lack of extra content makes the replay factor is practically nil.
Although the game presents some problems, the experience is nothing short of excellent.
Today Syphon Filter is remembered for having a great plot, worthy movie soundtrack and a great gameplay mechanics. Without a doubt Syphon Filter represented the work of a good production of 989 Studios and is now remembered as another classic Playstation.
Final Note: 8.6
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12-06-15 10:37 AM
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