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About Game Making

 

11-18-15 06:49 PM
VizzedGuy111 is Offline
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So, VizzedGuy111 here, and I'm here to talk about something. Game Making. I mean Nintendo, Ubisoft, and Ea to be specific are all video game companies and they obviously make games. So, are there any tips or any suggestions on how to make a game? I'm okay with any software, as long as it relates to making games. I mean playing games is good, but making games somewhat feels better.
So, VizzedGuy111 here, and I'm here to talk about something. Game Making. I mean Nintendo, Ubisoft, and Ea to be specific are all video game companies and they obviously make games. So, are there any tips or any suggestions on how to make a game? I'm okay with any software, as long as it relates to making games. I mean playing games is good, but making games somewhat feels better.
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(edited by VizzedGuy111 on 11-18-15 06:50 PM)    

11-19-15 12:59 PM
zanderlex is Offline
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Well, first you need do know about companies. Not all game companies make games, like Activision, the 3rd largest game company doesn't make games at all. The people who make the games are the developers, not the companies. A great example is Pokemon, Nintendo DOES NOT make Pokemon, they only sell it, Game Freak is the company that makes all the Pokemon games.

Depending on the game someone wants to make, they would need different softwares and it's really hard. Just setting up the dialogues for each NPC is incredibly hard, and then you have to do things like setting up warps.

For making an easy game, I would suggest things like RPG Maker but still takes up a lot of work.
Well, first you need do know about companies. Not all game companies make games, like Activision, the 3rd largest game company doesn't make games at all. The people who make the games are the developers, not the companies. A great example is Pokemon, Nintendo DOES NOT make Pokemon, they only sell it, Game Freak is the company that makes all the Pokemon games.

Depending on the game someone wants to make, they would need different softwares and it's really hard. Just setting up the dialogues for each NPC is incredibly hard, and then you have to do things like setting up warps.

For making an easy game, I would suggest things like RPG Maker but still takes up a lot of work.
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12-13-15 08:41 AM
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Hello there, since no one has given you the answer you were looking for (or at least zander did), I'll just burg in then.

To begin, I'd like to know if you're doing this just as a simple hobby or you're actually aiming high. I need to know because if you're doing it for fun then it's not worth it to go through the troubles. (I'm speaking from personal experience)
Hello there, since no one has given you the answer you were looking for (or at least zander did), I'll just burg in then.

To begin, I'd like to know if you're doing this just as a simple hobby or you're actually aiming high. I need to know because if you're doing it for fun then it's not worth it to go through the troubles. (I'm speaking from personal experience)
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12-13-15 10:27 AM
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Well, then again, a simple game making app can be hard. So my purpose isn't mostly for fun, but at least you get to make a game. My main focus is solely on using Game Maker by YoYo, with somewhat on Unity for 3D games, but those apps are hard for me . Well, is anyone good at coding games?
Well, then again, a simple game making app can be hard. So my purpose isn't mostly for fun, but at least you get to make a game. My main focus is solely on using Game Maker by YoYo, with somewhat on Unity for 3D games, but those apps are hard for me . Well, is anyone good at coding games?
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12-13-15 12:11 PM
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A mix of both eh? Well since you're young (12 years old), there's plenty of time to learn how to make games and improve to make better ones. (unlike most people who begin at 18+, me included)


There are two ways that I recommend, the first is to rely on youtube for learning what can you do with the game engine (Game Maker, RPG Maker) like fade-in and fade-out (errr.....that thing should exist in every engine.....but you get my point no?), after you think you learned enough tricks you can then begin making your own game and try to mix the tricks you learned so that your game can stand out from the rest of the other ones.

The good thing about this one is that it's fast, easier and safer (it's especially good if you're an artist and can't afford a programmer). But there are special exceptions sometimes, ones that are enough to make people mad. (You can just check what to watch out for by googling it).


Now the second method, is to learn how to program (aka coding), this one is slower (since it's your first time, I guess), harder (depending on your understanding) and risky (to the point where I sometime do some planning on paper or miss with something and see the outcome). But its benefits outweighs its drawbacks (if you know what you are doing, otherwise....god have mercy on your soul), because you LITERALLY have total control on your game. There are so many things to list that I'll need 20+ more paragraph to write.

In case you wanted to program, here's what to do first:

   Step 0: Crash course into programming. (skip this if you had taken a programming class or watched a youtube tutorial)
In order to use engines that uses a programming language, you have to first learn that language, but you should pick yourself a programming language that you are most comfortable with. You know......the one that you are less likely to make mistake in, can get the job done faster, and where you can organize things so you know what's going on exactly. Of course, you can learn more than one language, it'll only going to give you more engines to use. (there are plenty of programming languages out there. People seem to prefer C++, C#, Java. As for me, I use VB)

Also, you have to know what to ask for and be specific about it, since you could be doing that a lot. Anyway, I think you should begin your youtube marathan. Here's a quick start:
* Variable
* 'If' statement and 'switch' case (or select case in VB)
* Functions
* Arrays
* 'while' and 'for' loop
* creating additional classes and creating objects

These are just a tip of a planet-sized iceberg in programming, so if you have time to spare....why not learn something new.


We'll continue this conversation in PMs instead, ok?
A mix of both eh? Well since you're young (12 years old), there's plenty of time to learn how to make games and improve to make better ones. (unlike most people who begin at 18+, me included)


There are two ways that I recommend, the first is to rely on youtube for learning what can you do with the game engine (Game Maker, RPG Maker) like fade-in and fade-out (errr.....that thing should exist in every engine.....but you get my point no?), after you think you learned enough tricks you can then begin making your own game and try to mix the tricks you learned so that your game can stand out from the rest of the other ones.

The good thing about this one is that it's fast, easier and safer (it's especially good if you're an artist and can't afford a programmer). But there are special exceptions sometimes, ones that are enough to make people mad. (You can just check what to watch out for by googling it).


Now the second method, is to learn how to program (aka coding), this one is slower (since it's your first time, I guess), harder (depending on your understanding) and risky (to the point where I sometime do some planning on paper or miss with something and see the outcome). But its benefits outweighs its drawbacks (if you know what you are doing, otherwise....god have mercy on your soul), because you LITERALLY have total control on your game. There are so many things to list that I'll need 20+ more paragraph to write.

In case you wanted to program, here's what to do first:

   Step 0: Crash course into programming. (skip this if you had taken a programming class or watched a youtube tutorial)
In order to use engines that uses a programming language, you have to first learn that language, but you should pick yourself a programming language that you are most comfortable with. You know......the one that you are less likely to make mistake in, can get the job done faster, and where you can organize things so you know what's going on exactly. Of course, you can learn more than one language, it'll only going to give you more engines to use. (there are plenty of programming languages out there. People seem to prefer C++, C#, Java. As for me, I use VB)

Also, you have to know what to ask for and be specific about it, since you could be doing that a lot. Anyway, I think you should begin your youtube marathan. Here's a quick start:
* Variable
* 'If' statement and 'switch' case (or select case in VB)
* Functions
* Arrays
* 'while' and 'for' loop
* creating additional classes and creating objects

These are just a tip of a planet-sized iceberg in programming, so if you have time to spare....why not learn something new.


We'll continue this conversation in PMs instead, ok?
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01-02-16 01:58 PM
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Well, the only language I know is batch, and that only makes text-based games, but I suppose I can post a tutorial of some sort here.

How to code in batch
These are the basic commands for a batch file:

@ECHO OFF: I don't really know what exactly it is for, but if you don't put it, then your game looks really messed up. This is placed at the top of the document(I'll talk about that later)
ECHO: Shows something on the screen (Context: ECHO Hi! How are you doing?)
PAUSE: Pauses the script until the user presses a key (Shows up on screen as: Press any key to continue...)
SET: Sets a value (Context: SET NAME=%NAME%)
SET /P: Prompts a user to enter something. (Context: SET /P NAME: [you can also put something after that command to show while the user inputs their information, like this: SET /P NAME=NAME:])
Learn those basic commands, and you should be able to make a basic batch game! Enter these commands into notepad, and then set the file name as _____.bat. Hope this helped!
Well, the only language I know is batch, and that only makes text-based games, but I suppose I can post a tutorial of some sort here.

How to code in batch
These are the basic commands for a batch file:

@ECHO OFF: I don't really know what exactly it is for, but if you don't put it, then your game looks really messed up. This is placed at the top of the document(I'll talk about that later)
ECHO: Shows something on the screen (Context: ECHO Hi! How are you doing?)
PAUSE: Pauses the script until the user presses a key (Shows up on screen as: Press any key to continue...)
SET: Sets a value (Context: SET NAME=%NAME%)
SET /P: Prompts a user to enter something. (Context: SET /P NAME: [you can also put something after that command to show while the user inputs their information, like this: SET /P NAME=NAME:])
Learn those basic commands, and you should be able to make a basic batch game! Enter these commands into notepad, and then set the file name as _____.bat. Hope this helped!
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(edited by Chart on 01-02-16 02:01 PM)    

01-03-16 11:54 AM
Vanelan is Offline
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If you want to learn how to code games, you have to start at the coding part...

You could start with python or c#.
Those game maker programs you are talking about most likely have a programming element to them.
If you want to learn how to code games, you have to start at the coding part...

You could start with python or c#.
Those game maker programs you are talking about most likely have a programming element to them.
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